Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


251 to 300 of 2,420 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Cymric and Azwynn you think that there are two creatures hiding in the sand.

Knowledge planes check


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Knowledge (untrained): 1d20 + 3 ⇒ (12) + 3 = 15 Planes

"Watch it. I think there are creatures hidden in the sand!"

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn asks Cymric, T’ink I s’ould try ta scare ‘em out o’ t’ sand? I t’ink we gots ta keep movin’ forwerd if we’s gonna keep ‘xplorin’, so I’m t’inkin’ mig’t as well. Still, I’d rat’er ken ye be ready ta fig’t wif me afore I go doin’ anyt’ing.

Where’s Okaris? I thought Cymric was at the door and Okaris and Azwynn came inside to check out any threats.


Cymric, you realise that the creatures are sandlings, outsiders literally made of sand, unfortunately you cannot recall anything else about them.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Okaris smiles at Azwynn’s suggestion, ”Might be best to flush them out. What do you propose?”

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn shrugs. Eh, was gonna sweep me ‘ammer in front o’ me. It kin give me a bit o’ distance from t’ critters, w’atever t’ey be.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

How big do these things appear to be? Could they be trapped under a vase or something? Seeker does not see a point in any unnecessary bloodshed.


They are both large size- map and images updated.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

"They are sandlings. Look like a small sand elemental, but I don't remember anything else about them from my training."


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

knowledge, planes: 1d20 + 7 ⇒ (19) + 7 = 26

"Can we get around them?"

if we're going to fight them, he will use legacy weapon on his bardiche. Would lead blades still be active also? It lasts for a minute


Ogochukwu you recall that that have damage reduction against everything except bludgeoning weapons, they have the ability to burrow and they are vulnerable to water.

There is no way around them I'm afraid


Yeah lead blades would still be up


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

"We should prepare for an incoming charge, then provoke them into coming to us." Seeker signs to Azwynn.


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Kidhir switches to a combatant's grip on his staff, "So, do we have a plan?"

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn says, Seeker says we s'ould provoke 'em inta comin' ta us, but I ain't sure 'ow ta do t'at. Me only idea were ta poke 'em wit' t' 'andle of me 'ammer, but I figger t'at ain't likely ta get 'em ta come ta us. I'd say mebbe a blast from a distance, 'r a c'arm spell o' some sort? 'R if some'n knows somet'in' t'ey want, we could lure 'em our way mebbe.


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

"I'll give it a try." Kidhir moves up just behind the frontline. Once everyone is in position, he conjures and hurls a ball of acid at the nearest sandling.

First roll looks to be a miss, so if the sandlings don't react, I'll try again (roll included below).

BOOM:
Acid Splash
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT:
RTA vs Touch AC: 1d20 + 2 ⇒ (2) + 2 = 4 for Acid DAM: 1d3 ⇒ 2 I expect that's a miss
RTA vs Touch AC: 1d20 + 2 ⇒ (17) + 2 = 19 for Acid DAM: 1d3 ⇒ 3

Status:
HP: 6 / 6
AC:12, T:12, FF:10

1st Spells (4): xx


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

"You may not recognize them, Cymric, but I have heard of them. They are sandlings. If you have a blunt weapon, now is the time to use it, brothers and sisters. They can burrow into the ground and I do not think they like water. We should prepare for a fight!"

Before the fight, Ogochukwu will use legacy weapon on his bardiche. Once we are in initiative he will ready an attack. Here is his first attack roll. It does not include any buffs the party may cast before the attack roll is triggered.

bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12


A bolt of green acid flies from Kidhir's hand striking one of the creatures, while it does no damage it does make the creatures move towards you.

Sandling initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Ogochukwu initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Kidhir initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Azwynn initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Seeker initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Cymric initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Okaris initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Kahina initiative: 1d20 + 0 ⇒ (1) + 0 = 1


Initiative order:

Block 1: Azwynn, Kidhir, Okaris, Ogochukwu

Block 2: Sandlings

Block 3: Seeker and Kahina

So Block 1 your actions


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

my round 1 action is above. Do the creatures have reach since they are large? Or not?


