Saga of a New Land

Game Master vayelan

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Greenbelt and Barony Map
Stolen Lands Map
The Abandoned Fort

Labyrinth Exploration Map

Encounter Map: Isle of the Lizard King

Resources:
Party Loot and NPCs
Quest Log
Kingdom Tracker Spreadsheet

Kingdom Building Rules
Kingdom Turn Sequence
Buildings


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Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Did we lose Vera...it has been over 3 weeks since the players last post? No activity in other games or boards...thoughts?


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Settlement Rules

"Construct your first buildings. Construct 1 building in your settlement and pay its BP cost. If this is your kingdom's first settlement, you should start with an Inn, Shrine, Monastery, or Watchtower. In addition, you may also purchase and construct 1 House, Mansion, Noble Villa, or Tenement. If your first building is an Inn, you must construct a House or Tenement next to it, as building an Inn requires an adjacent House or Tenement."

So, while I dont' know if we're going by those rules or not, the suggestions for first buildings look pretty good if we can afford them. Much as Bydar might want a huge temple to Shelyn with carvings and songbirds etc ;) more likely he'll get a shrine that's kind of got a 'blank altar' so folks can pray to what gods suit them best.

Individual Temples would come later I imagine. *le sigh*

I hope our profession and craft skills can save us a few Building Points.


Thank you for posting that link, Bydar. I forgot to include one with my previous post. I will also add a link or two for settlement rules to the top of the page.

Also, when it comes to book keeping - keeping track of the city grid, creating a spreadsheet for the kingdom - did one of you like to handle that, or would you prefer if I kept track for you?


Also, the stipend of supplies, tools, and laborers that Brevoy provides amounts to a starting treasury of 50 BP.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

so -3 for prepping and claiming the hex = 47


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
DM Vayelan wrote:

Thank you for posting that link, Bydar. I forgot to include one with my previous post. I will also add a link or two for settlement rules to the top of the page.

Also, when it comes to book keeping - keeping track of the city grid, creating a spreadsheet for the kingdom - did one of you like to handle that, or would you prefer if I kept track for you?

You're welcome. Glad I didn't overstep :o

Oh and speaking for myself (re: bookkeeping) I would prefer the GM or another player handle that so I can blame ..err credit other folks :)

Liberty's Edge

| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

I'd prefer not to keep to track of any group bookkeeping/resources myself. GM would be my preference but I'm ok with it if another player wishes to share the load.

On that note, should we also be looking at filling the kingdom roles at this time (Ruler, Councilor, High Priest etc)? Or should we wait until we have a more established settlement first?


Brand Oluffson wrote:
so -3 for prepping and claiming the hex = 47

Correct!

Mister Haane Pinkjaw wrote:
On that note, should we also be looking at filling the kingdom roles at this time (Ruler, Councilor, High Priest etc)? Or should we wait until we have a more established settlement first?

Although the settlement needs to be founded first (at least mechanically), you can settle those roles now. It could also provide inspiration for RP as your characters discuss who would be best for what role while preparing the site.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7
DM Vayelan wrote:
Also, when it comes to book keeping - keeping track of the city grid, creating a spreadsheet for the kingdom - did one of you like to handle that, or would you prefer if I kept track for you?

I could like in to getting something together for that. I'm off on friday, so I'll have some time to look more closely at that.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I have been going through some rough personal stuff lately and I am sorry that I have not been as active as I would like. The quantity of my posts is not there nor is the quality. Planning to move in a couple of months (again) with the drama of personal life and the stress of figuring out all the logistics of the schools for the kids, housing, new doctors and my wife's career is just one huge quagmire of red tape and hoops to jump through. This has all led me to a state of total physical, mental and emotionally drained.

I plan to keep up as best I can with the games but as I know you understand, this is a game and will take a back seat to RL.
Bot me as you need to. I hope and pray that this mess is resolved soon and life goes back to normal.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

I've been reading about all that kingdom building and I'm trying to get some nice excell sheets and visual aid for the book keeping.

Now, do we have any idea on the name of our future country, the alignment, and the name of the capital.

Also, we need to cover who will be doing what. The positions are:

Ruler: Add Cha bonus to Economy, Loyalty, or Stability

Councilor: Add Wis or Cha bonus to Loyalty

General: Add Str or Cha bonus to Stability

Grand Diplomat: Add Int or Cha bonus to Stability

High Priest: Add Wis or Cha bonus to Stability

Magister: Add Int or Cha bonus to Economy

Marshal: Add Dex or Wis bonus to Economy

Royal Assassin: Add Dex or Str bonus to Loyalty

Spymaster: Add Dex or Str bonus to Economy, Loyalty, or Stability

Treasurer: Add Int or Wis bonus to Economy

Warden: Add Str or Con bonus to Loyalty

With Orlog's stats, he could go for any of the following:
Councilor, High Priest, Marshal, Treasurer, and Warden

Liberty's Edge

| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

Mr. Pink would likely fit well into any of the following roles:

Councilor, Magister, Royal Assassin, Spymaster or Treasurer.

