| Boodiddly |
Boodiddly raises an eyebrow. "Ma'am, you need to calm the f*ck down."
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (18) + 27 = 45
Casting lingering composition [F], rallying anthem [A], and rank 7 calm over both enemies (Will DC 34) [AA].
| Jevar Shadowmantle |
Because they are still at a distance, Jevar sends a globe of freezing darkness to explode in their area.
◆◆ Cast Eclipse Burst, 60ft burst centered behind BLACK
Cold damage WHITE, void damage WHITE: 8d10 ⇒ (8, 9, 9, 5, 6, 6, 9, 1) = 538d4 ⇒ (4, 1, 2, 4, 3, 3, 4, 3) = 24
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes double damage and becomes blinded by the darkness for an unlimited duration.
--------------------
If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.
Perhaps that will help with the calming.
| Kolgradd Thunderiron |
Kolgradd will delay until after Boodiddly and Jevar
Kolgradd remembers a few Denizens of Leng, but none that looked like this.
"I'm sorry have we met?"
He shifts his feet and brings the hilt of Teralindar's Honor up to his shoulder.
◆ Disruptive Stance
◆◆ Cast Blazing Dive
Bludgeoning: 3d4 ⇒ (4, 3, 2) = 9
Fire: 3d6 ⇒ (2, 1, 4) = 7
DC 32 basic reflex
◆ Cast Shield
◆ Stride This would be straight south to try to prevent an approach
◆ Cast Shield
◆ Recall Knowledge
Who is this? What sort of new abilities might they have?
| GM Xavier Kahlvet |
Jevar sends forth a blast of an eclipse!
Zombie Dragon: 1d20 + 20 ⇒ (14) + 20 = 34
As the smoke clears, the zombie and denizen are both covered in frost, but the denizen seems to be completely uncaring and the zombie shrugs it off disturbingly quickly. The zombie is immune to the void damage and resists the cold damage, and the denizen is immune to the cold damage. I actually went back through y’all’s previous times with denizens of Leng, and this is…actually the first time their inherent immunity to cold has actually been relevant.
Boodiddly attempts to calm the combatants. Zombie is mindless, so only the denizen is affected.
Denizen Will: 1d20 + 28 ⇒ (19) + 28 = 47 Critical Success
Kolgradd enters his stance and dives straight at the denizen and zombie!
Zombie Dragon: 1d20 + 20 ⇒ (14) + 20 = 34
The zombie dragon takes none of the damage from that spell.
As Kolgradd gets close, the denizen’s watchful gaze seems to affect him!
Kolgradd Will; rallying anthem: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34 Failure
Kolgradd is frightened 1 0, thanks to Bravery.
”I’m sorry have we met?”
The denizen chitters angrily as she says ”Thrushmoor ring any bells?!” ◆ Condemn: the denizen Demoralizes, then imposes the stunned condition with a value equal to the target’s frightened value. But that is still a concentrate action.
↻ Kolgradd RS vs Denizen: 1d20 + 28 ⇒ (4) + 28 = 32
Slashing Damage: 3d12 + 8 ⇒ (12, 11, 6) + 8 = 37 Force Damage: 1d6 ⇒ 5 Spirit Damage: 1d6 ⇒ 3
Denizen Intimidation vs Kolgradd Will DC w/rallying anthem: 1d20 + 30 ⇒ (18) + 30 = 48
Bravery reduces the frightened value by 1, making Kolgradd frightened 1 and stunned 1.
She then attacks Kolgradd!
◆ Denizen vs Kolgradd w/rallying anthem & frightened 1: 1d20 + 30 ⇒ (4) + 30 = 34
Piercing Damage; Twisting Fear: 2d6 + 15 + 3d6 ⇒ (4, 2) + 15 + (5, 2, 5) = 33
She then ◆ Strides past Kolgradd and into the shallow water. Since Kolgradd is stunned, he cannot take his reaction to do a second Reactive Strike.
The dragon, its lower jaw having rotten away, shoves its head down to “bite” at Kolgradd with its upper jaw!
◆ Zombie Dragon upper jaw vs Kolgradd w/rallying anthem & frightened 1: 1d20 + 23 ⇒ (12) + 23 = 35 Thank your bard
Piercing Damage: 2d10 + 14 ⇒ (7, 9) + 14 = 30
◆ Zombie Dragon upper jaw vs Kolgradd w/rallying anthem & frightened 1; 2nd: 1d20 + 23 - 5 ⇒ (20) + 23 - 5 = 38
Piercing Damage (doubled from crit): 2d10 + 14 ⇒ (1, 2) + 14 = 17
Moving Shohreh’s position in initiative slightly so that it’s more convenient for me.
Revenge
Round 2
==============
Shohreh (-3)
Jevar (-37)
Boodiddly (-55) {Lingering Rally: Round 1 of 4}
Kolgradd (-63) {frightened 1; stunned 1}
Denizen of Leng <Yellow> (-12)
Zombie Dragon <Black> (-26 from “1” attacks [before resistance])
==============
| Jevar Shadowmantle |
Jevar moves over to line up the Denizen and the zombie dragon
◆ Stride
Throws his hands forward and fires a line of crackling, electrical energy.
◆◆ Cast a spell Lightning Bolt, line through BLACK and YELLOW
BLACK and YELLOW Electricity Damage, DC34 basic reflex: 4d12 ⇒ (4, 9, 12, 12) = 37
| Kolgradd Thunderiron |
Damn the second time I've been crit while having Wooden Double prepared and I can't take reactions >.<
Kolgradd shakes himself out of his shock at seeing the Denizen so easily shrug off his attacks.
"Weiralai?!"
He gathers his wits and chases after them
◆ Stride
◆ Strike
Teralindar's Honor: 1d20 + 28 ⇒ (4) + 28 = 32
Slashing: 3d12 + 8 ⇒ (1, 7, 6) + 8 = 22 Force: 1d6 ⇒ 2 Spirit: 1d6 ⇒ 3
| Shohreh Kassar |
Shohreh wastes no time bantering with the denizen and tries to simply crush the life out of her.
Spirit blast, DC 34 basic Fort: 16d6 ⇒ (5, 4, 1, 1, 2, 5, 5, 3, 3, 5, 6, 5, 5, 4, 1, 4) = 59
◆◆ Cast spirit blast
◆ Cast shield Hardness 20
↻ Shield Block
| Boodiddly |
Boodiddly pulls out his trusty jaw-harp and gives it a twang to make sure it still works after all these months of neglect.
Sonic damage: 8d6 ⇒ (4, 3, 4, 2, 1, 2, 6, 4) = 26 (Basic Fortitude DC 34)
"Sorry, you're going to have to be more specific - there's a short list of imbeciles, but you'd be surprised how many of them lack any other distinguishing characteristics than just that." He shrugs.
