Sleepless Detective

Daathiel's page

639 posts. Organized Play character for Aldizog.


Full Name

Daathiel

Race

Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** |

Classes/Levels

Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Gender

M

Size

M

Age

30

Special Abilities

MANY

Alignment

NG

Deity

Brigh

Location

Absalom

Languages

MANY

Occupation

Scholar

Strength 10
Dexterity 18
Constitution 18
Intelligence 22
Wisdom 8
Charisma 22

About Daathiel

Selected Boons of Note:

Confirmation - Explore, Report, Cooperate
Destiny of the Sands - Mythic Legacy, Savior of the Sages (+3)
Segang Expedition - Ragdya's Blessing (Climb 20' for 1d4 rounds)
Blakros Connection - Aggressive Researcher (+5), Impossible Feat (+1d6 skill/attack/save, exploding up to +18)
Beacon Below - Honored Acolyte (Religion, roll twice and take best 1/scenario) and Relic Guardian (treat adjacent unattended object as in my possession)

Character Sheet:

Daathiel
Aasimar (Emberkin) Archivist 14
NG Medium Outsider
Alternate Racial Traits: Truespeaker
Init +8; Perception +17; Darkvision
-----------------
DEFENSE
-----------------
AC 25, touch 14, flatfooted 21 (Armor +8, Dex +4, Shield +3)
HP 129 (14d8+56); Dead at -20, +5 on checks to stabilize
Fort +14, Ref +19, Will +14, Evasion
Modifiers +2 vs evil, +7 vs charm/compulsion, +4 vs magic traps, writing, or language-dependent
Resistances Cold 5, Electricity 5, Acid 5
-----------------
OFFENSE
-----------------
Speed 30 ft, Fly 30 ft (+19)
Melee Dagger +10/+5 (1d4/19-20) or MW Whip +11/+6 (1d3 NL/x2)
Ranged Light Crossbow +14 (1d8/19-20)
-----------------
STATISTICS
-----------------
Str 10, Dex 18, Con 18, Int 22, Wis 8, Cha 22
BAB +10/+5; CMB +10; CMD 24
Feats Angelic Blood, Angelic Wings, Skill Focus (Knowledge - Arcana), Eldritch Heritage (Arcane), Requiem of the Fallen Priest-King (for 3rd-level spell known), Skill Focus (Disable Device), Improved Initiative, Discordant Voice
Traits Irrepressible, Magical Knack (Bard)
FCB Bard +14 skill points
Skills (182; 12/level bard, 14 FCB)
Acrobatics 4 +12
Appraise 1 +11
Bluff 1 +11
Climb 2 +6
Craft (Alchemy) 1 +13
Diplomacy 14 +24
Disable Device 14 +35
Disguise 1 +11
Escape Artist 4 +12
Fly 14 +22
Heal 1 +4
Intimidate 1 +11
Knowledge (Arcana) 3 +23
Knowledge (Dungeoneering) 1 +18
Knowledge (Engineering) 1 +18
Knowledge (Geography) 1 +18
Knowledge (History) 1 +18 (+21 for Osirion)
Knowledge (Local) 1 +18
Knowledge (Nature) 1 +18
Knowledge (Nobility) 1 +18
Knowledge (Planes) 14 +31
Knowledge (Religion) 5 +22 (+25 for Osirion; roll twice and take better 1/scenario)
Linguistics 14 +26
Perception 14 +17
Perform (Dance) 11 +21
Perform (Wind) 1 +11
Perform (Oratory) 10 +20
Sense Motive 10 +15
Sleight of Hand 1 +9
Spellcraft 14 +24 (+31 to identify)
Stealth 5 +13
Survival 1 +4
UMD 14 +24
Languages Common, Celestial, Draconic, Dwarven, Elven, Sylvan, Ancient Osiriani, Kelish, Azlanti, Giant, Aklo, Goblin, Aquan, Undercommon, Jistkan, Polyglot, Vudrani, Infernal, Thassilonian, Varisian, Abyssal, Tien, Ignan, Hallit, Tekritanin, Terran, Dark Folk, Sphinx, Necril, Auran, Cyclops, Halfling, Shoanti, Shory, Skald, Gnoll, Orc
Special Pyrotechnics 1/day, Resist Acid/Cold/Electricity 5, Truespeaker, Darkvision, Bardic Performance 36 rds/day (Naturalist +3 insight to attacks/AC/saves vs 1 creature type, Fascinate, Distraction, Countersong, Inspire Competence +4, Dirge of Doom, Inspire Greatness, Soothing Performance, Frightening Tune), Lore Master (Take 10 at will, Take 20 as standard 3/day), Jack of All Trades, Probable Path 2/day
Spells Known (daily is inf/7/7/5/5/3) Detect Magic, Message, Mage Hand, Open/Close, Daze, Prestidigitation, Charm Person, Vanish, Timely Inspiration, Saving Finale, Ear-Piercing Scream, Liberating Command, Heightened Awareness, Heroism, Gallant Inspiration, Acute Senses, Mirror Image, Cure Moderate Wounds, Jester's Jaunt, Haste, Dispel Magic, Good Hope, Grand Destiny, Echolocation, Foretell Failure, Greater Dispel Magic, Greater Heroism, Shadowbard
Equipment
+4 Mithral Chain Shirt
+2 Buckler
MW Thieves' Tools
Paper/Pencil
Alchemy Crafting Kit
1 Holy Water
Waterskin
1 Vial Acid
Book of Puzzles (7 left)
Ring of Blinking (Bonded item)
Light Crossbow (10 bolts)
Dagger
MW Whip
Traveler's outfit
Scroll of Eagle's Splendor
Adamantine Blanche
Gloves of Reconnaissance
Subsonic Vermin Manipulator (3 rounds used)
Headband of +4 Int/Cha
Scroll of Good Hope
Sleeves of Many Garments
Goggles of Minute Seeing
Page of Spell Knowledge (Ear-Piercing Scream)
Elixir of Vision
Belt of +4 Dex/Con
Wand of Bestow Grace (17 charges)
Wand of Mage Armor (2 charges)
Wand of True Strike (24 charges)
Wand of CLW (11 charges)
Wand of Shield (49 charges)
Wand of Find Traps (41 charges)
Wand of Channel the Gift (49 charges)
Medlance (8 uses)
Handy Haversack
Cloak of Resistance +5
Boots of Escape
Potion of Shield of Faith (CL 12)
3 Lesser Pugwumpi Braids
Scroll of Invisibility x4
Stone of Good Luck

