Full Name |
Shaserai Stonecutter |
Race |
Elf (seer elf) |
Classes/Levels |
Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8 |
Gender |
Male |
Size |
Medium |
Age |
29 |
Alignment |
LG |
Deity |
Torag |
Languages |
Common, Dwarven, Elven, Celestial |
Occupation |
Priest, healer and smith |
Strength |
10 |
Dexterity |
12 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
18 |
Charisma |
14 |
About Shaserai Stonecutter
Illustration by @jonahbuu
LG Male Elf
Cloistered Cleric of Torag (Medic)
Background: Haunting Vision
Perception (T) +8, low-light vision
Languages: Common, Dwarven, Elven, Celestial
Skills: Craft (T) +6, Dahak Lore (T) +6, Diplomacy (T) +6, Intimidation (T) +6, Medicine (E) +10, Nature (T) +8, Perform (T) +6, Religion (T) +8
Str 10, Dex 12, Con 10, Int 14, Wis 18, Cha 14
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AC 15 (trained in unarmored), Fort (T) +4, Ref (T) +5, Will (E) +10
HP 22
Speed 30 feet
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Trained in simple weapons, unarmed attacks and warhammer
Melee
Dagger (T) +5 (agile, finesse, versatile S), Damage 1d4 piercing
Ranged
Produce Flame (T) +6, Damage 1d4+2 fire
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Divine Spells Prepared DC 18, attack +8;
1st (3) Heal x2, magic weapon
Cantrips (1st) daze, forbidding ward, light, prestidigitation, shield
Divine Font: Heal (3/day; 1st) 3 left
Focus points: 1/1
Domain spell: soothing words (1st)
Arcane Innate Spells DC 16, attack +6;
Detect magic (1st), Produce flame (1st)
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Heritage
Seer Elf: You have an inborn ability to detect and understand magical phenomena. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
In addition, you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.
Ancestry feats
Otherworldly magic (produce flame): Your elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic. Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
Skill Feats
Student of the Canon: You’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.
Bettle Medicine: You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Class Feats:
Domain Initiate: Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity’s list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain’s theme and domain spells appear in Table 8–2: Domains on page 441.
Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.
Focus spells are automatically heightened to half your level rounded up. Focus spells don’t require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300.
Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.
Medic Dedication: You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.
Special You can't select another dedication feat until you gain two other feats from the medic archetype.
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Items (Bulk 1 8L/5)
-Silver religious symbol of Torag 2gp L
-Explorer's clothing 1sp L
-Backpack 1sp:
-Bedroll 1cp L
-Rations (1 week) 4sp L
-Repair Kit 2gp 1
-Ordinary clothing 1sp -
-Ordinary clothing 1sp -
-Rope 5sp L
-Satchel 2sp:
-Basic crafter's book 1sp L
-Religious Text of Torag 1gp L
-Writing set 1gp L
-Bandolier 1sp:
-Healer's tools 5gp 1
-Hellknight figurine
-Waterskin 5cp L
-Dagger 2 sp L
-Belt pouch 4cp:
-1gp, 9sp 9cp
-Sack (Party loot) 1cp L:
-200 sp
-2 minor potions of healing (1 Ragna, 1 Highness)
-1 antidote (lesser)
-1 antiplague (lesser)
-jade cat
-fluorite crystal (weapon enhancing)
-4 lesser darkvision elixir
-1 lesser cheetah's elixir
-1 scroll of magic missile
-2 holy waters
-hellknight figurine
Party Loot:
-low-grade silver flail
-low-grade silver mace
-low-grade silver morningstar
-Citadel Altarein floor plan
-light low-grade silver hammer
-low-grade silver longsword jonagher
-hand on a chain (moves things) highness
-hellknight ritual book ren
-lesser tanglefoot bag jonagher
-lesser flask of bottled lightning jonagher
-minor healing potion ragna
-wolf's tooth attached to the end of a strip of leather highness
-black stone dog figurine
Wearing the vestments of his faith, he cuts an imposing figure. He is of average height by elven standards, but the fact that he's a little stockier than other elves makes him seem shorter. He wears his chestnut hair in multiple braids that reach past his waist, decorated with iron beads. His golden eyes are inquisitive, but lose any edge they possess when he smiles.
Shaserai was born in a little town on the Five Kings mountains, where his mother Eleara, an elven trader returning to Kyonin from her travels, had to stop unexpectedly due to going into early labor. Aided as she was by a dwarven acolyte of Folgrit, the birth was uneventful, and Eleara gave him his name.
Mother and son were recovering when disaster struck. A freak fire consumed the inn where they were staying. When the fire was put out, they found Eleara dead and her little son fighting for his life. Shaserai was taken to the temple, where acolytes of Folgrit and Torag healed him.
The priest of Torag, Rogar Stonecutter, attempted to find any clues to locate the little elf’s family, but the fire had consumed all of Eleara’s possessions along with her life, thus leaving Shaserai orphaned. Rogar decided to take him in and raise him as his own.
When Shaserai was around 10 years old his nightmares started. They always involved fire, sometimes a woman would try to speak to him but Shaserai couldn’t hear her over the din of the flames, other times he could feel a looming presence behind him, always behind him, as inescapable as the fire that consumed all.
Rogar always comforted little Shaserai, but as he got older dream and reality started to blur. By the time he was fifteen, Shaserai had woken up to find himself surrounded by flames thrice. Rogar helped the boy channel this innate magic and directed his growing obsession with flames to the working of the forge.
Finding in metalworking his passion, Shaserai became an acolyte of Torag, studying under his adoptive father. In his studies of the faiths of Golarion, Shaserai came across the draconic god Dahak and a sense of deja vu came over him. Some instinct told him that Dahak was linked to his fiery nightmares so as his training continued Shaserai took every opportunity to learn about the evil dragon god.
Recently, his dreams started to become more focused and in his last one he saw a statue surrounded by six water towers, all burning along the rest of the town they stood in. Travelers passing through identified the setting of his latest dream as the town of Breachill so Shaserai, with the blessing of his father and superior in the church, traveled there. Hoping find out more about his dreams and help out in case his dream came true an the town burned he joined the Call for Heroes.