Diplomacy to Bon Mot vs Weiralai Will DC: 1d20 + 26 ⇒ (9) + 26 = 35
Casting phantom orchestra over Yellow [AA] and Bon Mot [A].
| GM Xavier Kahlvet |
Reusable on Round 5
"Weiralai?!"
”So you DO remember!” Hero Point!
Also, apologies; human error here: I completely forgot that Weiralai should’ve healed 15 HP at the start of her last turn.
Shohreh sends a blast of spiritual energy at Weiralai!
Weiralai basic Fort: 1d20 + 23 ⇒ (13) + 23 = 36
Jevar sends a lightning bolt through Weiralai and the dragon!
Zombie Dragon: 1d20 + 20 ⇒ (17) + 20 = 37
The dragon resists some of the damage.
Boodiddly summons an orchestra (made an orange radius for you to keep track of that) then verbally jabs at Weiralai.
Weiralai basic Fort: 1d20 + 23 ⇒ (7) + 23 = 30
Failure on the Bon Mot.
Kolgradd charges forward and attacks Weiralai, but the denizen deftly dodges.
Also, these saves technically happen at the end of each PC’s turn, but I’m just lumping them together here for efficiency. Also, after looking over the rules, the order of operations with this ability is first you lower the value of your frightened at the end of your turn, THEN you make your save against this effect. This is technically a visual effect, so Boodiddly could use counter performance on it, but it would only benefit one person at a time.
Jevar: 1d20 + 23 + 1 ⇒ (1) + 23 + 1 = 25 Critical Failure
Kolgradd: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34 Failure
Shohreh: 1d20 + 27 + 1 ⇒ (12) + 27 + 1 = 40 Success --> Critical Success (Resolute Faith)
I’ll say Jevar rerolls that. If only because y’all now know that she has that Condemn ability.
Jevar Reroll: 1d20 + 23 + 1 ⇒ (5) + 23 + 1 = 29
Kolgradd is frightened 1 0, and Jevar is frightened 1.
At the start of her turn, Weiralai heals 15 HP
Kolgradd looks back at Kolgradd and moves forward in spite of him…
↻ Kolgradd RS vs Weiralai: 1d20 + 28 ⇒ (4) + 28 = 32
Slashing Damage: 3d12 + 8 ⇒ (6, 11, 4) + 8 = 29 Force Damage: 1d6 ⇒ 6 Spirit Damage: 1d6 ⇒ 1
She then attempts to ◆ Tumble Through Jevar’s space!
Weiralai Acrobatics vs Jevar Reflex DC w/frightened 1 & rallying anthem: 1d20 + 28 ⇒ (14) + 28 = 42
She then looks down on Boodiddly.
"Sorry, you're going to have to be more specific - there's a short list of imbeciles, but you'd be surprised how many of them lack any other distinguishing characteristics than just that." He shrugs.
”Oh yes, and many of them could not even properly capture you fools for me in the Dreamlands!” ◆ Condemn.
Weiralai Intimidation vs Boodiddly Will DC w/rallying anthem: 1d20 + 30 ⇒ (16) + 30 = 46
Boodiddly is now frightened 2 and stunned 2.
She then stabs at the bard!
◆ Weiralai vs Boodiddly w/frightened 2 & rallying anthem: 1d20 + 30 ⇒ (12) + 30 = 42
Piercing Damage (doubled from crit); Twisting Fear: 2d6 + 15 + 3d6 ⇒ (6, 6) + 15 + (2, 6, 3) = 38
Deadly d8: 1d8 ⇒ 2
The zombie dragon inhales and ◆◆ unleashes a expulsion of fetid viscera in a 40-foot cone in front of it, only engulfing Kolgradd!
Bludgeoning Damage: 5d6 + 2 ⇒ (6, 2, 5, 5, 2) + 2 = 22 Poison Damage: 5d6 + 2 ⇒ (2, 1, 6, 5, 4) + 2 = 20
Kolgradd basic Reflex; rallying anthem: 1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37 Success
Revenge
Round 3
==============
Shohreh (-3)
Jevar (-37) {frightened 1}
Boodiddly (-130) {frightened 2; stunned 2; Lingering Rally: Round 2 of 4}
Kolgradd (-81)
Weiralai <Yellow> (-58)
Zombie Dragon <Black> (-44 from “2” attacks [before resistance])
==============
| Shohreh Kassar |
Shohreh is a blur of motion, doing everything she can to keep Boodiddly upright and distract Weiralai. She practically dances around the denizen before flinging a shard of moonlight directly into her eyes.
Battle Medicine for Boodiddly, DC30: 1d20 + 28 ⇒ (12) + 28 = 40
Healing: 4d8 + 40 ⇒ (8, 7, 1, 1) + 40 = 57
Moonbeam vs Weiralai's Fort DC: 1d20 + 24 ⇒ (1) + 24 = 25
Reroll: 1d20 + 24 ⇒ (16) + 24 = 40
Fire, Silver: 8d6 ⇒ (3, 6, 5, 2, 2, 1, 4, 6) = 29 plus dazzled for 1 round
"Not in your wildest dreams were you able to defeat us. What hope have you here?"
◆ Doctor's Visitation
◇ Shadow signet
◆◆ Cast moonbeam
| Kolgradd Thunderiron |
As I understand Kolgradd can run through the orchestra safely, he just needs to not be in it when it plays, hopefully that's right!
Kolgradd ignores the dragon despite the horrific explosion of effluvia from it, and chases after Weiralai.
◆ Stride
He spares her no more banter and focuses instead of killing her, but the frustration is plain on his face, he knows she'll be back again.
◆ Combat Assessment
Teralindar's Honor: 1d20 + 28 ⇒ (9) + 28 = 37
Slashing: 3d12 + 8 ⇒ (6, 7, 3) + 8 = 24 Force: 1d6 ⇒ 1 Spirit: 1d6 ⇒ 5
Hero Point!:
Teralindar's Honor: 1d20 + 28 ⇒ (4) + 28 = 32
For the recall knowledge, how do we kill her for real?
◆ Strike
Teralindar's Honor: 1d20 + 28 - 5 ⇒ (17) + 28 - 5 = 40
Slashing: 3d12 + 8 ⇒ (6, 10, 12) + 8 = 36 Force: 1d6 ⇒ 1 Spirit: 1d6 ⇒ 6
| Jevar Shadowmantle |
With Weiralai so close, Jevar tries a simple and direct attack.
◆◆ Cast a spell ignition
Spell attack YELLOW (frightened 1), fire damage: 1d20 + 24 - 1 ⇒ (6) + 24 - 1 = 298d6 ⇒ (2, 3, 2, 5, 4, 6, 2, 4) = 28
On a critical success, the target takes double damage and 7d6 persistent fire damage.
and backs away...
◆ Stride
| Boodiddly |
Boodiddly gathers his wits just enough to give his jaw-harp another thumb in the imbecile's direction.
