Hellknight Hill: The Lost Ring
Game Master
Joana
Hero Points: Highness * Jonagher ** Ragna * Darla *
Male Human
Sorry guys. Internet died while out of town. Will catch up today or tomorrow.
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Reminder that in adition to the longsword (by the way, do we know what grade it is?) we have the low-grade silver weapons from the jail. Jonagher took the mace and I think both Ragna and Alak wanted to take whatever was left, no idea what they chose (morningstar or flail).
CG Male human (half-elf) rogue (thief) 2
Shaserai Stonecutter wrote: Reminder that in adition to the longsword (by the way, do we know what grade it is?) we have the low-grade silver weapons from the jail. Jonagher took the mace and I think both Ragna and Alak wanted to take whatever was left, no idea what they chose (morningstar or flail). Oh, I know Jonagher has the low-grade silver mace. It's just not very practical while we have a flying devil in the rafters. Unlike Highness, Jonagher won't be high-jumping anywhere to engage in melee.
Shaserai Stonecutter wrote: Reminder that in adition to the longsword (by the way, do we know what grade it is?) Because Hellknight Hill was being written while the ruleset was still being finalized, they didn't specify grades of silver weapons, but the guideline given after the fact was to assume that all the ones in the first book were low-grade.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Jonagher Witt wrote: Shaserai Stonecutter wrote: Reminder that in adition to the longsword (by the way, do we know what grade it is?) we have the low-grade silver weapons from the jail. Jonagher took the mace and I think both Ragna and Alak wanted to take whatever was left, no idea what they chose (morningstar or flail). Oh, I know Jonagher has the low-grade silver mace. It's just not very practical while we have a flying devil in the rafters. Unlike Highness, Jonagher won't be high-jumping anywhere to engage in melee. Do you doubt Ragna’s ability to throw an elf?
Male Human
CG Male human (half-elf) rogue (thief) 2
Ragnhild Iona Eklund wrote: Do you doubt Ragna’s ability to throw an elf? No. But I do question her ability to get her hands on the slippery fellow, because Jonagher wouldn't be down with that idea.
Jonagher Witt wrote: I thought his words to Alak about arming himself with the silver longsword might have constituted an action. Eh, ordering a minion takes an action, but speaking without mechanical attachments is still a free action.
Alak doesn't necessarily do what you say and has his own agenda (she says, not at all ominously) so giving him quick tactical advice is like talking to a PC.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Take your bad dice back, Shaserai. I don't want 'em.
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Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Happy one year anniversary peeps.
Goblin goes up, pig comes down. A fitting anniversary party.
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
One year already? It seems it was yesterday we were at the tavern interrogating villagers.
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Curse the dice, max damage wasted by the flat check.
Unless someone has a clever idea, this might be a time to move back into exploration mode. The devil has no immediate intent (or need) to reveal itself.
Looks like you've got two people down 5 hp each, but those two are your front-line martials. Do you want to stop and heal now or open the next door?
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
If Highness is fine to go on without healing I am as well.
Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
This will likely bite us in the behind. But we are only first level, so hey! Gotta learn.
Jonagher Witt wrote: OOC: Jonagher Strides, Hides?, and Readies an Attack? Readying is a two-action activity in P2e. Jonagher can Stride and Ready or Stride and Hide but not both. Let me know which you prefer.
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CG Male human (half-elf) rogue (thief) 2
Stride and Ready should do.
Male Human
Just a heads up, but Ren cast shield, not mage armor.
Ugh, sorry. I don't know where that came from. I'll fix it in my next update post.
Highness wrote: I think its 45 to get around to the far side, so double stride and ready a strike if any enemy comes into range. Readying is a two-action activity in P2e, so you can't double-stride and ready. Didn't matter since the enemy didn't get in your range anyway this round.
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Gonna go after Jonagher's turn, I had a post ready but I'll wait to see what happens with that crit. Also, is Ragna going to change her name?
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Should I roll for treat wounds or will it be fine being freed and fed?
The squirrel is weak and injured. It could be nursed back to health over a day or two, but a successful Treat Wounds would speed up the process.
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Wait, is that a secret door on the rocks to the west of the map?
The "S" is most likely not there on the actual schematics. :P
But the long narrow shaft/corridor does extend to the west and presumably comes out somewhere behind the citadel.
Ragnhild Iona Eklund wrote: So grappling hook is a secret ranged attack rolled by the DM. Grappling Hook wrote: To anchor a grappling hook, make an attack roll with the secret trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you’re partway up. Huh. That's an interesting wrinkle. Looks like you'll want to send your Unbreakable Goblin-king up first.