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

instead of waiting for your answer I will pre emotively roll some AoOs in case they close into melee with us and do not have reach. As above, these will not include any buffs that Azwynn, Kidhir, or Okaris may cast before the sandlings act.

also it looks like we are at the top of the stairs? We might be eligible for a +1 to melee attack rolls from height advantage

AoO one, bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12

AoO two, bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (7, 8) + 4 + 1 = 20

AoO three, bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn gives a toothy grin and swings at the sandlings with her Lucerne hammer.

Using Power Attack here. This weapon has reach, so she can position herself behind someone if need be.

Azwynn attack: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11
Damage, if any: 1d12 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

”I can make water,” the Druid announces and he casts as spell.

Casts create water

Ranged touch attack: 1d20 + 2 ⇒ (20) + 2 = 22


Okaris' water hits one of the sandlings and it rears in pain, it also seems to be moving at a slower pace.

Kidhir, your action


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

~ Round 1 ~

Kidhir throws another ball of acid.

If I can't use that previous roll, here's another one.

BOOM:
Acid Splash
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT:
RTA vs Touch AC: 1d20 + 2 ⇒ (7) + 2 = 9 for Acid DAM: 1d3 ⇒ 2

Status:
HP: 6 / 6
AC:12, T:12, FF:10

1st Spells (4): xx


[i]The Sandling just manages to dodge the acid.

The Sandlings now move forward. One moves towards Ogochukwu and tries to attack, however, before it can get there it is obliterated by Ogochukwu and it falls back into lifeless sand.

The other one starts to move towards Azwynn, however it is slowed so it doesn't quite get there.

Seeker and Kahina, your actions


fem Human Oracle (Dark Tapestry) 5, AC 17, touch 13, flat-footed 15. hp 38. Fort +3, Ref +4, Will +5. Init +2; Senses Perception +9.

Since it worked so well for Okaris.

Kahina moves to where she can cast at the Sandling and uses create water.

ranged touch attack: 1d20 ⇒ 1

Yeah, that happened.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Based on initiative rolls, I assume that I am in the 2nd group.
Cymric; shortbow +4 (1d6/x3), within 30 ft. +5 (1d6+1) : 1d20 + 5 ⇒ (5) + 5 = 101d6 + 1 ⇒ (6) + 1 = 7 Blunt arrow

Pulling out one of his blunt arrows, now that Ogochukwu recognized the creatures, Cymric fires an arrow at the creature.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker moves towards and swings at the remaining sand creature. At the same time, he wonders if they have a shared ancestry somewhere in the distant past.

Unarmed: 1d20 + 5 ⇒ (9) + 5 = 14
Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Sorry Cymric, missed you there

Kahina's vial of water misses, as does Cymric's arrow. Seeker's blow strikes the creature.

Back to Block 1


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

~ Round 2 ~

Kidhir hurls more acid, improving his aim.

BOOM:
Acid Splash
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT:
RTA vs Touch AC: 1d20 + 2 ⇒ (15) + 2 = 17 for Acid DAM: 1d3 ⇒ 2

Status:
HP: 6 / 6
AC:12, T:12, FF:10

1st Spells (4): xx

Spell Effects:


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Okaris petitioned the heavens again calling down some more water

Casts create water

Ranged touch attack: 1d20 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn takes another swing at the creatures with her Lucerne Hammer.

Again using Power Attack

Azwynn attack with hammer: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18
damage if any: 1d12 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu swings at the sandling again.

bardiche, attack, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
cold iron, MAGIC, slashing: 2d8 + 4 + 1 ⇒ (4, 6) + 4 + 1 = 15


Kidhir's acid strikes the creature but the sandling ignores it.

