| Daniel Penfold 357 |
As Cymric tries to disable the trap it goes off. A swarm of cockroaches appears.
Cymric initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Kahina initiative: 1d20 + 0 ⇒ (3) + 0 = 3
Azwynn initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Okaris initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Seeker initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Kidhir initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Ogochukwu initiative: 1d20 + 2 ⇒ (7) + 2 = 9
swarm initiative: 1d20 + 2 ⇒ (10) + 2 = 12
| Kidhir |
~ Round 1 ~
Kidhir moves quickly to blast the swarm with a fan of fire. "My eldritch energy is ebbing."
MOVE: On Map
STAND: Cast Burning Hands
MODS: Blood Havoc, Bloodline Draconic, Varisian Tattoo, Spell Focus
RANGE: 15' cone
DURATION: Instant
EFFECT: Fire DAM: 2d4 + 4 ⇒ (2, 2) + 4 = 8 Reflex Save DC:15 for 1/2 DAM
AC:12, T:12, FF:10
1st Spells (4): xxx
Spell Effects:
| Kahina Omari |
Crap, I've got nothing for swarms. :(
Kahina takes a step back from the swarm and channels.
Trying to include the everyone whose carrying any damage. Using Selective channel to avoid the swarm getting any healing.
channel: 1d6 ⇒ 1 Oh RNG, you really do have it in for me.
| Okaris |
Okaris hurriedly removes a glass flask from his thick leather belt. He throws it at the swarming mass as he yells to the enveloped bard, "Cymeric jump out of the way."
Attack Acid Flask: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 3
He will wait for Cymeric to move. If Cymeric does not move (or is still adjacent) Okaris will still throw the flask and Cymeric will take 1 point of acid damage.
| Cymric Baird |
Cymric; Fort save: 1d20 ⇒ 3
Spells: 0/at will; 1/2. Performance: 0/7 rounds; HP 5/8 AC:16 T:14 F:12
Being bitten by the swarm of insects, Cymric is unable to move for a moment and relieves himself of breakfast as he feels quite ill. He then withdraws from the swarm to the other side of the room.
| Ogochukwu |
Ogochukwu has an acid vial he can throw. You can bot that or I can post it today or tomorrow sometime
Azwynn Khazarak
|
Azwynn moves next to Okaris, then throws down her weapon and pulls out the vial of alchemists’ fire that she readied earlier.
I assume she’ll throw next round.
| Ogochukwu |
found some time to post tonight!
Ogochukwu follows Okaris's example, drawing a flask of acid and tossing it at the swarm.
acid flask: 1d20 + 2 ⇒ (15) + 2 = 17
acid: 1d6 ⇒ 6
assuming I can draw the flask as part of my move action to get into the room. Otherwise will have to throw it next round.
| Kidhir |
~ Round 2 ~
The sorcerer curses the persistence of the swarm. He exhausts the last of his energy bathing them in more flames.
STAND: Cast Burning Hands
MODS: Blood Havoc, Bloodline Draconic, Varisian Tattoo, Spell Focus
RANGE: 15' cone
DURATION: Instant
EFFECT: Fire DAM: 2d4 + 4 ⇒ (2, 3) + 4 = 9 Reflex Save DC:15 for 1/2 DAM
FWIW, I believe swarms take 1.5 DAM from AoE spells, in case you missed that earlier. I have no idea if that changes the results any.
AC:12, T:12, FF:10
1st Spells (4): xxxx
Spell Effects:
| Okaris |
With the swarm dispatched Okaris slaps Kidhir on the back, ”A thousand thanks, my friend.” He looks to Azwynn and Cymric, ”Let is is examine this wall.”
Okaris moves forward scrutinizing the wall and pushes on it.
| Cymric Baird |
@DM - How long am I nauseated?
Cyrmic; Perception: 1d20 + 4 ⇒ (1) + 4 = 5 I hate the RNG!
