Rainkin

Urzok's page

462 posts. Alias of Gummy Bear.


Race

HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 |

Classes/Levels

25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

Gender

CN (Male) Half-Orc (Human) Fighter 5 |

About Urzok

Urzok:

Ethnicity:
Nationality:
Birthplace:
Age: 22
Gender & Pronouns: Male, He/Him
Height: 6'4"
Weight: 245lbs
Physical Appearance:

Half-Orc (Human)
Pugnacious
Fighter; Level: 5; Experience: 0
Medium Humanoid, Orc
Neutral; Atheist
Languages: Common
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SENSES
Perception: +12 ((4) + (3) + (item) + lvl) [E]
Special Senses: Low-Light Vision
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DEFENSES

HIT POINTS: 73

ARMOR CLASS
AC: 23 (10 + (2) + (2) + (4) + (5)) [T]
Shield: +2 Hardness 5 Max HP 20 / BT 10 Current HP 1

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
Fortitude: 12 ((3) + (4) + (item)+ lvl) [E]
Reflex: 11 ((2) + (4) + (item)+ lvl) [E]
Will: 12 ((3) + (4) + (item)+ lvl) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE

Class DC: 21 (10 + (4) + (5) + (item)) [T]

Speed: 25ft Movement Types: Ambulate

Melee Strikes
+1 Striking Cold Iron Longsword +16 ((4) + (6) + (item)+ lvl) [M]
Damage (2d8 + (4)) [S] (Versatile P)

Thrown +1 Returning Hatchet +11 ((1) + (4) + (item)+ lvl) [E]
Damage (1d6+ (4)) [S] (Agile, Sweep, Thrown)

Red Destiny +15 ((4) + (6) + (1)+ lvl) [M]
Damage (1d6+4) [P] (Agile, Versatile S)

Jagged Blade +14 ((4) + (4) + (1)+ lvl) [E]
Damage (2d4+4) [P] (Agile, Backstabber, Deadly d8, Finesse]

Longsword +15 ((4) + (6) + (item)+ lvl) [M]
Damage (1d8 + (4)) [S] (Versatile P)

+1 Handwraps of Mighty Blows +14 ((4) + (4) + (1)+ lvl) [E]
Damage (1d4+4) NONLETHAL

Ranged Strikes
Shortbow +11 ((2) + (4) + (item)+ lvl) [E]
damage (1d6 + (special)) [P] (Deadly 1d10)

Weapon Proficiencies
Simple: [E], Martial: [E], Other (Advanced): [T]
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SKILLS

Acrobatics: 9 = (2) + (2) + (item) - (0)+ lvl [T]
Athletics: 11 = (4) + (2) + (item) - (0)+ lvl [T] Success = Crit Success on Climb/Swim
Intimidation: 9 (+1 if being physical is possible) = (0) + (4) + (item)+ lvl [E]
Lore (Thrushmoor): 7 = (0) + (2) + (item)+ lvl [T]
Nature: 10 = (3) + (2) + (item)+ lvl [T]
Religion: 10 = (3) + (2) + (item)+ lvl [T]
Stealth: 9 = (2) + (2) + (item) - (0)+ lvl [T]
Survival: 10 = (3) + (2) + (item)+ lvl [T]

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ABILITY SCORES

STR 19 +4, DEX 14 +2, CON 16 +3, INT 10 +0, WIS 16 +3, CHA 10 +0
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FEATS:

Ancestry Feats and Abilities
Special 1st: Low-Light Vision
Heritage 1st: Half-Orc
1st: Natural Ambition
5th: Athletic Might

Skill Feats
Background: Quick Coercion
2nd: Group Coercion
4th: Intimidating Prowess

General Feats
3rd: Terrifying Resistance
4th: (From Raging Intimidation) Intimidating Glare

Class Feats and Abilities
Feature 1st: Attack of Opportunity
1st: Sudden Charge
1st: Power Attack
2nd: Barbarian Dedication (trained in medicine, rage [+2dmg, -1 AC], fury instinct)
3rd: Bravery: Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
4th: Basic Fury (Raging Intimidation): Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.
5th: Fighter Weapon Mastery (SWORDS): Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple weapons, martial weapons, and unarmed attacks in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects critical specialization effects of all weapons and unarmed attacks for which you have master proficiency.

Bonus Feats
Shield Block
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EQUIPMENT

Combat Gear: Longsword, Steel Shield, Breastplate, Shortbow, 20 Arrows, Gauntlet, Red Destiny (The shortsword is sheathed in a crimson scabbard. The pommel is sculpted in the shape of a cardinal and the blade is etched with golden runes and a gold band bears the name Red Destiny.)
Magic Items:
Other Gear: Adventurer's Pack (backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin)
Grappling Hook, Moderate Healing Potion, Featherstep Stone (Breastplate), Bracelet of Dashing, Potion of Barkskin

Bulk: 5.5 (Encumbered at: 9 = 5 + (4); Maximum at: 14 = 10 + (4))

Coins: 5 copper 21 silver 86 gold 5 platinum
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