Zoria

Kahina Omari's page

49 posts. Alias of DBH.


Full Name

Charity Drake

Race

Human

Classes/Levels

Oracle (Dark Tapestry) 5, AC 17, touch 13, flat-footed 15. hp 38. Fort +3, Ref +4, Will +5. Init +2; Senses Perception +9.

Gender

fem

Size

m

Age

23

Alignment

CG

Languages

Common, Aklo, Celestial, Common, Draconic, Tongues

Strength 9
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 10
Charisma 19

About Kahina Omari

CHARITY DRAKE

Female Human oracle 5, CG medium humanoid (human)

Init +2; Senses Darkvision (60 ft.), Perception +9,

Languages Aklo, Celestial, Common, Draconic, Tongues,

AC 17, touch 13, flat-footed 15

hp 38 (5HD)

Fort +3, Ref +4, Will +5

Ranged revolver +6 (1d8+1/x4), within 30 ft. +7 (1d8+1)

Base Atk +3; CMB +2; CMD 14

Known Oracle Spells (CL 5th):
2nd (5/day) - restoration (lesser) (DC 16) , sound burst (DC 16) , dust of twilight (DC 16) , cure moderate wounds (DC 16)
1st (7/day) - ears of the city (DC 15) , protection from evil (DC 15) , ray of sickening (DC 15) , shield of faith (DC 15) , cure light wounds (DC 15) , entropic shield (DC )
0th (at will) - create water , detect magic , detect poison , light , mending (DC 14) , sotto voce (DC 14)
Abilities Str 9, Dex 14, Con 13, Int 14, Wis 10, Cha 19

Special Qualities Bonus Feat, Cloak of Darkness, Dark Tapestry Mysteries, Orisons, Pierce the Veil, Skilled, Tongues, Tongues ~ Aklo, Tongues ~ Celestial,

Feats Fast Learner, Point-Blank Shot, Precise Shot

Skills
Acrobatics +2,
Appraise +2,
Bluff +4,
Climb -1,
Craft (Untrained) +2,
Diplomacy +12,
Disguise +4,
Escape Artist +2,
Fly +2,
Heal +5,
Intimidate +4,
Knowledge (Arcana) +10,
Knowledge (History) +7,
Knowledge (Planes) +10,
Knowledge (Religion) +6,
Perception +9,
Profession (Courtesan) +4,
Profession (Fortune-teller) +6,
Sense Motive +8,
Spellcraft +10,
Stealth +7,
Swim -1,

Possessions: Mithral shirt; traveler's outfit; Revolver ; Wrist Sheath, Spring Loaded [ Cold Iron Dagger; ]; Handy Haversack [ Courtesan's Kit; Survival Kit (Masterwork); Medium's Kit; Healer's Kit; Grooming Kit; Silk Rope (50 ft.); Grappling Hook, Common; Perfume/Cologne; Mess Kit; Bullet (Firearm/30); Bullet (Firearm/Silver) (x10); Bedroll; Winter Blanket; Coffee Pot; Compass; Soap; Inkpen; Paper (x5); Coffee (Cup) (x5); Absinthe (Bottle); ];

1,968.04 GP.

Bonus Feat Humans select one extra feat at 1st level.

Cloak of Darkness (Su) You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. You can use this cloak for 5 hours per day. The duration does not need to be consecutive, but it must be spent in 1-hour increments.

Crossroads Seeker: Somehow, you became aware of the city of Crossroads and set yourself to finding it. After a while of searching, you’ve finally found it and have set yourself to uncovering it’s mysteries. You gain a +1 bonus on knowledge (arcana) and (planes)* checks, and one of these becomes a class skill. You must be human to select this trait, and magic classes are appropriate for it.

Dark Tapestry Mysteries You draw upon the divine mystery of the Dark Tapestry to grant your spells and powers.

Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet.

Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Tongues In times of stress or unease, you speak in tongues. Whenever you are in combat, you can only speak and understand two selected languages. This does not interfere with spellcasting, but it does apply to spells that are language dependent.

Tongues ~ Aklo You gain Aklo as a bonus language.
Tongues ~ Celestial You gain Celestial as a bonus language.