GM Xavier Kahlvet's Strange Aeons 2e

Game Master KingTreyIII

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Hero Points
Boodiddly: 1 | Jevar: 0 | Shakur: 1 | Urzok: 0


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CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17
Urzok wrote:
Oh ok, I see. I'll save the hero point. Roll. That! MADNESS!

At my own detriment, I'm just going to poke you about this, GM :)


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
Urzok wrote:
Oh ok, I see. I'll save the hero point. Roll. That! MADNESS!
At my own detriment, I'm just going to poke you about this, GM :)

My apologies, should've been clear about it; I acknowledge that you didn't reroll the save against the madness, but whether you succeeded or not has yet to become apparent, as most madnesses have an onset period.


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

Ooooh ok, thanks!


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Jevar's extra verbiage was just opinionated flavor, I don't mean for his RP to counter the result of his occultism roll :)


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Crap! Meant to say this a few days ago: Hero Points reset at the 1st of the month (which is currently five days from now).


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

As many of you likely know, today is the U.S. holiday of Thanksgiving. As such I’m basically calling today off—go be with your families, stuff your faces with turkey, and so on. We’ll be here when you get back.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Hero Points have Reset.


NG Half-Elf Cleric of Pharasma 3 | HP 35/35 | AC 19 (21 with shield raised) | F 8 R 6 W 10 | Perc 8 | Stealth 1 | speed 25 | Focus 0/0 | Spells 1 3/3 2 2/2 | Sanity: 32/40 Edge: 3 Threshold 20 Current Affliction(s): Melancholia | Active Conditions:

Sorry all. Wasn't feeling very well this long weekend. I'll do my best to get caught up today.


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

Is there a limit to the number of uses for items like the Feather Step Stone?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
Is there a limit to the number of uses for items like the Feather Step Stone?

Talismans are consumables; they are single-use.


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

Ok, thanks GM!

So now that Urzok is getting dangerously close to his edge level of sanity, would you point me in the direction of information on sanity restoration? :)


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
So now that Urzok is getting dangerously close to his edge level of sanity, would you point me in the direction of information on sanity restoration? :)

It was in the second post of the Discussion thread, but considering everyone is coming up on the edge of sanity, I’m going to post it again here (I also realized that I never actually explicitly gave a way to cure sanity damage mundanely, so I’d like to correct that here):

Curing Sanity Damage/Madnesses Via Mundane Methods:
Reducing Sanity Damage
Spoiler:
By spending a week of downtime you can reduce the sanity damage you’ve taken by an amount equal to your Charisma modifier (minimum 1). Instead of relying on your own strength of personality to reduce the effects of sanity damage, you can seek out a single confidante, mentor, priest, or other advisor. You must meet with that person regularly (at least 8 hours per day) and gain guidance during the week of downtime. At the end of this week, the ally can attempt a Medicine or appropriate Lore skill check with a DC that’s typically a hard DC for a level that’s equal to your level (or a very hard DC if your sanity is below your sanity edge):
Critical Success Increase the sanity damage healed by an amount equal to the ally’s Wis. or Int. modifier (whichever is higher; minimum 1).
Success Increase the sanity damage healed by an amount equal to half the ally’s Wis. or Int. modifier (whichever is higher; minimum 1).
Critical Failure Reduce the sanity damage healed by an amount equal to half the ally’s Wis. or Int. modifier (whichever is higher; minimum 1).

Curing Madnesses

Spoiler:
You can spend a week of downtime resting and perhaps seeking guidance and therapy to attempt a will save against the madness’s current DC:

Critical Success Reduce the madness’s DC by your Charisma modifier plus the intelligence or wisdom (whichever is higher) modifier of the person who gave you guidance and therapy (if any)
Success Reduce the madness’s DC by half your Charisma modifier plus half the intelligence or wisdom (whichever is higher) modifier of the person who gave you guidance and therapy (if any)
Critical Failure increase the madness’s DC by 2

Curing Sanity Damage/Madnesses Via Magical Methods:
The following is in addition to the regular choices for the spell restoration
Spoiler:
Heal 1d4 sanity damage or reduce the DC of a madness by 2; once a madness’s DC becomes 0, the madness is cured. A creature is then temporarily immune to being healed of sanity damage or reducing a madness’s DC by Restoration for 1 day.
Heighten (+2): Increase the sanity damage healed by 1d4 and the reduction to a madness’s DC by 2.

When a madness’s DC reaches 0, it is cured.