Tracking:

Ruby Phoenix Tournament:
Starting 21,435, 33 XP, 38 PP, 60 Fame
Earned 23,574 +20, 3 XP, 4 PP/Fame
Spent 9,650 (900 GP on retraining; 8,000 GP to upgrade Cloak of Resistance to +3; 750 GP on Wand of Shield) and 15 PP
New total: 35,379, 36 XP, 27 PP, 64 Fame
Betrayal in the Bones:
Starting 35,739, Earned 17,205+100
New total: 53,044, 37 XP, 29 PP, 66 Fame
Iron Medusa: spent 52,000 (Wand of Find Traps, upgrade belt from +2 Dex/Con to +4 Dex/Con, upgrade cloak to +5), earned 55,000+100
New total: 56,144, 40 XP, 33 PP, 70 Fame
8-25: spent 55,250 (armor to +4, shield to +2, Ring of Evasion, Wand of Channel the Gift), earned 21,666+75, new total 22,635

Old Character Sheet:

Daathiel
Aasimar (Emberkin) Mindchemist 2 / Archivist 10
NG Medium Outsider
Alternate Racial Traits: Truespeaker
Init +3; Perception +14; Darkvision
-----------------
DEFENSE
-----------------
AC 19, touch 13, flatfooted 16 (Armor +5, Dex +3, Shield +1)
HP 99 (12d8+36); Dead at -19, +5 on checks to stabilize
Fort +10, Ref +14, Will +7
Modifiers +2 vs evil, +2 vs poison, +7 vs charm/compulsion, +4 vs magic traps, writing, or language-dependent
Resistances Cold 5, Electricity 5, Acid 5
-----------------
OFFENSE
-----------------
Speed 30 ft, Fly 30 ft (+18)
Melee Dagger +8/+3 (1d4/19-20) or MW Whip +9/+4 (1d3 NL/x2)
Ranged Light Crossbow +11 (1d8/19-20) or Bomb +12 (1d6+6 plus DC 17 Tanglefoot)
-----------------
STATISTICS
-----------------
Str 10, Dex 16, Con 16, Int 22, Wis 8, Cha 22
BAB +8/+3; CMB +8; CMD 21
Feats Throw Anything, Angelic Blood, Angelic Wings, Extra Discovery (Infusion), Skill Focus (Knowledge - Arcana), Eldritch Heritage (Arcane), Requiem of the Fallen Priest-King (for 3rd-level spell known), Pallavi of Nirvana's Blossoming
Traits Irrepressible, Magical Knack (Bard)
FCB Bard +10 skill points
Skills (150; 10/level mindchemist, 12/level bard, 10 FCB)
Acrobatics 4 +10
Appraise 1 +10
Bluff 1 +10
Climb 2 +5
Craft (Alchemy) 1 +12
Diplomacy 12 +21
Disable Device 12 +25
Disguise 1 +10
Escape Artist 4 +10
Fly 12 +18
Heal 1 +3
Intimidate 1 +10
Knowledge (Arcana) 1 +24 (+5 Bardic, +12 as 2*Int from Mindchemist, +3 Class, +3 Skill Focus)
Knowledge (Dungeoneering) 1 +21
Knowledge (Engineering) 1 +21
Knowledge (Geography) 1 +21
Knowledge (History) 1 +21 (+24 for Osirion)
Knowledge (Local) 1 +21
Knowledge (Nature) 1 +21
Knowledge (Nobility) 1 +21
Knowledge (Planes) 12 +32