Okaris casts his spell but unfortunately the creature avoids it.

Azwynn then steps up and slams her hammer into the creature before it is finished off by Ogochukwu and it dissipates into a pile of sand.

There is no treasure. I'm assuming you are moving on - so A12

A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on all the stone double doors.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

knowledge planes or religion, what does this room and art represent: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn walks around the room, studying the floor for anything that might suggest a trap and also tapping the spots in front of her with the handle of her Lucerne Hammer. She relies on her darkvision and her stonecunning as well to help her identify any traps. She’s intrigued by the spiral design.

Azwynn perception: 1d20 + 6 ⇒ (10) + 6 = 16


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Cymric; Knowledge (untrained): 1d20 + 3 ⇒ (15) + 3 = 18 Religion or Planes as necessary for the pattern on the floor
The western side of the room is covered. Is there anything there to look at / check?

Walking into the room behind Azwynn, Cymric scans for information about the room.


@Cymric - sorry hadn't moved the screen quite enough

Ogochukwu you realise that the room serves as a transition from the outer tomb to Akhentepi's final resting place. The image represent what is effectively the Boneyard, although couched in Ositian terms. Azwynn and Cymric you can see that the both sets of doors appear to be locked


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

@DM - No problem, just did not want to be surprised (unnecessarily) with something. heh
Cyrmic; Perception: 1d20 + 4 ⇒ (8) + 4 = 12 North Door
Cymric; Disable Device: 1d20 + 9 ⇒ (9) + 9 = 18 If needed
Cyrmic; Perception: 1d20 + 4 ⇒ (17) + 4 = 21 West Door
Cymric; Disable Device: 1d20 + 9 ⇒ (6) + 9 = 15 If needed

Seeing that nothing comes out and attacks Azwynn when she enters the room ahead of him, Cymric heads to the double doors on the north, checks them for traps and listens for sounds beyond them.

Once that is done, he does the same for the double doors on the west wall.


Cymric you feel that you are very close to opening the north door, perhaps if you tried again.

When you try to open the west door there is a click from your tools that does not sound good.

Make a Fort save for your equipment please


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

When I fail to open the North door, but do not set off a trap, "hmm, almost got it." and Cymric spends time working on it. Take 20, for 29 total

Cymric; Fort save: 1d20 ⇒ 9


You manage to unlock the north door, you just manage to avoid breaking your lockpicks on the west door.

No trap, just figured there was a chance you could break the lockpick if you failed on the west door


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

So the west door is still locked? If yes, I'll take 20 for 29 total on that door also.


Male N Human Druid 1| HP 14/14| AC 18 T 12 FF 14| CMB +4, CMD 16 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +7| Speed 30ft | Effects:

Okaris watches as Cymric opens the locks. When the bard completes his task Okaris pushes open the North door.

Liberty's Edge

Female Dwarf LG Ranger (Wild Hunter) 2 |AC 14 | T 12 | FF 12 | HP 18 | Saves - F 5 | R 5 | W 3 | BAB +2 | CMB +5 | CMD 17 | Init +4 | Perception +7

Azwynn follows closely behind Okaris. Best no’n enter a new room alone, she tells the Druid softly. She goes through her usual routine of tapping the floor in front of her, and studying the new room for items of interest, traps, and other dangers, using her darkvision and stonecunning as needed.

Azwynn perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

"We are close to the final tomb now." Ogochukwu says eagerly from behind Cymric.


The west door is now unlocked.

The centre of this large octagonal room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the centre of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed hands. There is a set of stone double doors to the north. Azwynn you do not notice anything interesting


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu steps into the room and then looks over his shoulder. "I think this is it! Cymric, are there any traps in here? On the sarcophagus?"


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker enters the final room as well, keeping an eye on the statues flanking the sarcophagi. This tomb had proven to house many hostile entities.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

251 to 300 of 2,420 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.