Urzok wrote:
GM, I had Urzok make the roll because I was excited to use the skill and there seemed to be different things to learn, but now that I have seen what you did with the roll, I have a request! If a roll is mandatory or has different results for characters or whatever, would you make note of it outside of the spoiler? Normally if a character was successful with a roll in a skill I have, I don't bother to roll.

That’s fair; I did expect everyone to roll that one, but I wasn’t very clear on that. My apologies. I’ll try to be better about that from here on.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

with the threat of items being left to the refugees, I'm going through and marking a ton of items as in Jevar's possession. If somebody else thinks they'd better use of them, just let me know and take it.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:
with the threat of items being left to the refugees, I'm going through and marking a ton of items as in Jevar's possession. If somebody else thinks they'd better use of them, just let me know and take it.

(Don’t forget that bulk is a thing.)


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Hmm, yeah, counting.... 1.4 extra bulk. Was at 2 before. Can go up to 5. Good for now.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:
Hmm, yeah, counting.... 1.4 extra bulk. Was at 2 before. Can go up to 5. Good for now.

Another good thing to know: the recent errata made adventurer's packs 1 bulk instead of 2 (because that's how much all of the items inside weighed), AND that backpacks make the first 2 bulk of items inside the backpack not count toward your bulk limit, meaning that adventurer's packs effectively weigh -1 bulk.


CG M Gnome (sensate) Bard 3 | HP 38/38 | AC 17 | F +7 R +8 W +9 | Sanity S 36/44 T 3 E 22 | Perc +9, Imprecise Scent | Stealth +6 | Speed 25 ft | Focus 1/2 | Spells 1st: 3/3 2nd: 1/2 | Active Conditions: None
Boodiddly wrote:
”Ooo, I could put that pendant to good use!” Boodiddly exclaims as the group looks through their findings.

Boodiddly is making puppy eyes at Jevar...


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

I would like to get a feel for what everybody thinks of playing 2e. I know that this is still in early levels so things aren’t exactly dynamic when it comes to how combats and all that occur, but I still would like to get folks’ opinions.


NG Half-Elf Cleric of Pharasma 3 | HP 35/35 | AC 19 (21 with shield raised) | F 8 R 6 W 10 | Perc 8 | Stealth 1 | speed 25 | Focus 0/0 | Spells 1 3/3 2 2/2 | Sanity: 32/40 Edge: 3 Threshold 20 Current Affliction(s): Melancholia | Active Conditions:

I'd like that mutagen. As a wisdom based character, I'd probably benefit the most from it. Though, GM, there is that restriction that they have to be "made for you". Are we hand waving that?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Shakur Hektat wrote:
I'd like that mutagen. As a wisdom based character, I'd probably benefit the most from it. Though, GM, there is that restriction that they have to be "made for you". Are we hand waving that?

The “made for you” thing with mutagens was accidentally carried over from the Playtest in the wording of certain places; the design team has clarified that that was a mistake in the editing process and that mutagens can be used by anyone, not just the person for whom they were specifically brewed (which is how they worked in the Playtest).


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

I'm not a huge fan of 2e, but I'm still having a good time playing with y'all! To be fair, I haven't been able to decipher if it is me being resistant to a new system or if I'm actually feeling meh about 2e.

Going through the items now.

EDIT: Grabbed the repair kit and feather step stone! I know I can't use the kit, but with not much else to hold, doesn't make sense for him to not carry some of the party bulk.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
I'm not a huge fan of 2e, but I'm still having a good time playing with y'all! To be fair, I haven't been able to decipher if it is me being resistant to a new system or if I'm actually feeling meh about 2e.

I can understand that, but I was mostly gathering info on if folks were feeling adamant about switching from 2e to 1e, because I did give that option in the outset of this campaign.

I will personally admit that I want to proceed in 2e because I've come to like the system a lot more, but I will concede to the decision of the majority.

EDIT: Also, I'm holding off on advancing the story until I get a feel for the party consensus.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor
Boodiddly wrote:
Boodiddly wrote:
”Ooo, I could put that pendant to good use!” Boodiddly exclaims as the group looks through their findings.
Boodiddly is making puppy eyes at Jevar...

It's yours, switch it on the inventory sheet.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor
Shakur Hektat wrote:
I'd like that mutagen. As a wisdom based character, I'd probably benefit the most from it. Though, GM, there is that restriction that they have to be "made for you". Are we hand waving that?

That's fair. My initial thinking was that jevar will eventually multi-class into alchemist, but that doesn't really matter for just using this one. It's yours.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor
GM Xavier Kahlvet wrote:
Urzok wrote:
I'm not a huge fan of 2e, but I'm still having a good time playing with y'all! To be fair, I haven't been able to decipher if it is me being resistant to a new system or if I'm actually feeling meh about 2e.

