[PbP GD VIII] PFS Mod: Ruby Phoenix Tournament (levels 10-12) [GM Uktar] (Inactive)

Game Master Uktar

A tournament-style adventure for 11th-level characters, written by Tim Hitchcock


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Witch's Winter Holiday

The scenario doesn’t give times unfortunately. Longer buffs (10+ minutes per level) are certainly still active, but anything shorter is probably worn out. You also know that it took less than a minute to walk from the arena to the pavilion.

If the above clarifications would change your preparatory actions, just add another post with your changes. I’ll likely kick things off on the morning.


maps & images for The Ruby Phoenix Tournament |

Gentlemen,

Many apologies for my prolonged absence. My Mother's passing ended up being a lot more complicated than anticipated.

Hawthwile, thank you so much for stepping in. If you'd like to continue, you're most welcome to do so. Otherwise, I could pick up from here. The choice is entirely yours, and I'm fine with whatever you'd like to do.

Let us know.

--Uktar


Witch's Winter Holiday

Take it away, Uktar! Hugs and best wishes.

Scarab Sages

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M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Glad to have you back, Uktar!

The Exchange

Uktar, do you still think you’ll be able to finish?

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Uktar, as it has been over a week and you haven't been able to post, I think I would like to ask Hawthwile to wrap this up for us.

There is no shame in taking some time off. You have done an excellent job but it just seems now is not a good time.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

I agree with Daathiel.

The Exchange

Agreed


Witch's Winter Holiday

Not a problem - I'll get things moving tomorrow morning. GM Uktar, you are more than welcome to jump in at any time and take the lead.

The Exchange

You would have known the match was starting so you could have had your daggers out Jeras.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.
Mal 001 wrote:
You would have known the match was starting so you could have had your daggers out Jeras.

I hope so! :)

The Exchange

I think AC 35 is correct, unless I've screwed up my counting.
Mal's base AC is 27
(Dex +8, Dodge +1, Deflection +1, Insight +1, Wis +4, Monk +1, Nimble +1)
With dex Mutagen (+3), mage armor (+4), and haste (+1) this would be AC 35
(armor +4, Dex +10, Dodge +2, Deflection +1, Insight +1, Wis +3, Monk +1, Nimble +1, +2 natural)


Witch's Winter Holiday

Hmm. Mal's stat block says the mutagen grants a +4 dex bonus. Is that outdated? But it was the haste effect I was missing - thanks for being on top of that!

The Exchange

The 4 alchemical bonus to dex is current

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Not that it mattered this round, but my prone AC would be 34 vs red (+1 haste, +3 naturalist, -4 prone).


Witch's Winter Holiday

Bah! I remembered the Naturalist this time, but not the Haste. Thanks for catching that!

The Exchange

I’m on mobile and can’t edit profile; Mals AC is 6 lower than indicated regular 33 touch 29, with charging penalty.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Fatigued does not reduce carrying capacity. Only Strength drain does that. See here.

"Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1."

"Ability Damage: Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The Ability Damage penalty also applies to your Combat Maneuver Bonus (if you are Small or larger) and your Combat Maneuver Defense. See Ability Score Damage below." Carrying Capacity is not listed.

By contrast, "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses. Ability drain can be healed through the use of spells such as restoration."

Liam is exactly at his 33-lb limit, by my reckoning, so should probably drop something just in case I miscounted. The uncertainty is regarding what is in the Haversack versus what is carried. I assume the crossbow is in the Haversack. But if a normal Traveler's Outfit weighs 5 lbs and includes boots and a belt and a cloak, does he really count that PLUS another 3 lb for his Boots of Escape, Dex/Con belt, and Cloak of Resistance?


Witch's Winter Holiday

Man, I am going to have some words for my AP GM. Thanks for the research Daathiel!

The Exchange

I don’t think the concealment rules would come into play, I’d expect either improved cover or total cover, but please let me know if I’m interpreting it incorrectly.

Edit: usually you can only make a single stunning fist per round, not that it makes much difference.

combat rules wrote:

Total Cover

If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

Improved Cover

In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.


Witch's Winter Holiday

The ground might be solid cover to you, but it's not to her (she's moving through it as if it were air). So concealment still makes more sense.

And thanks for catching the Stunning Fist 1/round - unfortunately, it would still be successful due to that poorly-timed Nat 1.


