Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn exits back south and then enters the room through the west doors, scanning the main tomb for traps, and using her stonecunning and darkvision as needed to find traps.

Azwynn perception: 1d20 + 6 ⇒ (1) + 6 = 7


Seeker you do not notice anything unusual

@Azwynn - I'm confused by the movement description - are you heading through the doors to A13 or do you mean you are heading to the west side of A15?


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception: 1d20 + 4 ⇒ (6) + 4 = 10 Scans the room
Cyrmic; Perception: 1d20 + 4 ⇒ (7) + 4 = 11 Checks the sarcophagus

Following Ogochukwu into the room, Cymric first looks around to see if anything is odd, then he checks the sarcophagus for traps.

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

I got confused by an earlier description. You said the west doors were unlocked, then described the main tomb, so I thought the main tomb was through the west doors and didn’t check the map. So scratch my last move and replace it with what’s below. I’ll delete my last move if that’s still an option.

Azwynn waits in the main tomb for her companions, amazed just to be there.(A15)

’Oo’d a ever t’oug’t I’d be in a place like this!

She then thinks to call out, No dangers ‘ere t’at I kin sense, but ye s’ould keep an eye out anyway. T’is is t’ main tomb!


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

”At last,” the Druid says thankfully as Azwynn announced that this was the main tomb. Best be careful” he warns the bard.


Cymric and Azwynn you do not see anything of interest.

I'm assuming everyone has come into the room a little by this point

As Cymric approaches the sarcophagus there is a click. The southern and western doors slam shut.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

”By the wind. I told you to be careful,” the Druid curses. He move toward the southern door and tries to force it open. ”Don’t just stand there like a sun blinded dolt, give me a hand”, he urges to no one in particular.

Str check: 1d20 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn comes and lends her strength to the effort.

Azwynn STR: 1d20 + 3 ⇒ (16) + 3 = 19


It feels as if the doors have been bolted from the outside, the door gives slightly but does not open. At this point the doors to the north open and the room starts to fill with water.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Don't wanna get too ahead of ourselves but I think sacrificing our trap finder to the water gods will help us.

Oh good. Water. A substance even less stable than sand. Seeker's kind are not prone to flights of irrationality. He looks around for anything potentially useful in this situation.

Doth I see anything usefull?
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge (Engineering): 1d20 + 7 ⇒ (11) + 7 = 18


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Kidhir freezes as soon as the door clicks shut and studies the room with both normal and arcane vision.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Cast Detect Magic
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8


Seeker you spot that there appears to be a switch cunningly designed as a torch bracket on the south wall.

Kidhir your spells reveals that there is some kind of lightning bolt/arc effect on the pillars near the sarcophagus and some kind of animating effect on the sarcophagus itself.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker walks to and pulls the lever torch. It couldn't make things worse.


As seeker pulls the lever the water ceases flowing, the doors unbar and the animated sarcophagus reverts to lifeless stone.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

As the doors lock and water begins flowing in, Ogochukwu shouts in exasperation. "I thought you said it was safe, Cymric! Quick, someone find a way to make it stop!"

As some of the party throw themselves against the door, he calmly says "Brute strength will not help us here."

As seeker pulls the lever and the water stops, he nods in approval. "Nice work! You saved our lives."

He approaches the sarcophagus, moving up to stand next to it. "Now what do we have here?"

perception: 1d20 + 4 ⇒ (20) + 4 = 24


Ogochukwu you can see that the sarcophagus is designed to act as an animated object when the trap is triggered. It is trimmed with gold leaf, if you took 30 minutes you could harvest this, in total it would be worth 50gp


fem Human Oracle (Dark Tapestry) 5, AC 17, touch 13, flat-footed 15. hp 38. Fort +3, Ref +4, Will +5. Init +2; Senses Perception +9.

Kahina blinks as the unexpected feeling of wet feet strikes her.

She nods when Seeker pulls the lever to stop it. "Thank you. I really don't know how to swim, so I'm glad to avoid having to learn."


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception: 1d20 + 4 ⇒ (20) + 4 = 24

"Well, that didn't go as planned" grimaces Cymric.

"Hey, we all miss sometimes" he grouches back at Ogochukwu, then he helps look over the sarcophagus.


Cymric you find two sets of secret doors, one on the west wall, one on the east.

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Remembering the advice her mentor gave her about working with humans, Azwynn pats Cymric on the arm, a little awkwardly, as gestures of reassurance are not common among Dwarves. She tells him, Ye did yer best. T’at’s all we kin be askin’ o’ ye, ‘r o’ any o’ us. I looked an’ missed seein’ anyt’ing meself. I ‘spect Ogo likely jes’ got skeered. Pay ‘is werds no mind.

She then tells Seeker with a toothy grin, Good werk, Stonebrot’er. While I kin swim, I ain’t never liked ta.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Cyrmic; Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Are you frickin kidding me!!!

"Thanks Azwynn."

"Well, well. Lookee here" says Cymric. "There is a secret door in each of the walls" and he goes to inspect the east one first, then the west one, for traps and sounds.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

"This gold leaf could be valuable for us when we have the patience to take it."

