Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20

When no one steps up right away, Cymric decides to give it one more try before letting someone just trip the trap.


Cymric, you again don't quite manage to disable the trap, although you think you were close.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

”Keep trying,” the Druid encourages.

Wish I memorized guidance

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn glances at Cymric, waiting to see if he will try disabling the trap again.


fem Human Oracle (Dark Tapestry) 5, AC 17, touch 13, flat-footed 15. hp 38. Fort +3, Ref +4, Will +5. Init +2; Senses Perception +9.

No Guidance here either. :(


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12

"I just don't seem to be able to understand this trap" replies Cymric as he tries and fails again to disarm it.


As Cymric tries to disable the trap it goes off. A swarm of cockroaches appears.

Cymric initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Kahina initiative: 1d20 + 0 ⇒ (3) + 0 = 3

Azwynn initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Okaris initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Seeker initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Kidhir initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Ogochukwu initiative: 1d20 + 2 ⇒ (7) + 2 = 9

swarm initiative: 1d20 + 2 ⇒ (10) + 2 = 12


So initiative order is

Block 1; Kidhir and Seeker

Block 2: Swarm

Block 3: Everyone else

So Kidhir and Seeker, your actions


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

~ Round 1 ~

Kidhir moves quickly to blast the swarm with a fan of fire. "My eldritch energy is ebbing."

MOVE: On Map
STAND: Cast Burning Hands

BOOM:
Burning Hands
MODS: Blood Havoc, Bloodline Draconic, Varisian Tattoo, Spell Focus
RANGE: 15' cone
DURATION: Instant
EFFECT: Fire DAM: 2d4 + 4 ⇒ (2, 2) + 4 = 8 Reflex Save DC:15 for 1/2 DAM

Status:
HP: 6 / 6
AC:12, T:12, FF:10

1st Spells (4): xxx

Spell Effects:


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker doesn't have anything to attack insects with. He tries to stay out of their way.
Total Defense. Temp AC 20


reflex save: 1d20 + 3 ⇒ (2) + 3 = 5


The swarm takes the full blast of Kidhir's spell, some of them are burnt, but the swarm itself is still there.

The swarm moves over Cymric

swarm damage: 1d6 ⇒ 3

Cymric can you make a Fort 14 save please, if you fail you are nauseated.

Block 3 your actions


fem Human Oracle (Dark Tapestry) 5, AC 17, touch 13, flat-footed 15. hp 38. Fort +3, Ref +4, Will +5. Init +2; Senses Perception +9.

Crap, I've got nothing for swarms. :(

Kahina takes a step back from the swarm and channels.

Trying to include the everyone whose carrying any damage. Using Selective channel to avoid the swarm getting any healing.

channel: 1d6 ⇒ 1 Oh RNG, you really do have it in for me.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Okaris hurriedly removes a glass flask from his thick leather belt. He throws it at the swarming mass as he yells to the enveloped bard, "Cymeric jump out of the way."

Attack Acid Flask: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 3

He will wait for Cymeric to move. If Cymeric does not move (or is still adjacent) Okaris will still throw the flask and Cymeric will take 1 point of acid damage.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Fort save: 1d20 ⇒ 3
Spells: 0/at will; 1/2. Performance: 0/7 rounds; HP 5/8 AC:16 T:14 F:12

Being bitten by the swarm of insects, Cymric is unable to move for a moment and relieves himself of breakfast as he feels quite ill. He then withdraws from the swarm to the other side of the room.


The swarm disperses slightly as it is hit by Okaris' acid

Anyone else?


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu has an acid vial he can throw. You can bot that or I can post it today or tomorrow sometime

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn moves next to Okaris, then throws down her weapon and pulls out the vial of alchemists’ fire that she readied earlier.

I assume she’ll throw next round.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

found some time to post tonight!

Ogochukwu follows Okaris's example, drawing a flask of acid and tossing it at the swarm.

acid flask: 1d20 + 2 ⇒ (15) + 2 = 17
acid: 1d6 ⇒ 6

assuming I can draw the flask as part of my move action to get into the room. Otherwise will have to throw it next round.


Ogochukwu throws a vial of acid at the swarm

throw: 1d20 + 2 ⇒ (5) + 2 = 7

damage: 1d6 ⇒ 2

Back to block 1


Ogochukwu's vial of acid misses the swarm


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

was that with your roll or the one I did right before it?


My apologies I had not seen that one, you can draw as a move

Ogochukwu's acid flies through the air striking the swarm.

Back to block 1


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

~ Round 2 ~

The sorcerer curses the persistence of the swarm. He exhausts the last of his energy bathing them in more flames.

STAND: Cast Burning Hands

BOOM:
Burning Hands
MODS: Blood Havoc, Bloodline Draconic, Varisian Tattoo, Spell Focus
RANGE: 15' cone
DURATION: Instant
EFFECT: Fire DAM: 2d4 + 4 ⇒ (2, 3) + 4 = 9 Reflex Save DC:15 for 1/2 DAM

FWIW, I believe swarms take 1.5 DAM from AoE spells, in case you missed that earlier. I have no idea if that changes the results any.

Status:
HP: 6 / 6
AC:12, T:12, FF:10

1st Spells (4): xxxx

Spell Effects:


Reflex save: 1d20 + 3 ⇒ (7) + 3 = 10


As Kidhir's spell hits it the swarm curls up into a ball and then evaporates


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

With the swarm dispatched Okaris slaps Kidhir on the back, ”A thousand thanks, my friend.” He looks to Azwynn and Cymric, ”Let is is examine this wall.”

