| Full Name |
Festia Tappo |
| Race |
Human |
| Classes/Levels |
Fighter[Weapon Bearer Squire/Drill Sergeant]1st LG |HP:12 Init:+2|AC:15[10+3+2[dex]|F:+4 R:+2 W:+2|BaB:+1 Melee:+3 Ranged:+3|Perception:| |
| Gender |
Female |
| Age |
19 |
| Strength |
14 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
14 |
| Charisma |
13 |
About Festia Tappo
Skills:6 Background:2
Ride 7
handle Animal 7
Survival 7
Perception 3
Profession:Maid 7
Profession:Cook 7
Craft:Clothing 7
Perform:Dance 2
Studded Leather: +3|Max Dex:+5|Penalty:-1|20lbs|
Heavy Wooden Shield:+2|Max Dex:-|Penalty-2|
Spear:+3|1d6+2|Crit:x2|20ft|Piercing
Dagger:+3 |1d4+2|Crit:19-20/x2|piercing
Feats: Point Blank Shot, Fast Learner*
Weapons' Rack:(1st lvl)
At 1st level, once per round, a knight can retrieve an item carried by his weapon bearer squire as a move action that does not provoke attacks of opportunity. In addition, a weapon bearer squire can pick up items dropped by her knight as an immediate action without provoking attacks of opportunity.
The knight and the weapon bearer squire must be adjacent to each other and must both be able to move and communicate to use these abilities.
This ability replaces the 1st-level fighter bonus feat.
Swift Sharpening:(2nd)At 2nd level, a weapon bearer squire can quickly hone her lord’s weapons to make them more effective in combat. As a full-round action, a weapon bearer squire can use a whetstone to sharpen a weapon she is holding, granting whoever wields the weapon a +1 circumstance bonus on his next attack roll with that weapon. In addition, she can apply a weapon blanch to a weapon she is holding as a standard action, instead of a full-round action.
This ability replaces the 2nd-level fighter bonus feat.
Tactician:(2nd)
At 2nd level, a drill sergeant gains the cavalier’s tactician class feature, treating his fighter level as his cavalier level for the purposes of this ability.
This ability replaces bravery.
-Cavalier Entry:a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Combat Repairs:(3rd)
At 3rd level, a weapon bearer squire can ensure her liege never goes unarmed, even if his weapon has all but shattered. As a full-round action, a weapon bearer squire can make rapid repairs to a weapon she is holding and is proficient with by succeeding at a DC 20 Craft (weapons) check. The item does not regain any hit points, but loses the broken condition for a number of rounds equal to the weapon bearer squire’s class level.
This ability replaces armor training 1.
Weapons training:(5th)
At 5th level, a drill sergeant gains weapon training with one group of weapons. He doesn’t gain weapon training with other groups at later levels, though his weapon training bonus improves by 1 for every 4 levels after 5th level.
This ability modifies weapon training 1
Greater Tactician:[9th]
At 9th level, the drill sergeant gains the cavalier’s greater tactician class feature.
This ability replaces weapon training 2.
Weapon Trainer:[13th]
At 13th level, when a drill sergeant wields a weapon he has weapon training in, all allies within 30 feet who can see and hear the drill sergeant gain half his weapon training bonus when they wield any weapon from the same weapon group.
This bonus doesn’t stack with any weapon training bonus an ally already possesses.
This ability replaces weapon training 3.
Master Tactician:[17th]
At 17th level, the drill sergeant gains the cavalier’s master tactician class feature.
This ability replaces weapon training 4.