Sonic damage: 8d6 ⇒ (4, 1, 2, 2, 6, 5, 1, 2) = 23 (Basic Fortitude DC 32)
Sustain [A].
| GM Xavier Kahlvet |
Shohreh patches up Boodiddly then sends a ray of the moon at Weiralai! Hit.
Jevar casts a spell, but Weiralai retaliates! Yes, she specifically did not take the Reactive Strike on Shohreh’s movement.
DC 5 flat: 1d20 ⇒ 1 Thank your cleric
↻ Weiralai RS vs Jevar w/frightened 1 & rallying anthem: 1d20 + 30 ⇒ (9) + 30 = 39
Piercing Damage; Twisting Fear: 2d6 + 15 + 3d6 ⇒ (3, 3) + 15 + (4, 1, 1) = 27
Jevar then moves.
Boodiddly sustains his orchestra.
Weiralai basic Fort: 1d20 + 23 ⇒ (6) + 23 = 29
Kolgradd then advances and attacks Weiralai! First attack missed (even on the reroll; keep your Hero Point), but the second attack hit.
And at the end of each individual turn, saves against Weiralai’s aura:
Jevar: 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42 Success
Kolgradd: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45 Critical Success
Shohreh: 1d20 + 27 + 1 ⇒ (16) + 27 + 1 = 44 Success --> Critical Success
So basically no one is affected any differently.
Weiralai heals 15 HP at the start of her turn.
Weiralai ◆ Steps away from Kolgradd and turns her attention to Shohreh.
”And you! You took a different face back then. Perhaps I will tear off this one and see what’s underneath!” ◆ Condemn. Because of the wording on Demoralize, it doesn’t technically target, so no flat check is needed (which makes sense; one’s inability to properly see doesn’t negate the threat of the words).
Weiralai Intimidation vs Shohreh Will DC w/rallying anthem: 1d20 + 30 ⇒ (4) + 30 = 34
Her words not doing much of anything against Shohreh, Weiralai instead stabs at Boodiddly!
DC 5 flat: 1d20 ⇒ 1 Thank your cleric
◆ Weiralai vs Boodiddly w/frightened 1 & rallying anthem: 1d20 + 30 ⇒ (9) + 30 = 39
Piercing Damage; Twisting Fear: 2d6 + 15 + 3d6 ⇒ (2, 6) + 15 + (3, 2, 4) = 32
The dragon ◆ Flies forward on its rotten wings, advancing straight at Kolgradd as it slams its upper jaw into the dwarf!
◆ Zombie Dragon vs Kolgradd w/rallying anthem: 1d20 + 23 ⇒ (5) + 23 = 28
Piercing Damage: 2d10 + 14 ⇒ (1, 3) + 14 = 18
Revenge
Round 4
==============
Shohreh (-3)
Jevar (-37)
Boodiddly (-73) {frightened 1; Lingering Rally: Round 3 of 4}
Kolgradd (-81)
Weiralai <Yellow> (-138)
Zombie Dragon <Black> (-44 from “2” attacks [before resistance])
==============
| Shohreh Kassar |
"You may try," Shohreh answers, her tone dismissive. Stepping out of Weiralai's reach, the cleric points to the sky and is answered by a roaring column of fire that fills the entire width of the tunnel.
Fire/Spirit (Holy) damage from Divine immolation, DC 34 Reflex: 6d6 ⇒ (2, 4, 4, 6, 5, 1) = 22 plus 2d6 persistent damage on a failure
◆ Step
◆◆ Cast divine immolation, to catch both the bad guys
↻ Cast blood vendetta
| Kolgradd Thunderiron |
Kolgradd rushes around to put himself in the way of Weiralai's inexorable approach of his allies, and tries to trip her to stop her from getting away from him.
◆ Stride
◇ Release Grip
◆ Trip
Athletics: 1d20 + 28 ⇒ (13) + 28 = 41
Content that he'll be able to make an opportune swing at her as she stands, he re-establishes his firm two-handed grip
◆ Interact to Re-grip
With one hand for balance, he cuts at her legs to punish her for resisting his toppling attack.
Teralindar's Honor: 1d20 + 28 - 5 ⇒ (11) + 28 - 5 = 34
Slashing: 3d8 + 8 ⇒ (5, 6, 6) + 8 = 25 Force: 1d6 ⇒ 1 Spirit: 1d6 ⇒ 3
| Boodiddly |
Boodiddly conjures a protective ward around himself, then walks around the imbecile and places himself firmly between them and Jevar. "If you want him," he intones to the sound of a dramatic timpani roll, "then you'll have to go through me."
Sonic damage: 8d6 ⇒ (2, 5, 3, 4, 2, 6, 5, 3) = 30 (Basic Fortitude DC 33)
Cast shield [A], Stride [A], and Sustain [A].
| GM Xavier Kahlvet |
Usable on round 8 (going into 9)
Shohreh’s player has informed me that they actually mixed up divine wrath (which only affects enemies) and divine immolation (which affects all creatures in the area). They meant to do the one that wouldn’t affect allies.
Shohreh steps away and conjures a burst of spiritual energy!
Weiralai: 1d20 + 23 ⇒ (20) + 23 = 43
Zombie Dragon: 1d20 + 21 ⇒ (5) + 21 = 26
The dragon resisted some of that damage.
Botting Jevar: Jevar casts shield then casts chain lightning! Starting at the zombie dragon then going to Weiralai.
Zombie Dragon: 1d20 + 20 ⇒ (3) + 20 = 23
Weiralai: 1d20 + 26 ⇒ (13) + 26 = 39
The zombie dragon resists some of that.
Boodiddly begins to move, which causes Weiralai to lash out!
↻ Weiralai RS vs. Boodiddly w/frightened 1, shield, & rallying anthem: 1d20 + 30 ⇒ (12) + 30 = 42
Piercing Damage; Twisting Fear: 2d6 + 15 + 3d6 ⇒ (2, 1) + 15 + (5, 6, 2) = 31
Unfortunately, “if the attack hits and this reaction was triggered by a frightened creature, the triggering action is disrupted.” So Boodiddly’s movement doesn’t happen, meaning he can only position the phantom orchestra to hit the dragon and not Weiralai.
And yeah, Boodiddly is probably gonna ↻ Shield Block that, so he only takes a total of 8 damage from that attack (after the rallying anthem resistance and the Shield Block Hardness reduction).
Zombie Dragon basic Fort: 1d20 + 21 ⇒ (10) + 21 = 31
The dragon resists some of that.
Kolgradd moves forward and pushes Weiralai to the ground as he trips her!
Jevar: 1d20 + 23 + 1 ⇒ (13) + 23 + 1 = 37 Success
Kolgradd: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34 Failure
Shohreh: 1d20 + 27 + 1 ⇒ (8) + 27 + 1 = 36 Success --> Critical Success (Resolute Faith)
Boodiddly is frightened 1 and Kolgradd is frightened 1 0.
