Hellknight Hill: The Lost Ring

Game Master Joana

Hero Points: Highness * Jonagher ** Ragna * Darla *


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Players selected for this campaign are:

  • Neil Spicer (Jonagher Witt, elf rogue, reputation seeker)
  • Dreaming Warforged (Abigail Garrett, human bard, returning descendant)
  • Crisischild (human fighter, dragon scholar)
  • F. Castor (Ren, human wizard, truth seeker)
  • Amaranthine Witch (Shaserai Stonecutter, elf cleric, haunting vision)


  • Male Human

    Hello one, hello all! Glad to be here.

    Also, I have to admit that being in the same group with Neil Spicer feels like an added bonus, seeing as he was in the first ever PbP I played in (Council of Thieves) and I have not had the chance to play with him again since.

    So, I have been mostly playing around with character options for my guy thanks to this Pathbuilder app I discovered (as much as I like Hero Lab Classic, I very much do not like Online's business model), but he is not exactly finished. Also, seeing as how I am away from my computer, although such a thing will probably not stop me from making a proper profile for him, it will not be as... pretty as I like it (ha!) until I get back home in a couple of days or three.

    I also do need to decide on a freakin' name that has Ren in it (there is always the Eldren Vacaris profile I created for a previous game though).

    So far...

    Ancestry and Heritage: Human (Skilled Heritage)
    Background: Truth Seeker
    Class: Wizard (Universalist), Metamagical Experimentation

    Alignment: Neutral

    Languages: Common (Taldane), Draconic, Dwarven, Elven, Goblin

    Skills: Arcana (from class), Crafting (from heritage), Deception (from background), Politics Lore (from background), plus 2 + Intelligence modifier (thinking Diplomacy, Nature, Occultism, Religion, Society and either Intimidation or Stealth)

    Feats: Natural Ambition (from ancestry), Reach Spell (from thesis), plus 3 class feats (thinking Counterspell, Eschew Materials and Widen Spell)


    Hello All,

    Thanks Joana! I look forward to playing with you again!

    I have a suggestion to make. If you open the Gamethread, we can post and see the campaign on our Campaign tab. It will be easier to see new posts that way. If players posts, then delete their posts right away, the campaign still appears on their tab. That way, the Gameplay thread is left unspoiled, but we can follow what could be a longer creation process more easily.

    With regards to characters, we have a nice combo of classes and backgrounds, so we should be able to play to the classes strengths without feeling like we're stepping on each others.

    I look forward to us learning the system together and collaborating on making a great story!

    Ok, now my character (this is the avatar I had in mind, but let me know if you feel it's off with her story below)::

    A-B-C
    Abigail Garrett, CG, Female, Human Bard, Returning Descendant Background

    Story
    Abigail is the widow of Hellknight maralictor Deneus Garrett of the Order of the Rack, stationed until recently in Kintargo. As her husband finds death and the city claims its freedom, Abigail sheds the chains of torment that have kept her subdued and secretive for so many years. In the smoking ruins of their former quarters, Abigail discovers her husband’s journal. In it, she discovers another man, stifled long ago by the Order, a man full of life and love, the man she met.

    With warm, melancholic, tears, she reads of Deneus’s early adventures around the town of Breachill. Missing the man she both loved and hated, Abigail decides to travel to Breachill in the hope of reconnecting in some small way with her dead husband and breathe purpose back into her life.


    Abigail Garrett wrote:
    I have a suggestion to make. If you open the Gamethread, we can post and see the campaign on our Campaign tab. It will be easier to see new posts that way. If players posts, then delete their posts right away, the campaign still appears on their tab. That way, the Gameplay thread is left unspoiled, but we can follow what could be a longer creation process more easily.

    I will do so tonight. I'm going to be away from the screen for the next several hours. Hopefully by the time I'm back, the rest of the group will have checked in.


    Joana wrote:
    Abigail Garrett wrote:
    I have a suggestion to make. If you open the Gamethread, we can post and see the campaign on our Campaign tab. It will be easier to see new posts that way. If players posts, then delete their posts right away, the campaign still appears on their tab. That way, the Gameplay thread is left unspoiled, but we can follow what could be a longer creation process more easily.
    I will do so tonight. I'm going to be away from the screen for the next several hours. Hopefully by the time I'm back, the rest of the group will have checked in.

    Thank you! That makes a great difference for me.

    Also, I’ll be travelling during the second half of the month, so my posting will likely be impacted to some extent.


    Hello everyone!

    Thanks for the opportunity Joana. It's been a while since I've played by post and I'm exited to do so again.

    I was not really on board with PF2, but after reading the corebook in detail and looking at it without PF1 expectations made me want to play it. I'm looking forward to exploring the opportunities of this system with all of you.

