About Azwynn KhazarakAzwynn Khazarak Crunch:
Female Dwarf Ranger 2
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Weapon and Armor Proficiency
Wild Empathy (Ex) A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The ranger rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Combat Style Feat (Ex) - Archery
Endurance
Wild Empathy
Shared Focus
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. [i]Combat Expertise[i] - You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Description:
Azwynn is a taller than average Dwarf woman, about 4 feet 2 inches tall, weighing in at 155 lbs. She has long auburn hair, which she wears pulled back from her face in a high ponytail, tanned skin, and solemn deep brown eyes. She wears a breastplate as armor and carries a shortbow over her shoulder and a falchion on her hip. She has a nearly phobic dislike of scorpions and can be found prodding her sleeping area with her quarterstaff before bedtime muttering about “blasted buggers”. She is an indifferent follower of Torag, neither especially devout nor especially disobedient. History:
Azwynn was born in Five Kings Mountains and spent her early youth there among her people. She was raised by a grandfather who was considered to be rather eccentric among the other Dwarves because of his belief that that the Khazarak line has in it the blood of Pharaohs. As a young Dwarf, Azwynn was incessantly bullied by other Dwarves her age, who taunted her about Dwarf blood not being good enough for her family. She asked her grandfather, Bangrim, for proof of his claim, but he told her only that he’d tell her when she became old enough. With no proof to offer her tormentors, she began to get into fights with them, and when she almost killed one, she and her grandfather were ordered to move to a different cavern. Her grandfather chose a remote one, and Azwynn vowed never to speak of her grandfather’s claim to anyone, begging the old dwarf to do the same. Sadly he agreed, and the two began to rebuild their lives. As she grew, she found she had a way with the beasts of the underground, and Bangrim encouraged her to seek further training in that area if it interested her. He arranged for her to meet a grizzled old Dwarf named Taurun, who wasn’t particularly thrilled at first about the idea of taking on an apprentice at his age. But he agreed to train her on a trial basis, and this led to a friendship between him and Bangrim. Taurun had traveled the world in his younger days, and was always telling stories about his adventures in various places. He was also a big believer in Dwarves with his skills knowing about more than just underground animals, so he began to take Azwynn on trips out of the caverns and out into the world. He taught her weaponswork, survival, and tracking, and inspired her to want to be able to fight both at range and in melee. Five years later, on the day Taurun told her he’d taught her all he could and it was up to her to find her own way now, Harfur, the biggest bully from her childhood and also the Dwarf she’d nearly killed, hobbled into her home cavern, ostensibly looking for a wife. Azwynn managed to avoid him, but not without him noticing her, and when she told her grandfather, Bangrim was sobered. He said, “There’s al’ays been bad blood atween me an’ ‘at ‘Arfur’s fam’ly. My daddy an’ ‘is great grandaddy fought, I fought with his grandaddy, and my son fought wif ‘is daddy. Always over stupid, pidlin’ t’ings. W’en I were a young Dwarf, I t’ought it were important ta be standin’ up fer meself an’ fightin’ back. But acuz I did t’at, ‘is grandaddy killed me wife an’ yer parents. I done learned t’at t’ cost o’ fightin’ back do sometimes be more t’an a Dwarf be wantin’ ta pay. Ye gots a choice ta be makin’, Azwynn. ‘Arfur an’ ‘is fam’ly do be ‘oldin’ grudges more’n even t’ average Dwarf, an’ ye done clipped t’is ‘Arfur’s wings, an’ ’e ain’t gonna be fergettin’ t’at. Ye kin be stayin’ ‘ere an’ ‘ope ’e leaves ye be, which I ‘spect ’e won’t now t’at ’e knows where ye are, ’r ye kin ‘ead out inta t’ worl’ fer a while an’ let ‘im pitch a fit round here acuz ’e can’t find ye. He’ll ‘ventually ferget ‘bout ye an’ find some’n else ta be mad at. It ain’t like I do be wantin’ ye ta be leavin’, but e’s a fight ye no kin be winnin’ an’ I no do be wantin’ ta lose ye t’ way I lost yer grandmammy an’ yer parents. I’ve lived with guilt every day o’ me life since t’ey died, an’ it ain’t a life worth livin’. But th’ choice ‘ere do be yers.” Azwynn agreed to think about it, and a few weeks later, she came back to her grandfather and said that she’d decided to leave the 5 King Mountains for a while. “T’at does me ‘eart good ta ‘ear, lass. I only gots one more t’ing fer ye.” And he went and got a sealed box and handed it to her. “This ‘ere do be t’ best clue I got o’ our fam’ly’s Pharaoh blood. It be very delicate, an’ I ‘ad ta ‘ave a box made ta seal it up real tight. No be opening’ it til ye do be someplace real dry, like t’ desert. I always did be t’inkin’ I’d get out ta t’ desert ta look more inta it meself, but always was too busy. I know folk around ‘ere ain’t real open ta t’ idea o’ us bein’ related ta Pharaohs, but if ye do be wantin’ ta find t’ truth an’ some proof, I reckon yer old enough ta go lookin’ inta it now.” And so with a hug for her grandfather, Azwynn left her home and set sail for the land of Osirion, where she spent some time adjusting to the heat of the desert, keeping herself fed, learning about the ancient Pharaohs, and even learning some ancient Osiriani. Her studies have thus far taken her to the city of Wati, where she hopes that searching for ancient artifacts will lead her to some reference of her family line so she can prove her claim once and for all.
Bot Me!:
Dice Rolls [dice=Azwynn Perception check for FILLER HERE]1d20+6[/dice] [dice=Azwynn Survival check for FILLER HERE]1d20+6[/dice] [dice=Azwynn Knowledge (Dungeoneering) check for FILLER HERE]1d20+5[/dice] [dice=Azwynn Knowledge (Nature) check for FILLER HERE]1d20+5[/dice] [dice=Azwynn Spellcraft check for FILLER HERE]1d20+5[/dice] [dice=Azwynn Swim check for FILLER HERE]1d20+3[/dice] [dice=Azwynn Climb check for FILLER HERE]1d20+3[/dice] [dice=Azwynn Handle Animal check for FILLER HERE]1d20+3[/dice] Combat
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