Hellknight Hill: The Lost Ring

Game Master Joana

Hero Points: Highness * Jonagher ** Ragna * Darla *


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Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Seems like Paizo wanted combat to have a lot less “I Stand still and full attack” every round so they eased up on movement restrictions, including removing universal AOO’s. As someone who rarely plays ranged characters, I never liked full/iterative attacks.


Highness wrote:
So how would Highness break free now? Escape action, right?

Correct.


Irenaeus Crispin wrote:
I do not actually remember what happens with firing projectiles or spells in melee in P2E, so if it is actually possible to magically strike at the wolf thing, could you perhaps remind me?

I believe that there is no longer any firing-into-melee penalty, but soft cover from creatures being in the way still adds to enemy AC (though it's called lesser cover instead of soft cover now).

Spells without an attack roll, like electric arc, don't worry about either; it's just a matter of the target making a save or not.


Don't forget it's a three-action system, Zeta. Escape is one action, Strike is another (and takes a Multi-Attack Penalty, since Escape also has the Attack trait), but that leaves you with a third action. I gave you a Flurry of Blows (2 strikes, both at maximum MAP, but only one action) that did just enough damage to finish the beast.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Wow, that low roll.


Ragnhild Iona Eklund wrote:
Ragna’s shield is probably one hit from being broken so I’m gonna attempt to repair it now. It says the DM decides the repair DC, but the repair DC is usually the same as the craft DC. I’d tell you what the craft DC is for a steel shield, but I cannot figure out what the craft DC is for anything.

If an item doesn't have a given level (like basically any mundane item, such as Ragna's shield), it's level 0. Then you go to the Level-Based DCs and find that a level 0 DC is 14. So you don't do any further damage to the shield, but neither do you make any progress.

Not only has it been a Monday; it's been a Monday after losing an hour for Daylight Savings Sunday morning. Will get the Hellknight information from the library posted tomorrow.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
Joana wrote:
Don't forget it's a three-action system, Zeta. Escape is one action, Strike is another (and takes a Multi-Attack Penalty, since Escape also has the Attack trait), but that leaves you with a third action. I gave you a Flurry of Blows (2 strikes, both at maximum MAP, but only one action) that did just enough damage to finish the beast.

The three actions is really throwing me. I keep forgetting about it.


To give credit where it is due, the pre-ruined plans of the citadel were made by Ruzza and shared in the Community Created Content thread in the Age of Ashes subforum.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Those Schematics are pretty cool.


Repair wrote:
Success You restore 5 Hit Points to the item, plus an additional 5 per proficiency rank you have in Crafting (for a total of 10 HP if you are trained, 15 HP if you’re an expert, 20 HP if you’re a master, or 25 HP if you’re legendary).

So that third roll for a 19 looks like it should restore 10 hp to your shield.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Well, the good news is that I get quarantined for some reason, I will be able to post more. The bad news is that as my coworkers get quarantined, since we work in the EC, we will likely work more up until I get quarantined.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

So as you know I am an Emergency Physician. I will attempt to check in as regularly as I can, but I have no idea how things are going to go over the next few weeks here in the US. Sorry, stay safe and wash your hands.


Male Human

Still around by the way. Just a wee bit tired -mentally, not physically so much- because of the whole situation. Being a GP, albeit a private practice one, and trying to stay informed day by day on one hand while trying to basically do triage and give medical information over the phone (who stays at home and who comes to me for a physical or goes to the hospital) due to the guidelines here is, I must admit, a bit draining. On top of trying to keep healthy mostly so I do not inadvertently pass IT (heh...) to less, shall we say, sturdy individuals, such as older relatives or those with prior conditions, does stress me out a bit.

All in all, what I am say is that my posting is going to be pretty much hit or miss for the time being.


Male Human
ZetaGilgamesh wrote:
So as you know I am an Emergency Physician. I will attempt to check in as regularly as I can, but I have no idea how things are going to go over the next few weeks here in the US. Sorry, stay safe and wash your hands.

Best wishes to you, mate.


There are certainly more important things than a game going on in the world right now. Best wishes to our two doctors!


Jonagher, it doesn't look like Pick a Lock is a secret check, so you can make the rolls. There are four lockers; the DC is 20, and a critical failure (10 or lower) breaks your tools.


