| Ogochukwu |
Ogochukwu steps forward to get a clear shot as he pulls out an acid flask and throws that next.
acid: 1d20 + 4 ⇒ (2) + 4 = 6
acid: 1d6 ⇒ 1
| Cymric Baird |
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/3. Performance: 8/9 rounds remain; HP: 12/12 AC:16 T:14 F:12
Realizing that he has no weapon that would affect the swarm, Cymric begins his comedy routine about swarms to inspire his companions. He quips, "
Who you gonna call when attacked by a swarm of mosquitoes?" pause; "The Swat Team"
| Seeker Oread |
The angry cats don't manage to get through Seekers stony skin, but he steps away from them and consumes one of the curative potions in case he was only lucky.
CLW Pot: 1d8 + 1 ⇒ (6) + 1 = 7
5' step back, draw and consume CLW potion since I forgot to take one before combat lol.
| Cymric Baird |
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/3. Performance: 7/9 rounds remain; HP: 12/12 AC:16 T:14 F:12
Cymric keeps up the comedy routine, hoping to help his companions in the combat with the swarm of cats.
| Ogochukwu |
Ogochukwu steps back, pulls out a flask of holy water. He throws it at the cats, hoping that it will hurt them.
holy water, attack, inspired: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
if I had a hero point or anything like that, this is where I'd use it
???: 2d4 + 1 ⇒ (1, 4) + 1 = 6
| Shukara |
Shukara mutters quietly to herself as she heads deeper into the complex. "You know, I'd thought about checking out some of the ruins, but I didn't think I'd do so alone chasing strangers instead of treasure." Fortunately for her, the group is easy enough to follow. Even if she hadn't gotten directions, all she would have had to do was follow the bodies.
And the blood. Seeing that made her pause and make sure her crossbow was loaded. Sometimes I hate being right.
Significantly quieter, she creeps down the last set of stairs. To her right she can hear...cats and bad jokes?
She peeks around the corner. There are the people she was trying to find, from the descriptions. Unfortunately swarming all over them are creepy cats she was definitely not trying to find.
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
"Hi I'm here to help pleasedon'tshootme." Also Neith, Goddess of the Hunt? If you're listening please don't let me shoot them.
Light Crossbow, Melee Penalty: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
P. Damage: 1d8 ⇒ 7
Quick shot fired, she moves closer to the group. "Is anyone hurt? I can help if you are."
Standard action: Attack
Move action: Move to Seeker
I've never joined a game in the middle of the fight like this. Hopefully it's okay for me to just join initiative and take a turn this round.
| Shukara |
Shukara nearly drops her crossbow in shock as the bolt not only hits, but seemingly disperses the undead cats. Neith? Thank you. I'll weave an extra special tapestry in your honor later.
For now she has questions to answer.
"Um, hello." She waves awkwardly. "I was in the necropolis watching some of the adventuring groups wander around when I saw several people heading back to the city. I was curious about why they were leaving so early, so I asked. And, well, they kind of admitted there were still a few people in the crypt." She starts to look nervous. "Not that I didn't think you could handle yourselves of course, or that they would have left if you couldn't, but...well, I was still a little worried. This place can be dangerous if you're not careful. So I thought I'd make sure you were all okay."
She looks harder at Seeker. "Are you all okay? I can cast a healing spell or two if you're not."
| Cymric Baird |
Spells: 0th/at will; 1st/3. Performance: 7/9 rounds remain; HP: 12/12 AC:16 T:14 F:12
Cyrmic; Perception: 1d20 + 5 ⇒ (20) + 5 = 25
After Shukara heals Seeker's wounds, Cymric looks around the room, especially at the four (1 western, 3 eastern) what appear to be rough hewn exits from the room. He then moves towards the southern exit which seems to be normal walls and looks south.
"I guess we go this way" he says.
| Daniel Penfold 357 |
A stone sarcophagus rests atop a stone platform occupying the southern end of this room. The lid of the sarcophagus bears the likeness of a man and is inlaid with gemstones, and trimmed in gold. Two lacquered benches run parallel to the east and west walls just north of the platform. Hieroglyphs line the walls of he chamber, and stone torch holders are set in all four corners.
Cymric you do not spot anything out of the ordinary.
| Shukara |
With Seeker's permission, Shukara chants a few brief words of prayer over his injuries.
CLW: 1d8 + 2 ⇒ (5) + 2 = 7
"There. That should feel better." She shoulders her backpack. "If you're okay with it, I'll stick around for a while. At least until you're finished exploring. It seems like it could be dangerous if you don't have some sort of healer."
In the next room, Shukara looks around curiously but doesn't touch anything. Wow, look at that sarcophagus! This person must have been really rich.
| Seeker Oread |
Sorry, bad internet last few days. I was at 12 HP with the cure potion, so your 7 puts seeker at 19/21. Welcome to the party =)
Seeker bows in thanks as Shukara heals his wounds. He can't tell if she was one of the people that was present when the tomb assignments were dolled out, humans all look the same to him, but he welcomes her assistance since their numbers have dwindles.
Preferring to leave introductions to those more suited to it, Seeker simply nods in thanks and welcome, then turns to the sarcophagus.
Examine the sarcophagus.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge (History): 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge (Nobility): 1d20 + 7 ⇒ (13) + 7 = 20
| Daniel Penfold 357 |
Seeker, you do not find any traps. You recognise the sarcophagus as being that of Pentheru the Younger, and it is about 2000 years old.
The heiroglyphs tell the story of Pentheru the Younger, starting with the elevation of his father Pentheru the Elder to nobility; his subsequent death, and Pentheru the Younger's inheritance of his father's title and lands.