    Now, about my character. This is his recruitment post:

    Amaranthine Witch wrote:

    Here is my full submission. When I first proposed the character I was still thinking with a PF1 brain and wanted to make a cleric of Yuelral focused on healing and crafting. Then I realized it was only the core gods and that left Shelyn and Torag. I've used Shelyn a lot in the past so I decided on Torag, but I already committed to being an elf, so I thought, why not?

    Name: Shaserai Stonecutter
    Alignment: LG
    Ancestry: Elf (seer Elf)
    Background: Haunting Vision
    Class: Cleric (Cloistered Cleric) of Torag

    Background::

    Shaserai was born in a little town on the Five Kings mountains, where his mother Eleara, an elven trader returning to Kyonin from her travels, had to stop unexpectedly due to going into early labor. Aided as she was by a dwarven acolyte of Folgrit, the birth was uneventful, and Eleara gave him his name.
    Mother and son were recovering when disaster struck. A freak fire consumed the inn where they were staying. When the fire was put out, they found Eleara dead and her little son fighting for his life. Shaserai was taken to the temple, where acolytes of Folgrit and Torag healed him.
    The priest of Torag, Rogar Stonecutter, attempted to find any clues to locate the little elf’s family, but the fire had consumed all of Eleara’s possessions along with her life, thus leaving Shaserai orphaned. Rogar decided to take him in and raise him as his own.
    When Shaserai was around 10 years old his nightmares started. They always involved fire, sometimes a woman would try to speak to him but Shaserai couldn’t hear her over the din of the flames, other times he could feel a looming presence behind him, always behind him, as inescapable as the fire that consumed all.
    Rogar always comforted little Shaserai, but as he got older dream and reality started to blur. By the time he was fifteen, Shaserai had woken up to find himself surrounded by flames thrice. Rogar helped the boy channel this innate magic and directed his growing obsession with flames to the working of the forge.
    Finding in metalworking his passion, Shaserai became an acolyte of Torag, studying under his adoptive father. In his studies of the faiths of Golarion, Shaserai came across the draconic god Dahak and a sense of deja vu came over him. Some instinct told him that Dahak was linked to his fiery nightmares so as his training continued Shaserai took every opportunity to learn about the evil dragon god.
    Recently, his dreams started to become more focused and in his last one he saw a statue surrounded by six water towers, all burning along the rest of the town they stood in. Travelers passing through identified the setting of his latest dream as the town of Breachill so Shaserai, with the blessing of his father and superior in the church, traveled there. Hoping find out more about his dreams and help out in case his dream came true an the town burned he joined the Call for Heroes.

    My vision for Shaserai is of a divine mage.

    His heritage would be seer and his ancestry feat would go to otherworldly magic for produce flame, for two extra cantrips and the tie in to his backstory (it is implied he started the fire that killed his mother).
    Being a cloistered cleric, he gets a domain, which would be Family
    (Creation was my choice at first, but I find splash of art too whimsical for Shaserai). That gives him the ability to once per fight give +1 to will to someone (+2 against emotion) and try to counteract one emotion effect.

    In the skills territory, he gets Religion and Crafting from cleric and 3 plus his intelligence modifier free choices (1 from his background as it's also Religion). My picks would be medicine, diplomacy, intimidation, nature and perform, but I'm opening to changing them based on party needs.

    He speeks Common and Elven because he is an elf, and I'll get celestial as one of his additional languages.
    Joana, can I gain access to Dwarven? He's a Five Kings Mountain native and has been raised by a dwarf, so I'd like to take it with my second additional language.

    I have two stat arrays I'm considering:

    -10 12 10 14 18 14
    -10 12 10 14 16 16

    The first one gets maximum wisdom which is good for so many things, while the second one gets me 1 more heal from divine font, 1 extra attack and damage with produce flame and allows for double 18's at level 5, but -1 to all the things wisdom is good for.
    I'm torn but right now I lean towards the second array.

    One question. As Produce Flame from otherwoldly magic is an innate spell, would it use my divine spellcasting proficiency and spell dc in spite of being arcane? The text from page 302 makes me think this is the case, but I have my doubts I'm reading it right.

    Liberty's Edge

    Awesome! Thanks for choosing me =) Traveling for work, will have a proper post up sometime this evening.


    CG Male human (half-elf) rogue (thief) 2
    Vitals:
    AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

    Hey, everyone! This is Neil checking in. My thanks to Joana for giving me a chance to play and learn PF2e. Also, it's nice to see you around (and play alongside you again), F.Castor! Should be fun!

    I started crafting the details of my elven rogue on paper here at home, but I've mostly focused on only the ABC's, skills, and feats so far. I still have to examine his gear choices. I'll be reusing/re-purposing this avatar, which is from a long-defunct PF1e Serpent's Skull campaign in a prior PbP game here on the messageboards. In that game, I played him as a half-elf...and, it occurs to me that since we've got another full-blooded elf in the party already, it might be worth switching his ancestry to half-elf to see how that plays out in PF2e if Joana's okay with it.