My preference would be Spymaster but I'm flexible depending on what everyone else wants to do.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Do I think Brandt would fit into:

General, Marshal, Assassin, or Warden.

I'm amenable to any of those, but would prefer not assassin doesn't fit the mold.

I think Mr. Pink would be a great spymaster!


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Orlog BrightShield wrote:

I've been reading about all that kingdom building and I'm trying to get some nice excell sheets and visual aid for the book keeping.

Now, do we have any idea on the name of our future country, the alignment, and the name of the capital.

Looks like most of of lean NG with two CGs and one CN to spice things up. So right now I'm guessing, if it's the PCs who help shape the alignment most... then we may end up with CG or NG.

But that's a guess on my part.

I think Names will resolve themselves through RP. Bydar would probably like something both symbolic with meaning and lovely to the ear, but he's a bit of a sap like that :) Nothing specific comes to mind at this time. Anyone have preferences?

Quote:

Also, we need to cover who will be doing what. The positions are:

Ruler: Add Cha bonus to Economy, Loyalty, or Stability

Councilor: Add Wis or Cha bonus to Loyalty

General: Add Str or Cha bonus to Stability

Grand Diplomat: Add Int or Cha bonus to Stability

High Priest: Add Wis or Cha bonus to Stability

Magister: Add Int or Cha bonus to Economy

Marshal: Add Dex or Wis bonus to Economy

Royal Assassin: Add Dex or Str bonus to Loyalty

Spymaster: Add Dex or Str bonus to Economy, Loyalty, or Stability

Treasurer: Add Int or Wis bonus to Economy

Warden: Add Str or Con bonus to Loyalty

With Orlog's stats, he could go for any of the following:
Councilor, High Priest, Marshal, Treasurer, and Warden

Bydar would love to be High Priest, but he'd make a fine councilor (also a treasurer but blah) . He's got a decent Charisma so might also fill in if need be for Grand Diplomat. He could be an okay ruler but I think Christian seems to the one most acting like (and suited towards being) a leader and Bydar recognizes that.

I think my OOC pref for Bydar is High Priest, but if Orlog wants it then I shall survive ;)


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

While stat wise Orlog could take the position of Councilor or High Priest, I don't think that roleplay wise it would make sense. These position assume that the person would be communicating with different people and Orlog isn't meant for that role.

Marshal, Treasurer, or Warden would be more for him.

Forgot to ask also, GM, what NPCs do we have that could fill some of those positions?


Orlog BrightShield wrote:
Forgot to ask also, GM, what NPCs do we have that could fill some of those positions?

You currently have three NPCs who can readily fill leadership roles: Oleg and Svetlana Leveton, and Lord Garess, the captain of the soldiers assigned to serve your expedition.

Cavan and Lira might also be convinced to serve roles. Since they're not from the AP, I'd have to codify their stats to determine what they'd be best at.

Additionally, there are other NPCs in the region whom you may meet and recruit.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

While we are a big group, there are more position to fill then PCs. So we will need to recruit NPCs for sure. I'll start setting the Kingdom sheet in a moment with the position that people mention they preferred to have. From there we can start having a picture of our future country.

Also, is Vera still with us? She didn't post in a month.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I will have a post up tomorrow sometime.


Orlog BrightShield wrote:

While we are a big group, there are more position to fill then PCs. So we will need to recruit NPCs for sure. I'll start setting the Kingdom sheet in a moment with the position that people mention they preferred to have. From there we can start having a picture of our future country.

Also, is Vera still with us? She didn't post in a month.

I sent Vera a message last Wednesday, but unfortunately, I have not heard a reply.

Also, thank you for putting together a kingdom sheet. When it's ready, I can create a link for it on the campaign page.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

This is what I have so far. I put Vera as Magister since it is the one position tied to magic and all.

Kingdom Sheet

I will add more to it later, let me know if there is anything to change.


Orlog BrightShield wrote:

This is what I have so far. I put Vera as Magister since it is the one position tied to magic and all.

Kingdom Sheet

I will add more to it later, let me know if there is anything to change.

It looks very good to start. Thank you, Orlog. As we go along, if we notice something missing, we can add it on.

I've added a link to the top of the page, as promised.

Did we begin discussing names for the settlement and kingdom?

...

Regarding your current roster of NPCs:
Captain Garess' best stat is Strength, so he might make a good Warden.
Oleg's best stat is Wisdom, so he would work best as Treasurer or Councilor.
Svetlana's best stat is Charisma, so she would work best as Grand Diplomat or Councilor.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

Ok, that is three, but if I remember correctly, none of them are currently with us.

Added the alignment to the sheet. Went with Neutral since it was mentioned by Bydar that it fit most of our characters.

I'm also starting to work on the capital sheet. We need a final decision on what the first buildings are.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian was created with the Rulership in mind. I can always adjust to something else. With KM most players create a character with a specific role in mind. I have been in games where that has worked and some where it has not. I am flexible with the outcome of his role...I like to RP it and see how the party as a whole wants to go.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

will have something up tonight


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

If anyone wishes...we could also role play out what rolls we are wanting for the future to get that organized.