"You need a hand, Cymric?" Ogochukwu asks. He looks the doors over himself.

perception: 1d20 + 4 ⇒ (8) + 4 = 12
perception: 1d20 + 4 ⇒ (10) + 4 = 14


Cymric and Ogochukwu you do not find anything of interest, you can hear nothing from either secret doors. The double doors to the north seem to lead into another corridor


fem Human Oracle (Dark Tapestry) 5, AC 17, touch 13, flat-footed 15. hp 38. Fort +3, Ref +4, Will +5. Init +2; Senses Perception +9.

Given the frequency of trouble Cymric's looking for traps was producing Kahina joined them in studying the secret doors.
perception: 1d20 + 11 ⇒ (13) + 11 = 24
perception: 1d20 + 11 ⇒ (1) + 11 = 12

Typical! I'll average over 20 on a skill roll only when I have over twenty on the skill.

"I don't think we're that desperate Ogochuwu." She comments on the idea of scraping gold leaf. "Besides, it may be worth more as it is rather than rendered down into raw materials?"


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker simply nods at Azwynn’s comment. He did not like to swim, either. At least he had no shoes to be soaked by the water.

The threat averted, Seeker first approaches the sarcophagus. From the looks of it, this would be Akhentepi‘s sarcophagus. That it were enchanted to animate once disturbed is very interesting. One would expect the guardian statues to be the animate ones, if anything, and the general left to his rest.

While he understands the treasures recovered in their exploration are their reward, Seeker would rather not deface anything to retrieve said treasure.

Perception Sarcophagus: 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge (History): 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge (Nobility): 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge (Religion): 1d20 + 6 ⇒ (7) + 6 = 13

After examining the sarcophagus, he inspects the two secret doors found in the chamber.
I’ll open them if they're not locked.

Knowledge (Engineering) Secret Door 1: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Knowledge (Engineering) Secret Door 2: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Seeker you think that the sarcophagus is a fake, designed by ancient Osirians to draw tomb robbers' attention away from the true tomb. You find the mechanisms to open both secret doors. You do not find anything else of interest.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Lets see where these secret doors lead first. Then we can go check the corridor to the north,” Okaris suggests.


You open the secret doors, the one to the east opens into another corridor.

One to the west

This small room is filled with human-shaped bundles wrapped in linen. Each wears a small medallion around its neck


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Okaris enters the small room and casts detect magic.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

I think you reversed the east/west descriptions.
Cyrmic; Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Cymric; Disable Device: 1d20 + 9 ⇒ (17) + 9 = 26 If needed

Seeing that there is another door slightly down the west corridor, Cymric moves over to inspect it for traps, and if needed to disable them.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

"Are these his family? Servants or slaves? What are the medallions, eh? Are there any treasures or knick knacks?"

Ogochukwu wonders all these questions aloud as he investigates.

perception, traps: 1d20 + 4 ⇒ (18) + 4 = 22

what are the medallions, knowledge, religion, history, or nobility: 1d20 + 7 ⇒ (4) + 7 = 11 additional +1 if nobility check

perception, loot: 1d20 + 4 ⇒ (2) + 4 = 6


Oops yeah should have been east

Ogochukwu you recognise the symbols on the medallions as being to Pharasma.

Cymric the other secret doors open into a passageway that ends at another set of stone double doors


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

any way to tell who these bodies are?


The bodies appear to be those of slaves and servants, interred with their master on his death.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

were they killed to be interred or did they die of natural causes? Are there any trinkets other than the medallions?


It looks like they were sacrificed and then interred. You know that this was a fairly common practice amongst the ancient Osirians. There are a few rings on their toes made of silver and worth maybe 3gp in total.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu shakes his head and takes one of the Pharasman medallions. He places it around his own neck and kisses it before moving on to the other hallway behind Cymric.


You move to the other set of secret doors which leads into a passage and another set of stone doors which are open.

This room holds several neatly arrayed chests, boxes and urns. The dust of centuries covers every surface.

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Even though the doors are open, Azwynn uses her stonecunning and darkvision as well as her regular perception to try to identify any dangers in the room.

Azwynn perception: 1d20 + 6 ⇒ (9) + 6 = 15


Azwynn, you don't find anything else of interest


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

”Looks like no one has been here in a while,” he notes pointing to the accumulated dust. He stops next to Azwynn, cast detect magic, and examines the room.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Kidhir scans the room with eldritch vision.

Cast Detect Magic


Okaris and Kidhir you can detect a magical aura coming from the far wall of the chamber. After a few moments concentration you can tell that it is a summon swarm trap.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

"Cymric, there is a trap along the far wall of this chamber. Be careful this time my friend as it will summon a swarm if triggered," the druid advises.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Cymric; Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19

Standing at the door Cymric looks around the room and sees nothing of interest until Okaris tells him about the trap, "ok, let me disable it." He then moves over to the far wall and works on the trap.


Cymric, with Okaris pointing it out you see where the trap is. You try to disable it but you think you have not quite managed to


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

"Don't think I got that one" Cymric says after working on it "Dang magic traps!"


You can tell that the wall that contains the trap also has a secret door.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

"Oh! But there is a hidden door here. One of you will have to trip the trap so we can get to the door" and Cymric moves back out of the way to let one of the warriors take care of business.


You can also retry disabling it Cymric

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