Witch's Winter Holiday
Mal wrote:
I say this, not trying to be argumentative, but I think this interpretation of earth glide would make a small earth elemental, or any incorporeal creature an insurmountable foe, since it could use tremorsense or life sense and attack indefinitely with total cover, rendering it immune to counter attack

I see your point, but there are two things:

- Tremorsense and Lifesense are imprecise, meaning that the creature would know the square in question, but not the exact location. So they'd always be dealing with the 50% miss chance. Earth elementals are not the brightest and would probably choose to not deal with that, but I could easily see an incorporeal undead creature taking advantage of that.

- The rules do seem to allow attacking from inside objects/floor/walls, as there is a feat specifically for noticing and retaliating against incorporeal creatures inside walls. Of particular interest is the "normal" section of the feat:

Horror Adventures wrote:
Normal: Incorporeal creatures are silent unless they choose to make a sound and are thus almost impossible to detect when inside a solid wall. When readying to attack an incorporeal creature in a solid wall, it gains cover against your attack.

So you could ready an action to attack a creature hitting you from underneath the floor according to CRB RAW. However, something else I found:

CRB wrote:
...An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks.

While it would make sense to me that a creature with cover would also have concealment, RAW does not state this. And it does make some sense - the elemental's fists are not invisible when they come up through the ground to attack.

So, let's retcon. Mal would not be denied his Dex bonus to AC, meaning none of the attacks would hit (and you keep your reroll). He did not take a readied action though, and cover prevents the AoOs she would provoke for missing. I'll update the damage tracker.

Thank you everyone for your patience and willingness to help me learn all these entertaining edge cases!

The Exchange

Really appreciate the retcon. So she has cover and I could full attack her with said cover instead of readying?


Witch's Winter Holiday

She has total cover unless she is attacking, so you could ready to attack her this round if she attacked you - though that would only be one attack and she would have cover (but not total cover).

The Exchange

Lets take my turn exactly as it was stated (get on carpet, ready to fight defensively). I think I'm understanding now, I can ready to strike, and she gets cover when my readied occurs, and at all other times we have total cover (both ways).


Witch's Winter Holiday

Almost - she has total cover from you, you have concealment from her. The ground isn’t a barrier to her, but it does block her from seeing you. Think of it like a smoke cloud to her, rock wall to you. Ish. #PathfinderIsComplicated


Witch's Winter Holiday

And that's a wrap, folks! Well done! I'll have chronicle sheets for everyone hopefully by tomorrow.

Speaking of chronicle sheets, now is the time to roll any day jobs or faction missions you might have forgotten to earlier. You can check your information here - this is what I will use for filling out the chronicle sheets.

Also speaking of chronicle sheets, does anyone know who would be the best VO/VA to talk to about changing the previously-reported information for this table?

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Thanks for wrapping this up!
Information looks fine.
I am not sure about the VO/VA question. You could try posting in the Discussion section of the Flaxseed Lodge thread.

The Exchange

Indeed thanks for finishing this module!

No day job for Mal.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

Thank you GM!

Information looks fine.


Witch's Winter Holiday

Alright, chronicle sheets can be found here! Give them a look-through to make sure your information is correct, and let me know if anything needs fixing.

Additionally, because you used the combat performance rules and ended with plenty more than three points per character, you get one of the optional boons! Be certain to cross the other two off your chronicle sheet.


Witch's Winter Holiday

Question: Does anyone know what session this game was for its event code? Tyrannius is updating the reported information, but there are 20 pages of games from Gameday VIII they'd have to sort through.

If someone could go to 'My Account' -> 'Organized Play' -> Find the character who played this module and click 'Show Sessions' and PM me the Session #, I would be most appreciative!

Grand Lodge

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Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

Session 160

And can you make this inactive or only GM Uktar can do that?


Witch's Winter Holiday

Unfortunately, only GM Uktar has editing access to the Campaign information page. But there is a workaround to hide this campaign from your list.

- Click into the Gameplay thread
- At the top of the page, click ‘Online Campaigns’ (part of ‘Community/Forums/Online Campaigns’)
- Click ‘Focus’ to show only threads you have posted in
- Find this campaign’s Gameplay thread
- Click the slashed circle to the right of the thread (this makes it not show up)
- Click ‘Defocus’ to again see all gameplay threads

...and that should remove the campaign from your list!

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