Mister Haane Pinkjaw wrote:
I believe we did begin beneath the fort as well. Is there a dungeon/tactical map available? If not, I can just pick a direction and continue exploring.

Since this is meant to be a labyrinth, my original plan was to conduct this section without a map and handle it abstractly using skill checks. However, if you would rather have a map available, I can whip one up.

As a peek behind the screen, I've adapted this labyrinth from one of my all-time favorite old school modules. I'm using this as an opportunity to drop hints about the previous, historic inhabitants of this region and to introduce recruitable NPCs.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

That's cool with me! Always great to figure out where we are going, old-school style.

Liberty's Edge

| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

I'm cool with handling it abstractly as well. It's like using our imagination!


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Sorry for my slow posting.
And whatever others like. I will follow the lead of whoever has the better maze skills ;)


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I will have something up soon...tonight I hope...TorT was cold and rainy so we ended up doing several other things with the kids and took too many days and too much time away from me. The kids were happy so that makes it worth it.


To provide a hint, a Heal or similar skill check can be attempted to glean how or when this adventurer died.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Apologies, folks . I'm not feeling great lately. So posting is slow.


I've added a token for Fenrir on the map.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Thanks!


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Well it looks like I got suckered in...LOL
From how I read things.
I personally did not expect these creatures to be this hard of a fight. I really thought my attack would have killed one of them at the very least. I meant DAMN that was a solid hit.
They could not hit a bird that was flying in the middle of the three of them.
I totally did not expected them to have more than one attack a round.
I also did not expect to have an AoO against me from a creature that is deaf with one eye and that I came at from behind....BUT that being said...it is a game and I did what I did. LOL
Live (maybe) and learn
No harm no foul at all, truly.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Hopefully that channel will help keep Christian alive this round so Bydar can lay an even better healing on him next once he gets in reach


I wanted to give you guys a good challenge. After all, you have seen evidence that other adventurers made it into these halls only to meet their end. Thankfully, you are proving your mettle and turning this battle to your advantage now.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

First fight together, it is normal to have some hiccup. We will get used to how our character fit with one and other, with the way you handle the fights Vayelan.

Just as a side note however. Orlog would always want to be in front or when expecting a fight. His starting position should have been on top of the stairs, and not on the opposite side of the corridor.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
DM Vayelan wrote:
I wanted to give you guys a good challenge. After all, you have seen evidence that other adventurers made it into these halls only to meet their end. Thankfully, you are proving your mettle and turning this battle to your advantage now.

Works for me!

Mind you, Bydar may eventually want boots of speed just so he can get in touch range of the agile but wounded :D


Bydar wrote:
DM Vayelan wrote:
I wanted to give you guys a good challenge. After all, you have seen evidence that other adventurers made it into these halls only to meet their end. Thankfully, you are proving your mettle and turning this battle to your advantage now.

Works for me!

Mind you, Bydar may eventually want boots of speed just so he can get in touch range of the agile but wounded :D

Duly noted. We'll see what the future holds...


I've created a loot spreadsheet to keep things organized and added a link at the top of the page.

I've omitted the items that Mr. Pink claimed.
I skimmed through the gameplay history but could not identify if anyone else claimed any other items yet.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

At this point, it seems unlikely Vera is coming back. Hope the player is okay. But do we need a replacement arcane type?


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

It would be likely. I mean we seem to be able to handle encounters pretty well, but for balance an arcane character would round us out perfectly


I would like to hear the other players' thoughts first, but I could certainly post a recruitment call for an arcane character.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Im in. We could use the arcane backup for sure

Liberty's Edge

| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

I think having another arcane character would be a good addition. Mr. Pink only dabbles after all (VMC Wizard). His arcane skills are not up to par (and never will be) with an actual caster.

As far as loot goes, is anyone else taking things? There's more to identify (a magical brooch) as well as several items that may be useful to others. Sadly, Mr. Pink cannot cast detect magic yet so he's limited to only identifying potions and scrolls with a somewhat poor spellcraft skill.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Nothing jumps out to me, maybe the brooch if we figure it out


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Mister Haane Pinkjaw wrote:

I think having another arcane character would be a good addition. Mr. Pink only dabbles after all (VMC Wizard). His arcane skills are not up to par (and never will be) with an actual caster.

As far as loot goes, is anyone else taking things? There's more to identify (a magical brooch) as well as several items that may be useful to others. Sadly, Mr. Pink cannot cast detect magic yet so he's limited to only identifying potions and scrolls with a somewhat poor spellcraft skill.

I think Bydar would be interested in the Bird Token because goddess often associates with the song bird and he did put it away (Unless someoen else beat him to it) in a pocket ..lovely design, seemed in character.

The Chain Shirt +1 is equal to his scale mail, so not sure he needs it? Certainly not as much as others might

I admit, there's a strong temptation to urge us to sell as much as we can and turn it into building points if possible just so we can get a head start on kingdom goodies ;)


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

For the loot, there really nothing that would help Orlog.

As for recruitment, I was wondering if we should invite someone from our other games before opening it to the recruitment forum.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I am fine with a new arcane player. I brought that up several months ago. I felt that since my post got no traction that everyone was fine with things the way they were.

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