Somehow I had the feeling one of the two doctors would end up being first in initiative. :\ I'll give Zeta 24 hours and then post for him if he hasn't had the chance to check in.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

So, I'm sick and my brother, who is also sick had been in contact at work with someone that has tested positive for SARS-COV-2. I'm a lab tech, so that means they'll test me (as of now they don't test everyone with symptoms, only the worse cases), so I'll know for sure. Though I don't know when, as the office at my hospital that handles that has been most unhelpful. I'll keep checking the game as I'm able and I feel up to it.


Sorry to hearread that, Amaranthine Witch. Take care of yourself.


Male Human
Shaserai Stonecutter wrote:
So, I'm sick and my brother, who is also sick had been in contact at work with someone that has tested positive for SARS-COV-2. I'm a lab tech, so that means they'll test me (as of now they don't test everyone with symptoms, only the worse cases), so I'll know for sure. Though I don't know when, as the office at my hospital that handles that has been most unhelpful. I'll keep checking the game as I'm able and I feel up to it.

Pretty much what it appears to start happening here as far as testing goes.

Take care and get well soon!


I've tested positive, which is slightly ironic as I was one of the techs that had to start performing the Coronavirus tests at our lab. But I'm feeling relatively better and I've dusted off my old laptop (my pc is in the room I share with my brother, where he's confined), so I can post again.

Thanks for botting Shaserai Joana, you picked exactly what I was thinking.


Sorry to hear that, Amaranthine Witch, but glad you're feeling okay for now! Wish your brother well for us (through the door).


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Wish you the best.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

I think I messed up my rolls when I edited my post, pretty sure my attack was a 16 before. Not gonna complain either way Joana rules, that’s just why I edited to express that it might hit.


Irenaeus Crispin wrote:
By the way, is it only one damage roll that applies to both targets, or a separate damage roll for each target?

I forgot to answer this before, but I believe it's one damage roll for the spell, like you'd just roll once for a fireball, no matter how many creatures are in the radius, and they make their individual saves to see how much damage they take.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Wow, the third 1 in a row I roll in a 1d8


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Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

All the strong healing magic is being used to stop Covid-19. You get the scraps.


And then I roll a natural 16 and natural 19 on saves. :P I guess Torag hasn't gotten used yet to an elf calling on him for favors.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Still kicking. I will continue to try and check in when I can. Hope be able to post on my turn tomorrow. I am in Detroit, so we are a bit swamped with COVID right now. Every single one of my patients was COVID yesterday.


Did you get your one point of healing from Shaserai, Jonagher?

Hang in there, Zeta. Thanks for what you're doing. Please note that Highness took 9 points of damage when you get the chance.

Castor, I used Ren's Focus point to cast hand of the apprentice. I'm pretty sure after this encounter the party will stop for at least ten minutes so you can Refocus and get it back.


Male Human

Exactly what I would have done. Thanks.

Sorry for being a bit MIA these past few days, but I have been at home taking care of our two-year old daughter amidst a wee bit of a lockdown while my wife has been working at the hospital (also a doctor). Grandparents were unavailable due to a medical emergency (thankfully nothing too severe, but it required a bit of hospital stay).


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
Joana wrote:
Did you get your one point of healing from Shaserai, Jonagher?

Yes. Already updated in his statistics line. He took 8 damage from the first skeleton, then 5 more from the second. That took him to 3 hp and with Shaserai's healing, he's now at 4 hp.


Crisischild, unless Ragna has a feature I'm not seeing, her fist is a nonlethal attack, and skeletons are immune to the unconscious condition. However, by taking a -2 on the attack, you can do lethal damage with it, and that roll gives you plenty of leeway to absorb the penalty, so I assumed that's what you'd have done.


Male Human

Just got caught up. The quirk of the eyebrow and the shrug I very much liked. Pretty much the way he would have acted. :-)


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC
Joana wrote:
Crisischild, unless Ragna has a feature I'm not seeing, her fist is a nonlethal attack, and skeletons are immune to the unconscious condition. However, by taking a -2 on the attack, you can do lethal damage with it, and that roll gives you plenty of leeway to absorb the penalty, so I assumed that's what you'd have done.

That is perfect, thanks boss.


So it looks like identifying items is pretty different in P2e.

detect magic wrote:

Traditions arcane, divine, occult, primal

Cast Two Actions somatic, verbal
Area 30-foot emanation
You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.

You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.
Heightened (3rd) You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.
Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).

First of all, you don't get the "that item glows and that item glows and that item" like in P1e; it's more like "at least one thing within 30 feet of me is magic."

