The Reign of Winter

Game Master Nayr Trebrot

Heldren

Travelling map

The Hut

Roll20 invitation
Roll20 link

A harrowing escape:
Ques - 19
Tchezze - 18 (down and dying)
Hatch - 17
Doctor Gareau - 13
Bordegga - 13
Ithariel - 11
Ote - 7 (down and dying)
Lief - 7
Guards - 6
Captain - 4
Nox - 4

Crit generator


201 to 250 of 694 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

We can do it all here in discussion, no need to RP


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

I'll take the breastplate, even though it'll hamper my stealth and stuff, but seems like I'll need to be more resilient so the armor boost will be nice.

Sell off leather lamellar which should donate 30GP back into the party fund.


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

As nice as having cold iron sling bullets would be, with only a +1 ranged, they would likely be a waste. Might be worth picking up a few CLWs though.

Also, I'm assuming that, if we haven't already, that we'll have time to prepare our spells before heading out.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Loot sale value:

  • MW longsword - 315/2 = 167.5
  • signet ring - unknown
  • Pair of earrings - 22 GP
  • pearl inlaid bracelets - 95 GP
  • assorted necklaces - 65 GP
  • sapphire - 52 GP
  • Lamellar armor - 30 gp
    Total: ~430 gp

    Each person then gets 108 plus change to buy with. Provided quest gets his wish list he will have...

  • heavy crossbow (50 gp)
  • 20 cold iron bolts (4 gp)
  • 20 bolts (2 gp)
  • 2 scrolls of infernal healing (50 gp)

    Leaving him with 2 gp plus change.

    Permission to apply to character sheet?


  • Yup, you can take as much time as you like...sort of. There will be a point at which you are ushered out. The signet ring isn't worth much, save to Lady Argentea, for that's whom it apparently belonged to.

    Granted Ques, thanks for running the math


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    I was under the impression some of that was someone's heirlooms. Not that Ana would care. She'll buy whatever crossbow she can afford and has proficiency for...


    It's safe to assume that it all belonged to Lady Argentea, since most of it was in her wagons. So, yes, you're selling her possessions for your own gain;) I'm fine with that, of course, if you are. One way to look at it is that it's for the "greater good" as it would be funding her potential rescue.

    There was also the three courtier's outfits that were 30 GP each.

    Dark Archive

    N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

    Actual value of spoil division = 107.875


    Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

    4 scrolls of CLW (100 gp)
    20 cold iron sling bullets (4 sp)

    She's leaving the remaining normal sling bullets behind and her dagger.


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    Heavy crossbow (50 gp)
    30 bolts (3 gp)

    Ana will give the rest to her parents in lieu of alcohol.


    Sounds good all, thanks


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    yikes 35 damage on a critical! Wow!


    Holy hell!

    Sir, you sunk my battleship


    Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

    Now those are the types of rolls we need!


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    That's pretty impressive for level 1 I have to say. The studied foe thing for slayer seems pretty great thus far.


    Guys, some rules I'd like to implement if you're cool with it:

    1. I'd like to use some variant crit rules; does anyone have a good generator they can recommend for fumbles and crits? I know they have decks for them, but I was looking for something online.
    2. Crit hits that are not confirmed are MAX damage
    3. Crit fumbles when shooting into melee with a ranged attack could hit your ally...just need to figure out the percentile for that


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    1: Try HERE - does hits and fumbles...
    2: Sure!
    3: Divide opponents equally. If three are fighting/adjacent then give them 1,2,3 on a d3?


    Perfect, thanks Ana!

    Yes to # 3 - that sounds good...we'll start these effective immediately


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    Those sounds like good rules!


    Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

    I agree. I love these ideas!


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    I used those cards all the damn time when I was GM'ing games IRL. The players hated it and loved it all at the same time! :D


    Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

    I use the iCrit and iFumble apps that Paizo publishes. Love them as a GM.

    Dark Archive

    N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

    Normally I would like the idea, but with the way our luck is going I have a really bad feeling about this. Then again things seem to be turning around with two solid shots by Arasiel, a nicely tossed alchy and a max on the CLW roll.