At the start of her turn, Weiralai heals 15 HP.
Severely beaten and on the ground, Weiralai has very little that she can do, but she tries to make the most of it as she attempts to ◆ Disarm Kolgradd! Technically the penalty from being prone shouldn’t apply to this roll since it’s not an “attack roll,” but that is the #1 silly rule I houserule away since it’s a roll with the attack trait; why is that not an “attack roll”?!.
Weiralai Athletics vs. Kolgradd Reflex DC w/rallying anthem; prone, weapon potency: 1d20 + 25 - 2 + 2 ⇒ (6) + 25 - 2 + 2 = 31 Thank the houserule that I just barely mentioned
Weiralai chitters angrily as she then ◆ Stands.
↻ Kolgradd RS vs Weiralai: 1d20 + 28 ⇒ (14) + 28 = 42
Slashing Damage: 3d12 + 8 ⇒ (12, 1, 8) + 8 = 29 Force Damage: 1d6 ⇒ 2 Spirit Damage: 1d6 ⇒ 1
A splash of ichor coats Kolgradd’s blade as he attacks Weiralai, but she still remains standing—albeit on her last legs. She then lunges at Boodiddly!
◆ Weiralai vs Boodiddly w/frightened 1 & rallying anthem: 1d20 + 30 ⇒ (1) + 30 = 31
Piercing Damage; Twisting Fear: 2d6 + 15 + 3d6 ⇒ (1, 2) + 15 + (1, 4, 4) = 27
The dragon then inhales and once more unleashes a ◆◆ wave of viscera! Just putting down the vague approximation of the 40-foot cone so y’all have an idea of where it’s aiming it.
Jevar: 1d20 + 24 + 1 ⇒ (15) + 24 + 1 = 40 Critical Success thank your bard
Kolgradd: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35 Success
Shohreh: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27 Failure
Revenge
Round 5
==============
Shohreh (-50)
Jevar (-37)
Boodiddly (-81) {frightened 1}
Kolgradd (-102)
Weiralai <Yellow> (-183)
Zombie Dragon <Black> (-210 from “5” attacks [before resistance])
==============
| Kolgradd Thunderiron |
"I hope coming back from the dead is painful!"
Kolgradd makes a quick slice, down and to the right, and then with his shoulder lowered shoves into Weirlai, before slicing back up when she's taken hopefully off-guard.
◆ Strike
Teralindar's Honor: 1d20 + 28 ⇒ (14) + 28 = 42
Slashing: 3d12 + 8 ⇒ (1, 8, 8) + 8 = 25 Force: 1d6 ⇒ 6 Spirit: 1d6 ⇒ 4
◆ Brutish Shove
Teralindar's Honor: 1d20 + 28 - 5 ⇒ (8) + 28 - 5 = 31
Slashing: 3d12 + 8 ⇒ (8, 1, 1) + 8 = 18 Force: 1d6 ⇒ 1 Spirit: 1d6 ⇒ 6
That ought to make her off-guard even on a failure...
◆ Strike
Teralindar's Honor vs. OG?: 1d20 + 28 - 10 ⇒ (1) + 28 - 10 = 19
Slashing: 3d12 + 8 ⇒ (1, 3, 7) + 8 = 19 Force: 1d6 ⇒ 5 Spirit: 1d6 ⇒ 6
Never mind
| Shohreh Kassar |
Is the dragon sickened 1 from failing against divine wrath? It feels weird, but I don't think undead have a blanket immunity to it, so idk.
Shohreh wipes the horrifying mess from her eyes and remains focused on the greater threat: Weiralai. The spellheart grafted to her starknife glows faintly as she hurls it in a wide, sweeping arc at the denizen of Leng.
Void from void warp vs Weiralai, DC 34 basic Fort: 8d4 ⇒ (3, 1, 4, 1, 1, 4, 4, 3) = 21 Enfeebled 1 on a crit fail
Starknife vs Weiralai: 1d20 + 24 ⇒ (16) + 24 = 40
Slashing, Ghost Touch: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9 plus Spirit: 1d6 ⇒ 4 and Void: 1d6 ⇒ 4 for 17 damage and 7 temp HP
◆◆ Cast void warp
◆ Strike
| GM Xavier Kahlvet |
Is the dragon sickened 1 from failing against divine wrath? It feels weird, but I don't think undead have a blanket immunity to it, so idk.
Whoops! You are correct, and I forgot that. I've got it in my notes now, so it should be reflected properly in future rounds. The -1 didn't change anything about the result of people's saves, though.
| Jevar Shadowmantle |
apologies, my return last night was later than I thought it'd be and I crashed after updating the game I'm running
Weiralai... right. You sure took your time reminding us that you exist. he quips, to see how she'll react.
Now that she's close enough to her dragon, Jevar can...
◆◆ Cast a spell: Chain Lightning through YELLOW, ORANGE
Electricity damage, DC34 Basic Reflex: 8d12 ⇒ (12, 4, 8, 2, 12, 12, 2, 6) = 58
Damage to each until one critically saves and breaks the chain
and then backs up further down the passage.
◆ Stride 15ft
| Boodiddly |
Boodiddly blithely skips backwards into the viscera-covered tunnel and strikes up a second verse - this time with the lyrics focusing more on how dumb you'd have to be to come after someone who already killed you once, let alone four someones.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (6) + 27 = 33
Not my finest work, but passable. With that, the musician takes a deep breath, clenches his diaphragm, and claps his hands once.
Sonic damage: 8d6 ⇒ (5, 3, 2, 5, 6, 2, 2, 6) = 31 (Basic Fortitude DC 33)
Fortitude, Frightened, RA vs DC 33: 1d20 + 22 - 1 + 1 ⇒ (15) + 22 - 1 + 1 = 37
Step [A], cast lingering composition [F] and rallying anthem [A], and Sustain [A]. -96 hp.
| GM Xavier Kahlvet |
Shohreh sends a mass of the Void at Weiralai!
Weiralai basic Fort: 1d20 + 23 ⇒ (5) + 23 = 28 And there it is!
The void energy surrounds Weiralai until her knees buckle and she collapses to the ground! Shohreh then throws her starknife at the zombie! Crit. So, long story short, the dragon is resistant to all damage 11 but weak to crits 22. It’s kinda unclear if that weakness applies to each individual bit of damage from the attack, but I’m just gonna err on the side of “too good to be true” and say it only applies to the slashing damage there. So the spirit and void damages are ignored but it takes a lot more slashing damage.
Deadly 2d6: 2d6 ⇒ (5, 1) = 6
Modifying Jevar’s turn since the chain lightning no longer makes sense: Jevar Strides forward and casts ignition.