I can understand that, but I was mostly gathering info on if folks were feeling adamant about switching from 2e to 1e, because I did give that option in the outset of this campaign.

I will personally admit that I want to proceed in 2e because I've come to like the system a lot more, but I will concede to the decision of the majority.

EDIT: Also, I'm holding off on advancing the story until I get a feel for the party consensus.

So far I'm liking 2e quite a bit. As long as Paizo is able to add back a lot of the options from 1e, so that most character concepts can be supported, I appreciate how they've streamlined what used to be disjointed, add-on rules that created implicit interactions, confusion about precedence, or things that seemed like they would be compatible but weren't (e.g., sorcerer and bloodrager bloodlines).

I have exactly one sticking point with 2e: the removal of general multi-classing (picking any class at any level). I'm giving it time to see if that will really matter in the long run, but it seems like the loss of a huge chunk of flexibility. That said, it doesn't override that I'm generally enjoying the new system.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:
So far I'm liking 2e quite a bit. As long as Paizo is able to add back a lot of the options from 1e, so that most character concepts can be supported, I appreciate how they've streamlined what used to be disjointed, add-on rules that created implicit interactions, confusion about precedence, or things that seemed like they would be compatible but weren't (e.g., sorcerer and bloodrager bloodlines).

I can basically guarantee that they will be doing so; however it’s simply a matter of “when” because Paizo can only go so quickly and can’t convert the absolute cluster-truck-load of stuff from 1e immediately.

Jevar Shadowmantle wrote:
I have exactly one sticking point with 2e: the removal of general multi-classing (picking any class at any level). I'm giving it time to see if that will really matter in the long run, but it seems like the loss of a huge chunk of flexibility. That said, it doesn't override that I'm generally enjoying the new system.

Okay, I understand where you’re coming from with that, however, I respectfully disagree. With how multiclassing is done in 2e (turning them into archetypes [which can replace class feats]) fixes two significant problems with multiclassing in 1e: a) The fact that when you multiclass in 1e you actively give up the fundamental aspects of your primary class to get the benefits of the other one—i.e. you miss out on a whole caster level’s worth of spells or a rogue talent or what have you—whereas in 2e it allows you to still progress in your primary class with the most fundamental abilities that you have (spells, sneak attack, etc.), and b) the 2e method of using dedication feats prevents abuse of level-dipping to get the fundamental abilities of a class right out of the gate—I’ve seen way too many builds that take only a single level to get an abusable ability that’s gained at first level, like a brawler’s martial flexibility or a swashbuckler’s opportune parry and riposte or a barbarian rage or whatever; I know some people like making characters like that (I’ve made some myself), but it gets extremely ridiculous when you run into something that’s level 4 and has triple-classed to absurdly max out their whatever-it-is by that level, which is a situation that I actually ran into in a PaizoCon game that I was playing in. And while multiclassing is certainly not what it was before, it is quite a bit more cleaner and arguably still as effective when (and this is a character build someone in my group made during the Playtest) you can have a character with full cleric spellcasting and also able to cast up to 6th-level bard spells to a lesser (but still significantly effective) degree—in 1e you could only really accomplish that by way of being a mystic theurge.


NG Half-Elf Cleric of Pharasma 3 | HP 35/35 | AC 19 (21 with shield raised) | F 8 R 6 W 10 | Perc 8 | Stealth 1 | speed 25 | Focus 0/0 | Spells 1 3/3 2 2/2 | Sanity: 32/40 Edge: 3 Threshold 20 Current Affliction(s): Melancholia | Active Conditions:

I'd like to chime in that 2nd edition's levels feel a LOT more rewarding, and these low levels are a slog. I'm going to say it now, I dislike low level 2nd edition much more than low level 1st edition. That being said, I prefer what the mid-to-high levels feel like in 2e, as most characters get some genuinely interesting abilities that have notable risk/reward style bonuses.

The system also requires a different play style due to the nature of how the proficiency system modified AC. No longer does the fighter always hit, and though I was initially VERY resistant to that, I've come to enjoy the way battles play out when you play 2nd edition the way it was intended: The battlefield is mobile. If things stay still, they have opened up a weakness. And it's taken me this long to get used to that.

