GM Xavier Kahlvet's Strange Aeons 2e

Game Master KingTreyIII

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Boodiddly: 1 | Jevar: 0 | Shakur: 1 | Urzok: 0


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| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Shakur Hektat wrote:

Hey all!

Due to the fact that I've got 7 irl games in 4 days starting Friday (5 of those in 2 days at a convention), I likely won't have the mental strength to post this upcoming Friday-Monday. Feel free to bot me as necessary.

What are you talking about?! You can handle doing that. That’s nothing!

Seriously, though, I’m actually going to be at the same convention as Shakur on Friday/Saturday, so I’m probably not going to be able to get a post up on those days.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

No problem. Thanks for letting us know :) And have fun at the convention.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Just double-checking to sate my obsessive curiosity: Urzok, all that "loony bin" and "freak" talk was just in-character stuff and doesn't necessarily speak about your opinions as a player, correct?


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

Yes, 100% Urzok being a narrow minded a+%%#~#! I, as a player, do not feel that way in any way, shape, or form. If anyone has even a little bit of an issue with my character’s actions, please let me know here, via PM, or through the GM! I’ve no problem with changing this part of the character if it is making people uncomfortable.

EDIT: lol just got through gameplay. He does have backstory experiences for his beliefs, but as stated above, I’ve no problem changing them! My goal for the character is to eventually have him “see the light” as it were. Clearly he has a ways to go, we’re only level 1!


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

So, I’ve been thinking about it a bit, and since you’re all still new to the system and aren’t completely aware of what the party does and doesn’t need, I’m going to allow you guys to use what money you have remaining to retroactively purchase some items, because the party has neither a repair kit nor an alchemist’s kit (and, for a while, a healer's kit), and those are pretty important to have.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Ah, thank you. I think that alchemist's kit note is for Jevar :)


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

And that repair kit note is for Urzok and Shakur looks at basically destroyed shields.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Wizard 2
HP +6 (20)
Skill feat Recognize Spell
Wizard feat Enhanced Familiar
Arcane Spells Magic Missile, Unseen Servant
Updated prepared spells 1st-mage armor, ray of enfeeblement, unseen servant

familiar abilities (from enhanced familiar) flier, speech

Bumped all the trained and expert things by +1 for level (skills, attacks, AC, DC).

Purchased alchemist's tools for 5gp


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Jevar! Before finalizing anything, I need to tell you about something that I'm pretty sure you were given misinformation about. In the process of finding my sources and all that.

EDIT: Long story short: wizards aren't supposed to get a class feat at 1st level; there was a typo.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Just to review: I had three wizard feats from:

1st-level "typo", I guess? Is there a faq clarifying this?

Natural ambition (ancestry feat)

Universalist school (1 more wizard feat)

So, before typo, I was able to get 3 wizard feats. On confirmation of the typo, it looks like I need to choose one of the level-one choices to remove... If this is in fact confirmed, I would prefer to remove one of the level 1 choices that I didn't use (e.g., reach spell), and keep enhanced familiar.

Also: Oreb is updated.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

In the process of finding my exact source. No official errata yet, but am looking for where/when a designer said it during a stream. Until I find an exact place (re-listening to the stream that I think it was in so that I can get a timestamp for you; not gonna make you listen to the whole thing), this post is the most official thing I can give you at this immediate moment in time.


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

Ok, I think I did it!

Urzok Level 2 Changes:
+12 hp
+1 to saves
+1 to attacks
+1 to fighter dc
+1 trained skills
Fighter feat - Lunge
Skill feat - Group Coercion

Shakur, do you have the right skill trained to use a repair kit? Urzok does not. I’d be willing to buy it for us if you have the skill!


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

GOT IT!

Okay, so this was streamed two weeks following 2e’s release, and Mark, Logan, and Jason (a significant chunk of the design team) start talking about mistakes that ended up in the final release. Their exact discussions therein begin at this point of the video, but my main point for Jevar that I’ve been referring to begins at this point, where they make it quite clear: wizards don’t get a class feat at level 1.

And I don't think Shakur has a skill proficiency to Repair, but that doesn't matter; you have a wizard with Crafting.


CG M Gnome (sensate) Bard 3 | HP 38/38 | AC 17 | F +7 R +8 W +9 | Sanity S 33/44 T 3 E 22 | Perc +9, Imprecise Scent | Stealth +6 | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 1/2 | Active Conditions: None

Done! Woo! So many numbers to update each level in this edition.

Fun stuff: Expert proficiency in Lore (cook, ritual), skill feat Dubious Knowledge (because that’s perfect for an amnesiac), class feat Multifarious Muse (melodic), which includes another class feat Lingering Composition (which grants a composition focus spell by the same name and an additional Focus Point), swap out read aura for mage hand, and add mending to spell repertoire.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Yup, that's pretty clear. Thanks for the links!

