The Reign of Winter

Game Master Nayr Trebrot

Heldren

Travelling map

The Hut

Roll20 invitation
Roll20 link

A harrowing escape:
Ques - 19
Tchezze - 18 (down and dying)
Hatch - 17
Doctor Gareau - 13
Bordegga - 13
Ithariel - 11
Ote - 7 (down and dying)
Lief - 7
Guards - 6
Captain - 4
Nox - 4

Crit generator



I have an ongoing RoW game in which the guys are 3rd level in the last part of book 1. Two of my players have disappeared into the ether, and I'm looking for 1-2 replacements. Characters would start at level 3, 20 point buy, 2 traits (1 campaign) and starting stuff per level.


Its a really fun group, we've got a Druid, Alchemist (Gun Chemist), and an Unchained Summoner (Shadow Caller) in the party.


Sounds like a group who could really use a bard. I would be honoured to modify Venedictos here to your creation requirements.

Venedictos is a portly Shelynite monk (monk in RW terms, as he is modelled after a Franciscan friar) from Galt who tried and failed to bring beauty to his homeland. Disillusioned, he set out to aimlessly wander the world in search of a good (or cheap) bottle of wine to drown in. All he really needs is a bit of success and self-confidence.

He doesn't fit the mold of a typical Shelyn cleric: he isn't anything great to look at, with his wide paunch and wildly routed hairline revealing a massive purple birthmark on his forehead in the shape of a peacock. But his singing voice is sublime, and his spirit (when not crushed by failure and booze) is just as beautiful.

He started with a level of cleric, but will take bard from here on out.


I'm currently in a RoW game that seems to have sputtered out. I'm not sure where book 1 ends but we're third level and made it to the town in Irrisen (which I really hope isn't a spoiler). My current character (Lief Stoutspear) is a tiefling ranger who believes that his non-human characteristics are the result of the dark magic of the witches of his homeland, but I'd be open to making something different if it meant getting to continue the story.


I have a character (this one) from a Reign of Winter game that died while we were level four. I can update him if he sounds like what you're looking for. He's headed for EK and Arcane Archer.

Spoiler:
We hadn't quite made it to Whitethrone, but it seemed like we were getting close.


I have this fellow here, he played through a section of the 1st book, but the GM left after that (it was only a maybe originally anyway if we would continue.)

He is your general barbarian, nothing special outside of that. Good frontline fighter and decent tank with DR and a decent AC.


This is my submission. I have not played any portion of the RoW adventure path. Plan is to take a couple levels in Sorcerer and then go Dragon Disciple.


Are we allowed to take another trait if we take a drawback?


interested and will adjust soon


Pathfinder Adventure Path, Rulebook Subscriber

I'm curently in one that is nearing the end of the first book (I believe) but has slowed dramatically. I'd be interested in throwing something together for this one as well if that doesn't bother you. It will likely be the weekend before I can finish something though.

Liberty's Edge

Is VMC allowed? Thinking oracle VMC barbarian to fill heal/buff/support slot while still being able to mix it up in melee. If not, barbarian 2 oracle 6 going in to Rage Prophet PrC.


I would like to submit Nyrene an Elf Hexcrafter .


I will submit Scarlet for this. I'm willing to make any changes you require to better fit the scenario.


in the same game as Giant Halfling, which looks to have permanently stalled. Would love to make the switch, if the good doctor here fits your bill.


Hey GM Nayr, I would like to throw my hat in the ring for this opportunity.

I do not have a crunch yet - only a concept: my idea is of an Half-Orc Bloodrager, hailing from a savage barbarian tribe which is seeing their homeland and livelihood being invaded and threatened by the insidious cold. He has been selected as the champion of his tribe, and set on the quest to understand why this is happening, before his proud companions are forced to run from their ancestral hunting grounds.

I think I would like to throw some uncertain portions into his background - I like the idea of him having been adopted by human barbarians, after they defeated a band of roving orc enemies. He was raised as one of the humans, and grown to become a proud member of the tribe.

I am not very familiar with Irrisen though - where would it make sense to find such barbaric, perhaps nomadic, hunting tribes?

Mechanically I think I am going with a Primalist Spell-eater Bloodrager with the Arcane Bloodline. Hopefully a resilient frontliner melee with some magical tricks up his sleeve. Hopefully this is a role the group needs?

Traits possibly Fate's Favored and Adaptive Magic (but the campaign one is flexible, not sure yet).


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Thanks for the submissions guys; this was a super fast turnaround and I sent PM's to the accepted players. Thanks again!

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