Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(Religion): 1d20 + 7 ⇒ (14) + 7 = 21 (Local +8; All others +7)

Whispering to the others, "they are not being honest with us. Be prepared"


Cymric you recognise the creatures as huecuvas. Their attacks carry disease and they have damage reduction against everything except magical or silver weapons.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

knowledge, religion: 1d20 + 10 ⇒ (17) + 10 = 27

"Is there something specific do you need, or is it help leaving this world that you seek, eh?" He asks in a jovial tone, but he grips his bardiche tighter.


[i]Ogochukwu you know that heucuvas carry filth fever as a disease.

"Yes, there is something we need, we need you to die!!!"

Ogochukwu initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Cymric initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Seeker initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Shukara initiative: 1d20 + 2 ⇒ (15) + 2 = 17

huecuva initiative: 1d20 + 6 ⇒ (14) + 6 = 20


So initiative order is:

Block 1: Huecuvas

Block 2: You guys

[i]The huecuvas move across and attack Seeker and Ogochukwu.

claw on Seeker: 1d20 + 4 ⇒ (1) + 4 = 5

damage: 1d4 + 1 ⇒ (2) + 1 = 3

claw on Ogochukwu: 1d20 + 4 ⇒ (19) + 4 = 23

damage: 1d4 + 1 ⇒ (1) + 1 = 2


On to block 2


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 17/17 rounds remain; HP: 17/17 AC:14 T:14 F:10; Wand of CLW 49/50
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Knowing that he has nothing that will hurt the creatures, Cymric starts an oratory performance, which improves his friends chances of hurting the things.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

does Ogochukwu need to make any kind of save against disease because of the claw?

Ogochukwu slashes his bardiche at the hecuvas as they approach. attacks of opportunity

bardiche, attack: 1d20 + 7 ⇒ (13) + 7 = 20
cold iron, slashing: 1d10 + 6 ⇒ (2) + 6 = 8

bardiche, attack: 1d20 + 7 ⇒ (12) + 7 = 19
cold iron, slashing: 1d10 + 6 ⇒ (6) + 6 = 12


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu drops his bardiche and draws his flail, then enchants it. using legacy weapon to make the flail magic for 1 minute


Ogochukwu's bardiche strikes the huecuva twice, not all of the damage gets through.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

sorry, that is one attack against each of them


No problem updated


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Shukara doesn't know what these creatures are or what they want, but she's ready as the attack begins. She closes her eyes and breathes a brief prayer for Ogochukwu's arm, as it seems he's done something to his flail that makes it glow to her eyes. "May your flail find its target," she mutters, even as she withdraws slightly further away.

Guidance on Ogochukwu. +1 on one attack roll, saving throw, or skill check. I have a feeling the saving throw part might come in handy soon.


Seeker, your action


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker unleashes a deadly flurry against one of the diseased creatures, his ki flowing into his unarmed strikes as Cymric's magics bolster him.

Unarmed Flurry 1: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Magic Damage 1: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Unarmed Flurry 2: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Magic Damage 2: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Unarmed Flurry 3: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Magic Damage 3: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Expend one Ki to get extra flurry of blows, Ki strikes allows unarmed attacks to do magic damage. 4/6 Ki points remain.


Seeker deals the creature a series of mighty blows, it is still there but only just.

The huecuvas attack Ogochukwu and Seeker again

claw on Ogochukwu: 1d20 + 4 ⇒ (9) + 4 = 13

damage: 1d4 + 1 ⇒ (1) + 1 = 2

claw on Seeker: 1d20 + 4 ⇒ (19) + 4 = 23

If they hit you please make a Fort 12 save

Back to block 2


damage on Seeker: 1d4 + 1 ⇒ (2) + 1 = 3


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 16/17 rounds remain; HP: 17/17 AC:14 T:14 F:10; Wand of CLW 49/50
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Making sure that he stays within range of each of his allies, Cymric continues to perform a comedy act, cheering them on and making it easier for them to hurt the huecuvas.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

fortitude save from last round: 1d20 + 5 ⇒ (5) + 5 = 10

mwk heavy flail, attack, inspire courage, legacy weapon: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
adamantine, bludgeoning, MAGIC, piercing: 1d10 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18

unfortunately, guidance does not stack with inspiration. I would have used it on a save but they missed me this round

Ogochukwu swings back at the creature in front of him


Ogochukwu's weapon smashes into the huecuva, destroying it.

Seeker and Tessara, your actions


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker connects with the monster but is unable to avoid its counterattack. He attempts to strike down the monster before it can attack again.

fort: 1d20 + 5 ⇒ (11) + 5 = 16

Unarmed Flurry 1: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Magic Damage 1: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Unarmed Flurry 2: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Magic Damage 2: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Shukara steps forward to give Seeker some divine inspiration.

Casting Guidance on Seeker. Thanks Ogochukwu, I'd forgotten the saving throw bonus wouldn't stack.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

sorry I wasn't clear. It works fine for saves, but does not stack for attack rolls. the problem was that Ogochukwu's save was from the round before you cast guidance


Seeker's blow smashes into the huecuva. It is still there but only just.