    In any case, enough about rolls. It all evens out in the end and crits and fumbles make for good stories.


    Indeed, that's what I was hoping for Ques - a bit more flavor on the attacks. Could be really cool; think if a BBEG has a crit fumble and is sickened, or blinded for a round...fun RP, that.

    And, I really thought you should be rewarded for a crit, even if you don't confirm. I remember when I started playing maybe 30 yrs ago, a crit was a crit and that was it.


    Guys, we'll be slow over this holiday and weekend; hope you all have a great holiday. I'll have family to entertain, but will try and check in.


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    I give it 50/50 even these guys will turn out bad and try to kill us...

    Dark Archive

    N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

    I'd give it a 75% chance they are bad, though Ques is won over.


    Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

    I may have played portions on this book that were highly modified. So I have an idea of what is going on here, but am not sure that what I know is what is real. This is real Inception territory for me. I'm just waiting for the top to topple.


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    Im sure not everything out here is there to kill us


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    That's true Arsiel. Some of the trees haven't attacked us yet.


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    Why’d you have to day that?!?


    Muahaha!

    Hope everyone had a great Thanksgiving, or weekend if you don't celebrate it. Posting will resume, most likely, tonight


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    Thanks you too! Lots of Turkey, of course now it’s snowing super bad here.


    Dang, sorry...that Ezekiel storm?


    Yeah, to explain...Brinder beat your sense motive with his bluff every time. And, the one pivotal question you asked him - I allowed him a knowledge local check, and he got a nat 20. Seems like he's not one of the good ones...


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    You don't need to explain nothin' to me GM! But thanx...


    I'll be away and unable to post this Thursday night through Sunday night


    Guys, going to have a new PC coming in, from another ROW game that died. Welcome Ouachitonian, hop in when you can and let me know what you're thinking for your new character!


    Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

    Welcome!

    Dark Archive

    N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

    Yea! We could sure use some firepower.


    Hey guys. In the recently-deceased game I was playing an Ifrit Sorcerer (Elemental (Fire), naturally). I’m open to playing pretty much whatever, though. Does the party have particular needs?


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    Welcome Ouachitonian! I don’t care about party balance/roles etc, my
    Only preference is for someone who isn’t a loner, or has a difficult backstory that makes them unable to relate. Play whatever class/race/concept that works for you - we’ll all enjoy that much more I’m sure!

    Dark Archive

    N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

    We are certainly having fun with our characters. We got a slayer, summoner, witch, and kineticist if that helps you make a decision.


    Agreed; whatever you want to play is fine...feel free to grab an odd class you've always wanted to use and give it a go!


    Ana - you sure can see the door opening, and nice shot!


    Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

    I think the only thing that we did as a group was to go with non standard races. But even that is up to you. We've got a 2 fetchlings, a ganzi, and a changeling.


    Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

    We must be getting pretty close to leveling. Any things we should keep in mind when that happens?


    Right, and I think that was largely due to the cold resistance, which has been really useful.

    You are, yes...we're going with milestones and, hint...the milestone is a big wooden structure. Not really, for HP - use half of max + 1 or you can roll. Or...you can roll and then just take half of max + 1 if it's better.


    Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

    B-but...let’s hope we can now hit the broad side of a barn...Anyone see one anywhere? Hang on, what’s that small structure to the east - the jakes?


    Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 2

    Alright, this is Ouachitonian. I haven't finished the fluff side yet, but the crunch is essentially done. Grod is a Bloodrager, Arcane bloodline, Spelleater/Untouchable archetypes. Not as strong as some, given that he loses spellcasting, but the concept I'm going for is that he's been trained and warded since birth to combat those sneaky, untrustworthy caster types. That he's essentially lost his own casting is a small price to pay. He'd think, anyway. The name comes from his 2 INT. Definitely smart for a half-orc, and not that I'm recycling this alias. Definitely not. The broad outline of the fluff is that he's from the half-orc dominated town of Averaka in the Land of the Linnorm Kings, and came south hoping to join the Ulfen Guard, but got a bit sidetracked.

    Should I go ahead make him level 2, since it sounds like the group will level before finding him?

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