Azwynn Khazarak
|
Azwynn asks Cymric, T’ink I s’ould try ta scare ‘em out o’ t’ sand? I t’ink we gots ta keep movin’ forwerd if we’s gonna keep ‘xplorin’, so I’m t’inkin’ mig’t as well. Still, I’d rat’er ken ye be ready ta fig’t wif me afore I go doin’ anyt’ing.
Where’s Okaris? I thought Cymric was at the door and Okaris and Azwynn came inside to check out any threats.
| Ogochukwu |
knowledge, planes: 1d20 + 7 ⇒ (19) + 7 = 26
"Can we get around them?"
if we're going to fight them, he will use legacy weapon on his bardiche. Would lead blades still be active also? It lasts for a minute
Azwynn Khazarak
|
Azwynn says, Seeker says we s'ould provoke 'em inta comin' ta us, but I ain't sure 'ow ta do t'at. Me only idea were ta poke 'em wit' t' 'andle of me 'ammer, but I figger t'at ain't likely ta get 'em ta come ta us. I'd say mebbe a blast from a distance, 'r a c'arm spell o' some sort? 'R if some'n knows somet'in' t'ey want, we could lure 'em our way mebbe.
| Kidhir |
"I'll give it a try." Kidhir moves up just behind the frontline. Once everyone is in position, he conjures and hurls a ball of acid at the nearest sandling.
First roll looks to be a miss, so if the sandlings don't react, I'll try again (roll included below).
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT:
RTA vs Touch AC: 1d20 + 2 ⇒ (2) + 2 = 4 for Acid DAM: 1d3 ⇒ 2 I expect that's a miss
RTA vs Touch AC: 1d20 + 2 ⇒ (17) + 2 = 19 for Acid DAM: 1d3 ⇒ 3
AC:12, T:12, FF:10
1st Spells (4): xx
| Ogochukwu |
"You may not recognize them, Cymric, but I have heard of them. They are sandlings. If you have a blunt weapon, now is the time to use it, brothers and sisters. They can burrow into the ground and I do not think they like water. We should prepare for a fight!"
Before the fight, Ogochukwu will use legacy weapon on his bardiche. Once we are in initiative he will ready an attack. Here is his first attack roll. It does not include any buffs the party may cast before the attack roll is triggered.
bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
| Daniel Penfold 357 |
A bolt of green acid flies from Kidhir's hand striking one of the creatures, while it does no damage it does make the creatures move towards you.
Sandling initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Ogochukwu initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Kidhir initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Azwynn initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Seeker initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Cymric initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Okaris initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Kahina initiative: 1d20 + 0 ⇒ (1) + 0 = 1
| Ogochukwu |
instead of waiting for your answer I will pre emotively roll some AoOs in case they close into melee with us and do not have reach. As above, these will not include any buffs that Azwynn, Kidhir, or Okaris may cast before the sandlings act.
also it looks like we are at the top of the stairs? We might be eligible for a +1 to melee attack rolls from height advantage
AoO one, bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12
AoO two, bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (7, 8) + 4 + 1 = 20
AoO three, bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15
Azwynn Khazarak
|
Azwynn gives a toothy grin and swings at the sandlings with her Lucerne hammer.
Using Power Attack here. This weapon has reach, so she can position herself behind someone if need be.
Azwynn attack: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11
Damage, if any: 1d12 + 3 + 1 ⇒ (8) + 3 + 1 = 12
| Kidhir |
~ Round 1 ~
Kidhir throws another ball of acid.
If I can't use that previous roll, here's another one.
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT:
RTA vs Touch AC: 1d20 + 2 ⇒ (7) + 2 = 9 for Acid DAM: 1d3 ⇒ 2
AC:12, T:12, FF:10
1st Spells (4): xx
| Daniel Penfold 357 |
[i]The Sandling just manages to dodge the acid.
The Sandlings now move forward. One moves towards Ogochukwu and tries to attack, however, before it can get there it is obliterated by Ogochukwu and it falls back into lifeless sand.
The other one starts to move towards Azwynn, however it is slowed so it doesn't quite get there.
Seeker and Kahina, your actions
| Cymric Baird |
Based on initiative rolls, I assume that I am in the 2nd group.
