Hellknight Hill: The Lost Ring

Game Master Joana

Hero Points: Highness * Jonagher ** Ragna * Darla *


151 to 200 of 580 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Joana, when Dreaming Warforged dropped out you said we'd get a new player after the encounter. Do we proceed to the citadel as four or do we wait to be five again?


You will be meeting the new party member on the way to the citadel. I need to touch base with him and be sure he's ready to go.

The new PC will be a goblin, so my thought is that you guys will find him useful in negotiating with the resident goblins when you get to the citadel (my rationale for why you'll trust a random goblin on the road, apart from the metagaming fact that you know he's the new PC ;).


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

That's cool, to the Citadel then!


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Hello folks! Thank you for the opportunity to join the fun.

I wanted to play Highness because of the challenge and raw insanity that playing a goblin well should engender. I plan to:

1. Play goblin-ness for color, avoiding those instances where it likely will cause harm to the party. Accidental side effects generated by the DM may occur.

2. Have an erratic sense of self preservation. Occasionally be heroic, more often acting like a rabid badger...except in those instances when dogs or horses are involved.

3. Have a goblin worldview, not a longshanks worldview.

4. Be an asset, not a disruption.

Cheers, ZetaGilgamesh

:p


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Hello ZetaGilgamesh!

Let's get this show on the road so we can meet Highness.


Male Human

Welcome aboard! :-)


F. Castor, ZetaGilgamesh is also a doctor.


Not to spoil anything, but the Small figure is the new PC. :)

ZetaGilgamesh, if you want to describe your PC, the ball's in your court.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Well that was pure unadulterated evil Ragnhild. :p


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Sorry it took me so long to post, they keep changing my shift at the lab and I end up exhausted.

I have a question. Alak stayed behind right?


Sorry, no; I wasn't explicit, but Alak is traveling with you to the citadel.


Highness wrote:
Highness will be looking for any sort of markings indicating where any traps, safe pathways or warnings of dangers.

That sounds like Search to me! Anyone else want to lay claim to an Exploration activity?


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Sorry bout the delay. Work has been draining and dumb.

Highness wrote:
Well that was pure unadulterated evil Ragnhild. :p

She just thinks he’s totes adorbs.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
Joana wrote:
Highness wrote:
Highness will be looking for any sort of markings indicating where any traps, safe pathways or warnings of dangers.
That sounds like Search to me! Anyone else want to lay claim to an Exploration activity?

Yep, search it is. Looks like its a secret roll by you to see if Highness spots anything pointy and sharp/shiny and distracting.


I have Christmas with one side of the family on Christmas Eve, with another on Christmas Day, and am finally seeing Jumanji the morning of the 26th. I will post in gameplay tomorrow (meant to get it done today, but I just got done wrapping presents and have to get some sleep), but I might not get a chance to post again until the 26th. Enjoyable holidays to everyone, in the meantime!


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Don't worry Joana I'm sure more or less everyone has commitments these days.

Irenaeus Crispin wrote:


Also by the way, did we divide the 200 silver pieces? Or are we keeping them together for now for party expenses and such?

I have the reward in a sack. We have to decide what to do with it.

Happy holidays to all of you!


So what's the plan? Back outside and try to track which way the goblin dogs came, or keep moving further in?


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

I'm kinda confused myself. I thought we were saying to go further in and try to find the goblins through exploring the citadel.


I think some of the PCs may be talking past each other.

The party came in by what was the main entrance of Citadel Altaerein when the Hellknights used it (and found the goblin dogs in the foyer), but from the evidence they've found, it doesn't appear that the goblins use this entrance.

The options seem to be to continue via the (human) front entrance and try to find the goblins' home, or to go back outside and walk around the exterior of the citadel to try to find the way the goblins are using as a main entrance.

Y'all can do either one you want, but I'm not sure which option you want to choose.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

I believe the majority of folks are saying they don't want to skulk thru the citadel and risk upsetting the goblins that live there if we want their help in finding the ring. So, rather than proceed thru an entrance the goblins apparently don't use, they're suggesting we go back outside and explore the exterior walls again to see if there's a "front door" we can use to meet the goblins first. Sounds like Highness is leading the way so he an serve as our diplomat.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

I'm fine with following Highness wherever he goes, he would be the expert.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

I was thinking that since there are no tracks and they goblins and dogs don't go in and out through the front door, we should first go outside and find the entrance they use to chat with them. So out and around first. Then we may need to come back to the front door to further explore later.


All right! Sounds good to me.

Someone with Survival trained might want to use the Track exploration activity. Out of the standard Exploration activities, Investigate might also be handy if anyone has relevant Lores, as well as Scout, Search, and/or Defend.


So Highness is Searching, Jonagher and Ragna are Tracking (clearly they flubbed the first roll for the goblin dog tracks, but if you run across any other tracks as you're exploring, they're entitled to a secret check).

Ren and Shaserai, what's your exploration activity?


Highness wrote:
Is the wall crumbling enough that Highness could climb and get above the graveshell if it comes out?

Am I understanding you correctly, that you want to climb up on the pile of rubble so that you could jump on (or behind) the graveshell if it moves out in the open? If so, then yes, you could attempt that from M27.

