Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 14/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric readies his bow but does not fire it yet as he starts his oratory routine to inspire the group to kill the thing in front of them.


Male High Azlanti DM

Seeker and Ogochukwu, what are you doing?


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

With little hope of damaging the stone creature with his own fists, Seeker moves to the statue and attempts to grapple it so Ogochukwu can destroy it with the adamantine weapon.

Improved Grapple: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19


Male High Azlanti DM

The graven guardian manages to fend off Seeker's attempt to grapple it.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu approaches the statue and slams his flail into it,

mwk heavy flail, attack, power attack: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
adamantine, bludgeoning, piercing: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17


Male High Azlanti DM

Ogochukwu's blow misses.

Shukara back to you.


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Shukara's crossbow will be useless here, and she doesn't have that many spells to spare. Cursing herself for a useless fool, she carefully moves around the outside of the room until she can reach Ogochukwu. "This is all I can do. I'm sorry."

Casting Guidance on Ogochukwu.


Male High Azlanti DM

[i]The graven guardian attempts to hit Ogochukwu

quarterstaff: 1d20 + 11 ⇒ (19) + 11 = 30

damage: 1d6 + 5 ⇒ (3) + 5 = 8

Back to block 3


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 13/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric continues to inspire his companions by telling jokes.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker makes a last attempt at grappling the statue.

5-foot-step southeast for flanking, grapple attempt again.
Improved Grapple: 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu winces as the staff strikes him with a thwack. 14/22hp

He then retaliates with an overhand swing of his flail.

mwk heavy flail, attack, flanking, inspired, power attack: 1d20 + 8 + 2 + 1 - 1 ⇒ (7) + 8 + 2 + 1 - 1 = 17
adamantine, bludgeoning, piercing: 1d10 + 6 + 1 + 3 ⇒ (7) + 6 + 1 + 3 = 17

guidance does not stack with inspire courage so I am saving it for a possible saving throw


Male High Azlanti DM

Seeker manages to grapple the creature

The next moment it is hit by Ogochukwu's attack.

Shukaru, back to you.


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Seeing Ogochukwu stagger, Shukara chants a quick spell of healing.

CLW: 1d8 + 3 ⇒ (7) + 3 = 10


Male High Azlanti DM

[i]The guardian tries to break out of the grapple.

cmb: 1d20 + 9 ⇒ (9) + 9 = 18

Back to block 3


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric continues to inspire his companions by telling jokes.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker wraps his arms around the other stone mans waist, lift, pivots, and slams it down onto the ground.

It's been a while since I've grappled anything. I think I get a +5 to the check since the statue didn't break free.
Maintain Grapple and Pin: 1d20 + 6 + 2 + 2 + 1 + 5 ⇒ (17) + 6 + 2 + 2 + 1 + 5 = 33


Male High Azlanti DM

Seeker manages to grapple and then pin the guardian


Male High Azlanti DM

Ogochukwu, your action


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Ogochukwu swings his flail hard at the guardian.

mwk heavy flail, attack, flanking, power attack, inspired: 1d20 + 8 + 2 - 1 + 1 ⇒ (14) + 8 + 2 - 1 + 1 = 24
adamantine, bludgeoning, piercing: 1d10 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13


Male High Azlanti DM

With a final blow Ogochukwu causes the guardian to shatter into tiny pieces.

The door to the east opens into a long, winding passageway with many doors leading off of it.

Loot: +1 quarterstaff

I'm assuming you are continuing through the door to the east?


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

As the creature shatters, Cymric stops the comedy routine and says "so shall we continue on?"


Male High Azlanti DM

Where would you like to head to?


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cyrmic; Perception +6: 1d20 + 6 ⇒ (5) + 6 = 11 Looking down the hallway heading south
Cyrmic; Perception +6: 1d20 + 6 ⇒ (20) + 6 = 26 Looking down the hallway heading east

"Shall we just head east?" Cymric asks the group and then proceeds to look down the hallway leading to the south, before continuing to the east, if there is nothing "interesting" when looking south.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

"Yes, East."

perception: 1d20 + 6 ⇒ (16) + 6 = 22


Male High Azlanti DM

Cymric and Ogochukwu on the eastern wall you see what appears to be a secret door which appears to have been left open. A stone effigy of a humanoid figure stands at the north end of this room, its arms spread in a gesture of supplication, or as if commanding an object to rise in the air. The figure's face is devoid of detail, with only vague contours where the eyes and nose should be. An extensive series of hieroglyphs covers the western wall, opposite a stone bench that stands against the eastern wall.

The hieroglyphs read as follows "Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away, lest the harsh judgement of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka cannot be appeased, and it shall call forth legions of the dead and the damned. Turn away, and may the All- Seeing Eye and the Lady of Graves take pity on you, for if not the Forgotten Pharaoh shall consume you, body and soul.