Hopefully the explanations for the rest of my 1st-level feats are clear.

In that case, I'd like to give up Reach Spell, because I hadn't used it yet, and my 2nd-level choice is a Feat 2.

(They really need to get the faqs/errata going, I watch *some* of their streams as VODs on youtube, but definitely not religiously and definitely don't expect to miss stuff like this in that medium :| )


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

I agree that they need to make stuff like that more readily known, but I happen to watch the streams semi-religiously and happened to remember that specific thing. From my understanding they are in the process of compiling mistakes and creating an official FAQ, but I thought I’d let you know beforehand.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

yeah, definitely, appreciate it.

Anyway, Oreb can speak and fly, so get ready for whatever interesting personality I come up with for her :)


NG Half-Elf Cleric of Pharasma 3 | HP 35/35 | AC 19 (21 with shield raised) | F 8 R 6 W 10 | Perc 8 | Stealth 1 | speed 25 | Focus 0/0 | Spells 1 3/3 2 2/2 | Sanity: 32/40 Edge: 3 Threshold 20 Current Affliction(s): Melancholia | Active Conditions:

Picked up Battlefield Medicine and Emblazon Armament for my feats. Added Bane to my typical prep list at 1st level. Bless starts as a 5 foot radius. Let's try to get this up before charging into things if at all possible.


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

GM, will you let us know once you've verified our changes, or should we assume we've done it correctly if you don't have any comments?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
GM, will you let us know once you've verified our changes, or should we assume we've done it correctly if you don't have any comments?

I mean, there’s not much you can do incorrectly when leveling up a character—add 1 to pretty much everything, add HP, maybe pick a feat. That said, I do have a few notes:

No one ever said who actually purchased that repair kit—because it was Shakur’s player that brought up the need for it then I’m going to assume that they bought it with 2 of their remaining gold. Additionally, I’m also going to assume (and subsequently mark it in the inventory sheet) that Shakur took that expanded healer’s tools and put it in his bandolier (since that item specifically says that you can dedicate it to a whole kit) since he just took Battle Medicine. Keep in mind that using that feat still requires a free hand (because of the manipulate trait), but apparently not the two hands required for using healer’s tools (which, I would argue, also means you can’t add the item bonus from the expanded healer’s tools to your modifier unless you had both hands free).

Urzok, I’m pretty sure this is about the third time I’ve said it, but you’re doing your skill bonuses wrong—your Strength is high enough that you ignore armor check penalty.

Shakur, you haven’t put in all of your prepped spells; I’m still a bit confused about whether you’re prepping bless or bane (I would advise the latter, since the former doesn’t stack with inspire courage). Also, I’m assuming that you’re emblazoning your shield with Emblazon Armament, since, again, inspire courage is a status bonus.

Jevar: I understand why you put all your feats down alphabetically, but I actually ask that you list them by what level you acquired them; certain things (like retraining) are dependent on that knowledge. Additionally, you are actually able to prepare a sixth cantrip because of Cantrip Connection; you’ve only prepped 5. And I don’t mean to question player choices, but...why did you prepare unseen servant? Not a bad spell, mind you, just...questionable considering the circumstances. I don’t mean to nitpick your choices, but I also don’t want you to feel useless when you’ve run out of spells and the only damaging spell you have left also potentially deals splash damage to your allies.

Otherwise, things look good to me. I’ll update the Gameplay thread once I have access to my laptop and am able to update the maps and stuff.


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CG M Gnome (sensate) Bard 3 | HP 38/38 | AC 17 | F +7 R +8 W +9 | Sanity S 33/44 T 3 E 22 | Perc +9, Imprecise Scent | Stealth +6 | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 1/2 | Active Conditions: None

And Boodiddly is practically perfect in every way!


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor
GM Xavier Kahlvet wrote:
Jevar: I understand why you put all your feats down alphabetically, but I actually ask that you list them by what level you acquired them; certain things (like retraining) are dependent on that knowledge.

See what you think of the updated format. Organized by level, type (skill, class, ancestry), and the basis for each choice if not just a level-selection for the type (background, arcane thesis, heritage, etc.).

GM Xavier Kahlvet wrote:
Additionally, you are actually able to prepare a sixth cantrip because of Cantrip Connection; you’ve only prepped 5.

acid splash, detect magic, ghost sound, light, prestidigitation, tanglefoot

I count 6.

GM Xavier Kahlvet wrote:
And I don’t mean to question player choices, but...why did you prepare unseen servant? Not a bad spell, mind you, just...questionable considering the circumstances. I don’t mean to nitpick your choices, but I also don’t want you to feel useless when you’ve run out of spells and the only damaging spell you have left also potentially deals splash damage to your allies.

