Azwynn Khazarak
|
Azwynn exits back south and then enters the room through the west doors, scanning the main tomb for traps, and using her stonecunning and darkvision as needed to find traps.
Azwynn perception: 1d20 + 6 ⇒ (1) + 6 = 7
| Cymric Baird |
Cyrmic; Perception: 1d20 + 4 ⇒ (6) + 4 = 10 Scans the room
Cyrmic; Perception: 1d20 + 4 ⇒ (7) + 4 = 11 Checks the sarcophagus
Following Ogochukwu into the room, Cymric first looks around to see if anything is odd, then he checks the sarcophagus for traps.
Azwynn Khazarak
|
I got confused by an earlier description. You said the west doors were unlocked, then described the main tomb, so I thought the main tomb was through the west doors and didn’t check the map. So scratch my last move and replace it with what’s below. I’ll delete my last move if that’s still an option.
Azwynn waits in the main tomb for her companions, amazed just to be there.(A15)
’Oo’d a ever t’oug’t I’d be in a place like this!
She then thinks to call out, No dangers ‘ere t’at I kin sense, but ye s’ould keep an eye out anyway. T’is is t’ main tomb!
| Okaris |
”By the wind. I told you to be careful,” the Druid curses. He move toward the southern door and tries to force it open. ”Don’t just stand there like a sun blinded dolt, give me a hand”, he urges to no one in particular.
Str check: 1d20 + 4 ⇒ (8) + 4 = 12
| Seeker Oread |
Don't wanna get too ahead of ourselves but I think sacrificing our trap finder to the water gods will help us.
Oh good. Water. A substance even less stable than sand. Seeker's kind are not prone to flights of irrationality. He looks around for anything potentially useful in this situation.
Doth I see anything usefull?
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge (Engineering): 1d20 + 7 ⇒ (11) + 7 = 18
| Kidhir |
Kidhir freezes as soon as the door clicks shut and studies the room with both normal and arcane vision.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Cast Detect Magic
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
| Ogochukwu |
As the doors lock and water begins flowing in, Ogochukwu shouts in exasperation. "I thought you said it was safe, Cymric! Quick, someone find a way to make it stop!"
As some of the party throw themselves against the door, he calmly says "Brute strength will not help us here."
As seeker pulls the lever and the water stops, he nods in approval. "Nice work! You saved our lives."
He approaches the sarcophagus, moving up to stand next to it. "Now what do we have here?"
perception: 1d20 + 4 ⇒ (20) + 4 = 24
| Kahina Omari |
Kahina blinks as the unexpected feeling of wet feet strikes her.
She nods when Seeker pulls the lever to stop it. "Thank you. I really don't know how to swim, so I'm glad to avoid having to learn."
Azwynn Khazarak
|
Remembering the advice her mentor gave her about working with humans, Azwynn pats Cymric on the arm, a little awkwardly, as gestures of reassurance are not common among Dwarves. She tells him, Ye did yer best. T’at’s all we kin be askin’ o’ ye, ‘r o’ any o’ us. I looked an’ missed seein’ anyt’ing meself. I ‘spect Ogo likely jes’ got skeered. Pay ‘is werds no mind.
She then tells Seeker with a toothy grin, Good werk, Stonebrot’er. While I kin swim, I ain’t never liked ta.
| Cymric Baird |
Cyrmic; Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Cyrmic; Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Are you frickin kidding me!!!
"Thanks Azwynn."
"Well, well. Lookee here" says Cymric. "There is a secret door in each of the walls" and he goes to inspect the east one first, then the west one, for traps and sounds.
| Ogochukwu |
"This gold leaf could be valuable for us when we have the patience to take it."
"You need a hand, Cymric?" Ogochukwu asks. He looks the doors over himself.
perception: 1d20 + 4 ⇒ (8) + 4 = 12
perception: 1d20 + 4 ⇒ (10) + 4 = 14
| Kahina Omari |
Given the frequency of trouble Cymric's looking for traps was producing Kahina joined them in studying the secret doors.
perception: 1d20 + 11 ⇒ (13) + 11 = 24
perception: 1d20 + 11 ⇒ (1) + 11 = 12
Typical! I'll average over 20 on a skill roll only when I have over twenty on the skill.
"I don't think we're that desperate Ogochuwu." She comments on the idea of scraping gold leaf. "Besides, it may be worth more as it is rather than rendered down into raw materials?"
| Seeker Oread |
Seeker simply nods at Azwynn’s comment. He did not like to swim, either. At least he had no shoes to be soaked by the water.
The threat averted, Seeker first approaches the sarcophagus. From the looks of it, this would be Akhentepi‘s sarcophagus. That it were enchanted to animate once disturbed is very interesting. One would expect the guardian statues to be the animate ones, if anything, and the general left to his rest.
While he understands the treasures recovered in their exploration are their reward, Seeker would rather not deface anything to retrieve said treasure.
Perception Sarcophagus: 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge (History): 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge (Nobility): 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge (Religion): 1d20 + 6 ⇒ (7) + 6 = 13
After examining the sarcophagus, he inspects the two secret doors found in the chamber.
I’ll open them if they're not locked.
Knowledge (Engineering) Secret Door 1: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge (Engineering) Secret Door 2: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
| Cymric Baird |
I think you reversed the east/west descriptions.
Cyrmic; Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Cymric; Disable Device: 1d20 + 9 ⇒ (17) + 9 = 26 If needed
Seeing that there is another door slightly down the west corridor, Cymric moves over to inspect it for traps, and if needed to disable them.
| Ogochukwu |
"Are these his family? Servants or slaves? What are the medallions, eh? Are there any treasures or knick knacks?"
Ogochukwu wonders all these questions aloud as he investigates.
perception, traps: 1d20 + 4 ⇒ (18) + 4 = 22
what are the medallions, knowledge, religion, history, or nobility: 1d20 + 7 ⇒ (4) + 7 = 11 additional +1 if nobility check
perception, loot: 1d20 + 4 ⇒ (2) + 4 = 6
| Ogochukwu |
were they killed to be interred or did they die of natural causes? Are there any trinkets other than the medallions?
| Ogochukwu |
Ogochukwu shakes his head and takes one of the Pharasman medallions. He places it around his own neck and kisses it before moving on to the other hallway behind Cymric.
Azwynn Khazarak
|
Even though the doors are open, Azwynn uses her stonecunning and darkvision as well as her regular perception to try to identify any dangers in the room.
Azwynn perception: 1d20 + 6 ⇒ (9) + 6 = 15
| Okaris |
”Looks like no one has been here in a while,” he notes pointing to the accumulated dust. He stops next to Azwynn, cast detect magic, and examines the room.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
| Cymric Baird |
Cyrmic; Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Cymric; Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19
Standing at the door Cymric looks around the room and sees nothing of interest until Okaris tells him about the trap, "ok, let me disable it." He then moves over to the far wall and works on the trap.