
Daniel Penfold 357 |
Tokens are at the top- currently in the passageway
Seeker initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Okaris initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Cymric initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Ogochukwu initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Azwynn initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Kidhir initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Kahina initiative: 1d20 + 0 ⇒ (20) + 0 = 20
iron cobra initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Cymric Baird |

Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/2. Performance: 5/7 rounds remain; HP: 5/8 AC:16 T:14 F:12
Cymric continues his assault of deadly snake jokes, creating an inspiring word for his team mates. "Hey snakey! What happened when a deadly rattle snake bit a witch? He died in agony!"

Okaris |

Okaris steps up and slashes his scimitar at the iron hide beast.
Attack,scimitar: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Can someone move me adjacent to seeker (north) I can'tseem to do it from my phone, 5foot step.

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Azwynn removes her hammer from her hip (Quick Draw feat) and swings at the iron cobra.
Azwynn Attack: 1d20 + 2 - 1 + 1 ⇒ (18) + 2 - 1 + 1 = 20. Use Power Attack
Damage, if any: 1d12 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12

Ogochukwu |

Ogochukwu moves forward and strikes at the iron cobra.
bardiche, attack, legacy weapon, bless, inspired: 1d20 + 3 + 1 + 1 + 1 ⇒ (14) + 3 + 1 + 1 + 1 = 20
cold iron, slashing: 1d10 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14

Kidhir |

~ Round 1 ~
The sorcerer moves into the corner of the room, trying to stay out of the warriors' ways. While trying to puzzle out the creature's weaknesses, he tries to see if acid has any affect.
FREE: Knowledge Check
STAND: Cast Acid Splash
Acid Splash
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT: RTA vs Touch AC: 1d20 + 2 ⇒ (5) + 2 = 7 for Acid DAM: 1d3 ⇒ 3
AC:12, T:12, FF:10
1st Spells (4): xxxx
Spell Effects:
none

Seeker Oread |

Seeker avoids the creatures strike and swings at its head as it retracts for another strike, trying to disorient it.
Stunning Fist: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10Fort Save DC 14 or Stunned for 1 round if attack hits.
Just thought since it's made of iron it's probably a construct and can't be stunned. oh weell.

Cymric Baird |

Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/2. Performance: 4/7 rounds remain; HP: 5/8 AC:16 T:14 F:12
Cymric continues to spew his awful jokes at the snake, which boosts the hitting power of his companions.

Ogochukwu |

Ogochukwu strikes at the snake again.
bardiche, attack, legacy weapon, bless, inspired: 1d20 + 3 + 1 + 1 + 1 ⇒ (19) + 3 + 1 + 1 + 1 = 25
cold iron, magic, slashing: 1d10 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
confirm crit: 1d20 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13
cold iron, magic, slashing: 1d10 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16

Okaris |

Okaris bends downs with a grunt and closely examines the sarcophagus. After a few moments he calls on his divine powers for assistance.
Casts detect Magic
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Ogochukwu |

"Cymric, brother. Can you disable any traps that Okaris finds in here?"
aid Okaris, perception, sarcophagus: 1d20 + 4 ⇒ (3) + 4 = 7
aid Okaris, perception, chest: 1d20 + 4 ⇒ (9) + 4 = 13
aid Okaris, perception, other chest: 1d20 + 4 ⇒ (5) + 4 = 9

Daniel Penfold 357 |
In the chests you find the following:
A sack containing 1000gp
A coffer worth 100gp
2 potions of darkvision
2 potions of lesser restoration
a pendant worth 140gp
an assortment of gems worth 110gp
A set of padded armour - known as Akhentepi's armour this is a +1 stanching padded armour. Besides its anti-bleeding properties it grants its wearer a sense of impending danger. Once per day as a free action when the wearer attempts an initiative check they can add a +3 insight bonus to the check.
Are you also taking the lid off the sarcophagus?

Ogochukwu |

"What a find, eh, Cymric?"
"Before we make our final pass and clean this place out for good, aren't there a few corners we haven't been in yet? Shall we pick one and explore it next?"

