Hellknight Hill: The Lost Ring

Game Master Joana

Hero Points: Abigail * Ren * Jonagher * Ragna 0 Shaserai *


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Thank you, F. Castor. I knew I had seen the "you can choose another skill if you already got it Trained in another step" somewhere, but I thought it was in a specific skill listing* and missed the general rule.

So, Shaserai's sheet is fine.

Thank you, Crisischild; I figured that there was a feat that did that somewhere, but I didn't find it just scanning down the list. Honestly, Canny Acumen is not what I would have thought it would have been called.

*:
Yeah, there it is: in Elven Lore. Weird that they take the space to call it out there.


Abigail:
I think you may have forgotten to update her Society bonus when you raised her Int. I've got +2 Int bonus +2 Trained +1 level for a total of +5.


Joana:
Thanks!


Male Elf (seer elf) Cloistered Cleric 1; HP 10/14; FP 1/1; AC 14; Fort (T) +3, Ref (T) +4, Will (E) +9; Perception (T) +7

I should have read all the posts before trying to respond, I'd have saved the work to search where I'd read that skill clause (I found it at the start of the Background chapter). So glad I got the character sheet right, I checked it so many times.


Joana wrote:

Thank you, Crisischild; I figured that there was a feat that did that somewhere, but I didn't find it just scanning down the list. Honestly, Canny Acumen is not what I would have thought it would have been called.

Yeah, it took me a long time to find it for you because I couldn't remember the name. Not super intuitive.


Male Elf (seer elf) Cloistered Cleric 1; HP 10/14; FP 1/1; AC 14; Fort (T) +3, Ref (T) +4, Will (E) +9; Perception (T) +7

Shouldn't Shaserai be going after Jonagher? Or am I missing something?


You're right; I got the rolls mixed up. It should be Jonagher, Shaserai, then Ren. I'll fix it in gameplay next time I post.


Irenaeus Crispin wrote:
Quick question: What size is the fire considered and would Ren be able to tell if it is magical or non-magical? I am asking because the gust of wind spell "extinguishes small non-magical fires".

I believe that ascertaining such things, via Recall Knowledge checks, now takes one of your three actions when it's your turn and is no longer a free action. I'm glad you went ahead and asked, though; when your init is up, I can make the secret roll and give you the information without you having to wait on me to make the check and get back to you.


The fire has a initiative score. I'm pretty sure it's sentient!


Hate to do it at the beginning of our first round of action, but I'm putting Jonagher on Delay. He can go ahead and act before Shaserai if Neil checks in before Amaranthine Witch; otherwise, he can go at the end of anyone's turn.

Ragnhild Iona Eklund wrote:
The fire has a initiative score. I'm pretty sure it's sentient!

I know this is mostly tongue-in-cheek, but the fire is, in fact, a hazard, which gets its own place in initiative to do stuff in P2e. :)


Male Elf (seer elf) Cloistered Cleric 1; HP 10/14; FP 1/1; AC 14; Fort (T) +3, Ref (T) +4, Will (E) +9; Perception (T) +7

I think I counted the movement correctly. Image


Male Human

So, should I have Ren take his turn or should I give Jonagher a bit more time in case he acts after Shaserai?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Sorry, folks. Life got a little crazy these past few days at the office. Been working overtime. In other news, I'm interviewing for a different position. So, hopefully, that'll help. In the meantime, I'm overdue for some escapism and gaming is just the right outlet for it.


Male Elf (seer elf) Cloistered Cleric 1; HP 10/14; FP 1/1; AC 14; Fort (T) +3, Ref (T) +4, Will (E) +9; Perception (T) +7

Good luck on that interview Neil!

On the actions front, speaking is a free action and you can speak at most a sentence or so per round (page 471 of the CRB, speaking sidebar).


F. Castor wrote:
So, should I have Ren take his turn or should I give Jonagher a bit more time in case he acts after Shaserai?

I was, in fact, giving Neil a bit of a window to check in. (Yay!) And now I've been waiting until I had enough time to open up MapTool and move things. Should have the gameplay updated within the next few hours.


It’s my turn, right? Ren’s bolded in your initiative post.


Ugh, sorry. I was updating my games before going to bed last night and obviously missed unbolding the PC who just went and bolding the one whose turn it is.

Yes, it's definitely Ragna's turn.


Neil, I don't believe that you can use Acrobatics to move more quickly through difficult terrain. Difficult terrain is listed separately from "narrow surfaces" and "uneven ground," both of which explicitly call for Acrobatics to navigate them.