    Regardless, the personality of the original character will mostly remain the same (i.e., lovable rogue with an upbeat sense of humor). I'm just updating him to PF2e and bringing him into the Age of Ashes campaign with a few background tweaks. Bottom line, he's got an estranged father in Kyonin who he recently reconnected with...but he grew up in Breachill with his mother. He's had one semi-significant "adventure" where he joined an elven expedition into the Darklands (hence, his Background elements). And, he only recently returned to Breachill, still with an eye towards making a name for himself as an adventurer and exploring more about his elven ancestry and lore. That's ultimately why he's presented himself to the town's Council.


    The gameplay thread is now open for dotting.


    Amaranthine Witch wrote:
    Joana, can I gain access to Dwarven?

    Absolutely! (But before I typed "absolutely," I had to go check the book to make sure I'm not stepping on the Adopted Ancestry feat. It's good, though; speaking Dwarven isn't accessed via a dwarf ancestry feat.)

    How did Shaserai learn Elven? I mean, yeah, the CRB says you know it automatically because you're an elf, but how did Shaserai learn it, if his mother died when he was an infant and he was raised by dwarves? Did Rogar make a point of having him learn it to keep in touch with his heritage? Did he decide to learn it himself? From whom? (This is a flavor question to dig into the character's background, fyi, not "justify the mechanics or I'll take your language away." ;)


    Joana wrote:
    The gameplay thread is now open for dotting.

    Thanks! Dotted and deleted.


    Amaranthine Witch wrote:
    As Produce Flame from otherwoldly magic is an innate spell, would it use my divine spellcasting proficiency and spell dc in spite of being arcane? The text from page 302 makes me think this is the case, but I have my doubts I'm reading it right.
    Innate Spells wrote:
    You’re always trained in spell attack rolls and spell DCs for your innate spells, even if you aren’t otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.

    Okay, this looks like the germane paragraph. Sentence 1 tells us you get the Trained bonus of 2 + level to your attack roll; fine. Sentence 2 tells you if you have Expert or better from some other feature, you can use that; okay. Sentence 3 says modify your attack with Charisma; all right.

    So the question is, is there a difference between arcane spell attack proficiency and divine spell attack proficiency? By my reading, I'd have to say that there is or they wouldn't bother delineating the proficiencies by spell tradition. If you were a wizard with an innate arcane spell, sentence 2 would let you cast it with the expert proficiency bonus at level 7 when your arcane spell attack proficiency increased.

    So at 7th level, Shaserai's attack with produce flame would get +9 from trained proficiency and use his Cha bonus, while his attack with, say, searing light would get +11 from expert proficiency and use his Wis bonus, if I'm reading it right. (Spell level no longer factors into the numbers, I think?)

    But I'm open to be persuaded otherwise if someone has a different reading.


    Jonagher Witt wrote:
    it occurs to me that since we've got another full-blooded elf in the party already, it might be worth switching his ancestry to half-elf to see how that plays out in PF2e if Joana's okay with it.

    Entirely up to you; I'm fine with it either way.

    What does Jonagher's mother do in Breachill?


    Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

    Rogue, bard, fighter, wizard, cleric. Looks like we nailed the classic adventuring party. Our rogue is even an elf!

    Crisischild here. I have named my character. I don't feel like setting up my laptop and I don't like typing much on my tablet, so I will be expanding on Ragna's backstory in the next day or two when I've not so much running around to do. Might some of us know each other? It's not a large town. Anyone who uses the archives regularly will likely have heard her dragon sighting story many, many times whether they wanted to or not.

    Looking at 18 10 14 12 12 12 stat spread. Ragna is upbeat and social so I wanted a little Cha. Since shields have to be repaired, Int gives me an additional skill and a +1 bonus to Craft.

    I'm using the level one human ancestry feat to take Natural Ambition to select a level one class feat, Reactive Shield. I'll most likely take Versatile Heritage to get a bonus general feat, haven't decided on what. The usual's are all there. Iron Will, Toughness, Improved initiative etc. Titan Wrestler could be fun and Quick Repair would be practical for fixing her shield. Power Attack for my level one fighter feat.

    With 12 int fighter gets 5 skills which I've spent on Athletics, Crafting, and Diplomacy. Dragon Lore and Intimidate come from the Dragon Scholar background. Not sure what to spend the remaining two points from the fighter class on.

    Starts the game with common language and gains draconic from her Background. I was thinking of taking orcish with the additional language known from having 12 int since she spends a lot of time at the town archives and the archivist is a half-orc.


    Ragnhild Iona Eklund wrote:
    Might some of us know each other? It's not a large town. Anyone who uses the archives regularly will likely have heard her dragon sighting story many, many times whether they wanted to or not.

