Dwarf

Dol Stormmaul's page

577 posts. Organized Play character for brunoreturns.


Full Name

Dol Stormmaul

Race

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)|

Classes/Levels

Effects: None | Silver Warhammer +6 d8+1

Age

65

Alignment

LG

Deity

Torag

Strength 13
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 17
Charisma 12

About Dol Stormmaul

Statblock:
Dol Stormmaul
Male dwarf cleric of Torag 3
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +3
Aura deflection aura (2 ft.)
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 27 (3d8+9)
Fort +6, Ref +2, Will +7; +2 vs. poison, +4 vs. spells and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee warhammer +4 (1d8+1/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 13, 2d6), hatred
Domain Spell-Like Abilities (CL 3rd; concentration +6)
. . 6/day—acid dart (1d6+2 acid)
Cleric Spells Prepared (CL 3rd; concentration +6)
. . 2nd—create pit[D,APG] (DC 15), communal protection from evil[UC], surmount affliction[UM]
. . 1st—bless, magic weapon, obscuring mist, shield[D]
. . 0 (at will)—detect magic, guidance, mending, read magic
. . D Domain spell; Domains Earth (Caves[APG] subdomain), Protection (Defense[APG] subdomain)
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Statistics
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Str 13, Dex 10, Con 14, Int 14, Wis 17, Cha 12
Base Atk +2; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Deific Obedience, Steel Soul[APG]
Traits artisan, student of faith
Skills Acrobatics -5 (-9 to jump), Craft (blacksmith) +12 (+14 on checks related to metal or stone), Diplomacy +5, Heal +9, Knowledge (engineering) +3, Knowledge (religion) +8, Profession (architect) +8 (+10 on checks related to metal or stone), Sense Motive +7, Spellcraft +8, Survival +4; Racial Modifiers craftsman[APG]
Languages Common, Dwarven, Goblin, Undercommon
SQ stonesinger[APG]
Combat Gear mwk crossbow bolts (12), wand of cure light wounds, smelling salts[APG], vermin repellent[UE] (2); Other Gear scale mail, buckler, crossbow bolts (10), light crossbow, warhammer, backpack, bedroll, belt pouch, blacksmithing tools, candle (10), charcoal, flint and steel, grappling hook, hemp rope (50 ft.), holy text (Torag)[UE], ink, inkpen, mess kit[UE], parchment (5), pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Torag, 56 gp, 4 sp
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Special Abilities
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+1 to attack with warhammers (Su) +1 sacred bonus to attacks with Warhammers.
Acid Dart 1d6+2 acid (6/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Cleric Channel Positive Energy 2d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Caves)
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deflection Aura (3 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.
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Background:
Born in Janderhoff, Dol comes from a long line of artsans and spellcasters. The Stormmauls used their skills to add decorative elements and enchantments to armor.

Dol took to the blacksmithing and loved it, but also developed a love for architecture and would spend long hours studying the various building of the Sky Citadel, being especially drawn to the dwarven temples. Sitting outside of them, the artistry in even the most simple functional buildings gave Dol feelings of peace and serenity and he swore he could hear music playing in his head.

One day, on the steps of a temple of Torag, a priest named Thrakgrog Jadebane noticed Dol standing there, oblivious to others and an expression of rapture on his face.

Recognizing the calling Dol was feeling, he began soflty humming a wordless tune that matched the song in Dol's head perfectly. Breaking out of his reverie, Dol stared in wonder at the priest.

They began talking and discussing Dol's spiritual feelings. Soon, Dol was taking his vows with the blessing of his family.

As his training came to an end, Dol became convinced that there was a higher form of architecture waiting to be tapped. The protective vaue of the fortified Torag temples could not be denied, but he felt that the function could be married with beauty. He felt deeply that if he could learn to tap that combination that he could design a temple that would cause every dwarf who viewed it to hear the same music he could hear.

Many of the priests disdained his ideas. Purists, they felt that all any dwarf needed was the safety and pure function of a well made wall. Thrakgrog sensed that this was an extension of his calling and that Dol had to explore the feelings that Torag was giving him.

He helped to convince the temple elders that Dol should be allowed time to travel and see the artistry of other cultures.

Dol donned his armor, bud his family farewell, and set out to see some of the world. A few months later, he finds himself in Sandpoint, staring at the beauty of the combined cathedral, noting every sweeping line and the beautiful light coming through the stained glass.

Spells:

. . 2nd—Empty, create pit[D,APG] (DC 15), communal protection from evil[UC], surmount affliction[UM]
. . 1st—Empty, bless, magic weapon, obscuring mist, shield[D]
. . 0 (at will)—detect magic, guidance, mending, read magic

In session modifications: