GM Sphen Rise of the Runelords: (Clever Subtitle)

Game Master Sphen86

Maps
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Farmageddon

I'm just waiting on people to post at the moment. I don't mind botting a few of you (2 max if at all possible), but I don't want to bot 2/3 of the party. When you can, please post.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Apologies, coulda sworn I posted already.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Exact same scenario came us during the GCP podcast today, so I had to look it up.

Attach Universal Monster Rule

The creature latches on when it hits with the listed attack. The creature is grappled, but the target is not. The target can attack or grapple the creature as normal, or it can break the attachment with a successful grapple or Escape Artist check.

I don't think the Stirge can actually do what we have been having it do.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

" A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached."

"If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple)."

"Move
You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus."

Against an opponent that was not also tiny I would not even think of it

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

The Attach Universal Monster rule wasn't written out until Bestiary 2, and the stirge is in Bestiary 1, so you can naturally argue that is doesn't apply.

You can also argue that they saw the mistake they had made when they allowed a one foot long insect to be able to keep a dragon from moving simply by making a successful touch attack and decided to clarify what they meant by saying "effectively".


Farmageddon

I'll let it ride for now. It seems to be one of those things that is great at low levels, but won't scale when you're fighting something that is stronger/bigger (since those give bonuses to CMD).


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Sorry for absence, things got hectic last week...


Lol, oh well...Bumbo didn't actually have a real plan, he was just trying to get the caretaker out so they could take care of the shufflers first.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Somehow we have a party where no one that can wants to use a long sword.


Farmageddon
Razkiv wrote:
Somehow we have a party where no one that can wants to use a long sword.

The longer I've played, the more common I have found this. People want to play something new/interesting. And that tends to mean bucking the stereotypical characters.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Long swords go against the nature of pathfinder, honestly.

Damage dealers always want two-handed weapons, and that is the core of who can use long swords in the first place. Rogues, if they pick up the proficiency somewhere, would still always want finesse weapons.

Scimitars have a better critical threat range for two-handed ranger types.

Really, unless you have a cleric of Imoedae, or perhaps an elven mage, long swords just aren't a primary choice for anyone.

Still, a magic weapon is better than a non-magic weapon IMO, for anyone in the party who can actually use it.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Oh. Right. Sizes. I didn't forget about those at all...

So let me get this straight. It's for a medium-sized creature, so I'll get a -2 penalty when attacking with it. However, because my other (off-hand) dagger is still a light weapon, even when two-weapon fighting, I shouldn't get any further penalties, right?

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

In a previous campaign, I convinced the GM to treat the medium dagger as a small short sword. Definitely not according to the rules, but it makes some amount of sense...


Farmageddon

I could be convinced of the same thing. It would require some level of compensation, however. Let's say..... you must continue to be a good player. Sound fair?


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

There's nothing I like doing more than bribe my GM for personal benefits!


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

I'll be on a family trip from this Weds through this Sunday; posting will be very limited during that time.


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Been very busy, getting to my games later today. Apologies for being MIA...


Farmageddon

If everyone/anyone remembers, I mentioned all the way back near the beginning of this campaign that there would be times when we would be on a break of sorts. Times when you would see me not post as much, if at all. We are approaching another one of those times.

The convention I am an organizer for got rescheduled from April to July (for obvious reasons), and we're finally going to be able to get back to recording our podcast (which I edit the audio for). All of this will be hitting my free time very hard, very soon. As such, the weeks of 7/13-7/17 and 7/20-7/24 will see me very busy (the con is 7/17-7/19) or just completely worn out. 7/13-7/17 in particular, I won't be on much. The week after will see me on, but shorter posts and maybe grumpy about posting. As per the usual, I encourage you all to still chat amongst yourselves during this time.

We'll undoubtedly take another break around the holidays. Does anyone have any times coming up (before 2021) that they know they'll not be around much?


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Nothing comes to mind personally, but if it does I'll let you know.


Farmageddon

Okay, some of you know that this is actually my 4th attempt at running this particular AP. Only one has ever made it past book 2. None of them have ever tried to do anything with the "Catacombs of Wrath" after they're cleared out. SOOOOO.........

What do you guys, as a party, want to happen with them? It doesn't need to be something your characters are actively involved in, but it can be if you want. Options given so far are...
1) Fungus Farm (hilarious)
2) Cave in/brick up/seal away
3) Museum with gift shop (always like a nice little shop)
4) Any other suggestions that you folks think up


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

I vote for # 1 with # 3; we can host tastings of mushrooms with fine artisan cheeses and wines, and can also rent out the space for parties. Socialites from Magnimar will come in droves!

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

When dwarves mine into a tunnel that connects to the Darklands and releases monsters, they collapse the tunnel to protect the community.

That is Dol's stance. Adding a strong gate on the other side of the tunnel and guarding it is also acceptable, if the structure is worth studying, but Dol felt the past pain and ugliness of the structure, not to mention the profane shrine.

