Hellknight Hill: The Lost Ring

Game Master Joana

Hero Points: Highness * Jonagher ** Ragna * Darla *


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Thank you, F. Castor. I knew I had seen the "you can choose another skill if you already got it Trained in another step" somewhere, but I thought it was in a specific skill listing* and missed the general rule.

So, Shaserai's sheet is fine.

Thank you, Crisischild; I figured that there was a feat that did that somewhere, but I didn't find it just scanning down the list. Honestly, Canny Acumen is not what I would have thought it would have been called.

*:
Yeah, there it is: in Elven Lore. Weird that they take the space to call it out there.


Abigail:
I think you may have forgotten to update her Society bonus when you raised her Int. I've got +2 Int bonus +2 Trained +1 level for a total of +5.


Joana:
Thanks!


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

I should have read all the posts before trying to respond, I'd have saved the work to search where I'd read that skill clause (I found it at the start of the Background chapter). So glad I got the character sheet right, I checked it so many times.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Joana wrote:

Thank you, Crisischild; I figured that there was a feat that did that somewhere, but I didn't find it just scanning down the list. Honestly, Canny Acumen is not what I would have thought it would have been called.

Yeah, it took me a long time to find it for you because I couldn't remember the name. Not super intuitive.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Shouldn't Shaserai be going after Jonagher? Or am I missing something?


You're right; I got the rolls mixed up. It should be Jonagher, Shaserai, then Ren. I'll fix it in gameplay next time I post.


Irenaeus Crispin wrote:
Quick question: What size is the fire considered and would Ren be able to tell if it is magical or non-magical? I am asking because the gust of wind spell "extinguishes small non-magical fires".

I believe that ascertaining such things, via Recall Knowledge checks, now takes one of your three actions when it's your turn and is no longer a free action. I'm glad you went ahead and asked, though; when your init is up, I can make the secret roll and give you the information without you having to wait on me to make the check and get back to you.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

The fire has a initiative score. I'm pretty sure it's sentient!


Hate to do it at the beginning of our first round of action, but I'm putting Jonagher on Delay. He can go ahead and act before Shaserai if Neil checks in before Amaranthine Witch; otherwise, he can go at the end of anyone's turn.

Ragnhild Iona Eklund wrote:
The fire has a initiative score. I'm pretty sure it's sentient!

I know this is mostly tongue-in-cheek, but the fire is, in fact, a hazard, which gets its own place in initiative to do stuff in P2e. :)


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

I think I counted the movement correctly. Image


Male Human

So, should I have Ren take his turn or should I give Jonagher a bit more time in case he acts after Shaserai?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Sorry, folks. Life got a little crazy these past few days at the office. Been working overtime. In other news, I'm interviewing for a different position. So, hopefully, that'll help. In the meantime, I'm overdue for some escapism and gaming is just the right outlet for it.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Good luck on that interview Neil!

On the actions front, speaking is a free action and you can speak at most a sentence or so per round (page 471 of the CRB, speaking sidebar).


F. Castor wrote:
So, should I have Ren take his turn or should I give Jonagher a bit more time in case he acts after Shaserai?

I was, in fact, giving Neil a bit of a window to check in. (Yay!) And now I've been waiting until I had enough time to open up MapTool and move things. Should have the gameplay updated within the next few hours.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

It’s my turn, right? Ren’s bolded in your initiative post.


Ugh, sorry. I was updating my games before going to bed last night and obviously missed unbolding the PC who just went and bolding the one whose turn it is.

Yes, it's definitely Ragna's turn.


Neil, I don't believe that you can use Acrobatics to move more quickly through difficult terrain. Difficult terrain is listed separately from "narrow surfaces" and "uneven ground," both of which explicitly call for Acrobatics to navigate them.

At any rate, the Acrobatics roll wouldn't have been high enough anyway, but if you have a reference on using Acrobatics to move more quickly through difficult terrain, I'd be interested in seeing it.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

No worries. Just threw that out there in case Acrobatics applied to the situation. I had the sense that we were all trying to move quickly throw a narrow space (i.e., between two benches or pews). I was thinking Acrobatics might allow for more nimble movement between or atop them to move at normal speed, but it's totally your call. I'm unfamiliar with how PF2 is ruling it.


Jonagher Witt wrote:
I'm unfamiliar with how PF2 is ruling it.

Yeah, I am, too. I don't want to come across as too much of a stickler, but since I don't know the ruleset well, I also don't want to just assume, "Well, that's the way P1e did it, so P2e is probably the same."

Honestly, if the adventure didn't specify that the whole seating section counted as "difficult terrain," I'd be open to persuasion that one could treat the spaces between as "narrow surfaces" for the purpose of using Balance.

Of course, in the end, a Success on a Balance check would only allow him to treat it as difficult terrain -- which it already is; it would take a Critical Success to actually move at full speed.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

Yeah. I saw that, too, after reading up on it. I think using Balance checks to move are meant for situations that are more like traversing a ledge or a narrow plank, etc. Even if you succeed, you can still move only as quickly as it would be for difficult terrain, and that makes sense. But, for moving quickly between pews/seats like in an auditorium or theater, it doesn't really seem like it would be the same circumstance. Trying to move over the seats in an auditorium or theater would have to remain as difficult terrain, though. Balance checks or Acrobatics aren't going to improve your speed across those kinds of obstacles.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Do the children require two turns to be evacuated? It was at 2/5 and after Ragna's and Abigail's turns it's at 3/5.


