GM Sphen Rise of the Runelords: (Clever Subtitle)

Game Master Sphen86

Maps
LOOT SHEET


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Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Bumbo has light as well, and will happily cast it on Toots nose to aggravate him.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

Tarphrex has a lantern because even someone with darkvision needs light sometimes, but he's used all of his oil. Or his player forgot to purchase any - regardless, if someone wants to cast light into his hooded lantern, he's not a bad candidate to wield it. He does have a shortspear, but no shield, so he has a free hand.

Correction! I found oil! It was in another pocket of my haversack, what can I say...

My notes need work...


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Anyone here have ranks in Diplomacy?

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Yes. I'll get a post talking to Lyrie up after work.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Between Loth and Dol both rocking that whopping +5 Diplomacy, who could resist these two charming guys?


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor
Zenaida Radulescu wrote:
Anyone here have ranks in Diplomacy?

No, but I have a +3 untrained for aiding another.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Okay, I beat the Knowledge (Religion) check by more than five. What forms of attack do shadows have?


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

I would like to extend my deepest apologies for my scatterbrained playing:

I got an enchanted +1 shortsword from Ripnugget. I never actually started using it. It took me writing a post where Loth bemoans his lack of magical weapons before things started clicking ahahahaha.

Suffice to say, Loth's good on dealing damage right now.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Yay, that saves me a Blessing! Zenaida could have blessed Loth's weapon as well as her own, but who knows what else we'll find in here.

If Dol wants a blessing for his warhammer, let her know.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

I have no magic weapon, but I have disrupt undead and magic missile!

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Dol will probably start out channeling, and can send acid blobs as well.

Three shadows can go very badly for us very quickly...


Farmageddon

@Zenaida: Here's what you want to know. They attack with a touch. If they make contact, they drain your STRENGTH. If they succeed at draining you to 0, you die and quickly become one of them.

Also, this is how INCORPOREAL works:
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy). Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Okay, how do you rule fractional bonuses, round up or round down? I'm considering using Zenaida's other Blessing.

-Strength Surge: At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.


Farmageddon

Whichever is in your favor.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

@Zenaida, do you think in our travels together, you would have realized that there are times when the magical armor that Tarphrex conjures might help keep them creatures off of you that your magificent armor cannot stop? He would cast it on your somehow it if you asked...

Otherwise, he will continue to attack with whatever he has available.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Hmm... you know what, I don't want to die here, so I'm going to say yes. Zenaida knows that magical protection often succeeds where armor fails.

After looking at the encumbrance rules, she's going to have to withdraw. She's over her maximum load, even without the shield, so she can only move 5 ft as a full round action. Ouch.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Shadows are bad news. Shadows and Stores are real game breakers, and their CR puts them when PCs don't have much of a tool box.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

I've heard three options:

1. Take Lyrie back to town, come back once we are healed up on Strength
2. Take Lyrie aboveground and continue exploring
3. Just continue exploring

My vote is for #2.

Let's see if we can get a majority opinion.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

My vote would be #3. But I would be willing to do #2


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

Voting for #2.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Agree on 2, maybe leave her somewhere in Thistletop


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Sorry I've been out for a couple days, I wasn't feeling well. Chronic illness life, yay. :/


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

Sorry to hear you’re under the weather, Z.

Bummed to hear Bumbo needed to exit stage left, also.


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Sorry guys, been great fun - great AP, great GM, and great group. But, I have to say I can't keep interested in 1E any more. Go get em!


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

It was fun playing with you.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Wow, the dice roller really hates me in this fight.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

I’m debating enlarge person for Zenaida, but it won’t do much good if you aren’t healed first. Thinking it might help your grapple, but I’m not strong with my grapple knowledge - am I off-base?


Farmageddon
Tarphrex the Magnificent wrote:
I’m debating enlarge person for Zenaida, but it won’t do much good if you aren’t healed first. Thinking it might help your grapple, but I’m not strong with my grapple knowledge - am I off-base?

It would by boosting her CMB/CMD. STR and size bonuses to both, unless I'm completely mistaken. Just remember that enlarge person is a full round action spell, so you're really commiting to it.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

Yeah, I did know that, which is why I drew the scroll this round; and it’s a scroll, so it’s a resource that I’d have to replace via purchase. That’s also why I asked in-character so if my fellow adventurers think it’s a poor idea, they can let me know without us have to be meta about it.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

The Grab monster ability doesn't normally work against a creature who is larger than the creature. That doesn't mean that the creature can break free of the grapple, but it might mean that the crab is not able to confirm the grapple (and thus not inflict more constrict damage).

Seems like a good idea, though it will likely just mean the crab moves his attacks to a smaller opponent.

Regardless, I will heal her. I am a little slow to post as I am currently on vacation.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Good to mention, I'll be on vacation as well, but I should be able to check in


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Would it be okay for me to take rank in fly at this level? I can now regularly fly, but only after this level.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Oops... Total brain fart on the healing the enemy thing.

Thank you for being a benevolent GM!

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Dol is levelled up (not much to think about). 18 Wisdom now, and a couple of empty spell slots ready to be converted to healing.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Ability point to Con taking me to 41 HP for my new role as Frontline I can wild shape at last, it is not all that good at this point other than the ability to fly.


Farmageddon
Razkiv wrote:
Would it be okay for me to take rank in fly at this level? I can now regularly fly, but only after this level.

That's fine. Especially considering how few skill points you actually get per level, use them as you please. I've played characters who take ranks in skills they can't use yet (like fly), and justify it by the fact that they are using their precious few skill points into things they can't use till later levels.


Farmageddon

Also, you could justify it story-wise by saying Razkiv has studied birds in flight or wind currents and weather patterns or some such.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Yay, level up! I think I'll put this point into Strength, since Zenaida is supposed to be more of a frontliner than a caster. (When half her Strength hasn't been drained by a shadow, that is. :P ) That will bring her temporary Str to 8. So she still needs the ant haul spell to carry her armor, weapons, and gear, but she'll be slightly more effective in combat now.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

I could take bull’s strength or ant haul communal at second level to help your strength, but that’s very short-sighted. I really think it should be something offensive. He’s got an acid theme going on since he’s got black dragon in his blood, but taking acid arrow as his only second-level spell might be too much or maybe too soon. Thoughts? Alternative suggestions?

@GM Sphen: Does the level-up process mean I have my second-level slots, but can only use them for spells I knew prior to the level-up? Or that I cannot use them at all?


Farmageddon

@Tarphrex: So spontaneous caster are the weird ones. You don't have to prepare your spells, you just have them. So I would say you have them


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Sorry for the delay, I'll be leveling Loth up somewhere over the weekend, I just got home from my vacation and I've got my hands full tomorrow.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

Taking a point to CON. Gaining a cantrip (Prestidigitation, per request) and an as-yet-undecided second-level spell. Gaining skill points, of course.

Open to Suggestions for the second-level spell. Acid Arrow is thematic, but maybe something with more utility would be good. Web? Open to ideas.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Web is a great control spell, but if you want to be a blaster, that's fine as well.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

I personally like Glitterdust for a 2nd level control spell. Great against big strong enemies with crappy Will saves, plus you can use it to detect invisible enemies.

But if you'd rather lean into the dragon thing and take all the boom boom spells, go for it!


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

I have some damage dealing and I can use second-level slots for those, so I'm leaning toward something more utilitarian. And Glitterdust was actually a strong contender. It might be nice to web-seal a corridor if we are in over our heads, but if the creature - maybe a giant crab - can't see us, we might be able to get a way. And who can say no to sparkles!

Acid arrow will have its day.


Kobold LN SOR 7, Small humanoid (reptilian) | 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

OK, Tarphrex is fourth level now. Thanks for the input, I went with Glitterdust.


Farmageddon

Had a full day yesterday (thus the no post). I'll wait till Monday for you all to decide the where/what next. Give everyone a chance to level up and such.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Thanks GM, I've had a busy few days and haven't got around to doing anything more than assigning the stat point. Hopefully I'll be able to get to that today.

We take average HP, right?

And do I get the extra use of Fervor right away, or does it count as expended until we rest again? Same question for Blessings and Sacred Weapon enhancement.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Leveled up! Sorry for the hold-up. I took Powerful Sneak as Rogue Talent, which lets me reroll 1's on Sneak Attack dice if I use a full attack action, which is something I like to do anyway considering I dual wield.

Also a slightly big HP increase because I'd completely forgot to apply favored class since the start.


Farmageddon

@Zenaida: Yes to average HP. As for the others, those are all "# of uses per day" abilities. So if the level up gives you another use of them (or unlocks another sub-ability within it), those would become available. Just like if Razkiv got 3rd level spells with a level up, he could spontaneously cast summon nature's ally III with it. Or if Dol got new abilities from his domains (or more uses per day of those abilities).

______________

@Everyone: Seems like everyone is leveled or close to it. I'm going to put the "search the room" results for a casual search in the gameplay thread. Let me know what you all want to do after that.

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