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

"I do not see a Reliquary in here. This is an ill omen, eh?" Ogochukwu inspects the room for signs of passage and anything that may have been overlooked or left hidden.

perception: 1d20 + 6 ⇒ (19) + 6 = 25


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker searches his mind, hoping to recognize one or more of the key phrases mentioned in the hieroglyphs.

Knowledge (History): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (Religion): 1d20 + 8 ⇒ (5) + 8 = 13


Male High Azlanti DM

Seeker, you recognise that the 'ka' is one component of the ancient Osirian concept of the soul, which was divided into five parts. The ka contained a person's "vital spark", that which distinguished the living from the dead.

You all see droplets of blood near the door, marred by soled footprints. Ogochukwu you also notice subtle indentations around the figure's eyes and chin as if something was supposed to be placed over the figure's head, as it it wore some kind of mask.

stealth: 1d20 + 12 ⇒ (2) + 12 = 14

Behind the statue you can see the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws.

Knowledge arcana


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(Arcana): 1d20 + 7 ⇒ (13) + 7 = 20 (Local +8; All others +7)


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

Knowledge, arcana: 1d20 + 8 ⇒ (8) + 8 = 16

Does the skeletal snake seem animate?

Can we tell how recent the blood is?

"This is not good friends, not good." Ogochukwu says, shaking his head. He investigates the effigy a little more...

using Object Reading

Object Reading:
At 2nd level, an occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist's class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist's class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature's appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn't require a skill check and can be used at will.


Male High Azlanti DM

The blood looks as if is about a day old. The skeletal snake is animating.

Pellius you recognise the creature as a necrophidius. They have damage reduction except against bludgeoning weapons. Their bite can paralyse and they can dance that can fascinate.

You can all have a surprise round action as the creature is sluggish- Ogochukwu I will come back to the object reading at the end of the combat


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

have we been playing that Ogochukwu switches back to his Bardiche automatically after every combat? I think yes, but can't remember for certain

will wait to see if Pellius offers inspiration


Male High Azlanti DM

@Ogochukwu- yeah that's fine


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Who is Pellius?

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 11/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric performs a comedy routine to inspire his companions.


Male High Azlanti DM

Sorry, meant Cymric


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

it looks like the map is not up to date, I don't see a snake. I placed Ogo by the statue

Ogochukwu drops his bardiche, pulls out his flail, and swings it at the skeletal snake

mwk heavy flail, attack, inspired, power attack: 1d20 + 8 + 1 - 1 ⇒ (9) + 8 + 1 - 1 = 17
adamantine, bludgeoning, piercing: 1d10 + 6 + 1 + 3 ⇒ (6) + 6 + 1 + 3 = 16


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

I am also not sure where the snek is, but I will ready an attack to grapple it if it comes within Seeker's reach.


Male High Azlanti DM

Map now updated

Ogochukwu strikes the necrophidius, dealing it a mighty blow.

Tessara, do you want to take an action?


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Relieved to see an enemy she can actually hit, Shukara takes a step forward and fires her crossbow.

Light Crossbow: 1d20 + 4 ⇒ (18) + 4 = 22
P. Damage: 1d8 ⇒ 3


Male High Azlanti DM

Tessara's crossbow bolt flies true, unfortunately it does no damage.

Seeker, do you want to take your action?


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

I will move into the room with the creature. On mobile with a terrible connection right now, I’ll move my token tomorrow.

Seeker follows Shukara’s bolt after the snake.


Male High Azlanti DM

Apologies for the mangling of character names- currently running several games and some of the tokens for different games are the same

Seeker initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Shukara initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Ogochukwu initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Cymric initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Necrophidius initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Initiative order:

Block 1: Cymric

Block 2: Necrophidius

Block 3: Ogochukwu, Shukara and Seeker

So Cymric, your action.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 10/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric continues to inspire his companions via witty jokes.


Male High Azlanti DM

[i]The necrophidius starts to sway and move.[/]

Everyone in 30 feet - Will 15 or dazed

daze duration: 2d4 ⇒ (1, 4) = 5

Block 3, your actions.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Will save: 1d20 + 3 ⇒ (9) + 3 = 12
Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. Round 1 of 5.

Cymric stops his spiel, and stands there looking dazed.


Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11

Seeker's life of monastic studies allows him to ignore the snake's distracting dance and he steps past Ogochukwu, hoping to disable the snake in return.

Stunning Fist: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
If attack hits, fort save DC 14 or stunned for one round.

Will: 1d20 + 5 ⇒ (15) + 5 = 20


Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)

will save: 1d20 + 5 ⇒ (2) + 5 = 7

Ogochukwu stands dumbfounded.

good thinking, Seeker! A round for a round, haha


Male High Azlanti DM

Seeker's fist smashes into the creature.

Shukara, your action


Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6

Will: 1d20 + 4 ⇒ (5) + 4 = 9

Shukara sways slightly as the creature moves in time. "Pretty..."

Dazed so I don't think I can do anything.


Male High Azlanti DM

Cymric, back to you.

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