DM-Camris' IRONFANG INVASION Chapter 1: Trail of the Hunted

Game Master Camris

Part 3: CRADLED IN STONE
The refugees need a place to call home, however temporarily, and it needs to be somewhere secure.
A set of caves in the area offers multiple opportunities, including concealment, food, and water, in addition to some wealth.
Aubrin vaguely remembers a troglodyte tribe called the Children of Stone that often harassed—and feasted upon—Chernasardo Rangers in the area during her time. Aubrin recalls the creatures—and their secure home—and asks the party to investigate the location as a possible long-term home.
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Southern Fangwood regional map


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DAY TWO

The next day, one of the scouts led the refugees miles deeper into the forest to a more secure location. The other followed behind erasing what he could of the trail left behind as they moved.

Meanwhile, the party decided to break away and head toward the logging camp.

Because many of the trails are single file, can I get a marching order?


Taking navigation readings...

Knowledge: Nature or Geography DC12:
You have a pretty good idea of the direction the logging camp is.

... you head out into the forest.


Terrain in the Fangwood is difficult.
Rolling hills, gullies, sudden drops, house-sized boulders, and thick stands of undergrowth make for a confusing and treacherous landscape that generally prevents travel in straight lines for more than 100 feet at a time.

Knowledge:Arcana:
Strands of ancient elven magic sometimes cause the terrain to shift seasonally, rotating copses of trees, raising hills, and uncovering previously hidden canyons.

Trees grow over 100 feet high and blot out the sun in most of the forest, leaving the forest floor in a perpetual twilight and often supporting entirely separate ecosystems in their upper branches.
Though beautiful, the constant switchbacks and shifting terrain make travel hard for even seasoned rangers.


Knowledge:Nature DC15:
Along the way you realize you've spotted a number of familiar tracks. Pig, goat, even some cattle. You realize some of the pens must have broken loose and let corraled animals loose into the surrounding forests.


Sometime in the afternoon, you encounter a clearing up ahead between the towering forest trees...

Perception DC20:
You hear not far ahead the sounds of high-pitched yips and thin, growling laughter from multiple sources.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"We should not tarry long in seeking out the rangers. I certainly approve of keeping the people in the forest; they would slow us down. After this logging camp we should make for the rangers. We must gather our forces and establish lines of communication."

Arlen then agrees to take up a position in the back with Russet and his bow.

knowledge, geography: 1d20 + 6 ⇒ (1) + 6 = 7
knowledge, nature: 1d20 + 5 ⇒ (10) + 5 = 15
perception: 1d20 + 7 ⇒ (15) + 7 = 22

As the party nears the camp, Arlen notes some surprising tracks. " What are pen animals doing loose in the woods here?" he wonders to himself. A few moments later he hears some noises "... There's my answer. Do you hear that? The yipping and laughter? It doesn't sound human... Gnolls, perhaps, or maybe goblins. We should sneak ahead and figure out where it's coming from. But I'm afraid the camp may have been taken by less than friendly folk."

Arlen volunteers to scout ahead with Russet. Not to engage, but to stay out of sight and get a glimpse of what is happening in the camp.

ArLen, stealth, acp: 10 + 8 - 1 = 17
Russet, stealth: 10 + 8 = 18


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Faerieth feels both at home and awash with wonder at the beauty for the forest. So caught up is she in their environment, that she misses the tracks until Arlen points them out. Nodding at his suggestion, the druidess whispers to her companions. "I might be able to get us a glimpse of what lies up ahead." she says reaching for a vial of a milky liquid the color of a robin's egg.

Knowledge Nature: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge Nature: 1d20 + 8 ⇒ (1) + 8 = 9
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

DM-Camris, can we hear any birds in the area?


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

knowledge nature dc 12: 1d20 + 1 ⇒ (11) + 1 = 12
knowledge nature dc 15: 1d20 + 1 ⇒ (13) + 1 = 14
perception dc 20: 1d20 + 3 ⇒ (5) + 3 = 8
Sebastion dc 20 perception: 1d20 + 8 ⇒ (17) + 8 = 25

The halfling was sure that they were heading the entirely correct way, not that he had ever been to the logging camp more than a time or two before. Despite being well aware they were in dangerous lands he found himself lightly almost dozing off.. until his wolfdog mount began to growl lowly. He growled and began to move forward until he managed to make it clear to all the folk something was amiss in the woods.


Faerith: Yes you can hear a few birds in the area. Most have moved out of this area due to a disturbance up ahead.