Once, you know something is magic, however, you don't have to be a caster to identify it; you only have to be trained in Arcana, Nature, Occultism, or Religion.

Identify Magic wrote:

Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn’t increase the DC to identify it.

Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.
Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect’s name and what it does. You can’t try again in hopes of getting a critical success.
Failure You fail to identify the magic and can’t try again for 1 day.
Critical Failure You misidentify the magic as something else of the GM’s choice.

Right now, only Ren can cast detect magic, but once he knows what's magical, any PC with the appropriate skill trained can try to identify it with a secret check. I'm not entirely clear how you're supposed to discover exactly which item is magic; I guess you could always put one thing at a time within 30 feet of Ren and see which items ping his cantrip.

Honestly, unless it's somehow plot-relevant, I don't think it's worth taking up time and effort on that level of logistics. We'll just assume that, as long as you're not in a hurry or under attack or whatever, you can figure out which items are magical, and I'll roll the secret checks for them.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

I'm not sure how I feel about the treat wounds mechanic. On the one hand having mundane healing is great, on the other the 1 hour cooldown is a bit much.


Jonagher Witt wrote:
Nope. I mean the jade cat. Joana also referred to it as a crystal in my spoiler, above.

There's a cat and a crystal.

Alseta's Ring wrote:


The lockers Jonagher opened are more lucrative. The first contains a low-grade silver flail, a tiny jade talisman carved in the shape of a cat, and a stoppered vial; the second contains a low-grade silver mace, a fluorite crystal talisman, and a stoppered vial; the third contains a low-grade silver morningstar, a scroll, and a stoppered vial.

Ren identified the cat but not the crystal, so I rolled for Shaserai and then Jonagher, who had the next best bonus. Jonagher, what you recognize is the fluorite crystal, which is a weapon talisman; the cat is an armor talisman.


Shaserai Stonecutter wrote:
I'm not sure how I feel about the treat wounds mechanic. On the one hand having mundane healing is great, on the other the 1 hour cooldown is a bit much.

I think as long as you can think of it as being "bonus" healing that you don't have to spend spell slots on, it's handy to have. I think a more painful issue is the step down from channeling positive energy 3+Cha times per day vs. divine font 1+Cha. But in P1e, when you've expended your spell slots and your channels, you'd have to hope you'd found a wand or potion in the loot at 1st level; P2e at least offers the possibility of making the Medicine roll.

There's also the issue that at 3rd level, if you really want to focus on healing, you can take Assurance: Healing and hit the DC for Treat Wounds automatically every time.


Ragnhild Iona Eklund wrote:
What are the lockers made of? Do they seem destructible?

It doesn't actually say, but I'm going to guess wood. It looks like wood from the map. You could theoretically Force it Open, but the DC is probably beyond 1st-level characters unless you roll a natural 20. (There's got to be some reason why the lockers haven't been looted in the last decade, right?)

I don't believe there's any reason Jonagher can't try again, unless and until he rolls a critical failure. If he has oil and wants to pour some into the lock to lubricate the works, I'll give him a +1 circumstance bonus.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Has an hour passed since the fight with the wolf creature with the opening and identification and all?


Yes, you guys spent 30 minutes just searching the archive room before you came into the holding cell room, and it's been at least 40 minutes since defeating the skeletons.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

I assumed we'd wait to continue until Jonagher couldn't be killed by being sneezed on, so I rolled the healing for him too.

There are 4 weapons and 4 martials if we count Alak, so for the moment we could give him a silver weapon too.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Wow, those rolls are insane. I think as it's an attack spell and I rolled a 20 the damage doubles, dealing 12 fire damage to the bat.


Not only that, but the bat takes persistent fire damage every round until it makes a DC 15 flat check. Not bad for a cantrip. :)


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

I didn't even see that in the spell, I was looking at the nat 20 rules XD


Is anyone else going to search the room or do anything else while you're in the area?


Is everyone okay with resting in the holding cell area, as Highness suggests? Or would you rather push on?

Remember that the Breachill council gave you two healing potions, but I don't know if you've used any yet or if you would prefer to save them for an emergency.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

I say we save the potions for an emergency. And we might as well rest up at the holding cells (since it seems secure). Also, I think it's not so much about hit point restoration at the moment, as the fact that our spellcasters might be running low on magic and could use the time to recover their spells. It could also give us a chance to roleplay with one another a bit more (and build some more "character" into our characters).


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Resting sounds good to me.

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