The story boasts of their prosperity and success as land managers, the justness with which the family lived their lives and the care with which they treated their slaves and servants. The text calls upon the gods to smile upon Pentheru the Younger and bless him with a good and just life in the Great Beyond.
| Cymric Baird |
Cyrmic; Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Cymric helps Seeker check out the sarcophagus and then goes on to inspect the benches. "Do we want to push the lid aside to see what is inside?" he asks the group.
| Daniel Penfold 357 |
Cymric you do not find anything of note. Pushing aside the lid you find the mummified body of Pentheru the Younger. Inside the coffin are the following:
A mummified guardian in the form of a cat
Funerary mask worth 150gp
gold and turquoise scarab pendant worth 50gp
a small bundle of semiprecious stones worth 50gp
| Cymric Baird |
Packing up the loot in folks backpacks, Cymric asks the group, "well it seems that we found the main sarcophagus. There are still more above ground areas that we did not go thru. Shall we?"
Assuming the group wishes to continue exploring, he leads them up to the double doors in the open courtyard(B3) and checks out the doors.
Cyrmic; Perception: 1d20 + 6 ⇒ (15) + 6 = 21
| Shukara |
Shukara continues to follow the group. "What all haven't you explored yet? It looked like you basically went straight for the crypt, but it was a little hard to tell."
As they get to the double doors, she notes Cyrmic slowing down. Looks like they haven't gone into the actual house yet. She clutches her crossbow and looks around for any potential threats.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
| Daniel Penfold 357 |
A tiled walkway surrounds a square patch of earth and sand in this high atrium. A balcony on the second floor overlooks the courtyard, and a square hole in the ceiling opens to the sky. Four columns in the corners of the atrium support the roof above, and the walls are decorated with symbols and heiroglyphs depicting animals, celestial creatures, and the sun and moon. Standing in the centre of the room is a young woman.
"Greetings, welcome to the House of Pentheru. I am Heshsharu, the guardian of the house."
| Shukara |
Shukara, once again at a loss, glances at her new companions. "I don't suppose you've met her before, have you?" She smiles tentatively at the spirit.
"Um, hello. I didn't know there was a guardian spirit here. Is there anything in particular you're guarding against?"
| Seeker Oread |
A guardian spirit? And it knows it’s a spirit? Intriguing. Seeker leaves communicating to the others, assuming the spirit won’t be able to understand him
Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7
| Cymric Baird |
Been under the weather the last few days.
Cymric; Sense Motive (Perform Oratory)): 1d20 + 8 ⇒ (16) + 8 = 24
Cymric; Diplomacy (Perform (Oratory)): 1d20 + 8 ⇒ (20) + 8 = 28
"Greetings Heshsharu. We are simple adventurers here under the direction of the priests of Pharasma. As my colleague asks, what are you guarding?"
| Shukara |
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9
Trapped here guarding an empty house...that sounds terrible. Shukara finds herself feeling very sorry for the spirit.
"Um, what's it like to be mortal? That's a hard question." Shukara thinks for a minute. "It's kind of...ever-changing, I guess. New things happen all the time. Nothing stays the same for very long."
| Ogochukwu |
sense motive: 1d20 + 5 ⇒ (16) + 5 = 21
knowledge, planes or religion: 1d20 + 8 ⇒ (3) + 8 = 11
Ogochukwu tells her the current year. "To be mortal is to be part of a cycle of life. We are born, we mature, we bring new life into the world, we mature further into old age, and we die. And all along we feel a drive to accomplish things and leave a legacy for those who follow after."
Cymric, can you identify this thing?
| Daniel Penfold 357 |
[i]As the creature says this a change comes over her appearance. The beauty fades revealing a much more demonic like shape.
"Now, you will die!"
Ogohukwu initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Shukara initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Cymric initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Seeker initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Heshsharu initiative: 1d20 + 5 ⇒ (17) + 5 = 22
You can have Knowledge planes on the creature.
| Cymric Baird |
Cymric; Knowledge (untrained): 1d20 + 3 ⇒ (17) + 3 = 20 Planes
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/3. Performance: 8/9 rounds remain; HP: 12/12 AC:16 T:14 F:12
Cymric sees the beautiful creature in front of them change into something that looks demonic, and begins to tell terrible jokes about it, hoping to inspire his companions.
| Shukara |
Shukara had not been expecting the spirit to suddenly attack them. In the space of a single blink it's suddenly right in front of them and slashing at Ogochukwu. Instinctively she brings up her crossbow and fires at the creature.
L. Crossbow, IC, Melee Penalty: 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
P. Damage, IC: 1d8 + 1 ⇒ (2) + 1 = 3
Crit Confirm?: 1d20 + 3 + 1 - 4 ⇒ (14) + 3 + 1 - 4 = 14
Crit Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Standard action: Attack
Move action: Reload
| Daniel Penfold 357 |
Cymric, you recognise the creature as a Sandman. They have damage reduction except against bludgeoning weapons. They can also exude an aura that can cause their victims to fall asleep.
Shukara your crossbow bolt strikes the creature but it ignores the damage.
Seeker and Ogochukwu, what are you doing?
| Cymric Baird |
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/3. Performance: 8/9 rounds remain; HP: 12/12 AC:16 T:14 F:12
Cymric shouts out, "blunt weapons if you got them" between jokes, and reaches into a different part of his quiver as he pulls out blunt arrows for his bow.
| Seeker Oread |
Seeker strikes out as the creature moves into his reach, not particularly surprised that this, too, is hostile. A guardian spirit would prevent this place from decaying as it has, I would think.
Unarmed Flurry 1: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Bludgeoning Damage 1: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Unarmed Flurry 2: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Bludgeoning Damage 2: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10