Duergar Slaver

Rhen Vemsa's page

1,037 posts. Alias of Raltus.


Race

HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

About Rhen Vemsa

Rhen Vemsa
Male dwarf unchained rogue 6 ( Pathfinder Unchained 20)
CG Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
—————
Defense
—————
AC 21, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 dodge, +1 natural)

hp 65 (6d8+17)

Fort +6, Ref +12, Will +5; +2 vs. poison, spells, and spell-like abilities

Defensive Abilities danger sense +2, defensive training, evasion, uncanny dodge; Resist negative energy 10, positive energy 10
—————
Offense
—————
Melee +1 undead-bane cold iron short sword +10 (1d6+6/19-20 plus 2d6 vs. Undead) or

mwk light mace +10 (1d6+2) or

mwk silver dagger +10 (1d4+1/19-20)

Ranged mwk shortbow +10 (1d6/×3)

Special Attacks hatred, relentless APG, sneak attack (unchained) +3d6
—————
Statistics
—————
Str 12, Dex 21, Con 14, Int 12, Wis 12, Cha 10

Base Atk +4; CMB +6 (+8 dirty trick, +8 disarm); CMD 22 (24 vs. dirty trick, 24 vs. disarm)

Feats Dirty Fighting, Dodge, Improved Dirty Trick APG, Improved Disarm, Weapon Finesse

Skills Acrobatics +13 (+9 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +9, Climb +8, Disable Device +18, Escape Artist +9, Intimidate +4, Knowledge (dungeoneering) +6, Knowledge (local) +10, Perception +10 (+12 to notice unusual stonework), Sense Motive +6, Sleight of
Hand +13, Stealth +18, Survival +2, Use Magic Device +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework

Languages Common, Dwarven, Gnome

SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents
(assault leader APG, bleeding attack +3, pressure points UC), trapfinding +3

Combat Gear potion of cure light wounds (3), potion of invisibility , caltrops, holy water (4);

Other Gear +1
deathless shadow chain shirt , +1 undead-bane cold iron short sword , arrows (20), mwk light mace, mwk shortbow, mwk silver dagger, amulet of natural armor +1 , belt of physical might +2 (Str, Dex) , cloak of resistance +2 , handy haversack , ring of feather falling , bandoleer UE, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, masterwork thieves' tools, mess kit UE, mirror, piton (10), soap, spider's silk rope (50 ft.)APG, trail rations (5), waterskin, 42 pp, 7 gp, 6 sp

—————
Special Abilities
—————

Assault Leader (1/day) (Ex) When you miss an attack, allow an ally also flanking that target an immediate attack.

Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.

Danger Sense +2 (Ex) +1 bonus on reflex saves and AC against traps.

Darkvision (60 feet) You can see in the dark (black and white only).

Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.

Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.

Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.

Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.

Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.

Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.

Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.

Evasion (Ex) If succeed on Reflex save for half dam, take none instead.

Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.

Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.

Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.

Improved Disarm You don't provoke attacks of opportunity when disarming.

Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.

Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.

Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.

Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.