Those who move up to peer into the forest clearing...:
The roots of an ancient oak tree crisscross the ground like the tentacles of some subterranean beast.
A shadow beneath the tree marks the mouth of a den dug deep into the soft earth.
A tuft of pale gray fur clings to the edge of the hole, and a musky animal stink lingers in the air.
A swarm of small fey looking humanoids howl and titter with glee as they surround a den. A wounded wolf snarls and snaps around her as the mites torment her with torches and spears. Frightened yips come from a tormented wolf cup held out of reach by another mite.
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Google Map


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Drinking the concoction, Faerieth massages her throat for a moment, before taking a deep breath, and uttering a low warbling bird-call that can be heard for up to a mile away, asking the surrounding birds what the commotion was.

Consume concoction of Commune with Birds. (duration 10 mins)

"Over the next 10 minutes, the birds reply as if you had asked them the question using speak with animals, giving you a general consensus answer to the question based on their knowledge."


Faerieth:
There are only a few robins and crows about, but their chatter is the same. They are complaining about some small twolegs (wooden? fey?) spreading like a plague of grasshoppers, bringing (fire? magic?), killing and stealing eggs; facing off against some fourfooted runners.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"The birds say that the area up ahead has been overrun by small twolegged fey. They've been stealing eggs, and setting fires, sound like the more malicious types. Now they're facing off against what sounds like wolves. The birds call them fourfooted runners" she relays to her companions as they prepare to move forward.

Warbling a soft 'thank you' the druidess hefts her staff. "I can direct the undergrowths to entangle and entrap them, making it easier to take them ut with bows and such, but moving in to fight them directly would risk getting entangled as well."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"I dont like it, bastard things leave them wolves alone"

He muttered as his faithful companion growled lowly. Sure tactically it would be smarter to wait a moment, He kicked his heals and hiyah'ed Sebastion forward lowering his lance.

charge attack against mite 8: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
damage: 2d6 + 2 ⇒ (2, 5) + 2 = 9
confirm: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
additional crit damage: 4d6 + 4 ⇒ (2, 4, 5, 4) + 4 = 19

Sebastion bite mite 7: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d6 + 1 ⇒ (6) + 1 = 7
trip: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

ride check to negate first hit on Sebastion: 1d20 + 8 ⇒ (12) + 8 = 20

The charge could not have been any more perfect. Sebastion too growled and snapped at the nearest alive mite.

"Bugger off you blasted things!"

so uh... 28 points to mite 8. 7 points of damage to mite 7 Ac for next round is 19 for Darry, and 18 for Sebastion. Sorry guys cant stand to see even wolf puppers hurt by mites


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Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Well so much for a tactical...anything. lol. Nice attack though.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Knowledge (Nature): 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Yaron nods at Arlen's muttered question, "I'm thinking some of the animals got out of their pens -- either that or the Hobbies herded them into the woods."

Yaron begins to creep up with the others to see what's going on.

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20 When Darry charges in, Yaron winces, and shifts the bow from his shoulder.

Longbow (Point Blank): 1d20 + 5 ⇒ (14) + 5 = 19 for 1d8 + 1 ⇒ (7) + 1 = 8


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen takes aim at the Shaman amidst the chaos of Darry's charge.

+2 str composite longbow, attack: 1d20 + 5 ⇒ (13) + 5 = 18
cold iron, piercing: 1d8 + 2 ⇒ (6) + 2 = 8


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

As Darry wildly charges into battle, Faerieth does a quick headcount. The numbers were definitely against them, but with most of her allies having bows, perhaps she could even the odds a bit.

Reaching out to feel the teeming plant life of the forest itself, she calls to every weed, vine and grass to impede the invading creatures, holding and ensnaring those that would burn and harm.

Cast entangle, DC 14 Reflex

Area plants in a 40-ft.-radius spread. (damn this spell area is massive). Centered on the spot where the mite holds the cub so outer edge should be the square before Darry. Will encompass alnost the entire map.

Effect::
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.


Surprise round complete_________

Darry Swiftfoot thought. Sure tactically it would be smarter to wait a moment, He kicked his heals and hiyah'ed Sebastion forward lowering his lance.
In a perfect strike, Darry’s lance exploded Mite 8 into a fine red mist.
Sebastion’s bite tore the legs off of Mite 7’s body, blood fountained as it squeaked and died.

ride check to negate first hit on Sebastion: 1d20 + 8 ⇒ (12) + 8 = 20

When Darry charges in, Yaron winces, and shifts the bow from his shoulder.
Yaron’s arrow took Mite 6 through the body, coring him like a bloody apple.