Jevar vs Zombie Dragon w/sickened 1: 1d20 + 24 ⇒ (9) + 24 = 33
Fire Damage: 8d4 ⇒ (2, 2, 2, 1, 2, 4, 1, 1) = 15
Boodiddly steps over, sings, and places his orchestra on top of the dragon! With Weiralai gone, you can easily position it to not hit you.
Zombie Dragon basic Fort; sickened 1: 1d20 + 21 - 1 ⇒ (10) + 21 - 1 = 30
Changing Kolgradd’s actions a bit: Kolgradd advances on the zombie dragon and attacks it, slicing it in two as it falls to the ground, unmoving!
As the former amnesiacs get their bearings following that attack, they find that Weiralai’s body has dissolved into nothingness within 1d4 ⇒ 1 rounds, leaving only her equipment behind.
Healing: 4d8 + 40 ⇒ (3, 8, 4, 8) + 40 = 63
Shohreh Medicine | DC 30: 1d20 + 28 ⇒ (4) + 28 = 32
Healing: 2d8 + 40 ⇒ (7, 1) + 40 = 48
Jevar vs. Weiralai Armor | DC 36: 1d20 + 28 ⇒ (16) + 28 = 44
Jevar vs graveknight armor | DC 28: 1d20 + 28 ⇒ (20) + 28 = 48
Jevar vs hidden armor | DC 32: 1d20 + 28 ⇒ (2) + 28 = 30
Jevar vs. Stones | DC 34: 1d20 + 28 ⇒ (8) + 28 = 36
Jevar vs “boots” | DC 27: 1d20 + 28 ⇒ (20) + 28 = 48
Shohreh vs hidden armor: 1d20 + 24 ⇒ (2) + 24 = 26
Kolgradd vs hidden armor: 1d20 + 24 ⇒ (3) + 24 = 27
Boodiddly vs hidden armor: 1d20 + 25 ⇒ (6) + 25 = 31
Jevar discovers that the Rovagug woman’s armor is not only cursed, but cursed with that of a graveknight—an undead that will consume whomever wears the armor to power its own rejuvenation. Thus…Jevar uses Drain Familiar and casts a disintegrate to completely obliterate the armor. She was a worshiper of Rovagug; it’s what she would have wanted XD
Weiralai’s armor seems to be a set of +2 greater resilient antimagic leather armor.
As the group searches around these hallways, they eventually find that there is a secret door nearby. Inside of which is a small, undecorated room that seems to be a storage cache, with inscriptions written in Yithian (Kaklatath can translate) describing each of the room’s items and their functions.
A mantle of glistening metal that allows the wearer to grow a set of coppery wings (This functions as a set of winged sandals that is a worn cloak instead of worn shoes.
A set of 21 one-foot-wide silvery disks. Upon speaking a command word, the disks begin to spin and reshape themselves onto the user’s body. This otherwise functions as a variant life-saver mail that also has the effects of a greater ready rune.
Inventory Updated
Also in that hidden cache is an accordian-like device constructed of metal alloys with handles and controls at one end and a bright metal disk at the other.
Kaklatath takes this device and “says” ”This is a lightning gun—a weapon used by us Yithians. It will be a bit difficult in this form, but I should still be able to use it.” Kaklatath opens it up to examine the lightning gun. ”This is very old and not as well-tuned as I would like. I can make this work, but not as often as I would like.”
Basically, once per round a PC can spend an action commanding Kaklatath to make a lightning gun Strike (+22 to hit, 4d12 electricity damage).
1 is north, 2 is east: 1d2 ⇒ 1
To the north
Four massive columns of hewn stone tower up to the 40-foot-high ceiling of this hall. Twenty feet above the floor, a wide balcony overlooks the dusty basalt meeting room. Cut out from one corner is a cylindrical shaft that rises far beyond the boundaries of this chamber. On the ground level, a passage winds to the east, and from the balcony, another passage travels south. Map Updated
On the ground level of this room are two very strange sights: One is a utterly alien entity with spindly tendrils, two pincers, and a strange third appendage covered with fleshy “pipes.” Kaklatath says ”That’s…that’s a Yithian. But they seem to have been…crushed and broken!”
The other thing in the room is…dozens upon dozens of humanoids that have disturbingly little noteworthy features beyond the fact that each one is covered with fungus and seems to be growing it out of their bodies. These dozens of humanoids are all smushed together in a massive pile of limbs, bodies, and indistinguishable faces.
Jevar: 1d20 + 21 ⇒ (1) + 21 = 22
Kolgradd: 1d20 + 24 + 2 ⇒ (5) + 24 + 2 = 31
Shohreh: 1d20 + 26 ⇒ (16) + 26 = 42
Crushed Yithian: 1d20 + 27 ⇒ (19) + 27 = 46
Humanoid Swarm: 1d20 + 27 ⇒ (2) + 27 = 29
The crushed Yithian ◆ ◆ Flies up to be level with the former-amnesiacs, then reaches out with its pincer to touch Shohreh!
◆ Crushed Yithian vs Shohreh: 1d20 + 28 ⇒ (1) + 28 = 29
Mental Damage: 4d6 + 14 ⇒ (4, 4, 1, 5) + 14 = 28 plus 2d6 persistent mental
And as the former-amnesiacs look at this Yithian, they see brief visions of this Yithian being smothered and crushed between many, many humanoid bodies.
For the sake of my own sanity, I’m having Red Delay until after Jevar.
Crushed with Fear
Round 1
==============
Crushed Yithian <Green> [20’ above ground]
Boodiddly [20’ above ground]
Shohreh [20’ above ground]
Kolgradd [20’ above ground]
Jevar [20’ above ground]
Humanoid Swarm <Red>
==============
| Shohreh Kassar |
Shohreh blinks in surprise as the pincer passes just by her head, before backing out of the monster's reach and intoning a spell. A spinning sphere of silver energy begins to collect in the hall beyond, growing rapidly in size until detonating in a impossibly bright flash.
Cold, Silver from moonburst: 8d10 ⇒ (9, 9, 8, 2, 6, 1, 10, 6) = 51 plus Vitality, Silver: 8d10 ⇒ (8, 6, 6, 8, 2, 1, 5, 6) = 42 for a total of 93 damage. DC 34 Reflex. Crit fail doesn't increase the damage, but blinds permanently.
◆ Stride
◆◆ Cast moonburst, placing it to hit the bad guys and not us.
| Kolgradd Thunderiron |
"I almost feel sorry for Weiralai" Kolgradd had said after Shohreh sucked her life force out. "She spent so long thinking about us and we just killed her again"
Now faced with fresh monsters he quickly resumes his stance and lashes out at the broken thing.
◆ Disruptive Stance
◆ Strike
Teralindar's Honor: 1d20 + 28 ⇒ (2) + 28 = 30
Hero Point!