If you are wanting to scale the wall from M27 over to 30/31, then you can tell it would be very difficult to do that successfully at your current level of expertise; the wall above the collapsed bit is too smooth to provide reliable hand- and footholds.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Thanks! That's what he wanted to know.


By my reckoning, moving to M27 only takes at most two of Highness's three actions. Was he going to attempt to Climb for his third one? Or something else?


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

I think he would scale the wall and wait for an opportunity to jump. So let him attempt that.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8
Irenaeus Crispin wrote:
Quick question: Would electric arc hit both graveshells without hitting Ragna? They are kinda sorta diagonically adjacent, but there Ragna is as well so I am not sure...

It's not an area but a targeted spell, so as per my understanding it wouldn't hit Ragna.


Cantrips are indeed way more impressive than in P1e.


Male Human

So it seems. Certainly one of the things I very much like about 2E.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Do we assume that produce flame finishes the graveshell or do I roll?


There don't appear to be any coup de grace rules that I can find in P2e, but yes, you can finish it off, with fire or with a weapon, whichever.


Sorry, guys; I've been dealing with some family issues this week. I'll get a post up detailing what you find tomorrow.


New thing I learned about P2e today: light lasts until you next prepare spells or cast it on something else. No more trying to figure out if it's been 10 minutes since the last time you cast it or if it might run out in the middle of a combat.

So Ren's staff is still illuminated.


Male Human

Well, that is neat. :-)

Question: Although it does not so much expire, it can be voluntarily dismissed, right?


Oddly enough, it doesn't seem to be dismissable. So by RAW, you'd have to cast light on something else, like a stone, and then walk away and leave it.

That may well be an oversight, though.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

So the wizard version of a torch is FINALLY stronger than an actual torch?


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Nice that 2e has removed some of the pointless housekeeping.


Highness wrote:
So the wizard version of a torch is FINALLY stronger than an actual torch?

Unless you want to burn webs with itor use it as an improvised weapon, I guess. :)

Zeta, it's your turn in the gameplay thread.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Alseta's Ring wrote:
Ragna, I have your AC as a 17: +0 Dex, +3 Trained, +4 armor. If that's correct, that's a hit. Your statline reads 18, but I think that may be left over from Shaserai's ward in the last encounter?

That is correct. I put the asterisks next to the AC so I won't forget to remove temporary buffs. As you can see it is a flawless system. Can I use my reaction to use Reactive Shield? Don't have my book with me, not sure if there's surprise round limitations like in 1e.


Ragnhild Iona Eklund wrote:
That is correct. I put the asterisks next to the AC so I won't forget to remove temporary buffs. As you can see it is a flawless system.

Ha! :D In fairness, I don't think anyone was expecting to be in combat again quite so soon.

Ragnhild Iona Eklund wrote:
Can I use my reaction to use Reactive Shield? Don't have my book with me, not sure if there's surprise round limitations like in 1e.

By RAW, you don't get your reaction until the end of your turn. So it is like P1e in that you can't react before your first initiative comes up.


Ragnhild Iona Eklund wrote:
Two actions to use double slice. One action to raise shield.

She literally just stowed her axe before she opened the door, so she has to use an action to draw it again. :(

However, neither attack roll of the Double Slice hit (and the enemy doesn't have AoO), so you haven't lost anything with the retcon.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Joana wrote:
Ragnhild Iona Eklund wrote:
Two actions to use double slice. One action to raise shield.

She literally just stowed her axe before she opened the door, so she has to use an action to draw it again. :(

However, neither attack roll of the Double Slice hit (and the enemy doesn't have AoO), so you haven't lost anything with the retcon.

I was thinking about drawing weapons in Pathfinder today at work. I must have subconsciously known the wrong I had done.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

FYI...I'm traveling Monday thru Wednesday. Unsure of my internet access, so please move me along, as appropriate.


Safe travels, Neil!


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

I think we’ve found the final boss of the AP.

And he was trained by Ip Man.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Man, I really wanted to recall knowledge this turn, but then I saw Ragna's Hp. We have so many options it's hard to not be able to do everything.


Ragnhild Iona Eklund wrote:
Move to N25 to get flanking if I can, but it looks like that chair(?) might be in the way.

Meh, whatever it is, it's small enough; I'll let you use the square. It looks like the wording is missing that didn't let you move diagonally past a corner in P1e. I guess now that there's no free 5-foot-step, they don't feel the need to restrict movement as tightly.

Shaserai Stonecutter wrote:
Man, I really wanted to recall knowledge this turn, but then I saw Ragna's Hp. We have so many options it's hard to not be able to do everything.

Yeah, in a lot of ways the three-action system frees you up (the fire in the town hall would have been killer with only a move and a standard a round), but what they give with one hand, they take away with Perception and Knowledge checks no longer being free actions. It's a good third action for a caster in a back row ... when line of sight isn't blocked by so many walls and small rooms.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

So how would Highness break free now? Escape action, right?

1 to 50 of 580 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hellknight Hill: The Lost Ring Discussion All Messageboards

Want to post a reply? Sign in.