So:
Climbing Kit wrote: This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you’re Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. ... A single kit has only enough materials for one climber; each climber needs their own kit. Using a Climbing Kit reduces the danger of critical failures by allowing the DC 5 flat check to avoid falling. The kit specifically calls out that it's one kit per climber ... but I don't see why the first one up couldn't drop the pitons, hammer, etc., down for the next person to use. It would just clearly take longer as everyone has to climb at half-speed sequentially rather than simultaneously.
Alternatively, (some of) you could risk climbing with just the grappling hook and rope at a Trained DC and no Plan B outside of Grab an Edge. Also, once one or more PCs are up, they could attempt to haul up the others one at a time; the other group did something similar.
Are you attempting the climb in stages (twenty feet up to the top of the roof, then throw the grappling hook again fifteen feet up to the battlements) or all thirty-five feet at once?
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
I think all at once. Send the gobbo up first, he can make sure it’s secure then Ragna can climb, then haul the others up one at a time.
Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
Worth a shot. Is Highness wearing the climbing gear or just going up with the grapple alone?
Highness made it with the grapping hook alone. Up to Ragna if she wants to use the climbing gear. Highness has that half-falling-damage feature that really makes a difference when you're climbing 35 feet.
For clarity, Ragna or whoever is going next can go ahead and start climbing. You don't have to wait for Highness to deal with what's in his spoiler.
The DC is 15. A success means you climb 5 feet with one action, a critical success lets you climb 10 feet with one action, a failure means you make no progress, and a critical failure means you fall. (If you use the climbing kit equipment, my reading is that a critical success doesn't matter -- due to the half-speed-minimum-5-feet thing, you still advance only 5 feet -- and a critical failure lets you attempt a DC 5 flat check to not fall.) It's 35 feet to the top.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
If it’s a DC 15, Ragna will use the climbing equipment. Not enough of a margin. So seven baring failures and then I think we can haul the others up after. I’m just gonna roll a bunch of dice in the gameplay thread since I gotta get to work.
Okay, Shaserai's going to cast magic weapon; Jonagher's going to shoot the lizard. Anyone else want to get in any particular position before we roll initiative?
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Ragna will stand wherever the lizard is most likely to climb up.
Male Human
Irenaeus will most certainly be keeping his distance and providing support fire -or lightning or acid or maybe even a quarterstaff- alongside Jonagher and Shaserai.
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
ZetaGilgamesh, I think I missed that part of your post, because I can't remember it and there are no treat wounds rolls after.
If you want to retcon some healing there, go ahead, Shaserai. Highness asked about it before the encounter, and it's the kind of thing that slips through the cracks in play-by-post when it wouldn't around a table IRL.
Sorry for the delay. That was my fault. I forgot that Highness had already posted his action before Shaserai's retcon and was still waiting on him.
And Microsoft finally took away Paint in the latest Windows Update. I know I might as well be drawing in charcoal on a cave wall, but I could slap a map update into Paint and get it cropped and edited and uploaded in my sleep. Now I have to get used to Paint 3D. :P
Male Human
Question: Is the beastie within range of color spray? Without hitting others as well?
Yes, if you aim the spell down over the edge of the battlements, it should be just in range.
I'll resolve Jonagher's shots once Shaserai has acted.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
What/how many actions would it be for Ragna to climb over the wall and drop down behind the beastie?
Hmm, let's say Climb DC 10 (1 action), Fall (free action), Grab an Edge Reflex DC 10 (reaction) to avoid taking damage/landing prone.
Ragnhild Iona Eklund wrote: "Well... that was disappointing." Ragna says, staring down at the not-dragons body on the ground below. "All this fuss and it barely put up a fight." She sits on the edge of the broken stairs, legs dangling over the courtyard and pouts. Blame Jonagher and Shaserai. That critical hit with a magic weapon was pretty impressive. ;)
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
The elf-blooded ones clearly cannot be trusted.
CG Male human (half-elf) rogue (thief) 2
"I protest!"
::retches one more time::
Actually, I think it should have been even more impressive. I rolled an extra d6 when I think I should have doubled the 2d6 he already rolled and added the Deadly d10. I was stuck in P1e thinking.
CG Male human (half-elf) rogue (thief) 2
Jonagher should be getting quite the reputation for putting an arrow thru eye sockets now. First a bugbear and now a "dragon-lizard"... :)
That, or you've uncovered the GM's default description for a critical hit with an arrow.
*Note to self: Next one takes the bad guy through the throat.
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