The Reign of Winter

Game Master Nayr Trebrot

Heldren

Travelling map

The Hut

Roll20 invitation
Roll20 link

A harrowing escape:
Ques - 19
Tchezze - 18 (down and dying)
Hatch - 17
Doctor Gareau - 13
Bordegga - 13
Ithariel - 11
Ote - 7 (down and dying)
Lief - 7
Guards - 6
Captain - 4
Nox - 4

Crit generator


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Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Or died.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Yea, or died.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Time to discuss sales and stuff.

I'd really like to get a wand of infernal healing. Can we swing it without selling the cloak?


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Is the Party Loot section on the Campaign Info tab up to date at all?


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

Gita was built at level 2 w/ standard wealth, so I'll pass on any loot or gold at this point.

Also, I'm okay to gloss over the night and move right into the next day's return to the woods. Gita will claim all her gear at this point.


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

I'm working on pricing the loot right now. We should definitely have enough funds to get the wand without selling the cloak. Is there anything that people want from the loot? Also, can we get some stats on the spellbook that was found? We could sell that too.

We found the following:
masterwork short sword
masterwork studded leather
dagger
silver dagger
light crossbow w/ 10 bolts
spyglass (this is where we would get the majority of our funds from)
masterwork thieves' tools
spellbook

Once this is pilfered, we can calculate what the remaining will net us.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

I'll pass on anything specific from the list - nothing seems super relevant to me. The silver dagger maybe useful to keep around?

I think we should hang onto the cloak and outfit one of the people who aren't resistant to cold, it will save us healing in the long run.


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

I agree with Ithariel. Thanks for the work Tchezze...


No, I haven't been updating the loot list; kind of hoping you guys can take that on yourselves. The spellbook has alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Does Gita want to copy over any of those spells?

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Yea, thanks. All Ques is interested in is something heal everyone with.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Nox wouldn't mind copying some of those spells. Alchemists can copy from a wizard's book, but vice versa doesn't work. None of the rest is much use to me.


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

Same. Could we hang on to the book for an additional day to give us both time to copy from it?

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Sounds good. Copying spells from a spellbook takes a bit of time though. First you have to decipher the thing and then copy it which takes a fair chunk of money. I think it was like 2-3 hours for a first level spell in total off the top of my head.


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

1 hour (per spell) to study the spell (once deciphered*). Then Spellcraft DC15 + spell level. If successful, then 1 hour per spell level (or 30 minutes for a cantrip) to write it into the new spellbook. There is also an associated cost of adding the spell.

For the spells in the spellbook we got, most of the spells would be 10gp (1st level), but one of them (locate object) would be 40gp.

*Deciphering can be done automatically if casting read magic or with a DC20 + spell level Spellcraft check.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

From the Alchemist class writeup:

An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

Note the last line. I apparently don't need to make the spellcraft check to decipher, unless I'm reading that wrong.


That's what I see, as long as the formula is equivalent to the spell the spellbook contains. So as long as it's on your formula list, I don't see why not. Feel free to chime in if anyone sees it differently


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Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

*Bing* Once per day a samurai can consult a spellbook and become confused. If the samurai makes their Fortitude Save (DC equal to the lowest level spell’s level + 15) they are instead dazed. A samurai must make a Will Save (DC as above) to avoid doing so each day for a number of days equal to the number of spells in the spellbook or until the spellbook is sold or otherwise lost.

At 1st level, a samurai can workout for a spell. Such spells are unique to samurai, but can be copied by fighters, cavaliers and paladins. A ranger can copy a samurai workout spell of 2 levels lower, but a samurai can only copy ranger workout spells conducted with sufficient decorum. If the ranger has no decorum (either through low Charisma, or an archetype that results in negative decorum) the samurai must make a Fortitude save (DC = 10 + 1/2 ranger’s lvl)!or become sickened merely from watching such a workout spell.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

@Otakch
LOL. You had me for a while there, trying to figure out where you got that from and why anyone would make an archetype like that. But it just got sillier and sillier until I just started laughing.

@Nox
That's interesting concerning an Alchemist. Will save you a lot of time copying those spells. I guess since I've only played an alchemist in a PFS game I overlooked that since it would not matter.


Ha! I thought it was legit too!


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

Gita would copy all spells except feather fall (which she already has). This will cost 90g, which she can afford, and she can take 10 on her Spellcraft to hit the DC for all. But it will take approximately 12 hours for her to complete copying all of them, which I estimate would take 2-3 days.

So for this first night, I would learn alarm and expeditious retreat.


Sounds good!


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Assuming that we hold on to the scrolls, silver dagger and spellbook, we would have 946.5 gp. With the purchase of a wand of CLW, we have 196.5 gp remaining. This is just based off of the loot received from the lodge. I plan on going back through the rest of the posts to see what else we may have and keep a loot sheet going forward, if everyone is good with that approach.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

I'm into it! Thanks Tche


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

I was able to find the following items: pair of earrings, pearl inlaid bracelets, assorted necklaces, sapphire, breastplate, masterwork longsword, signet ring, "composite +1 longbow" (unsure if this is +1 magic or +1 strength), 12 arrows, dagger, masterwork handaxe, and a puch of coins.

With nearly 1000 posts thus far, I may have missed some stuff and have definitely had issues with locating whether any of these items have been sold already. If we have any of these items, feel free to take any items you want and we can sell whatever is leftover.


