Cymric Baird |
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 14/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric readies his bow but does not fire it yet as he starts his oratory routine to inspire the group to kill the thing in front of them.
Seeker Oread |
With little hope of damaging the stone creature with his own fists, Seeker moves to the statue and attempts to grapple it so Ogochukwu can destroy it with the adamantine weapon.
Improved Grapple: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
Ogochukwu |
Ogochukwu approaches the statue and slams his flail into it,
mwk heavy flail, attack, power attack: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
adamantine, bludgeoning, piercing: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17
Shukara |
Shukara's crossbow will be useless here, and she doesn't have that many spells to spare. Cursing herself for a useless fool, she carefully moves around the outside of the room until she can reach Ogochukwu. "This is all I can do. I'm sorry."
Casting Guidance on Ogochukwu.
Cymric Baird |
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 13/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric continues to inspire his companions by telling jokes.
Ogochukwu |
Ogochukwu winces as the staff strikes him with a thwack. 14/22hp
He then retaliates with an overhand swing of his flail.
mwk heavy flail, attack, flanking, inspired, power attack: 1d20 + 8 + 2 + 1 - 1 ⇒ (7) + 8 + 2 + 1 - 1 = 17
adamantine, bludgeoning, piercing: 1d10 + 6 + 1 + 3 ⇒ (7) + 6 + 1 + 3 = 17
guidance does not stack with inspire courage so I am saving it for a possible saving throw
Shukara |
Seeing Ogochukwu stagger, Shukara chants a quick spell of healing.
CLW: 1d8 + 3 ⇒ (7) + 3 = 10
Cymric Baird |
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric continues to inspire his companions by telling jokes.
Seeker Oread |
Seeker wraps his arms around the other stone mans waist, lift, pivots, and slams it down onto the ground.
It's been a while since I've grappled anything. I think I get a +5 to the check since the statue didn't break free.
Maintain Grapple and Pin: 1d20 + 6 + 2 + 2 + 1 + 5 ⇒ (17) + 6 + 2 + 2 + 1 + 5 = 33
Ogochukwu |
Ogochukwu swings his flail hard at the guardian.
mwk heavy flail, attack, flanking, power attack, inspired: 1d20 + 8 + 2 - 1 + 1 ⇒ (14) + 8 + 2 - 1 + 1 = 24
adamantine, bludgeoning, piercing: 1d10 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13
Cymric Baird |
Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cyrmic; Perception +6: 1d20 + 6 ⇒ (5) + 6 = 11 Looking down the hallway heading south
Cyrmic; Perception +6: 1d20 + 6 ⇒ (20) + 6 = 26 Looking down the hallway heading east
"Shall we just head east?" Cymric asks the group and then proceeds to look down the hallway leading to the south, before continuing to the east, if there is nothing "interesting" when looking south.
Daniel Penfold 351 |
Cymric and Ogochukwu on the eastern wall you see what appears to be a secret door which appears to have been left open. A stone effigy of a humanoid figure stands at the north end of this room, its arms spread in a gesture of supplication, or as if commanding an object to rise in the air. The figure's face is devoid of detail, with only vague contours where the eyes and nose should be. An extensive series of hieroglyphs covers the western wall, opposite a stone bench that stands against the eastern wall.
The hieroglyphs read as follows "Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away, lest the harsh judgement of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka cannot be appeased, and it shall call forth legions of the dead and the damned. Turn away, and may the All- Seeing Eye and the Lady of Graves take pity on you, for if not the Forgotten Pharaoh shall consume you, body and soul.
Ogochukwu |
"I do not see a Reliquary in here. This is an ill omen, eh?" Ogochukwu inspects the room for signs of passage and anything that may have been overlooked or left hidden.
perception: 1d20 + 6 ⇒ (19) + 6 = 25
Seeker Oread |
Seeker searches his mind, hoping to recognize one or more of the key phrases mentioned in the hieroglyphs.
Knowledge (History): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (Religion): 1d20 + 8 ⇒ (5) + 8 = 13
Daniel Penfold 351 |
Seeker, you recognise that the 'ka' is one component of the ancient Osirian concept of the soul, which was divided into five parts. The ka contained a person's "vital spark", that which distinguished the living from the dead.
You all see droplets of blood near the door, marred by soled footprints. Ogochukwu you also notice subtle indentations around the figure's eyes and chin as if something was supposed to be placed over the figure's head, as it it wore some kind of mask.
stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Behind the statue you can see the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws.
Knowledge arcana
Ogochukwu |
Knowledge, arcana: 1d20 + 8 ⇒ (8) + 8 = 16
Does the skeletal snake seem animate?
Can we tell how recent the blood is?
"This is not good friends, not good." Ogochukwu says, shaking his head. He investigates the effigy a little more...
using Object Reading
Daniel Penfold 351 |
The blood looks as if is about a day old. The skeletal snake is animating.
Pellius you recognise the creature as a necrophidius. They have damage reduction except against bludgeoning weapons. Their bite can paralyse and they can dance that can fascinate.
You can all have a surprise round action as the creature is sluggish- Ogochukwu I will come back to the object reading at the end of the combat
Ogochukwu |
have we been playing that Ogochukwu switches back to his Bardiche automatically after every combat? I think yes, but can't remember for certain
will wait to see if Pellius offers inspiration
Cymric Baird |
Who is Pellius?
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 11/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric performs a comedy routine to inspire his companions.
Ogochukwu |
it looks like the map is not up to date, I don't see a snake. I placed Ogo by the statue
Ogochukwu drops his bardiche, pulls out his flail, and swings it at the skeletal snake
mwk heavy flail, attack, inspired, power attack: 1d20 + 8 + 1 - 1 ⇒ (9) + 8 + 1 - 1 = 17
adamantine, bludgeoning, piercing: 1d10 + 6 + 1 + 3 ⇒ (6) + 6 + 1 + 3 = 16
Shukara |
Relieved to see an enemy she can actually hit, Shukara takes a step forward and fires her crossbow.
Light Crossbow: 1d20 + 4 ⇒ (18) + 4 = 22
P. Damage: 1d8 ⇒ 3
Daniel Penfold 351 |
Apologies for the mangling of character names- currently running several games and some of the tokens for different games are the same
Seeker initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Shukara initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Ogochukwu initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Cymric initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Necrophidius initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative order:
Block 1: Cymric
Block 2: Necrophidius
Block 3: Ogochukwu, Shukara and Seeker
So Cymric, your action.
Cymric Baird |
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 10/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric continues to inspire his companions via witty jokes.
Cymric Baird |
Cymric; Will save: 1d20 + 3 ⇒ (9) + 3 = 12
Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. Round 1 of 5.
Cymric stops his spiel, and stands there looking dazed.
Seeker Oread |
Seeker's life of monastic studies allows him to ignore the snake's distracting dance and he steps past Ogochukwu, hoping to disable the snake in return.
Stunning Fist: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
If attack hits, fort save DC 14 or stunned for one round.
Will: 1d20 + 5 ⇒ (15) + 5 = 20
Ogochukwu |
will save: 1d20 + 5 ⇒ (2) + 5 = 7
Ogochukwu stands dumbfounded.
good thinking, Seeker! A round for a round, haha
Shukara |
Will: 1d20 + 4 ⇒ (5) + 4 = 9
Shukara sways slightly as the creature moves in time. "Pretty..."
Dazed so I don't think I can do anything.