Khabekh-Shu

Kidhir's page

111 posts. Alias of stormraven.


Classes/Levels

HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

About Kidhir

Kidhir

Male human (Garundi) sorcerer 1 / Ranger 1 [Sorcerer FCB: 1 - 0 lv spell]
LN Medium humanoid (human)
Init +2; Senses low-light vision; Perception +7

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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 13 (1d6 + 1d10)
Fort +2, Ref +4, Will +4; +2 trait bonus vs. fear effects.

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Offense
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Speed 30 ft.

Melee dagger +3 (1d4+2/19-20) or
. . quarterstaff +3 (1d6+3)

Ranged MW Darkwood composite longbow +4 (1d8+2/×3) or
. . sling +3 (1d4+2)

Special Fav Enemy: Undead +2/+2

Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—dancing lights

Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)
> burning hands (DC 15)
> shield

0 (at will)
> acid splash
> detect magic
> disrupt undead
> light
> read magic

Bloodline Draconic

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Statistics
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Str 14, Dex 14, Con 10, Int 13, Wis 14, Cha 17

BAB +1; CMB +3; CMD 15

Feats Eschew Materials, Spell Focus (evocation), Varisian Tattoo[ISWG]

Traits blood of dragons, wati native

Skills
Acrobatics +2
Appraise +1
Bluff +3
Climb +6 [1 rnk]
Diplomacy +3
Disguise +3
Escape Artist +2
Fly +2
Handle Animals +7 [1 rnk]
Heal +2
Intimidate +3
Knowledge (arcana) +5 [1 rnk]
Knowledge (dungeon) +5 [1 rnk]
Knowledge (geography) +6 [2 rnk]
Knowledge (local) +6 [1 rnk]
Knowledge (nature) +5 [1 rnk]
Knowledge (religion) +1 [untrained]
Linguistics +2 [1 rnk]
Perception +7 [2 rnk]
Ride +6 [1 rnk]
Sense Motive +2
Spellcraft +5 [1 rnk]
Stealth +6 [1 rnk]
Survival +7 [2 rnk]
Swim +2

Languages Ancient Osiriani, Common, Draconic, Osiriani

SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), Favored Enemies

Gear
Hot Weather Clothing

dagger
darkwood composite longbow (+2 Str)
quarterstaff
sling
> bullets (20)

MW Backpack
> bedroll
> canvas (10'x10')
> folding pole
> silk rope (50')
> waterskin
> trail rations (5)

Bandolier
> flint & steel
> whetstone
> Money: 1 gp, 4 sp, 8 cp

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Special Abilities
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Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

Background & Appearance:
Background
Born of the deserts of Osirion, Kidhir is a child of sand, wind, and unrelenting heat. His attitude and personality have been shaped by that uncompromising and implacable land as well as by his nomadic people. Kidhir grew up roaming the dunes and defending his small tribe from the ever-present predators: gnolls, giant scorpions, efreet, undead, and sandstorms that etch flesh from bone.

Wati is a recurrent stop for his tribe for trading and resupply. It is almost a second home for Kidhir.

Appearance
LN Male Human Garundi
Age: 25 (Adult)
Size: Med, 5'10", 175 lbs

Kidhir is a dark-skinned and tattooed Garundi man who wears tan and brown desert robes held in place with a leather bandolier over his shoulder and a red sash wrapped around his waist. A well-worn dagger and an heirloom longbow are his constant companions.

BOT ME:
SPELL COMBAT
4 Spells per Day

{dice=Cast Defensively (Burning Hands) v DC17]1d20+5{/dice]
{dice=Cast Defensively (Other Spells) v DC17]1d20+4{/dice]

{url=http://www.d20pfsrd.com/magic/all-spells/b/burning-hands]Burning Hands{/url]
MODS: Blood Havoc, Bloodline Draconic, Varisian Tattoo, Spell Focus
RANGE: 15' cone
DURATION: Instant
EFFECT: {dice=Fire DAM]2d4+4{/dice] Reflex Save DC:15 for 1/2 DAM

{url=http://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead]Disrupt Undead{/url]
RANGE: Ray - 25' + 5'/2 Lv
EFFECT: {dice=RTA vs Touch AC]1d20+2{/dice] for {dice=DAM to Undead]1d6{/dice]

{url=http://www.d20pfsrd.com/magic/all-spells/a/acid-splash]Acid Splash{/url]
RANGE: 1 Missile - 25' + 5'/2 Lv
EFFECT: {dice=RTA vs Touch AC]1d20+2{/dice] for {dice=Acid DAM]1d3{/dice]

PHYSICAL COMBAT

STAND: MW Comp Longbow (w/ STR+2) (crit: 20/3x ; 110')
MODS: none
{dice=HIT]1d20+4{/dice]
{dice=DAM]1d8+2{/dice]

STAND: Quarterstaff B (crit: 20/2x)
MODS: none
{dice=HIT]1d20+3{/dice]
{dice=DAM]1d6+3{/dice]

STAND: Dagger P/S (crit: 19+/2x)
MODS: none
{dice=HIT]1d20+3{/dice]
{dice=DAM]1d4+2{/dice]

STAND: Sling B (crit: 20/2x ; 50')
MODS: none
{dice=HIT]1d20+3{/dice]
{dice=DAM]1d4+2{/dice]