Teralindar's Honor: 1d20 + 28 ⇒ (19) + 28 = 47
Slashing: 3d12 + 8 ⇒ (2, 7, 11) + 8 = 28 Force: 1d6 ⇒ 6 Spirit: 1d6 ⇒ 3
"BACK BEAST!"
◆ Strike
Teralindar's Honor: 1d20 + 28 - 5 ⇒ (12) + 28 - 5 = 35
Slashing: 3d12 + 8 ⇒ (7, 12, 1) + 8 = 28 Force: 1d6 ⇒ 3 Spirit: 1d6 ⇒ 5
| Boodiddly |
"I bet she'd be really upset if something else killed us first while she was putting herself back together," Boodiddly replies with a grin.
-------------------
Occultism, EK to Recall Knowledge vs Yithian: 10 + 20 = 30 (Unmistakable Lore, Know-it-all, Dubious Knowledge)
Boodiddly follows Shohreh back into the hallway and begins to whistle, hoping the much-larger entities won't be able to reach them in there. But just in case, he conjures his familiar ward.
Recall Knowledge [F], Stride [A], and cast rallying anthem [A] and shield [A].
| Jevar Shadowmantle |
Jevar moves just past Kolgradd, and looking over the balcony unleashes a lightning bolt that hops from the Yithian to the humanoid mass.
Re-use the chain lightning rolls from before?
◆ Stride◆◆ Cast chain lightning
Electricity damage, DC34 Basic Reflex: 8d12 ⇒ (12, 4, 8, 2, 12, 12, 2, 6) = 58
| GM Xavier Kahlvet |
Boodiddly moves away and begins singing.
Shohreh summons a massive burst of the moon in the cylindrical portion of the room. Shohreh’s player and I already hashed out the geometry of it all. Red will have cover against this.
But first… As Shohreh begins casting the spell, the many, many eyes of the swarm of fungal humanoids stare up at her in disturbing anticipation as she feels the suffocating attention of the swarm.
Shohreh Will; rallying anthem: 1d20 + 27 + 1 ⇒ (5) + 27 + 1 = 33
Shohreh becomes frightened 2 immediately prior to casting moonburst. For as long as she is frightened, she is also slowed 1 (note that that only matters if you start your turn with it) and takes a -10-foot status penalty to her Speeds.
Crushed Yithian: 1d20 + 26 ⇒ (16) + 26 = 42
Oof! That…I’m sorry. That did no damage only because of the frightened.
Kolgradd swings twice at the crushed Yithian! Crit then a hit.
Re-use the chain lightning rolls from before?
I’m gonna let it go through, but quick note that I had you cast chain lightning when I botted you before, so you would have to Drain Familiar to do that. I’ll retcon the previous ”Drain Familiar to disintegrate the graveknight armor” thing and just say y’all keep that armor in a spacious pouch until Jevar can disintegrate it later.
Jevar sends electricity through his enemies! So…really really weird situation on when the chain lightning becomes a hostile action against Red, specifically. Like, if Green critically succeeds is it a hostile action against Red yet? I’m gonna rule that it only becomes a hostile action once the creature would make the save, so in this case it would be after Green rolls their save.
Crushed Yithian basic Reflex: 1d20 + 26 ⇒ (12) + 26 = 38
As the electricity begins to arc to the swarm, they all just stare horrifically at Jevar.
Jevar Will; rallying anthem: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
Humanoid Swarm basic Reflex; spell resistance: 1d20 + 24 + 1 ⇒ (17) + 24 + 1 = 42
Even though technically chain lightning isn’t an AoE, I’m going to count it as one because…c’mon!
At the end of each PC’s turn, they have to make a save against the crushed Yithian’s gaze, which seems to recreate the moment of its death. Again, this happens after reducing one’s frightened value.
Boodiddly: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45 Critical Success
Jevar: 1d20 + 23 ⇒ (19) + 23 = 42 Critical Success
Kolgradd: 1d20 + 24 + 1 ⇒ (6) + 24 + 1 = 31 Failure
Shohreh; frightened 1: 1d20 + 27 + 1 - 1 ⇒ (11) + 27 + 1 - 1 = 38 Success --> Critical Success (Resolute Faith)
The humanoid swarm ◆◆ casts a 4th-rank fear! Because it’s a Huge creature, I’ll say that it’s able to target Jevar and Kolgradd with this, but that Shohreh and Boodiddly can’t be because of the angle that it’s at relative to the balcony.
Kolgradd: 1d20 + 24 + 1 ⇒ (6) + 24 + 1 = 31Failure
Jevar and Kolgradd are both frightened 1 (thanks to Kolgradd’s Bravery)
The humanoid swarm then ◆ seems to just fade from view until it is completely gone.
At the start of the crushed Yithian’s turn, it heals 10 HP.
The crushed Yithian ◆ hovers in place, then it ◆◆ Screams in Agony! ↻ countersong from Boodiddly
Boodiddly Performance: 1d20 + 27 ⇒ (15) + 27 = 42 Success
Boodiddly: 1d20 + 24 + 1 ⇒ (3) + 24 + 1 = 28 Failure --> Success --> Critical Success (Countersong, Performer’s Heart)
Jevar; frightened 1: 1d20 + 23 + 1 - 1 ⇒ (8) + 23 + 1 - 1 = 31 Failure --> Success (Countersong)
Kolgradd; frightened 1: 1d20 + 24 + 1 - 1 ⇒ (13) + 24 + 1 - 1 = 37 Success
Shohreh; frightened 1: 1d20 + 27 + 1 - 1 ⇒ (19) + 27 + 1 - 1 = 46 Critical Success
Crushed with Fear
Round 2
==============
Crushed Yithian <Green> (-129) {off-guard until Kolgradd’s turn} [20’ above ground]
Boodiddly [20’ above ground]
Shohreh {frightened 1 & slowed 1 & -10 feet to Speeds} [20’ above ground]
Kolgradd (-41) {frightened 1; prone} [20’ above ground]
Jevar (-25) {frightened 1} [20’ above ground]
Humanoid Swarm <Red> (-39) {invisible???}
==============
| Boodiddly |
Occultism, EK to Recall Knowledge vs Yithian: 10 + 20 = 30 (Unmistakable Lore, Dubious Knowledge)
"Cold might bother that one, but I'm not completely certain about that," Boodiddly calls to Jevar and Shohreh. "And, well, it's already pretty flat, so I don't think flattening it more would work well, but you never know?" With a whistle and a wave, a wash of warm wisteria whimsy wafts through the air.
Casting rallying anthem [A] and revealing light (Reflex DC 34, aiming to hit both the yithian and as much of where we last saw the battle-sphere) [AA].
| Kolgradd Thunderiron |
"Don't look at it!"
Kolgradd's inane comment is made even more silly as he looks directly at the stranged crushed Yithian while trying to dismember it.