Okaris moves forward scrutinizing the wall and pushes on it.


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

"You're welcome. Pray that we run into no more of these. I'll only have curses to hurl at them." With that, he takes a couple practice swings with his staff to loosen his arms up.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

@DM - How long am I nauseated?
Cyrmic; Perception: 1d20 + 4 ⇒ (1) + 4 = 5 I hate the RNG!

Feeling very ill still, Cymric moves next to Okaris, "sure my friend." He then begins to search the wall, however he isn't so good at it because of the state of his stomach.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

I knew I forgot something
Perception: 1d20 + 7 ⇒ (11) + 7 = 18


@Cymric- you are no longer nauseated

Okaris you find a secret door in the eastern wall. The chests and boxes in the room are locked but they do not appear to be trapped.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Okaris looks to the bard, "you should be able to open those chests without any trouble."

Okaris turns to the dwarf and points out the east wall, "this is a secret door perhaps we can figure out how to open it together." The druid then attempts to open the secret passage.

1d20: 1d20 ⇒ 11 Not sure if I need a roll here, or what to roll.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Taking 20 on Open Lock is 29 for each chest.

Trusting in his Okaris knowledge, Cymric takes his time on unlocking each chest.

"Thanks Okaris. Now that I feel better, I should be able to unlock these in a jiffy!"

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn sighs, then puts her alchemists’ fire back into her backpack. She picks up her weapon, then approaches the secret door using her perception and stonecunning to try to divine the door’s mechanism.

Azwynn perception: 1d20 + 6 ⇒ (20) + 6 = 26

She also signs to Seeker asking if his engineering knowledge tells him anything about the secret door.


Cymric you are able to open the chests. Most of the goods in the chests are once fine clothing or sealed jars of food. However there are also 4 vials of silversheen, 2 masterwork longbows, 10 cold iron arrows, a gold scarab clasp worth 50gp, an onyx and silver holy symbol of Pharasma worth 100gp, a silver hand mirror worth 35gp and a sealed clay urn of nard worth 75gp.

Azwynn, you are able to find a button which will open the secret door. (I'm assuming you press it as you know there are no other traps). The secret door opens into another passageway.


I'm assuming you head down the new passageway

The passage heads east and ends at a door which is easy to open. A sarcophagus covered in gold leaf rests on a raised stone platform in the centre of this chamber. The casket's cover is carved in the likeness of an adult man with his arms crossed over his chest, and covered in a thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and between them stand two large funerary urns. The sole exit is the door you came in by.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Cymric; Knowledge (history): 1d20 + 7 ⇒ (18) + 7 = 25

Cymric follows whoever leads the way down the corridor, and when seeing the simplicity of the room, he thinks about his knowledge of history and burial chambers. He then quips, "this must be the real sarcophagus." He proceeds to scan the room from the door entrance.

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Putting her weapon on her hip, Azwynn picks up a vial of silversheen as well as the cold iron arrows and adds the silversheen to her backpack and the arrows to her quiver.

She suggests to the others, I suggest t’at any o’ ye ‘oo fig’t wit’ physical weapons pick up a vial o’ t’ silvers’een. Could be useful iff’n we fig’t werecreatures.


Cymric, from what you know about tombs, given how it was located and hidden you think that this is the real tomb of Akhentepi.

stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Cymric you see a snake like creature trying to hide behind the sarcophagus

Knowledge arcana


Map and images update


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu has a silvered cestus, but he'll take a masterwork longbow if it isn't claimed. The sheen would be well used on arrows so he will take one if no one else wants it first

knowledge, arcana: 1d20 + 8 ⇒ (16) + 8 = 24

Ogochukwu takes a few of the items and makes his way into the next room, Bardiche at the ready since Cymric pointed out the snake


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Knowledge (untrained): 1d20 + 3 ⇒ (5) + 3 = 8 Arcana :Blech!

"There is a snake like creature trying to hide behind the sarcophagus!" he quickly warns the others.

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn tries to divine if the snakelike creature is an animal.

Azwynn Knowledge-Nature: 1d20 + 5 ⇒ (20) + 5 = 25


Ogochukwu you recognise the creature as an iron cobra. They have spell resistance and damage reduction. Azwynn you recognise that it is not a natural creature. At the moment it has not noticed you so you can all have a surprise round action.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

What kind of damage reduction?
I am sure by now that all my old buffs have expired

Ogochukwu coaxes the last of his occult energy out of his bardiche to make it glow with magic energy.

"This cobra can resist our magic and our physical attacks! It will be a challenge for us, I think. Be ready! It is coming!"

standard action to activate legacy weapon on the bardiche. I will put an attack roll below in case it provokes an AoO

attack of opportunity, bardiche, attack, legacy weapon: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
cold iron, magic, slashing: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Damage reduction 5 against everything


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/2. Performance: 6/7 rounds remain; HP 5/8 AC:16 T:14 F:12d
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

When Ogochukwu says that the creature is resistant to magic and attacks, Cymric backs up and begins his bardic performance to improve everyone's chances of hitting and damaging the creature. "Hey snakey. What do you get if you cross two snakes with a magic spell? An addercadabra and an abradacobra."


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Okaris moved up into the room inspired by Cymric's performance.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

I'm not sure where exactly we are, don't see any tokens for some reason, but I'll move into the room if possible.

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