But anyways. Enough of that tangent from me.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor
GM Xavier Kahlvet wrote:
Jevar Shadowmantle wrote:
I have exactly one sticking point with 2e: the removal of general multi-classing (picking any class at any level). I'm giving it time to see if that will really matter in the long run, but it seems like the loss of a huge chunk of flexibility. That said, it doesn't override that I'm generally enjoying the new system.
Okay, I understand where you’re coming from with that, however, I respectfully disagree. With how multiclassing is done in 2e (turning them into archetypes [which can replace class feats]) fixes two significant problems with multiclassing in 1e: a) The fact that when you multiclass in 1e you actively give up the fundamental aspects of your primary class to get the benefits of the other one—i.e. you miss out on a whole caster level’s worth of spells or a rogue talent or what have you—whereas in 2e it allows you to still progress in your primary class with the most fundamental abilities that you have (spells, sneak attack, etc.), and b) the 2e method of using dedication feats prevents abuse of level-dipping to get the fundamental abilities of a class right out of the gate—I’ve seen way too many builds that take only a single level to get an abusable ability that’s gained at first level, like a brawler’s martial flexibility or a swashbuckler’s opportune parry and riposte or a barbarian rage or whatever; I know some people...

I get that about 1e, that it could be abused, but so far the new style multi-class archetypes feel extremely limited in the other direction. It feels off to not get to purely be half of one thing and another (say a fighter and a wizard). But, those are just initial gut feels. I'm still giving that a chance and have planned to multi-class this character into alchemist.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

*Spends an hour-and-a-half writing up the next post for a complicated fight in a Seeker-tier scenario*

Me: There we go!

*Unconsciously checks the other table of the same scenario I’m running. Finds that the person we were waiting on finally posted*

Me: ”…Sure…I didn’t need that other hour back…”

I love Pbp, don’t get me wrong, but there are times when my tendency to obsessively check my PbP games has really screwed me. This is one of those times.


1 person marked this as a favorite.
| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:
...it would almost be better if she were put out of miserable existence.

Did someone say “wanton violence”? *Glances at Urzok*


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

*innocently looks at the ceiling*


NG Half-Elf Cleric of Pharasma 3 | HP 35/35 | AC 19 (21 with shield raised) | F 8 R 6 W 10 | Perc 8 | Stealth 1 | speed 25 | Focus 0/0 | Spells 1 3/3 2 2/2 | Sanity: 32/40 Edge: 3 Threshold 20 Current Affliction(s): Melancholia | Active Conditions:

Sorry for the copy paste.

Fun fun fun. Looks like I've come down with a pretty bad cold. I will likely not post while I am sick, so I'll let you all know when I'm feeling better.

@Players: My apologies.

@GMs: You all have my personal contact info. Reach out there if you have a question about botting. Jordan and Azra are pretty easy to get right unless weird situations pop up.


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

Here is my leveling post!

+1 to attacks, skills, perception, saves.
Bravery (Will saves go to expert, success vs fear = crit success. Gained frightened conditions are reduced by 1)
General Feat - Intimidating Glare
Skill Increase - Intimidate to Expert

EDIT: With the array of intimidation feats Urzok has, how do they interact with each other? Can I intimidate four people with a look after one round?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
EDIT: With the array of intimidation feats Urzok has, how do they interact with each other? Can I intimidate four people with a look after one round?

No, because Intimidating Glare affects how you Demoralize, whereas Group Coercion affects how you Coerce; those are two separate actions.


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

Makes sense to me! What about Quick Coercion and either of those?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

If you had Quick Coercion then, off the top of my head, it would stack with Group Coercion.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

Jevar is leveled up, his profile updated.

Skill increase: Arcana (expert)
General feat: Trick Magic Item
Spells: Flaming Sphere, Invisibility


CG M Gnome (sensate) Bard 3 | HP 38/38 | AC 17 | F +7 R +8 W +9 | Sanity S 36/44 T 3 E 22 | Perc +9, Imprecise Scent | Stealth +6 | Speed 25 ft | Focus 1/2 | Spells 1st: 3/3 2nd: 1/2 | Active Conditions: None

Also leveled up!

Skill increase: Occultism
General feat: Unmistakable Lore
Spells: Dispel Magic, Shatter

GM and I have already agreed that the combination of Bardic Lore, Dubious Knowledge, and Unmistakable Lore is a bit too much for such low-level characters (since Bardic Lore says "you can know about anything", Dubious Knowledge says "if you get a failure to Recall Knowledge, you learn something true and something false" and Unmistakable Lore says "you get a failure instead of a critical failure for any Lore you are trained in" - meaning Boodiddly could know something true and something false about literally everything).