Knowledge (Religion) 1 +21 (+24 for Osirion; roll twice and take better 1/scenario)
Linguistics 12 +23
Perception 12 +14
Perform (Dance) 11 +20
Perform (Wind) 1 +10
Perform (Oratory) 10 +19
Sense Motive 1 +5
Spellcraft 12 +21 (+26 to identify)
Stealth 5 +11
Survival 1 +3
UMD 12 +21
Languages Common, Celestial, Draconic, Dwarven, Elven, Sylvan, Ancient Osiriani, Kelish, Azlanti, Giant, Aklo, Goblin, Aquan, Undercommon, Jistkan, Polyglot, Vudrani, Infernal, Thassilonian, Varisian, Abyssal, Tien, Ignan, Hallit, Tekritanin, Terran, Dark Folk, Sphinx, Necril, Auran, Cyclops, Halfling, Shoanti
Special Pyrotechnics 1/day, Resist Acid/Cold/Electricity 5, Truespeaker, Darkvision, Bardic Performance 28 rds/day (Naturalist +2 insight to attacks/AC/saves vs 1 creature type, Fascinate, Distraction, Countersong, Inspire Competence +3, Dirge of Doom, Inspire Greatness), Lore Master (Take 10 at will, Take 20 as standard 2/day), Bombs (10/day), Extracts, Cognatogen, Perfect Recall, Discoveries (Tanglefoot Bomb DC 17, Infusion), Jack of All Trades, Probable Path 1/day
Extracts Known (4/day) Touch of the Sea, True Strike, Shield, Illusion of Calm, Adjuring Step, Detect Undead, Comprehend Languages, Heightened Awareness
Extracts Prepared True Strike, Shield, Heightened Awareness, (Open Slot)
Spells Known (daily is inf/7/6/4/2) Detect Magic, Message, Mage Hand, Open/Close, Daze, Prestidigitation, Charm Person, Vanish, Timely Inspiration, Saving Finale, Ear-Piercing Scream, Liberating Command, Heroism, Gallant Inspiration, Acute Senses, Mirror Image, Jester's Jaunt, Haste, Dispel Magic, Grand Destiny, Virtuoso Performance
Equipment
+1 Mithral Chain Shirt
MW Buckler
MW Thieves' Tools
Paper/Pencil
Alchemy Crafting Kit
1 Holy Water
Waterskin
1 Vial Acid
Book of Puzzles (7 left)
Ring of Blinking (Bonded item)
Light Crossbow (10 bolts)
Dagger
MW Whip
Scroll of Eagle's Splendor
Adamantine Blanche
Gloves of Reconnaissance
Subsonic Vermin Manipulator (3 rounds used)
Headband of +4 Int/Cha
Scroll of Good Hope
Sleeves of Many Garments
Goggles of Minute Seeing
Page of Spell Knowledge (Ear-Piercing Scream)
Elixir of Vision
Belt of +2 Dex/Con
Wand of Bestow Grace (28 charges)
Wand of Mage Armor (2 charges)
Wand of True Strike (28 charges)
Wand of CLW (20 charges)
Medlance (8 uses)
Handy Haversack
Cloak of Resistance +1
Boots of Escape
Potion of Shield of Faith (CL 12)
3 Lesser Pugwumpi Braids
Scroll of Invisibility x4
Gold: 21,435