◆ Stand
◆ Strike
Teralindar's Honor, Frightened: 1d20 + 28 - 1 ⇒ (16) + 28 - 1 = 43
Slashing: 3d12 + 8 ⇒ (2, 10, 9) + 8 = 29 Force: 1d6 ⇒ 1 Spirit: 1d6 ⇒ 6
◆ Strike
Teralindar's Honor, Frightened: 1d20 + 28 - 5 - 1 ⇒ (2) + 28 - 5 - 1 = 24
Slashing: 3d12 + 8 ⇒ (9, 10, 5) + 8 = 32 Force: 1d6 ⇒ 2 Spirit: 1d6 ⇒ 2
| Jevar Shadowmantle |
I’m gonna let it go through, but quick note that I had you cast chain lightning when I botted you before, so you would have to Drain Familiar to do that. I’ll retcon the previous ”Drain Familiar to disintegrate the graveknight armor” thing and just say y’all keep that armor in a spacious pouch until Jevar can disintegrate it later.
Darn, yeah I forgot to mark down used slots after returning. He could have also just used a 7th-level slot from drain familiar to ensure both spells had occurred.
| Jevar Shadowmantle |
Jevar holds out the Staff of Arcane might, from which a barrage of force darts speed towards the Yithian.
◆◆◆ Cast force barrage (rank 3; from staff - 3 charges) vs GREEN Force damage GREEN (6 missiles): 6d4 + 6 ⇒ (2, 4, 4, 3, 4, 3) + 6 = 26
| Shohreh Kassar |
Shohreh, following Boodiddly's lead, blasts the horrid things with divine flames. Hard to stay hidden if you're on fire, she thinks.
Fire/Spirit (Holy) from divine immolation, DC 33 Reflex: 6d6 ⇒ (4, 1, 3, 6, 6, 1) = 21 and 2d6/4d6 persistent fire/spirit damage on fail/crit fail
◆◆ Cast divine immolation, also trying to get both of them.
| GM Xavier Kahlvet |
Boodiddly sends forth a sparkle of light to reveal the unseen.
Crushed Yithian Reflex: 1d20 + 26 ⇒ (5) + 26 = 31
And perhaps that mass of bodies is extremely dexterous, or it really isn’t there anymore. For the sake of clarity: it technically isn’t there anymore.
Shohreh sends a ball of divine fire down!
Crushed Yithian basic Reflex: 1d20 + 26 ⇒ (7) + 26 = 33
Kolgradd swings twice at the crushed Yithian Hit and a miss.
Jevar sends a barrage of force energy at the crushed Yithian.
Boodiddly: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34 Success --> Critical Success (Performer’s Heart)
Jevar: 1d20 + 23 + 1 ⇒ (4) + 23 + 1 = 28 Failure
Kolgradd: 1d20 + 24 + 1 ⇒ (15) + 24 + 1 = 40 Success
Shohreh: 1d20 + 27 + 1 ⇒ (15) + 27 + 1 = 43 Success --> Critical Success (Resolute Faith)
Jevar is now prone.
Suddenly, and completely inexplicably, the former-amnesiacs watch as a crowd of humanoids slowly fades into existence around Boodiddly and Shohreh, as the humanoid swarm simply reappears, its constituent parts wrapping around the cleric and the bard and practically suffocating and crushing them! Mechanically it just reappeared with y’all occupying its space because…reasons. It has no actions to do anything once it reappears. Y’all can easily move out of its space like any other swarm.
At the start of its turn, the crushed Yithian heals 10 HP.
The crushed Yithian ◆ Flies…
↻ Kolgradd RS vs Crushed Yithian: 1d20 + 28 ⇒ (12) + 28 = 40
Slashing Damage: 3d12 + 8 ⇒ (10, 7, 12) + 8 = 37 Force Damage: 1d6 ⇒ 3 Spirit Damage: 1d6 ⇒ 5
…then attacks Jevar!
DC 5 flat: 1d20 ⇒ 5
◆ Crushed Yithian vs Jevar OG w/rallying anthem: 1d20 + 28 ⇒ (8) + 28 = 36
Mental Damage: 4d6 + 14 ⇒ (5, 4, 4, 3) + 14 = 30 plus 2d6 persistent mental
DC 5 flat: 1d20 ⇒ 19
◆ Crushed Yithian vs Jevar OG w/rallying anthem; 2nd: 1d20 + 28 - 5 ⇒ (5) + 28 - 5 = 28
Mental Damage: 4d6 + 14 ⇒ (1, 1, 2, 1) + 14 = 19 plus 2d6 persistent mental
Crushed with Fear
Round 3
==============
Crushed Yithian <Green> (-226) {dazzled & no invisibility: Round 1 of 10} [20’ above ground]
Boodiddly [20’ above ground]
Shohreh [20’ above ground]
Kolgradd (-41) [20’ above ground]
Jevar (-62) {2d6 persistent mental; prone} [20’ above ground]
Humanoid Swarm <Red> (-39) [20’ above ground]
==============
| Boodiddly |
Occultism, EK to Recall Knowledge vs Yithian: 10 + 20 = 30 (Dubious Knowledge, Unmistakable Lore)
Boodiddly nopes out of the hallway and around the corner as briskly as his legs can carry him. What was that? he wonders to himself as he strikes up another stanza to his cheerful whistle-tune. Probably what killed the yithian, but how, and why... Well, probably by bludgeoning them to death and suffocating them. How charming.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (11) + 27 = 38
Recall Knowledge [F], Stride [A], cast lingering composition [F] and rallying anthem [A], and Recall Knowledge [A].
| Jevar Shadowmantle |
Jevar stands and sprints to the opposite corner...
◆ Stand up
◆ Stride
Only then does he take stock of the pain that has overwhelmed his mind. A dull, persistent ache that threatens to disrupt attempts at incantation just flavor.
He sends his staff at the Yithian.
◆ Cast hand of the apprentice
Spell attack GREEN, bludgeoning damage (INT modifier): 1d20 + 23 ⇒ (10) + 23 = 331d4 + 6 ⇒ (2) + 6 = 8
As it returns to his hand, he buries his head in the other one and concentrates.
persistent mental damage, persistent damage recovery (DC15 flat): 2d6 ⇒ (2, 2) = 41d20 ⇒ 3
| Shohreh Kassar |
Boodiddly, make sure to move your token!
Shohreh shoves her way out of the roiling mass of limbs, gasping for breath, and rushes to Jevar's aid.
Battle Medicine for Jevar, DC 30: 1d20 + 28 ⇒ (9) + 28 = 37
Healing: 2d8 + 40 ⇒ (8, 7) + 40 = 55
That done, she turns back to the Yithian and flings a flurry of metallic shards at it, hoping to take the pressure off of Kolgradd.
