Sewer Goblin

Highness's page

260 posts. Alias of ZetaGilgamesh.


Full Name

Highness

Race

Goblin

Classes/Levels

King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Gender

Male

Size

S

Age

5

Alignment

CN

Languages

Common, Goblin

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 12

About Highness

Highness
Basics
Alignment:CN
Ancestry:Goblin
Background:Returning Descendant
Class and Level:Monk 2
Gender:Male
Age:5
Vitals
Perception:+6
Hit Points:32
Speed:25
Class DC:Monk - 17
Hero Points:1
Languages:Common, Goblin

Ability|Score|Modifier|Ability|Score|Modifier
Strength:14 / +2
Dexterity:16 / +3
Constitution:12 / +1
Intelligence:10
Wisdom:14 / +2
Charisma:12 / +1

Save Type|Total|Ability Mod|Proficiency|Items
Fortitude:7 +1|Con Mod - expert
Reflex:9 +3|Dex Mod - expert
Will:8 +2|Wis Mod - expert

Type|Total|Dex Mod|Max Dex|Proficiency|Items
Base AC: 19| 4+X|+X|expert+6|+0
Touch AC: 19| 4+X|+X|expert+6|+0

skills:

Skill|Key Ability|Training|Armor|Total
Acrobatics|Dex (+7) - trained
Arcana|Int (+1)
Athletics|Str (+6) - trained
Crafting|Int (+1)
Deception|Cha (+2)
Diplomacy|Cha (+2)
Intimidation|Cha (+5) - trained
(Category) Lore|Int (+4) - trained
- Goblin
- Engineering
Medicine|Wis (+3)
Nature|Wis (+6) - trained
Occultism|Int (+1)
Perception|Wis (+6) - trained
Performance|Cha (+5) – trained – Goblin Story
Religion|Wis (+3)
Society|Int (+1)
Stealth|Dex (+7) - trained
Survival|Wis (+3)
Thievery|Dex (+7) - trained

heritage and feats:

Heritage
Unbreakable - You’re able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance.

Ancestry Feats|Level
1st – Goblin Lore - You've picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goblin Lore.

Skill Feats|Level
Background – Pickpocket - You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects)
2nd - Titan Wrestler - You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.

General Feats|Level

Weapon Proficiencies
Simple|Unarmed

Class Feats and Features|Level
1st – Powerful Fist
1st – Flurry of Blows
1st – Wolf Stance - These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.
2nd – Dancing Leaf - When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall.

combat:

Armor Proficiencies
Unarmored

Melee Strikes
Weapon Name|Total Bonus|Ability|Proficiency|Item|Damage Dice|Ability Modifier|Damage Type|Other Damage|Traits
Unarmed Strike |+7| strength |trained |1d6+2| monk, nonlethal, bludgeon
Dagger |+7| strength |trained |1d4+2| lethal, pierce

Bludgeoning|None|Nonlethal

Ranged Strikes
Weapon Name|Total Bonus|Ability|Proficiency|Item|Damage Dice|Ability Modifier|Damage Type|Other Damage|Traits
Dagger | +8 | Dex | trained| 1d4+2 | strength | thrown, monk, piercing

equipment:

Equipment and Items [/b
[b] Item Name|Bulk

| The magical hand of grasping
| Bandolier - na
| Backpack - na
| Bedroll – 1L
| Compass - na
| Crowbar – 1L
| Thieves tools – 1L
| Climbing kit – 1B
| Rations – 1L
| Caltrops (3) – 3L
| Flint and steel – na
| Tanglefoot bag (2) – 2L
| Alchemist's fire - na
| Chalk (10) - na
| Ball of random bits of string (multiple colors and short lengths (<1ft)
| a few small bones (dry and old)
| a stone with some silver sparkly bits
| metal crown made of bits of metal cast off (a fork, some nails...)
Max Bulk:7
Total Bulk from Items:3

Coins
Platinum|Gold|Silver|Copper
0/25/7/6

I, Highness son of Draggut son of Pinch who ate all her 7 husbands one sunny afternoon, daughter of Stonescar who was a goblin chief in the bowels of Breachill now return to Breachill where I will be King of all Goblins because I am the best. If you don't agree, I will punch you. A lot.

Appearance
Highness stands without any of the hunched, submissive, furtive movements that are common to his race. Wrapped in strips of purple and blue cloth that appear to be ripped from draperies, bright red eyes peer unafraid between the strips of cloth. There appears to be a ring of metallic junk on his head, held in place by a few strips of the same cloth. His regal appearance is completed by the short fur cloak that he wears, black with two sharp white stripes.

personality:

Highness is dedicated to the idea that he is the rightful King of All Goblins (possibly due to a particularly vivid dream that may or may not be due to eating horse meat that was beginning to turn), an idea that with his unbreakable will (for a goblin) was bound to end in trouble. Once he has an idea in his head, there are few things that can distract him (fire, smashing a bunch of glass vials, setting his enemies on fire, a really good story). Highness refuses to cower like other goblins. Scuttling across the countryside to find other goblin clans and bring them under his heel is beneath him. He looks to find companions and retainers who will assist him in fighting foes that are appropriate to his greatness, so he can tell amazing goblin tales, and ensure his safety while traveling.

Goblin Tales:

Wart the Horsepuncher
King Highness the Greatest
Pinch and the Bad Joke
Stonescar the Warrior

Loots
Mummified hand on gold chain for picking stuff