    Jonagher grew up in town so it's likely that he and Ragnhild would be at least acquaitances. F. Castor's wizard has, I believe, visited Breachill on multiple occasions, doing business at the bookstore; I'll leave to you and him to decide if your PCs have met at the Archives, though it certainly seems possible if he's looking into Breachill history.

    Dreaming Warforged, if I'm reading Abigail's backstory correctly, her husband Deneus came from Breachill. Ragnhild and/or Jonagher might have known him to some extent, as well, though if he had risen to the rank of maralictor before his death, he would probably be somewhat older than a starting adventurer.


    Joana wrote:
    Amaranthine Witch wrote:
    Joana, can I gain access to Dwarven?

    Absolutely! (But before I typed "absolutely," I had to go check the book to make sure I'm not stepping on the Adopted Ancestry feat. It's good, though; speaking Dwarven isn't accessed via a dwarf ancestry feat.)

    How did Shaserai learn Elven? I mean, yeah, the CRB says you know it automatically because you're an elf, but how did Shaserai learn it, if his mother died when he was an infant and he was raised by dwarves? Did Rogar make a point of having him learn it to keep in touch with his heritage? Did he decide to learn it himself? From whom? (This is a flavor question to dig into the character's background, fyi, not "justify the mechanics or I'll take your language away." ;)

    I only listed it because the core book said so. Thinking on it more, Shaserai would have learned Elven mainly from books and maybe a little practice with travelers passing through town as he is curious about his heritage but not so much that he'd travel to Kyonin to try to find his roots. He didn't even ask Rogar to fins him a tutor or anything like that because he didn't want the dwarf to think he resented not being brought up as a proper elf. As a result he speaks with a strong dwarven accent and uses formal and sometimes archaic forms of the language.


    Male Human
    Joana wrote:
    Innate Spells wrote:
    You’re always trained in spell attack rolls and spell DCs for your innate spells, even if you aren’t otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.

    Okay, this looks like the germane paragraph. Sentence 1 tells us you get the Trained bonus of 2 + level to your attack roll; fine. Sentence 2 tells you if you have Expert or better from some other feature, you can use that; okay. Sentence 3 says modify your attack with Charisma; all right.

    So the question is, is there a difference between arcane spell attack proficiency and divine spell attack proficiency? By my reading, I'd have to say that there is or they wouldn't bother delineating the proficiencies by spell tradition. If you were a wizard with an innate arcane spell, sentence 2 would let you cast it with the expert proficiency bonus at level 7 when your arcane spell attack proficiency increased.

    So at 7th level, Shaserai's attack with produce flame would get +9 from trained proficiency and use his Cha bonus, while his attack with, say, searing light would get +11 from expert proficiency and use his Wis bonus, if I'm reading it right. (Spell level no longer factors into the numbers, I think?)

    But I'm open to be persuaded otherwise if someone has a different reading.

    I think I agree with you here. Not only does there seem to be a differentiation between arcane and divine spell attack proficiency, but, at least going by the Arcane Sense feat, even innate spells appear to be divided by spell tradition. For example, the Arcane Sense skill feat grants detect magic as an innate arcane spell specifically rather than as an innate spell in general.

    Joana wrote:
    Jonagher grew up in town so it's likely that he and Ragnhild would be at least acquaitances. F. Castor's wizard has, I believe, visited Breachill on multiple occasions, doing business at the bookstore; I'll leave to you and him to decide if your PCs have met at the Archives, though it certainly seems possible if he's looking into Breachill history.

    Yeah, that seems pretty probable. Irenaeus (yes, I have indeed found a proper even Chelaxian name that can be abbreviated to Ren) has visited Breachill several times and after hearing about possible secrets in the town's past, he is certain to have paid the Archives a visit or two.


    F. Castor wrote:
    Joana wrote:
    Innate Spells wrote:
    You’re always trained in spell attack rolls and spell DCs for your innate spells, even if you aren’t otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.

    Okay, this looks like the germane paragraph. Sentence 1 tells us you get the Trained bonus of 2 + level to your attack roll; fine. Sentence 2 tells you if you have Expert or better from some other feature, you can use that; okay. Sentence 3 says modify your attack with Charisma; all right.

    So the question is, is there a difference between arcane spell attack proficiency and divine spell attack proficiency? By my reading, I'd have to say that there is or they wouldn't bother delineating the proficiencies by spell tradition. If you were a wizard with an innate arcane spell, sentence 2 would let you cast it with the expert proficiency bonus at level 7 when your arcane spell attack proficiency increased.

    So at 7th level, Shaserai's attack with produce flame would get +9 from trained proficiency and use his Cha bonus, while his attack with, say, searing light would get +11 from expert proficiency and use his Wis bonus, if I'm reading it right. (Spell level no longer factors into the numbers, I think?)

    But I'm open to be persuaded otherwise if someone has a different reading.