Needle darts vs Yithian's Reflex DC: 1d20 + 24 ⇒ (13) + 24 = 37
Piercing: 9d4 ⇒ (4, 4, 1, 1, 2, 3, 4, 3, 2) = 24
◆ Doctor's Visitation
◇ Shadow signet
◆◆ Cast needle darts
| Kolgradd Thunderiron |
Delay until after Jevar
Kolgradd stands aside for Jevar to rush past, then moves back to stand in the way.
Wasting no time for words, he tries to cut the Yithian down, for good this time. He glances at the wird press of bodies, but tries to focus on the more mundane floating undead creature from nightmware.
◆ Step
◆ Strike
Teralindar's Honor: 1d20 + 28 ⇒ (11) + 28 = 39
Slashing: 3d12 + 8 ⇒ (6, 4, 5) + 8 = 23 Force: 1d6 ⇒ 6 Spirit: 1d6 ⇒ 6
◆ Strike
Teralindar's Honor: 1d20 + 28 - 5 ⇒ (16) + 28 - 5 = 39
Slashing: 3d12 + 8 ⇒ (8, 1, 11) + 8 = 28 Force: 1d6 ⇒ 5 Spirit: 1d6 ⇒ 4
| GM Xavier Kahlvet |
Bardic Lore: This ball of humanoids is an embodiment of fear and will grab its victims to crush and suffocate them!
Boodiddly moves away and begins singing.
Boodiddly Will; rallying anthem: 1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29
Bludgeoning Damage: 4d8 ⇒ (2, 2, 8, 7) = 19 plus prone
Shohreh patches up Jevar and sends needles at the Yithian, knocking it to the ground!
Also moved some people around to accommodate the spaces.
Jevar runs away and sends a hand of the apprentice at the fallen Yithian, causing it to turn to dust! deactivates its regen. I just had Jevar continue with that course of action to save my own sanity.
Kolgradd attacks the humanoid swarm, but as he does, he feels their hundreds of empty eyes upon him.
Kolgradd Will; rallying anthem: 1d20 + 24 + 1 ⇒ (2) + 24 + 1 = 27
Kolgradd is frightened 2 1 immediately before the attack. He technically also becomes slowed and takes a Speed penalty, but the frightened will go away at the end of the turn anyway, so it’s a moot point. Two hits.
Kolgradd vs Humanoid Swarm; 3rd; frightened 1: 1d20 + 28 - 10 - 1 ⇒ (16) + 28 - 10 - 1 = 33
Slashing Damage: 3d12 + 8 ⇒ (5, 10, 3) + 8 = 26 Force Damage: 1d6 ⇒ 4 Spirit Damage: 1d6 ⇒ 2
The strange swarm of humanoids seem to bundle closer—more so than they already are—then pounces forward in a veritable tsunami of limbs and bodies! ◆◆ Mob Rush: it Strides twice then uses its swarm attack, ignoring difficult terrain. If it moves at least 20 feet away from its starting position, the DC of its swarm attack increases by 2.
↻ Kolgradd RS vs Humanoid Swarm: 1d20 + 28 ⇒ (14) + 28 = 42
Slashing Damage: 3d12 + 8 ⇒ (5, 6, 8) + 8 = 27 Force Damage: 1d6 ⇒ 2 Spirit Damage: 1d6 ⇒ 2
The mob disturbingly squishes together as it swarms over Jevar, Boodiddly, and Shohreh, somehow managing to not lose any of its constituents over the side of the balcony as they seem to clamber over each other and pushing one another in an attempt to stay on! The swarm then claws at the former-amnesiacs in a Frantic Grasp! Once from its Mob Rush, then it does a second ◆ Frantic Grasp as an action. The Mob Rush one has a higher DC due to it having moved at least 20 feet.
Unholy Slashing 2: 4d12 ⇒ (5, 12, 4, 5) = 26
Boodiddly 1: 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30 Failure
Boodiddly 2: 1d20 + 22 + 1 ⇒ (8) + 22 + 1 = 31 Failure
Jevar 1: 1d20 + 24 + 1 ⇒ (18) + 24 + 1 = 43 Success
Jevar 2: 1d20 + 24 + 1 ⇒ (13) + 24 + 1 = 38 Success
Shohreh 1: 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42 Success
Shohreh 2: 1d20 + 23 + 1 ⇒ (1) + 23 + 1 = 25 Critical Failure
Crushed with Fear
Round 4
==============
Boodiddly (-64) {Lingering Rally: Round 1 of 3; prone} [20’ above ground]
Shohreh (-74) [20’ above ground]
Jevar (-32) {2d6 persistent mental} [20’ above ground]
Kolgradd (-41) [20’ above ground]
Humanoid Swarm <Red> (-142 from “3” attacks [before resistances]) [20’ above ground]
==============
| Jevar Shadowmantle |
Jevar panics as the throbbing mass of bodies descend upon him. Looking to Oreb on his shoulder, he draws a bit of her stored energy. Freezing winds extend from his hands, pushing away from him with great force and pushing through their mass.
◇ Drain familiar (rank 5)
◆◆ Cast a spell: Howling Blizzard (60ft cone Northeast through the bodies)
cold damage RED (DC34 basic reflex save): 10d6 ⇒ (6, 1, 3, 4, 3, 4, 5, 6, 1, 5) = 38
Snowdrifts and icy gales fill the area until the start of your next turn, making the area difficult terrain.
Then he cowers behind an arcane shield.
◆ Cast a spell shield
| Kolgradd Thunderiron |
Not at all certain if this will work, Kolgradd holds Teralindar's Honor aloft and shouts to Upianshe.
"Now!"
◆◆ Psychic Scream
Mental: 7d10 ⇒ (4, 7, 9, 9, 3, 8, 6) = 46
He then steps ready to attack, marvelling at the blast of cold that shoots out of it. Jevar is still alive in there at least!
◆ Step
| Boodiddly |
Bardic Lore, EK to Recall Knowledge: 10 + 16 = 26 (Dubious Knowledge, Unmistakable Lore)
...embodiment of fear... "We've got another sahkil!" Boodiddly calls as he gets back onto his feet. With a grin on his face, he skips out of the crowd. If they want him, they'll have to work for it!
Recall Knowledge [F], Stand [A], and Stride x2 [AA].
| Shohreh Kassar |
As the horrid mass of flesh rolls over them, Shohreh throws up a barrier in front of her companions, blunting some of the initial impact. ↻ Cast scintillating safeguard, granting resistance 10 slashing to us for the first hit.
Once again, she shoves her way out of the mass, flinging a ray of moonlight behind her in the process.
Moonbeam vs Swarm's Reflex DC: 1d20 + 24 ⇒ (12) + 24 = 36
Fire, Silver: 8d6 ⇒ (1, 2, 2, 1, 1, 4, 6, 6) = 23 Dazzled for 1 round on a hit
◆ Stride
◇ Shadow signet
◆◆ Cast moonbeam