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Since we’re at the level where dispel magic is now relevant (praise Paizo for making it a level 2 spell instead of a level 3!), I’d like to talk about one of the weirder, yet strangely elegant additions to 2e: Counteracting.

With the nixing of caster levels (and by extent caster level checks) in favor of spell levels, counteract checks were the odd compromise with respect to dispelling. Because counteract checks are inherently tied to spell level (at least with respect to spells), then spells such as dispel magic are actually better at higher levels despite not having a Heightened entry. Conversely, spells such as mirror image also become more risky because if you just prepare them at their lowest spell level (in this case 2nd), then they are more susceptible to being dispelled by lower-leveled spells (for example, a 3rd-level dispel magic would be able to dispel a 2nd-level mirror image on a failure [but not a critical failure]). Keeping such interactions in mind adds a new level of complexity to the game when it comes to spells and what level one would prepare them at.

Other notable spells/effects that use counteract checks: true seeing, spell immunity, when a magical effect with the light trait enters the area of a magical effect with the darkness trait or vice versa (far less complicated than the cluster-f*ck that light/darkness interaction was in 1e), remove fear, neutralize poison/remove disease, and nondetection/mind blank.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

We're down to Shakur's level-up?


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Jevar Shadowmantle wrote:
We're down to Shakur's level-up?

Yeah. I’ve been pestering him. I’ll give him another poke.


NG Half-Elf Cleric of Pharasma 3 | HP 35/35 | AC 19 (21 with shield raised) | F 8 R 6 W 10 | Perc 8 | Stealth 1 | speed 25 | Focus 0/0 | Spells 1 3/3 2 2/2 | Sanity: 32/40 Edge: 3 Threshold 20 Current Affliction(s): Melancholia | Active Conditions:

Sorry. Updated the sheet but forgot to post.

Picked up the ability to harm a lot of evil things with my font, picked up Dispel and See Invis. Lots of numbers went up by 1, as well. That's about it.


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

What is your "font" Shakur?


CG M Gnome (sensate) Bard 3 | HP 38/38 | AC 17 | F +7 R +8 W +9 | Sanity S 36/44 T 3 E 22 | Perc +9, Imprecise Scent | Stealth +6 | Speed 25 ft | Focus 1/2 | Spells 1st: 3/3 2nd: 1/2 | Active Conditions: None

Heads up - I will be spending the next week in a cabin in the woods with limited internet access. As a result of this, my posting may be somewhat delayed. Please feel free to bit me or delay me if needed and I will jump back in whenever possible. Thanks for understanding!


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor
Urzok wrote:
What is your "font" Shakur?

It's the new version of channel positive/negative energy for clerics.


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |
Urzok wrote:
What is your "font" Shakur?

Clerics get 1+Cha. mod bonus spell slots of their highest-level spell that they can use exclusively to prepare either heal or harm, which basically replaces both spontaneous cure/inflicts as well as channel energy. Whether you can prepare heal or harm in these slots depends on the deity (in Shakur’s case, he can only prepare heal because Pharasma can only provide healing fonts). It’s no longer tied to alignment, which makes having a non-oracle healer in an evil campaign actually viable, and I appreciate that.


CN (Male) Half-Orc (Human) Fighter 3 | HP 26/44 | AC 18 | F +9 R +8 W +8 | Perc +8 | Stealth +1 | 25ft | Active Conditions: Delirium | Sanity 23/34 Threshold 2 Edge 17

Gotcha, thanks y'all!


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Just so you know, Jevar, I purposefully railroaded you guys into the Personal Effects Storage because the Records room is actually the end of the sanctioned portion of Book 1, and I didn't want to end it prematurely. I'll make a more official post about the chronicles and such once we actually reach the end of the sanctioned portion.


Male human wizard 3 | HP 19/26 | sanity 23/42 | AC 19* | F +5 R +8 W +8 | Perc +6 | Stealth +8 | 25ft. | focus [_] | hero 0 | spells 1 grim tendrils, mage armor, magic missile; spells 2 flaming sphere, invisibility | drain familiar (by level) [1][2] | familiar focus 1/1 | Active Conditions: mage armor

You're fine, I saw the push direction and chose to add some (unnecessary) contrarian flavor, because that's how he'd think before being happy to blame others :)


| Strange Aeons | Low Tier Passing the Torch | High Tier Passing the Torch |

Merry Christmas, folks! Because of the holiday, I’m going to be staying off of my PbPs in favor of being with my family, and I expect the same from you all. Go and be with your family, open presents, and however it is you spend the yuletide; we’ll be here when you get back.

Also, Hero Points reset in a week.

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