    I think I agree with you here. Not only does there seem to be a differentiation between arcane and divine spell attack proficiency, but, at least going by the Arcane Sense feat, even innate spells appear to be divided by spell tradition. For example, the Arcane Sense skill feat grants detect magic as an innate arcane spell specifically rather than as an innate spell in general.

    Joana wrote:
    Jonagher grew up in town so it's likely that he and Ragnhild
    ...

    I had a feeling it might be that way. The fact they didn't specify "proficiency in spell attack rolls or spell DCs is expert or better" in the spell's tradition tripped me up.

    I think I want 16 in charisma then, in fact, I even could take a boost from constitution and put it into charisma. That would make Shaserai a mental powerhouse with I 14/W 18/C 16, but rather fragile with S 10/D 12/C 8.


    Joana wrote:


    Dreaming Warforged, if I'm reading Abigail's backstory correctly, her husband Deneus came from Breachill. Ragnhild and/or Jonagher might have known him to some extent, as well, though if he had risen to the rank of maralictor before his death, he would probably be somewhat older than a starting adventurer.

    About Abigail's Story

    I would say her husband spent time in Breachill for certain, in his early days of adventuring. That is where he started his journal.

    Abigail is 36 years old. They were about to celebrate their 20th wedding anniversary when he was slain in battle. Deneus is 16 years older than her. They met when she was quite young. He was a dashing and promising officer and looked like a good upward match to her family. They had two boys early on, Deimus and Phobus. One is studying to become a military engineer, his father's passion, while the other is studying to become a priest.

    Her adventuring life has been spread thinly across their 20 years of marriage as small gestures of resistance. Most time, it amounted to helping families in need, smuggling some coins to them. In one instance, she hid some Halfling refugees for a week. Her husband found out later and severely punished her for this, but did not gave her up.

    In Kintargo, tendencies turned to passion, for both of them, though in opposite directions. It pained her, for she never stopped loving the man behind the maralictor. In the last months of the rebellion, she fed information to the rebels, which, it turns out, saved her life, but cost her husband's.

    For her, the journal is a lifeline, a path back to happier times.

    About Abigail's Build

    As Crisischild pointed out, we have the classic roles here, so I would like to have a fairly classic bard.

    Is Weapon Finesse still available? Is it under another name? How about Power Attack?

    Still trying to decide if fighting will be Dex or Str. Our cleric seems to be moving away from a battle build, so I want to be a solid secondary fighter.


    Male Human

    Weapon Finesse no longer exists. Instead, there are two weapon properties, Finesse and Agile, that serve a Dexterity build well.

    Power Attack is, if memory serves, a fighter class feat. Not sure if it is available to any other class without fighter multiclassing via the Fighter Dedication feat.


    F. Castor wrote:

    Weapon Finesse no longer exists. Instead, there are two weapon properties, Finesse and Agile, that serve a Dexterity build well.

    Power Attack is, if memory serves, a fighter class feat. Not sure if it is available to any other class without fighter multiclassing via the Fighter Dedication feat.

    Thanks! That makes a lot of sense.


    Do humans get a feat at first level? Crisichild seems to be mentioning it, but I can't find it in the book.


    Abigail's skills are, thus far:

    Lore (Engineering)
    Occultism
    Performance
    Thievery

    I have 4+Int to select in addition. The social trilogy seems obvious. I might also take Society, but I'm less certain about that one. Any thoughts or suggestions are welcome!

    Also, I've build a list of skills:

    -Acrobatics [untrained] (Dex; Balance, Tumble through; TR: Maneuver in flight, Squeeze)
    -Arcana [untrained] (Int; Recall knowledge; TR: Borrow an arcane spell, Decipher writing, Identify magic, Learn a spell)
    -Athletics [untrained] (Str; Climb, Force open, Grapple, High jump, Long jump, Shove, Swim, Trip; TR: Disarm)
    -Crafting [untrained] (Int; Recall knowledge, Repair; TR: Craft, Earn income, Identify alchemy)
    -Deception [untrained] (Cha; Create a diversion, Impersonate, Lie; TR: Feint)
    -Diplomacy [untrained] (Cha; Gather information, Make an impression, Request)
    -Intimidation [untrained] (Cha; Coerce, Demoralize)
    -Lore [untrained] (Int; Recall knowledge; TR: Earn income)
    -Medicine [untrained] (Wis; Administer first aid, Recall knowledge; TR: Treat disease, Treat poison, Treat wounds)
    -Nature [untrained] (Wis; Command an animal, Recall knowledge; TR: Identify magic, Lear a spell)
    -Occultism [untrained] (Int; Recall knowledge; TR: Decipher writing, Identify magic, Learn a spell)
    -Performance [untrained] (Cha; Perform; TR: Earn income)
    -Religion [untrained] (Wis; Recall knowledge; TR: Decipher writing, Identify magic, Learn a spell)
    -Society [untrained] (Int; Recall knowledge, Subsist; TR: Create forgery, Decipher writing)
    -Stealth [untrained] (Dex; Conceal an object, Hide, Sneak)
    -Survival [untrained] (Wis; Sense direction, Subsist; TR: Cover tracks, Track)
    -Thievery [untrained] (Dex; Palm an object, Steal; TR: Disable a device, Pick a lock)


    Male Human
    Abigail Garrett wrote:
    Do humans get a feat at first level? Crisichild seems to be mentioning it, but I can't find it in the book.