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Thanks for the sleuth/accounting again Tchezze.

One of us samurai ought to keep the longbow...and Ote would probably want to add the masterwork handaxe to his weapon collection...


That's Lady Argentea's signet ring;) It was found in her carriage.

These were also found in the carriage:
pair of earrings, pearl inlaid bracelets, assorted necklaces, sapphire

These were found at the frozen captain:
breastplate, masterwork longsword

The other items were found at a Taldane soldier's body.

The composite longbow is +1 Str
In the pouch is 14 GP, 25 SP, 18 CP

Feel like giving me a general appraise, or a diplomacy since you're in town?


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Appraise: 1d20 + 2 ⇒ (13) + 2 = 15


pair of earrings, pearl inlaid bracelets, assorted necklaces, sapphire

You feel as if you're within 20% of real value;)
22 GP, 92 GP, 70 GP, 48 GP (respectively)

For the weapons and armor - per the prices listed, 50% resale, or equal value trade.


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

I would suggest we offer the carriage contents back to Lady Argentea as well as the items from the frozen soldier. Any thoughts on that?

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Sounds fine to me. One other thing I would suggest is that everyone make sure they have a cold iron weapon or some way to deal with fey.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Agreed on returning her possessions!


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

If we can purchase cold iron weapons here in Heldren, I would trade in my scimitar and buy a cold iron one!


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

Gita would pick up 20 cold iron crossbow bolts for 4gp


So...the town of Heldren has a pretty low threshold for goods to be purchased. When you were here last, you started on them on making some cold iron goods with whatever they had, but I'd imagine that's a slow process, considering how cold iron has to be worked at lower temperatures.

So, I'd say you can get 2d4 + 2 ⇒ (1, 1) + 2 = 4 bolts.

Common items are fine, and you can get a simple, cold iron longsword, but they'll only have 1d2 ⇒ 1. Scimitar - I doubt it - that's a Sarenrae thing, and Taldor people may not like that;)


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

a cold-iron spear perhaps? I'v got a limited set of options for metal weapons (scimitar, dagger, scythe, sickle, spear, shortspear, dart) and it seems prudent to pick one up


Yup, they can do that - a spear head should be easier than a sword, for sure


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Cool, I'll figure out what I can afford and modify my sheet. Thanks!


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

After selling what we didn't need, keeping what we wanted, giving items back to Lady Argentea and buying a wand of CLW, we are left with the following:

Wand of CLW
Cloak of the Yeti
scroll of endure elements
2 scrolls of magic weapon
scroll of unseen servant
spellbook
silver dagger
composite +1 longbow w/ 12 arrows
masterwork handaxe
214.18 gp

Let me know if I missed something.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

That looks great! The cloak of the yeti should go to someone without Cold Resistance, so I vote either Samurai.

I can carry the Endure elements scroll, although any of our castery types can use it or carry it.

Looks like magic weapon and unseen servant can go to Gita

And I or Nox can use the CLW without too much problem, I'm happy to carry it, or whatever folks think is best.


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

The longbow is not magical, but requires a +1 strength modifier to use.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Ques does not want a wand of CLW, he requested a wand of Infernal Healing. Are we changing that? Why? I believe the IH is more effective in the long run.


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

IH may be more effective, but only outside of combat. We can certainly change to IH, if people are good with that.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

I wouldn't mind hanging onto the dagger. I'm probably not the best choice to use it if we need silver to cut through DR, though. Speaking of, I might pick up a small cold iron weapon (a dagger, handaxe, something like that) if one is available. Just in case.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

I like that it not only heals more damage over the long run, which is of more importance when dealing with an eidolan, but it also prevents PC deaths by not allowing them to bleed out. Besides, though I know it is not statistically reasonable, I roll below average when dong cure spells.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

I swapped out one of my 0 levels to stabilize, which will help the bleeding out problem, but I'm fine with whichever wand we decide to go with, I say go for IH and lets see what happens!


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

It would be interesting to hear where the GM stands on the use of evil spells as it comes to alignment though, as IH is an evil spell.

Some official sources say it has no effect where others say using an evil spell multiple times will shift a character towards evil.


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

If Ques is going to be in charge of "healing duties" with the wand, I'm inclined to let him pick his preferred option (I'll note I can also use the wand). But yes, we should hear GM's position on the evil aspect of the spell.

I'm okay with the scrolls, unless the group wants to sell them for gold.


The spell will mechanically still work, but I'm a big fan of there being some RP about the "taint" it would leave on a good character. There's some great back and forth in a popular podcast about it being used on an LG character against his will. There was significant RP fallout after.

But, as far as I'm concerned, the spell will still mechanically work. It's up to the character whether or not he/she will accept it.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Ques is N/N and considers all of his powers to be 'tainted' and often wonders why he, of all people, received them. Ques himself will suffer no more issues with his conscious than he would casting a good spell and this whole quest thing has enough of a 'good' taint to balance any evil shift Ques might suffer from casting it.

The question usually comes down to whether the recipient will allow it, as those that cast the spell are rarely good aligned. If the recipient is good, as mentioned in a previous post, they might refuse to be a recipient.

But, if some of the PCs are going to balk at receiving the spell, then they should speak up and we should certainly get a wand of CLW and put it in the hands of a divine caster.

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