At any rate, the Acrobatics roll wouldn't have been high enough anyway, but if you have a reference on using Acrobatics to move more quickly through difficult terrain, I'd be interested in seeing it.


CG Male human (half-elf) rogue (thief) 1
Vitals:
AC 18 | HP: 16/16 | Fort: +3, Ref: +9, Will: +6 | Perception: +6

No worries. Just threw that out there in case Acrobatics applied to the situation. I had the sense that we were all trying to move quickly throw a narrow space (i.e., between two benches or pews). I was thinking Acrobatics might allow for more nimble movement between or atop them to move at normal speed, but it's totally your call. I'm unfamiliar with how PF2 is ruling it.


Jonagher Witt wrote:
I'm unfamiliar with how PF2 is ruling it.

Yeah, I am, too. I don't want to come across as too much of a stickler, but since I don't know the ruleset well, I also don't want to just assume, "Well, that's the way P1e did it, so P2e is probably the same."

Honestly, if the adventure didn't specify that the whole seating section counted as "difficult terrain," I'd be open to persuasion that one could treat the spaces between as "narrow surfaces" for the purpose of using Balance.

Of course, in the end, a Success on a Balance check would only allow him to treat it as difficult terrain -- which it already is; it would take a Critical Success to actually move at full speed.


CG Male human (half-elf) rogue (thief) 1
Vitals:
AC 18 | HP: 16/16 | Fort: +3, Ref: +9, Will: +6 | Perception: +6

Yeah. I saw that, too, after reading up on it. I think using Balance checks to move are meant for situations that are more like traversing a ledge or a narrow plank, etc. Even if you succeed, you can still move only as quickly as it would be for difficult terrain, and that makes sense. But, for moving quickly between pews/seats like in an auditorium or theater, it doesn't really seem like it would be the same circumstance. Trying to move over the seats in an auditorium or theater would have to remain as difficult terrain, though. Balance checks or Acrobatics aren't going to improve your speed across those kinds of obstacles.


Male Elf (seer elf) Cloistered Cleric 1; HP 10/14; FP 1/1; AC 14; Fort (T) +3, Ref (T) +4, Will (E) +9; Perception (T) +7

Do the children require two turns to be evacuated? It was at 2/5 and after Ragna's and Abigail's turns it's at 3/5.


The children are a special case because they are both panicked and up on stage. They can be talked down from the stage (or just picked up and lifted off, as Ragna did) with two actions, but then they also require two actions to calm and direct them (or picking them up and carrying them out) to get them out of the rotunda.

With the bottom of the slide getting crowded, I applied Abigail's actions to "clearing the red dot" off one of the children there so they can evacuate themselves on their initiative this round. So Ragna's turn moved the "children off stage" counter to 3/5, and Abigail's moved the "panicked spectators evacuated" counter to from 3/14 to 4/14.


In case Jonagher has time to post before I update the game for his turn, he is on the stairs at P11 and will be on the main map at Q11 with 5 feet of movement.


Jonagher Witt wrote:
He then shoulders his way through the oncoming evacuees, taking a deep breath to keep from breathing in the smoke.

Just for clarity: Is Jonagher holding his breath to avoid smoke inhalation?


I am travelling this weekend. Don’t hold for me please. Abigail intends to prioritize the children, then the remaining citizens. If she has an action left, she’ll use it to get air, though she’ll tough it out at least one round if need be.


CG Male human (half-elf) rogue (thief) 1
Vitals:
AC 18 | HP: 16/16 | Fort: +3, Ref: +9, Will: +6 | Perception: +6
Joana wrote:
Just for clarity: Is Jonagher holding his breath to avoid smoke inhalation?

That was mostly for flavor, but if there's a mechanical benefit to it for this encounter, let me know the pros and cons.


The other table came up with that idea. :)

According to the drowning and suffocation rules, "[y]ou can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air."

Since you can't shout to get a spectator's attention, you will have to be adjacent to them to get their attention and point them to evacuate. As far as I know, holding your breath doesn't take an action.


I failed to advance the "evacuated spectators" counter after Ren's turn, but it should now be correct.


Male Elf (seer elf) Cloistered Cleric 1; HP 10/14; FP 1/1; AC 14; Fort (T) +3, Ref (T) +4, Will (E) +9; Perception (T) +7

Did the spectators pass out from hit point damage?


Shaserai Stonecutter wrote:
Did the spectators pass out from hit point damage?

No, mechanically this encounter works on a round-by-round timer. They don't need to be healed, just removed from the toxic environment.


It takes two Interacts to persuade a panicked spectator to evacuate, Jonagher, so you'll have to wait until next round to go outside for a breath.

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