Okaris |

Okaris stops and examines the tracks. Lost in thought he strokes his beard as he try’s to place them after a moment he points the tracks and holes out to his companions, ”More of those tracks and perhaps some burrows too.”
K.Nature: 1d20 + 6 ⇒ (8) + 6 = 14

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Azwynn looks around, not sure what she’s searching for. She also studies the tracks, trying to tell if she recognizes them.
Azwynn perception: 1d20 + 6 ⇒ (13) + 6 = 19
Azwynn Knowledge- Nature tracks?: 1d20 + 5 ⇒ (14) + 5 = 19

Daniel Penfold 357 |
Kahina, you can see at the end of the hallway, trying to hide in one of the tunnels are 4 beetles.
Okaris and Azwynn you recognise these creatures as mining beetles. They are immune to mind affecting effects, nothing else of note.
You can have a surprise round action as the beetles do not appear to have seen you.

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Azwynn says, T’ tracks were made by minin’ beetles. T’ey’re immune ta mind effects.
She then swings at the nearest beetle with her Lucerne Hammer.
Azwynn attack: 1d20 + 2 + 1 - 1 ⇒ (19) + 2 + 1 - 1 = 21. Use Power Attack
damage if any: 1d12 + 3 + 1 ⇒ (9) + 3 + 1 = 13

Seeker Oread |

Seeker notes that the insects and other vermin in this tomb seem to be particularly aggressive. One would expect most of them would have scurried away with all the noise their party has made. He moves to one side of the sets of doors, ready to squash a beetle if it decides to charge.

Okaris |

Okaris chants for a second and an orb of snow appears in his hand. He takes aim and hurls it at the beetle in the center of the hall.
Snowball, ranged touch: 1d20 + 2 ⇒ (20) + 2 = 22
Damage, cold: 1d6 ⇒ 4
Snowball, crit: 1d20 + 2 ⇒ (9) + 2 = 11
Damage, crit: 1d6 ⇒ 5

Ogochukwu |

Ogochukwu cast shield in the first fight so he has no spell slots left. I think he even spent both of his transmutation points so I don't think he can do legacy weapon again. You'd have to look at the post history to be sure. For now he's just a guy with a big polearm and a cantrip. And slightly higher saves.

Kahina Omari |

Kahina jumps as everyone explodes into action, fumbling a stone into her sling she tries to help.
sling: 1d20 ⇒ 17
damage: 1d4 + 2 ⇒ (1) + 2 = 3
And is surprised when she actually hits. "Could someone finish that one off please. We don't want it to suffer unnecessarily."

Kidhir |

Sorry for jumping in late, work has been crazy busy.
Tries to cook the bugger.
STAND: Cast Acid Splash
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT: RTA vs Touch AC: 1d20 + 2 ⇒ (17) + 2 = 19 for Acid DAM: 1d3 ⇒ 2
AC:12, T:12, FF:10
1st Spells (4): xxxx
Spell Effects:
none

Cymric Baird |

Been a rough couple of days, but things are getting better.
Spells: 0th/at will; 1st/2. Performance: 5/7 rounds remain; HP: 5/8 AC:16 T:14 F:12
Momentarily thinking of providing courage to the group, Cymric sees that all but one of the critters has died a horrible death, so he just waits at the back of the group.

Cymric Baird |

"Now that we have finished exploring this place, let us bring back everything we can, being careful to not dishonor the dead" Cymric says. As we gather up stuff he spends time (Take 20; Total 26) on appraising all the things that were found.
"Kahina, can you provide me with some healing. One of those beasts took a good chomp out of me."
Spells: 0th/at will; 1st/2. Performance: 5/7 rounds remain; HP: 5/8 AC:16 T:14 F:12

Daniel Penfold 357 |
Cymric you can appraise the items - prices as indicated previously
Moving on
It is getting late in the day when you leave the tomb of Akhentepi. The clerics of Pharasma have a quick scout around as you leave and are satisfied that you have not broken the rules. They advise you that the rest of the adventuring parties have gone to the local inn the Tooth and Hookah.
When you get there the place is quite full there are 6 other adventuring groups present:
A group called the Cryptfinders made up of a Chelish cavalier, a Nexian who appears to be a mage, a Qadiran cleric of Sarenrae, and someone from Absalom who looks like a rogue.
A group called the Daughters of the Desert, an all female group led by an Ulfen bard. There is also a Rahadoumi cleric of Iomedae, a nomadic barbarian and two Osirian witches.
A group called the Dog Soldiers made up of halflings led by a halfling barbarian who seems very depressed.
A group called the Sand Scorpions led by a female alchemist and containing 3 rogues.
A group called the Scorched Hand led by a Taldan wizard called Velriana Hypaxes and containing a half elf fighter, a male mage, a female cleric of Nethys and 3 male fighters.