Cymric; shortbow +4 (1d6/x3), within 30 ft. +5 (1d6+1) : 1d20 + 5 ⇒ (5) + 5 = 101d6 + 1 ⇒ (6) + 1 = 7 Blunt arrow
Pulling out one of his blunt arrows, now that Ogochukwu recognized the creatures, Cymric fires an arrow at the creature.
| Seeker Oread |
Seeker moves towards and swings at the remaining sand creature. At the same time, he wonders if they have a shared ancestry somewhere in the distant past.
Unarmed: 1d20 + 5 ⇒ (9) + 5 = 14
Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6
| Kidhir |
~ Round 2 ~
Kidhir hurls more acid, improving his aim.
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT:
RTA vs Touch AC: 1d20 + 2 ⇒ (15) + 2 = 17 for Acid DAM: 1d3 ⇒ 2
AC:12, T:12, FF:10
1st Spells (4): xx
Spell Effects:
Azwynn Khazarak
|
Azwynn takes another swing at the creatures with her Lucerne Hammer.
Again using Power Attack
Azwynn attack with hammer: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18
damage if any: 1d12 + 3 + 1 ⇒ (5) + 3 + 1 = 9
| Ogochukwu |
Ogochukwu swings at the sandling again.
bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (4, 6) + 4 + 1 = 15
| Daniel Penfold 357 |
Kidhir's acid strikes the creature but the sandling ignores it.
Okaris casts his spell but unfortunately the creature avoids it.
Azwynn then steps up and slams her hammer into the creature before it is finished off by Ogochukwu and it dissipates into a pile of sand.
There is no treasure. I'm assuming you are moving on - so A12
A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on all the stone double doors.
| Ogochukwu |
knowledge planes or religion, what does this room and art represent: 1d20 + 7 ⇒ (15) + 7 = 22
Azwynn Khazarak
|
Azwynn walks around the room, studying the floor for anything that might suggest a trap and also tapping the spots in front of her with the handle of her Lucerne Hammer. She relies on her darkvision and her stonecunning as well to help her identify any traps. She’s intrigued by the spiral design.
Azwynn perception: 1d20 + 6 ⇒ (10) + 6 = 16
| Cymric Baird |
Cyrmic; Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Cymric; Knowledge (untrained): 1d20 + 3 ⇒ (15) + 3 = 18 Religion or Planes as necessary for the pattern on the floor
The western side of the room is covered. Is there anything there to look at / check?
Walking into the room behind Azwynn, Cymric scans for information about the room.
| Daniel Penfold 357 |
@Cymric - sorry hadn't moved the screen quite enough
Ogochukwu you realise that the room serves as a transition from the outer tomb to Akhentepi's final resting place. The image represent what is effectively the Boneyard, although couched in Ositian terms. Azwynn and Cymric you can see that the both sets of doors appear to be locked
| Cymric Baird |
@DM - No problem, just did not want to be surprised (unnecessarily) with something. heh
Cyrmic; Perception: 1d20 + 4 ⇒ (8) + 4 = 12 North Door
Cymric; Disable Device: 1d20 + 9 ⇒ (9) + 9 = 18 If needed
Cyrmic; Perception: 1d20 + 4 ⇒ (17) + 4 = 21 West Door
Cymric; Disable Device: 1d20 + 9 ⇒ (6) + 9 = 15 If needed
Seeing that nothing comes out and attacks Azwynn when she enters the room ahead of him, Cymric heads to the double doors on the north, checks them for traps and listens for sounds beyond them.
Once that is done, he does the same for the double doors on the west wall.
Azwynn Khazarak
|
Azwynn follows closely behind Okaris. Best no’n enter a new room alone, she tells the Druid softly. She goes through her usual routine of tapping the floor in front of her, and studying the new room for items of interest, traps, and other dangers, using her darkvision and stonecunning as needed.
Azwynn perception: 1d20 + 6 ⇒ (6) + 6 = 12
| Daniel Penfold 357 |
The west door is now unlocked.
The centre of this large octagonal room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the centre of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed hands. There is a set of stone double doors to the north. Azwynn you do not notice anything interesting
| Ogochukwu |
Ogochukwu steps into the room and then looks over his shoulder. "I think this is it! Cymric, are there any traps in here? On the sarcophagus?"