    Firstly, it depends on Heritage (Skilled grants a trained skill that becomes expert at 5th level, while Versatile grants a general feat). Then there are two relevant human ancestry Feats, Natural Ambition (bonus class feat) and General Training (bonus general feat).

    Humans


    F. Castor wrote:
    Abigail Garrett wrote:
    Do humans get a feat at first level? Crisichild seems to be mentioning it, but I can't find it in the book.

    Firstly, it depends on Heritage (Skilled grants a trained skill that becomes expert at 5th level, while Versatile grants a general feat). Then there are two relevant human ancestry Feats, Natural Ambition (bonus class feat) and General Training (bonus general feat).

    Humans

    Thanks! I wish they'd mention it in the basic entry. Easy to miss. Now I have to decide...

    Now, a comment: one thing I did not like very much was those long lists of feats where the majority were not very useful. Reading the list of general feats available at first level made me feel the same way. Not a big deal, but it makes finding a good feat a lot more work.


    Male Human

    Purely general feats are not that many actually. The skill feats are the ones that appear to be quite numerous. Thing is, when you gain a general feat, you can pick a feat from either of the two lists (purely general feats and skill feats).


    Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

    Here's Shaserai's preliminary crunch, I redid the ABC's and as it turns out to get 16 cha I'd have to take flaws, and I'm not going to do that, so his stats ended up 10 12 10 14 18 14.

    Do any of you have suggestions about any changes?


    Ooops. I posted the dot on the gameplay thread without selecting Shaserai's profile by error and now my main shows up in the characters tab. Is that fixable?


    Amaranthine Witch wrote:
    Ooops. I posted the dot on the gameplay thread without selecting Shaserai's profile by error and now my main shows up in the characters tab. Is that fixable?

    Yes, you can 'dot and delete' using your alias. The campaign tab will then show both avatars, the main and the alias. Joana, in her tab, can edit the campaign and remove the check mark beside your main. Then only your alias avatar will appear.


    Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

    I think I've got most of the important stuff copied to this profile. It'll still be a couple days for me to format everything how I like it and label things with their triggers and reactions and stuff so I have them on hand until I get a good grip of the system, but I'm ready to go when everyone else is.


    Abigail Garrett wrote:
    Joana, in her tab, can edit the campaign and remove the check mark beside your main. Then only your alias avatar will appear.

    Done. :)

    More than one of us will accidentally post under the wrong alias before the game is over.


    Male Human

    Here is what I have so far...

    Irenaeus Crispin
    Neutral Male Human Wizard

    Alignment Neutral

    Ancestry and Heritage Human (Skilled Heritage)

    Background Truth Seeker

    Class Wizard
    . . Arcane School Universalist
    . . Arcane Thesis Metamagical Experimentation

    Str 10 Dex 14 Con 12 Int 18 Wis 12 Cha 12

    Languages Common (Taldane), Draconic, Dwarven, Elven, Goblin

    Skills
    . . Trained Arcana, Crafting, Deception, Diplomacy, Nature, Occultism, Politics Lore, Religion, Society, plus one more

    Feats
    . . Ancestry Natural Ambition
    . . Class Counterspell, Hand of the Apprentice, Reach Spell, Widen Spell
    . . Skill Lie to Me

    The Journey So Far:
    Ren, as he was simply called back when he was an orphan living in the streets of Westcrown and surviving mostly thanks to his quick fingers and even quicker wit, had always been curious. And it was that curiosity that ultimately set him on the path to magic when one night he found himself in the so-called Coin Sector of the Parego Spera. There was a particular store there, a magical curios shop maintained by a middle-aged artisan and mage by the name of Noravia Crispin, that had stoked the young boy's imagination time and again. And on that night he was determined to see with his own eyes what magic was hiding behind its walls and windows and -why not- perhaps leave the place with some of it. Unfortunately -or fortunately, as it perhaps turned out in the end- things did not go quite like he had planned. Long story short, a tripped magical alarm and more than a few broken items of some worth later and Ren found himself apprehended and then sentenced to several years of termed enslavement with the wronged party, i.e. the store's proprietress, as his master, or mistress in this case.