Feeling very ill still, Cymric moves next to Okaris, "sure my friend." He then begins to search the wall, however he isn't so good at it because of the state of his stomach.
| Okaris |
Okaris looks to the bard, "you should be able to open those chests without any trouble."
Okaris turns to the dwarf and points out the east wall, "this is a secret door perhaps we can figure out how to open it together." The druid then attempts to open the secret passage.
1d20: 1d20 ⇒ 11 Not sure if I need a roll here, or what to roll.
| Cymric Baird |
Taking 20 on Open Lock is 29 for each chest.
Trusting in his Okaris knowledge, Cymric takes his time on unlocking each chest.
"Thanks Okaris. Now that I feel better, I should be able to unlock these in a jiffy!"
Azwynn Khazarak
|
Azwynn sighs, then puts her alchemists’ fire back into her backpack. She picks up her weapon, then approaches the secret door using her perception and stonecunning to try to divine the door’s mechanism.
Azwynn perception: 1d20 + 6 ⇒ (20) + 6 = 26
She also signs to Seeker asking if his engineering knowledge tells him anything about the secret door.
| Daniel Penfold 357 |
Cymric you are able to open the chests. Most of the goods in the chests are once fine clothing or sealed jars of food. However there are also 4 vials of silversheen, 2 masterwork longbows, 10 cold iron arrows, a gold scarab clasp worth 50gp, an onyx and silver holy symbol of Pharasma worth 100gp, a silver hand mirror worth 35gp and a sealed clay urn of nard worth 75gp.
Azwynn, you are able to find a button which will open the secret door. (I'm assuming you press it as you know there are no other traps). The secret door opens into another passageway.
| Daniel Penfold 357 |
I'm assuming you head down the new passageway
The passage heads east and ends at a door which is easy to open. A sarcophagus covered in gold leaf rests on a raised stone platform in the centre of this chamber. The casket's cover is carved in the likeness of an adult man with his arms crossed over his chest, and covered in a thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and between them stand two large funerary urns. The sole exit is the door you came in by.
| Cymric Baird |
Cyrmic; Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Cymric; Knowledge (history): 1d20 + 7 ⇒ (18) + 7 = 25
Cymric follows whoever leads the way down the corridor, and when seeing the simplicity of the room, he thinks about his knowledge of history and burial chambers. He then quips, "this must be the real sarcophagus." He proceeds to scan the room from the door entrance.
Azwynn Khazarak
|
Putting her weapon on her hip, Azwynn picks up a vial of silversheen as well as the cold iron arrows and adds the silversheen to her backpack and the arrows to her quiver.
She suggests to the others, I suggest t’at any o’ ye ‘oo fig’t wit’ physical weapons pick up a vial o’ t’ silvers’een. Could be useful iff’n we fig’t werecreatures.
| Ogochukwu |
Ogochukwu has a silvered cestus, but he'll take a masterwork longbow if it isn't claimed. The sheen would be well used on arrows so he will take one if no one else wants it first
knowledge, arcana: 1d20 + 8 ⇒ (16) + 8 = 24
Ogochukwu takes a few of the items and makes his way into the next room, Bardiche at the ready since Cymric pointed out the snake
| Ogochukwu |
What kind of damage reduction?
I am sure by now that all my old buffs have expired
Ogochukwu coaxes the last of his occult energy out of his bardiche to make it glow with magic energy.
"This cobra can resist our magic and our physical attacks! It will be a challenge for us, I think. Be ready! It is coming!"
standard action to activate legacy weapon on the bardiche. I will put an attack roll below in case it provokes an AoO
attack of opportunity, bardiche, attack, legacy weapon: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
cold iron, magic, slashing: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7
| Cymric Baird |
Spells: 0th/at will; 1st/2. Performance: 6/7 rounds remain; HP 5/8 AC:16 T:14 F:12d
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
When Ogochukwu says that the creature is resistant to magic and attacks, Cymric backs up and begins his bardic performance to improve everyone's chances of hitting and damaging the creature. "Hey snakey. What do you get if you cross two snakes with a magic spell? An addercadabra and an abradacobra."