It seemed like a potentially interesting choice to have the unseen servant do things to keep Jevar out of harms way, potentially spook somebody who needed spooking (a-la ghost sound). I prepared it knowing that the circumstance may not arise, but if so it could be interesting.

I'm willing to defer to the wisdom of the GM and switch it out.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor
Jevar Shadowmantle wrote:
GM Xavier Kahlvet wrote:
And I don’t mean to question player choices, but...why did you prepare unseen servant? Not a bad spell, mind you, just...questionable considering the circumstances. I don’t mean to nitpick your choices, but I also don’t want you to feel useless when you’ve run out of spells and the only damaging spell you have left also potentially deals splash damage to your allies.

It seemed like a potentially interesting choice to have the unseen servant do things to keep Jevar out of harms way, potentially spook somebody who needed spooking (a-la ghost sound). I prepared it knowing that the circumstance may not arise, but if so it could be interesting.

I'm willing to defer to the wisdom of the GM and switch it out.

Updated. I have one interesting or different spell still (grim tendrils). Also swapped out acid splash for produce flame.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Oh...I apparently just can’t count...


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Lol, it is kind of tight in that part of the profile. Honestly the more spread out layout of the feats now is kind of nice and I may do ten same with spells. The initial layout is what herolab did.

Frankly though, as I learn the 2E rules, and how much simpler they are than 1E, I might stop using it and go with a simple spreadsheet (which I’ve already started creating).


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

Based on Shakur's response, I just want to make sure I understand our task here.

Winter has asked us to make the other side of the chapel area safe, correct? Our current area isn't the only area we need to clear? If so, Urzok thinks we should see what else is around here first before stabbing it.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Your task is to find a way out of the asylum safely. The eye is growing on a door that leads to the asylum’s entrance hall, where Winter suggested as a first place to find an exit.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Three orders of business:

First, I came across something interesting with Boodiddly about the Dubious Knowledge feat: whether it would go off on a critical failure. I've made a thread in the rules discussion forums, but until such a time that I get a better consensus from the Pathfinder Hivemind, I'm going to rule that Dubious Knowledge only occurs on a failure, not a critical failure.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Second, One week from now, Hero Points reset back to 1 per person.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Third, a general ruling: If Boodiddly is part of the first initiative block of a combat, I'm going to assume that people delay until he casts inspire courage, so you can just assume that he did so so we don't have to wait for him to post before everyone else. The exception to this, of course, being where an enemy went before Boodiddly in the first round of combat, such was the case in the Latchke fight, in those circumstances I will need you to actually state what your action is without inspire courage going.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Paizo had a stream yesterday where they talked about erratas to the 2e Core. Some highlights:

Wizards indeed don’t get a class feat at level 1.
Adventurer’s packs are 1 bulk, not 2.
Unarmed Strikes are basically considered simple weapons for the purpose of determining proficiency (more complicated than that, but that’s the basic gist)
Druids are supposed to have 5 cantrips, not 4.
Dwarves get a free clan dagger at creation.
Mutagenist alchemists get a free action where they can burp up a previously consumed mutagen and gain its effects.
Archetypes that grant spontaneous spellcasting now grant signature spells.
Strikes (and similar situations with penalties to damage) deal a minimum of 1 damage prior to applying resistances, immunities, etc.
EDIT: The caster of an emanation Spell being able to choose whether the creature at the center of the emanation is included in it (i.e. the caster of a 3-action harm could choose to not take the negative damage from the Spell). This one’s still going through a few kinks because, for example, antimagic field is an emanation and it would be stupid-powerful if the creature at the center could ignore it (which the design team readily admits is absurdly strong).

Nothing that affects this group too much, but the complete errata document should be releasing sometime next week and I thought I’d let you all know.


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

Thanks for keeping us up to date GM!

A few questions:

How do Power Attack and Magic Weapon interact?

How do Lunge and Power Attack interact?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

If memory serves *double-checks AoN* and it does, Power Attack just states that you get an extra die of damage. That's how it's worded, so that's how it is. Magic weapon makes your sword a +1 striking longsword, meaning that it deals 2d8 damage on a hit; Power Attack just says that you add an additional d8 on top of that (two if you're 10th level). There's...really no ambiguity in that case.

Lunge and Power Attack, however, are a completely different story. Lunge basically says that you make a Strike (which is defined as a specific kind of action where you make a single attack) with +5' of reach, while Power Attack says that you make a Strike with an additional die of damage. The two are completely separate actions, thus they are mutually exclusive; you cannot combine them.

If, for example, Lunge said "make a Power Attack with +5' of reach," THEN you could combine them, but it says that you make a Strike, which is an entirely different kind of action. If you could combine the two, then it would say that you could, but it doesn't, so you can't. That's kinda the gamble: do moderate damage at a range or do significant damage up close.

