Hellknight Hill: The Lost Ring
Game Master
Joana
Hero Points: Highness * Jonagher ** Ragna * Darla *
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
RAGNA is always ready!
But I guess Shaserai can subtly signal to the others and wait for them to get into position....
Alseta's Ring wrote: If no one posts in the next 12 hours or so, I'll assume everyone is delaying until a boggard is in range and post for the enemies. Sorry; the day got away from me. You can post now or wait for the second boggard to emerge.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Sorry I didn't post earlier. Back hurts a lot, couldn't sit at the computer and type out a post.
Oh look everybody. Jonagher got another crit.
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CG Male human (half-elf) rogue (thief) 2
Ragnhild Iona Eklund wrote: Oh look everybody. Jonagher got another crit. I believe that should say, "Jonagher got another crit! Jonagher's awesome! Jonagher's amazing! What would we do without eagle-eye Jonagher?!"
;)
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Advance notice that I will be out of town for the weekend. I probably won't post on Friday, but everything should be back to normal by Monday.
As Ragna has pointed out in-thread, you have three separate lines of investigation available to you right now:
finding the missing Bumblebrashers;
searching for Alak's ring; and
investigating Calmont's allegations about Alseta's Ring.
Which one do you want to focus on first?
Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
In regard to the missing goblins, you still have one unexplored area in this part of the complex. This locked door had writing in Draconic on it, and Highness heard some scuffling and whispering from the other side before you decided to deal with Big Bumble first.
Sorry for the delay, guys. Jonagher's roll is good for the lock, but I didn't have the time to prep the map for once the door is opened this weekend. Should get to it tomorrow.
Happy Thanksgiving to US-based players! I'll be around to update if there are posts, but I won't bot anyone until after the holiday weekend. Enjoy your feasting/shopping/football/etc!
Unnecessary battle narrowly averted by Highness speaking Goblin! (Warbal is one of the few Bumblebrashers who understands Common.)
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
So many criticals... I supposed battle medicine can be used outside of combat, if not, the recovery part would be only dealing 1 damage.
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Shaserai Stonecutter wrote: So many criticals... I supposed battle medicine can be used outside of combat, if not, the recovery part would be only dealing 1 damage. It says "even in combat," not "only in combat." Works for me.
I'm going to go ahead and issue a blanket apology for any and all slowdowns through the new year. The holiday season is starting to get to me.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Merry winter holidays to everyone!
So do we want to head back to town now or clear the rest of the basement first? Alak is at about 1/3 of his hp at the moment, and I believe Shaserai has already Treated as many Wounds as he can before resting.
You could rest in-dungeon and see about the rest of the basement, of course, before going back to town, if you so choose. All of the spellcasters will be able to fill their new spell slots after a rest, whether in town or at the citadel.
I need to check and make sure we're up to date on XPs; I don't recall if I updated the Campaign Info after the last few battles.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Ragna doesn't want to go back to town yet
Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
Highness wants to rest here and then finish up beating up all the things in the dungeon.
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
We could take the goblins up to the tribe and go back to the citadel jail and see if we can keep calmont and the charau-ka we subdued there while we rest and explore the last wing of the basement.
Shaserai's plan sound like a go to everyone?
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
CG Male human (half-elf) rogue (thief) 2
That's a pretty good solution (provided the jail in the citadel is secure and Calmont can't escape).
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Happy new year!
We should take shifts as night watch, so we don't get any surprises and also to keep an eye on the prisoners.
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All right, we'll make it so in gameplay tomorrow. Shaserai, if you'd like to make your suggestion in-character in gameplay, feel free, but if you don't have time before I post, I'll summarize for you.
Happy new year to everyone, and may 2022 be an improvement on 2021 (and 2020)! I'll resolve to get back to consistent weekday posting now that the holidays are behind us.
Highness wrote: Going back over the previous posts, the stairs still end 15' above the courtyard? Is there a rubble pile there? Any obvious place to rig up a rope?
Could Highness just jump up to the stairs?
Highness could make the leap with a natural 20 and a successful Relex save to Grab an Edge; due to Dancing Leaf, he wouldn't take any damage from the fall, but repeated leaping and failing might not be the regal image Highness is going for.