The children are a special case because they are both panicked and up on stage. They can be talked down from the stage (or just picked up and lifted off, as Ragna did) with two actions, but then they also require two actions to calm and direct them (or picking them up and carrying them out) to get them out of the rotunda.

With the bottom of the slide getting crowded, I applied Abigail's actions to "clearing the red dot" off one of the children there so they can evacuate themselves on their initiative this round. So Ragna's turn moved the "children off stage" counter to 3/5, and Abigail's moved the "panicked spectators evacuated" counter to from 3/14 to 4/14.


In case Jonagher has time to post before I update the game for his turn, he is on the stairs at P11 and will be on the main map at Q11 with 5 feet of movement.


Jonagher Witt wrote:
He then shoulders his way through the oncoming evacuees, taking a deep breath to keep from breathing in the smoke.

Just for clarity: Is Jonagher holding his breath to avoid smoke inhalation?


I am travelling this weekend. Don’t hold for me please. Abigail intends to prioritize the children, then the remaining citizens. If she has an action left, she’ll use it to get air, though she’ll tough it out at least one round if need be.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
Joana wrote:
Just for clarity: Is Jonagher holding his breath to avoid smoke inhalation?

That was mostly for flavor, but if there's a mechanical benefit to it for this encounter, let me know the pros and cons.


The other table came up with that idea. :)

According to the drowning and suffocation rules, "[y]ou can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air."

Since you can't shout to get a spectator's attention, you will have to be adjacent to them to get their attention and point them to evacuate. As far as I know, holding your breath doesn't take an action.


I failed to advance the "evacuated spectators" counter after Ren's turn, but it should now be correct.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Did the spectators pass out from hit point damage?


Shaserai Stonecutter wrote:
Did the spectators pass out from hit point damage?

No, mechanically this encounter works on a round-by-round timer. They don't need to be healed, just removed from the toxic environment.


It takes two Interacts to persuade a panicked spectator to evacuate, Jonagher, so you'll have to wait until next round to go outside for a breath.


Dreaming Warforged has withdrawn from the game. I'll run Abigail for the remainder of the encounter, and a new player and character will join us afterward.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Oh, well. That's sad. If Dreaming Warforged is reading, I hope everything is ok.


The reason given was being overextended; Dreaming Warforged didn't give any indication of a personal problem, so we'll hope everything is fine.


Jonagher Witt wrote:
Jonagher Strides, Interacts, and Interacts?

It's going to take you two Stride actions to get outside, Jonagher, so you got out and then masked yourself with your third action. You'll have to use an Interact next round to take a bucket and a second action if you want to take a second bucket; you'll get twice the fire-dousing power in place, however, with the same amount of Striding.


Male Human

Kinda swamped today and tomorrow. Please DMPC so as not to stall the game. Ren will be helping with trying to extinguish the fire.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
Joana wrote:
It's going to take you two Stride actions to get outside, Jonagher, so you got out and then masked yourself with your third action. You'll have to use an Interact next round to take a bucket and a second action if you want to take a second bucket; you'll get twice the fire-dousing power in place, however, with the same amount of Striding.

Understood. You've got the gist of what Jonagher is trying to accomplish. By double-dousing, he cuts down on the amount of striding and retrieving buckets, but he's also attempting to encourage more townsfolk to help extend the lines so we can more quickly bring buckets of water to the fire. The distance from the exits to the back of the rotunda use up a lot of actions. So, from a metagame standpoint, I'm trying to maximize the value of each action taken. But, even within the story itself, I think the strategy makes sense. I leave it up to you to ensure it makes sense within the rules of the encounter.


It's Halloween week, which means that we have begun the unstoppable landslide through the holidays to the new year. For the duration, I will be less likely to post on the weekends, and I may be a bit slower during the week as well, though I will give notice if I'm going to miss any time entirely.


Ragnhild Iona Eklund wrote:
Stride twice to E7. If there's a fire close enough to throw water on, I'll do that.

You can't get close enough with two Strides, so I moved you to within 5 feet of the fire: close enough to be in position for next round but not close enough to risk taking fire damage.


BTW, if anyone hasn't seen it, they've released the first errata for 2e. I'm not sure there's anything in there that's immediately relevant to anyone here (apart from the human languages and wizard-feat thing we already implemented).


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Joana wrote:
Ragnhild Iona Eklund wrote:
Stride twice to E7. If there's a fire close enough to throw water on, I'll do that.
You can't get close enough with two Strides, so I moved you to within 5 feet of the fire: close enough to be in position for next round but not close enough to risk taking fire damage.

That works. I didn't know if there was fire immediately next to the stairs, didn't want to blunder straight into it.


Jonagher, each bucket can extinguish a 10x10 square, so you could get the fire in D-E1 and the fire on the stairs at B-C3.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

Perfect! There's hope we can save this building yet. Just 12 more squares to go...


*bump* for Irenaeus. Will post for him tomorrow if he hasn't checked in.


Irenaeus Crispin wrote:
Following Jonagher's example Irenaeus grabs hold of two buckets -while at the same time thinking of perhaps making or acquiring a spell in the near future that takes care of menial labor such as this-

Something like this?. ;)


Male Human

I actually suspected what I would see before clicking on the link. Well played, madame! Well played indeed... :-P


I just now realized when I was updating the thread that I forgot to advance the turn-indicator last time. Thanks for being on top of that, Amaranthine Witch, even though I wasn't. :P


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Yeah, as you had described Ragna's and Abigail's turns already I figured it was an oversight.


I hope all American players had a happy Thanksgiving!

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