His opinion has not changed, but he leaves the decision in the hands of the town council.


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Isn't the sheriff still out of town?

Mizzug would vote for #1 - food production is always a good idea.


Farmageddon

The Sheriff is still out of town.


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Aventail would be keen to open the tunnel for further exploration, but would side with Dol given the obvious risk and proximity to a town (Sandpoint).


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Razkiv is voting for food, giving the tunnel back to nature.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

OK, it seems everyone is open to buying a wand, which is great.

We currently have 250gp from this up front reward.

Dol has 18gp left over from what Aldern gave us. I assume most people are going to be around that. It won't buy us a full wand, but maybe we can find one that is partially full.

If we can get 25gp per person, we will have 375 to pay for a half full wand.

Dol can scrape up the extra 7 from his starting gold.

Everyone please confirm that you are willing to throw in 75gp now. If anyone can't afford that, we'll see if we can find a quarter full wand.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

I have like 130gp so I'll happily pony up the 75.


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Good here! Bumbo didn't spend out of his Aldern money, so he can pitch in the extra


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Mizzug would also pitch in the 75g without hesitation.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

I can pitch in 75gp, just let me know so I can adjust. I had not realized that Bumpo was nearly dead. Tough little gnome never said a word.


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Yeah; some of that was from feeding HP to Toot

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Nice discount.

We still can't afford a full wand, but we'll hopefully be able to afford it before leaving town.

The partial wand is 27gp a piece. It should hopefully be enough to at least see us through the goblin battles.

I'm not all that interested in the potions. So, you all have the rest of your money to spend on better armor or whatever. Just try to keep some gold reserved for buying that full wand if we get lucky and have some money to spend later.

Does anyone remember if we grabbed the weapons from the goblins in the Glassworks? We could probably sell that for some additional spending money.


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Aventail will give everything she has for healing resources...


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

We didn't grab em, but maybe we can go back and scour the place for any loot we missed? I agree with holding out for the wand, though. I don't really have anything on my shopping list right now.


Farmageddon

Just want to give everyone a heads up on something. Without going into tons of details, my work schedule is going to be changing soon. Possibly dramatically. It's supposed to take place on the 8th of August, but I still don't know what my new schedule is going to be (either hours worked or days of the week). So my posting schedule is undoubtedly going to change as well. So instead of me posting on my lunch break around 7 or 8 in the morning.......who knows. I will, however, still be keeping up with the 5 posts a week.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

I'm not going anywhere, so don't stress about your posting schedule too much.

You're doing a stellar job so far. I've had several aborted attempts at RotR in the past and this is the farthest I have gotten. Seems like you've assembled a good cast of characters as well.


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Indeed, and agreed! Thanks for letting us know


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

You're doing an absolutely great job, GM, don't sweat the schedule change!


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

I am good with the schedule change.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

@GM C6 and C7 appear to have spots where the brambles are "less". Did Razvik get any sense that we could pass through those sections without getting sliced apart?

---

@Team If not, I agree with Mizzug, actually trying to cut our way through into those areas would bring as much attention as just entering and starting a fight. Entering through C1 is our best option.

Razvik's point about not leaving a tribe of goblins behind us is an excellent point, but I would still like to face the boss with full resources and then fight our way out, if needed.

We may even be able to barricade ourselves into the fort once we cross the bridge to prevent attacks from behind.

Fighting while squeezing should be avoided at all costs. The penalties are staggering.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Yeah, that's a good point. I can also imagine taking care of their leaders could possibly be used to intimidate and scatter the remaining gobbos.


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

*Putting this in all my current games - apologies if you've seen this more than once*

Just a heads up. This Tuesday evening (August 18th) I will be going to a local hospital with my wife @2300hrs local time. We are having a new baby. I will attempt to keep up with posting during this time period but due to the craziness this entails, I may fall behind. Please feel free to bot me if needed, I apologize in advance for any inconvenience this may cause.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Oh wow, congratulations!


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Things went ok. Mom and baby girl are healthy and we are all back home.

Working on getting caught up in my games. Kill the goblins! RAWR


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Congratulations! :D


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Can Toot charge that guy? Considering he starts in difficult terrain?


Farmageddon
Bumbo'kla S'agonnagin wrote:
Can Toot charge that guy? Considering he starts in difficult terrain?

No charging over difficult terrain

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

I really hope this isn't going to be yet another RotR game that fails before it even gets started.

I am starting to fear I will never actually see the story to this AP.


Farmageddon
Dol Stormmaul wrote:

I really hope this isn't going to be yet another RotR game that fails before it even gets started.

I am starting to fear I will never actually see the story to this AP.

I also hope the same thing.

If the concern is me missing a few days, 2 things. 1) I don't post on the weekends anyway. 2) Family emergency last Thursday. Family member had a stroke and I had to rush to deal with that.

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