EDIT: (I wish I could give a better link, but I can't for the life of me) Go here and ctrl+f for "in-depth action rules" and read that sidebar; I feel like it explains what I'm trying to say better than me. Basically (to borrow and rephrase something from the ACG) actions do what they say and they don't do what they don't say.

EDIT 2: And, if I may correct something on Urzok's post, because Lunge is an entirely different action from Strike, then Urzok's actions that turn weren't "Raise Shield. Strike. Strike." What it was was "Raise Shield. Lunge. Lunge." Lunge is a different kind of action from Strike, it's just that the former happens to include the latter in what it does (poorly explained; please read the sidebar I was talking about before).


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

I think I understand what you're saying!

For PA and MW, I didn't know if the change to 2d8 meant PA added 2 or 1 additional d8. No issues with your interpretation, I could just see it going both ways.

I suspected that since they were two different actions, Lunge and PA didn't work together, but I figured it was worth the ask!

I'll note lunge as the action in the future!

Thanks GM! :D Off to the sidebar!


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Hey folks. This is an FYI that I'm going to be away on a camping trip this weekend Nov2-3 (US/Pacific time), and unable to post until I return on the evening of the 3rd. Please bot as necessary.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

The errata that I've been talking about so much has finally gone live.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Taking off this morning for said trip. Be back tomorrow evening.

Sovereign Court

Posting this in all of my campaigns. I'm sorry for my absence the past few days, but I've had some personal things come up that have kept me from posting. Related to those things, I will be taking a break from PbP, likely until next Monday (11 Nov). While I hope you will bot the character I have in our game and allow me to continue when I return, I completely understand if you would rather have me dropped from the game.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

I’d be more than happy to bot your character while you take this brief sabbatical (for lack of a better term). Thank you for letting us know.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Boodiddly wrote:
Also, can you use the Ready action to cast a spell that takes two actions to cast? The wording is... unclear.

The short answer is no.

The long answer is that Ready is a two-action activity that allows you to use a single action (or free action) as a reaction under a specified trigger. Because of the specificity of only Readying a single action, you are not allowed to Ready a two-action activity, like Casting most Spells.


CG M Gnome (sensate) Bard 3 | HP 38/38 | AC 17 | F +7 R +8 W +9 | Sanity S 33/44 T 3 E 22 | Perc +9, Imprecise Scent | Stealth +6 | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 1/2 | Active Conditions: None

Cool. Cast a Spell was listed under the “Specialty Basic Actions” section, so I wasn’t certain how the term was being defined there. Certainly has some implications for spellcasters though.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:
Is there a 50% miss chance thing going on like 1e?

There would be if it were still invisible and thus hidden (the condition) from you. But the “50% miss chance” thing has been replaced with a DC 11 flat check, which is mathematically the same.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:

He alternates between physical and magical scans.

Search, Detect Magic

So, technically, you can only do a single exploration activity at a time, so you can't actually "alternate" between the two, otherwise the whole exploration activity schtick would be kinda pointless.


Male human wizard 3 | HP 26/26 | sanity 22/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Edited, removed alternation. However, if one method doesn't turn up an answer, he'd likely switch to the other.


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

I'm back! Thanks for your patience everyone and for the botting!


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

GM, before I decide to reroll the save with a Hero Point, what are some example madnesses? Like are we talking stat drops, character quirks, triggers, something else?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
GM, before I decide to reroll the save with a Hero Point, what are some example madnesses? Like are we talking stat drops, character quirks, triggers, something else?

It's a combination of character quirks and mechanical penalties. For example, Shakur is currently suffering from Melancholia, which also imposes a -2 status penalty on initiative checks.


CN (Male) Half-Orc (Human) Fighter 3 | HP 44/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 21/34 Threshold 2 Edge 17

Oh ok, I see. I'll save the hero point. Roll. That! MADNESS!


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:
This "outside" is sort of an interior courtyard'ish thing, right?

You're not sure; the fog gets so thick that you can't really tell your surroundings, just that it seems to thin along this path. You are fairly sure that it is outdoors, though.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Two quick notes to folks playing PFS2 that I only recently learned myself:

a) When creating a character in PFS2 you are allowed to use the optional Voluntary Flaws rule (source here; ctrl+F for “Ability Scores” [can’t give a more direct link to the source than that])

b) Due to the actual rule being a bit hidden, I can see why this would be missed: “...fortune and misfortune effects can’t modify your checks for [downtime activities]...nor can bonuses and penalties that aren’t active throughout the process.” Since using a Hero Point to reroll is a fortune effect, that means you can’t use Hero Points on “Day Jobs” (not technically what they’re called anymore, but that’s just semantics and you guys know what I mean).

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