Otherwise, as Shaserai says, I don't believe you took down the rope from the last time and left the goblins stranded atop the citadel.
Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
Nope, that would not be the image that Highness is going for. Welp, up the rope we go.
Those of you with spells can finally fill your new(ish) spell slots after resting. Jonagher, fluff it however you want it with Ren and his spell book to explain your newfound arcane prowess.
CG Male human (half-elf) rogue (thief) 2
I've updated everything. Cantrips include: electric arc, ghost sound, mage hand, and shield. At least half of those are in Ren's repertoire already, so that explains how Jonagher picks them up and masters them under his tutelage.
Shaserai, you have your spell slots filled?
Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Yeah, I opted for more heals, seeing as they are so useful and the other spells leave me a little meh.
Sorry, guys. I was sick yesterday and then spent today catching up on what I didn't get done Monday. I'll post in gameplay tomorrow.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Joana wrote: Sorry, guys. I was sick yesterday and then spent today catching up on what I didn't get done Monday. I'll post in gameplay tomorrow. <3
Amaranthine Witch doesn't seem to have posted since late January above. Have we lost Shaserai?
CG Male human (half-elf) rogue (thief) 2
Was that around the same time the site locked up and people had to clear all cookies to get their browser to let them sign in again?
I don't remember how long ago that was. It feels like longer ago than that, but I'm a poor judge of how-much-time-has-passed these days.
I'll get the map up for the next room tomorrow; it's late here tonight.
We're in combat, so you get three actions, Highness and Jonagher. You can Seek again as long as you have actions left.
Ragna, waiting on your save. If you succeed, you can act as well.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
I'll have a post up late tonight.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Fort: 1d20 + 8 ⇒ (19) + 8 = 27
Sorry about the delay. Ended up somewhere with really poor internet for a couple days. What exactly can I still do whence immobilized?

You made your save, so you are not Paralyzed, but you are Engulfed.
Engulfed wrote: It is grabbed, is slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it’s engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is flat-footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either method can immediately breathe and exits the swallowing monster’s space. Grabbed wrote: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. So you have 2 actions. (Holding your breath is a free action, afaik.) You can try to Escape vs DC 19 or you can try to cut your way out if you have a weapon of light bulk (though you'd have to use an action to draw such a weapon and would have to pass a DC 5 flat check to do so).
Don't forget you can use a Hero Point to reroll a check, if you choose.
If you are Engulfed, you must roll a DC 20 Fort save vs paralysis.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Do we still need to make a perception roll to target it?
No, it has moved now so everyone is aware of it and can attack it normally.
CG Male human (half-elf) rogue (thief) 2
I seem to be having trouble posting. Every time I submit a post it acts like it's going thru, but then it takes me nowhere and doesn't actually register what I submitted. Anyone else having this problem? It only seems to be doing it in the game thread.
EDIT: Hmmm...nevermind. I got it to finally go thru...tried tweaking my post and it took it. I've been trying the past couple of days, though. Weird. Never encountered that problem on the site before. I logged out and logged back in, but that didn't clear the issue. So, I was considering I'd have to contact the Paizo web team.
It's not just you; that monster post I just made said it submitted but wouldn't show up in either the game play thread or my Posts tab for about 5 minutes. Haven't seen this kind of behavior from the boards for a while.
EDIT: Not to mention that the timestamp on this post I popped into the discussion thread to make after submitting Alak's post in the gameplay thread reads as happening a minute before that post.
CG Male human (half-elf) rogue (thief) 2
I guess the Post Monster is mutating?
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Jonagher Witt wrote: I guess the Post Monster is mutating? Yep. As far as I know Paizo has no plans of addressing it. I really wish they'd transfer the site over to an out-of-the-box website solution.
Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
Thank goodness Ragna did such a great slash and smash on that cube!!! I was starting to get worried.
Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Cubes are no joke; those save DCs are high for second level.
Jonagher Witt wrote: I've got Jonagher at -3 hp. I'll double-check the damage totals, but there's no negative hp in PF2. When you hit zero, you gain the Dying condition. Jonagher is at Dying 1, and we'll need to stay in combat rounds until that's resolved.
Fortunatly, Shaserai is up before he has to make a recovery check, and he still has 4 hp if I've counted right.
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