The huecuva attempts to attack Seeker again

claw: 1d20 + 4 ⇒ (17) + 4 = 21

damage: 1d4 + 1 ⇒ (1) + 1 = 2

Back to you guys


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu turns his attention to the last one standing, swinging at it hard.

mwk heavy flail, attack, inspired, legacy weapon: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
adamantine, bludgeoning, MAGIC, piercing: 1d10 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 15/17 rounds remain; HP: 17/17 AC:14 T:14 F:10; Wand of CLW 49/50

Seeing all but one down, and Ogochukwu swinging at it, Cymric ends his performance and observes the finality of the battle.


With Ogochukwu's mighty blow the remaining huecuva falls.

Loot: Silver dagger
Chalice worth 30gp.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (15) + 6 = 21

Now that the last of the undead, at least in this area, have fallen Cymric looks to Ogochukwu, and suggests, "let's search the area for anything useful, eh?"


You do not find anything else in the room but you can hear the faint trickling of water to the west.


What do you want to do?


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Is west towards D2a? Assuming yes
Cyrmic; Perception +6: 1d20 + 6 ⇒ (7) + 6 = 13

"Lets go investigate that trickling sound to the west" says Cymric as he listens intently.


[oc]Yeah D2a[/ooc]

Space and elevation lend a sense of past grandeur and majesty to this large space. A large, star-shaped fountain with a circular pool in the centre sits in the middle of the chamber. The bottom of the pool is decorated with a great mosaic eye made from tiny coloured tiles, and heiroglyphs are carved into the paving stones ringing the fountain. Two rows of columns support the ceiling overhead, which continues to rise to a domed ceiling in the northern portion of the chamber. At the far end of the hall, a massive statue with arms raised overlooks the entire length of the temple from atop a raised dais. East and west of the fountain, two sets of stone double doors exit the chamber.

Cymric you do not notice anything else in here.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu has a look around.

perception: 1d20 + 6 ⇒ (10) + 6 = 16
knowledge, religion: 1d20 + 10 ⇒ (2) + 10 = 12


Ogochukwu, you recognise the symbols as being dedicated to Nethys. The heiroglyphs read "Pool of Protection."


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu approaches the pool. "Do you think it is magical, Cymric?"


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(?): 1d20 + 7 ⇒ (8) + 7 = 15 (Local +8; All others +7)

"Lets see" as he casts detect magic and if anything detects as magical tries to identify what it is.


Cymric you cast your spell. It reveals a faint aura of abjuration and one of transmutation.

You think that it was once a pool, dedicated to Nethys.


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Shukara can't help but be a little disappointed by the lack of treasure so far. Not that she'd expected every ruin to be as full of goodies as the mansion had been, but still...all they've found here has been things that want to kill them.

"Who do you think the statue represents? Nethys?" The magic pool interests her, but she has no way of determining what its effects might be. Magic you don't understand should be left alone, so she makes sure to stay several feet away from the water at all times.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Sorry been busy with work.

Fort save from earlier: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

Seeker hoped if the huecuva's did indeed have a diseased touch that Shukara's divine protection would shield him from its effects.

perception: 1d20 + 11 ⇒ (9) + 11 = 20
Rolling knowledge specifically to see if this room is used in some kind of ritual.
Know Religion: 1d20 + 8 ⇒ (8) + 8 = 16

Seeker can't help but be a little awestruck at the majesty of the room. From the grand pillars and arched roof to the small tiles, all would have taken a great effort and expertise to orchestrate. He searches his mind, trying to recall the purpose of such a room.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

assuming that the first attack from the huecuva was supposed to trigger a fort save, Ogochukwu did fail that one

"Maybe so" Ogochukwu answers Shukara's question. does it seem to be a statue of Nethys, GM?

Ogochukwu contemplates the pool for a moment. He bends down closer for a look, getting his face right up next to it. If he feels safe, he takes a drink


Yeah it does seem to be a statue of Nethys - the results of the failed fort save won't become apparent for a few days

Seeker you think that the pool was once used by the followers of Nethys to increase their magical power when the water in the pool was drunk.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu takes a drink from the pool


Ogochukwu you feel invigorated.

You gain the ability to cast an abjuration spell you know at +1 caster level and +1 to the DC for the next 24 hours.


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Shukara winces when Ogocukwu takes a drink, then perks up when nothing immediately terrible seems to happen. 'It's safe then? For that pool to still be magical after all this time...it must have been quite the effect. Are you feeling okay? Are you in any pain?"


Where would you like to go next?


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

I'd vote north.


The ceiling to the north rises to a high dome 40 feet above. At the rear of a platform is a 15 foot tall statue of Nethys. The top of the main platform is tiled in black marble while the octagonal dais is made of white marble.

Knowledge religion and Perception checks please


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(Religion): 1d20 + 7 ⇒ (1) + 7 = 8 (Local +8; All others +7)
Cyrmic; Perception +6: 1d20 + 6 ⇒ (3) + 6 = 9
Are you frigging kidding me!


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Knowledge (Religion): 1d20 + 6 ⇒ (14) + 6 = 20


Seeker, you recognise the sculpture as a statue of Nethys.

You also spot something trying to hide behind the statue.

You can have a knowledge planes check

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