    Noravia Crispin was certainly strict on more than one occasion, but she was also fair and, in her own way, kind. And quite perceptive. It did not take her long to recognize the boy's keen mind and thirst for knowledge. Thus, slowly but surely, their relationship changed as she started to view the boy as less of a slave and more of a pet project, eventually taking it upon herself to educate him in various matters ranging from history to religion to politics -not his favorite subject, by the way- to, eventually, magic. And then finally, when his sentence concluded and he chose to remain with her, she would view and treat him as an apprentice.

    Now Ren is no longer an apprentice, having "graduated", so to speak, into a wizard of some skill, albeit not a powerful one really. Not yet. Even so, he still runs the occasional errand for Noravia, in part because he is quite fond of the older woman he has come to view as his adoptive mother in all but name and in part because those errands usually involve a bit of traveling. And it is one such errand that brings him to Breachill, not for the first time it should be noted.

    Noravia has been corresponding and now and then trading books with Voz Lirayne, the half-elf owner of the Reliant Book Company. And it is the delivery of a book to the bookseller that has Ren visit the town once more. This time though, having no other prior engagements after handing the book over, he has decided to remain a little while. In his previous visits to the town he heard whispers and rumors of hidden secrets revolving around the town's past and its founder, Lamond Breachton. He understands of course that more often than not rumors are nothing more than, well, rumors. Unfounded hearsay. Even so, that curiosity of his, the same one than made him the man he is today, was piqued. And with Breachill's monthly Call of Heroes only a couple of days away, he may as well try to kill two birds with one stone, as the saying goes; test his skills with magic and perhaps uncover a secret or two about this place. If there are any that is.

    By the way, any ideas about what his last trained skill could be? I am considering Stealth given his background and because I will probably be getting Conceal Spell at some point, but I am still more or less undecided.


    CG Male human (half-elf) rogue (thief) 2
    Vitals:
    AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
    Joana wrote:
    Jonagher Witt wrote:
    it occurs to me that since we've got another full-blooded elf in the party already, it might be worth switching his ancestry to half-elf to see how that plays out in PF2e if Joana's okay with it.
    Entirely up to you; I'm fine with it either way.

    Cool. I've started building him as a half-elf, but still have a few more things to tie off.

    Joana wrote:
    What does Jonagher's mother do in Breachill?

    Now that I'm defining him as a half-elf, his mother will be human and his father elven. I'm toying with the idea that his mom is a sage/librarian/bookstore kind of person and his father was a visiting from Kyonin when they met, probably because he was researching something about Breachill's past and wanted to consult some records that she had available. Eventually, his father went back to Kyonin without them and she raised Jonagher on her own.


    I’ll be in transit for 24 hours or so. Little ways to post during that time, then two weeks of vacation, during which I’ll do my best to keep up.


    Jonagher Witt wrote:
    Now that I'm defining him as a half-elf, his mother will be human and his father elven. I'm toying with the idea that his mom is a sage/librarian/bookstore kind of person and his father was a visiting from Kyonin when they met, probably because he was researching something about Breachill's past and wanted to consult some records that she had available. Eventually, his father went back to Kyonin without them and she raised Jonagher on her own.

    There's a canon bookstore-owner NPC in the adventure, so if Jonagher's mother owned a bookstore perhaps she sold it to the new owner at some point in the recent past? Alternatively, she could still be working at the Breachill Archives, which are run by Jorell Blacktusk.


    Just to let you guys know, there is a minor mistake in the gazetteer in the Player's Guide, which James Jacobs has confirmed. Number 8, Monument Circle, is described as six deep wells around a statue of Lamond Breachton, but as pictured on the same page and depicted on the map, it's actually six water towers around a fountain. Water can be freely pumped up from Breach Creek at each tower for the use of the citizenry.


    CG Male human (half-elf) rogue (thief) 2
    Vitals:
    AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
    Joana wrote:
    There's a canon bookstore-owner NPC in the adventure, so if Jonagher's mother owned a bookstore perhaps she sold it to the new owner at some point in the recent past? Alternatively, she could still be working at the Breachill Archives, which are run by Jorell Blacktusk.

    Let's go with the archives rather than the bookstore. That'll fit the background I'm still shaping to explain his upbringing.


    In another thread, a poster has listed some upcoming errata mentioned in the Pathfinder Friday stream.

    Captain Morgan wrote:

    Couple of bugs they wanted to address. They will be releasing a few official updates soon-- focusing on the critical stuff, little stuff will probably be held off on so as to not overload us.

    Character sheet folio has several corrections that didn't get touched in the CRB.

    1) Humans are supposed to have one more language. Common+Bonus+INT.
    2) Whatever proficiency you have in simple weapons is also what you should have in unarmed, including the wizard. (Monk is obviously the exception as they are better in unarmed.)
    3) Ki spells cue off Wisdom for Monk.
    4) Sorcerer is missing a 17th level Resolve class feature, just the same as the wizard. Master will save, critical success etc.
    5) WIZARDS DON'T GET A 1ST LEVEL CLASS FEAT. Not by default, at least. No other spellcaster gets 1st level class feat. They only get them for being universalist
    6) Adventure's pack has the wrong bulk. It is actually only 1 bulk.
    7) Heroic Recovery takes you to 0 hit points, not 1. (The death and dying section seemed to be wrong here.)


    Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

    Free language. Sweet.

    Jonagher Witt wrote:
    Joana wrote:
    There's a canon bookstore-owner NPC in the adventure, so if Jonagher's mother owned a bookstore perhaps she sold it to the new owner at some point in the recent past? Alternatively, she could still be working at the Breachill Archives, which are run by Jorell Blacktusk.
    Let's go with the archives rather than the bookstore. That'll fit the background I'm still shaping to explain his upbringing.

    Ragna and Jonagher would probably be pretty familiar with each other, if that's the case. She's a few years younger than Jonagher but grew up in Breachill and spends a lot of time at the archives.


    With Ren also frequenting the Archives, sounds like Jorell Blacktusk is going to be a prominent NPC with this group. :)


    Male Human
    Joana wrote:

    In another thread, a poster has listed some upcoming errata mentioned in the Pathfinder Friday stream.

    Captain Morgan wrote:

    Couple of bugs they wanted to address. They will be releasing a few official updates soon-- focusing on the critical stuff, little stuff will probably be held off on so as to not overload us.

    Character sheet folio has several corrections that didn't get touched in the CRB.

    1) Humans are supposed to have one more language. Common+Bonus+INT.
    2) Whatever proficiency you have in simple weapons is also what you should have in unarmed, including the wizard. (Monk is obviously the exception as they are better in unarmed.)
    3) Ki spells cue off Wisdom for Monk.
    4) Sorcerer is missing a 17th level Resolve class feature, just the same as the wizard. Master will save, critical success etc.
    5) WIZARDS DON'T GET A 1ST LEVEL CLASS FEAT. Not by default, at least. No other spellcaster gets 1st level class feat. They only get them for being universalist
    6) Adventure's pack has the wrong bulk. It is actually only 1 bulk.
    7) Heroic Recovery takes you to 0 hit points, not 1. (The death and dying section seemed to be wrong here.)

    Regarding no. 1, I am assuming the bonus language depends on the region the character is from? Even so, is it supposed to be a human regional language, such as Varisian or Shoanti and so on, or can it be any language spoken there, such as Infernal for Cheliax for example?

    Case in point, what should Ren's bonus language be?

    Regarding no. 5, I thought as much I even made a thread asking about it, but generally those that answered thought it was correct rather than a discrepancy. As far as Irenaeus is concerned, I just have to decide which class feat to remove. Probably Widen Spell as I do not think it will see as much use as Reach Spell at these low levels and I think I want to keep Counterspell and Hand of the Apprentice as options. Besides, there is always the option of retraining later if needed.

    Also, mostly out of curiosity, but how old are the various PCs?


    Shaserai is 29, which would be young for an elf but he has lived mainly among dwarfs his whole life and he's a full-fledged cleric so he doesn't particularly feel young.

    The fact that elves are explicitly adults by 20 (even if other elves think they need to reach a century to be fully emotionally mature) is one of my favorite lore changes of PF2.


    F. Castor wrote:
    Regarding no. 1, I am assuming the bonus language depends on the region the character is from? Even so, is it supposed to be a human regional language, such as Varisian or Shoanti and so on, or can it be any language spoken there, such as Infernal for Cheliax for example?

    That's what it's for in theory, yes: for example, so Varisians can speak Varisian without having above-average Int. Chelaxians and Taldans can select from the languages to which they have access. In the other game, I've allowed PCs from Cheliax to have access to Infernal, so Ren may have it as well, if you want it.

    (P1e lists it as a regional language of Cheliax; we'll find out when the World Guide comes out if Chelaxians officially get access in P2e.)


    Male Human

    Cool, thanks.

    On a related note, any idea what actually happened to Chelaxians as an ethnicity? The others have remained, while the Chelaxians seem to have been replaced by the Nidalese in the CRB.


    They decided Chelaxians aren't different enough from Taldans to be a separate ethnicity, iirc.


    Male Human

    Ah, I see. Gotcha. Makes sense I guess, even though according to the Humans of Golarion book they did have several differences.


    *shrug* It's probably a retcon, but it's what they're going with now.


    CG Male human (half-elf) rogue (thief) 2
    Vitals:
    AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
    Joana wrote:
    ...so Varisians can speak Varisian without having above-average Int. Chelaxians and Taldans can select from the languages to which they have access.

    So, can I assume Jonagher's bonus language is Elven? As a human (half-elf), he could have grown up with his human mother ensuring he also learned the language of his father's people (which he could have refined when visiting Kyonin)? And then, in addition to that, he would have also learned the extra languages afforded by his Intelligence bonus?


    Yes.

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