Arlen takes aim at the Shaman amidst the chaos of Darry's charge.
Arlen’s arrow took the Mite Shaman mid spell, and his body parts fly everywhere…

As Darry wildly charges into battle, Faerieth does a quick headcount. The numbers were definitely against them, but with most of her allies having bows, perhaps she could even the odds a bit.
Reaching out to feel the teeming plant life of the forest itself, she calls to every weed, vine and grass to impede the invading creatures, holding and ensnaring those that would burn and harm.
Cast entangle, DC 14 Reflex
Area plants in a 40-ft.-radius spread. Centered on the spot where the mite holds the cub. Will encompass almost the entire map.
The entangling vines and grasses grapple many of the mites, the Wolf, the Wolf pup and Sebastion (Darry leapt free).

As this surprise attack took everyone by surprise, the rest of Darry's allies as well as the Mites are left gaping in shock.
...Which then wears off.


Round 1_________________________

Players take their turn in order of posting, enemies will go last.

Roll20 combat map

Google Play combat map.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Stepping to just outside the range of hostile plantlife, Faerieth hurls a dart at the nearest mite.

1d20 + 3 ⇒ (10) + 3 = 13
Piercing: 1d4 + 1 ⇒ (4) + 1 = 5

Entangled:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron whistles at the entangle and raises his bow, That's helpful... keep the targets at range..

He readies another arrow and snaps off another shot at a mite, Definitely a target-rich environment...

Longbow (PBS) - v. 18: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 + 1 ⇒ (8) + 1 = 9


M Elf Rogue (Guerilla) 2

longbow: 1d20 + 5 ⇒ (19) + 5 = 24damage: 1d8 ⇒ 5

Sor grimly fires at the shaman.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"Blast...Get free boy and come find me!"

The halfling began as he dropped the lance and drew his axe. He moved to the nearest mite and hacked into it.

battleaxe: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sebastion strength dc 14: 1d20 + 1 ⇒ (4) + 1 = 5
Darry reflex dc 14: 1d20 + 4 ⇒ (16) + 4 = 20


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”Well that escalated quickly.”

He looks around.

”That one over there looks important.”

Big John steps up and hurls his hatchet at the Lieutenant. Unless he is dead, then I will go for closest enemy near the halfling

1d20 + 3 ⇒ (15) + 3 = 18

1d6 + 3 ⇒ (6) + 3 = 9

”That should leave a mark eh!? They mite want to leave while they still can, heh!”


M Elf Rogue (Guerilla) 2

Sor audibly groans.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

With the Shaman down, Arlen takes a shot at the lieutenant,

sorry for taking so long. Had to work late 3 nights in a row. Wiped me out

+2 str composite longbow, attack: 1d20 + 5 ⇒ (9) + 5 = 14
cold iron, piercing: 1d8 + 2 ⇒ (6) + 2 = 8


Round 1 completed_________________________

Stepping to just outside the range of hostile plantlife, Faerieth hurls a dart at the nearest mite.
Mite 4 shrieks as the dart punched all the way through it, nailing its dead body to the ground.

Yaron readies another arrow and snaps off another shot at a mite, Definitely a target-rich environment...
His relatively flagpole sized arrow goes all the way through Mite 5 and gets lost in the forest beyond, carrying the body along with it.

Sor grimly fires at the shaman.
With the Shaman already gone, he shifts aim to the nearby Mite 14, nailing his head to a tree.

Darry dropped the lance and drew his axe. He moved to Mite 9 and hacked into it. But missed.
Sebastion is unable to break free of the entangling vegetation.
Darry is able to stay out of the grip of the vines.

Big John steps up and hurls his hatchet at the Lieutenant
His hatchet struck the lieutenant, who squalled as he is injured.

With the Shaman down, Arlen takes a shot at the lieutenant,
But just missed the shot.

Mite chieftain howled into the air, his weird ululation giving you shivers.
Cast Doom on you all, giving you a sense of creeping dread. Will save DC10 or you are Shakened for 10 rounds.
He throws a javelin at Faerith.
Javelin attack vs Faerith: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 for a possible 6 - 1 = 5 damage.

Mite 1 disappeared and reappeared like magic next to Big John, shrieking as it plunged a dagger at him.
Dagger attack vs Big John: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12 for a possible 1d3 - 1 ⇒ (1) - 1 = 0 damage.

Mite 2 disappeared and reappeared like magic next to Sor, shrieking as it plunged a dagger at him.
Dagger attack vs Sor: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21 for a possible 1d3 - 1 ⇒ (2) - 1 = 1 damage.

Mite 3 disappeared and reappeared like magic next to Sor, shrieking as it plunged a dagger at him.
Dagger attack vs Sor: 1d20 + 0 + 2 ⇒ (5) + 0 + 2 = 7 for a possible 1d3 - 1 ⇒ (3) - 1 = 2 damage.

Mite 9 shook his way free and whirled around to confront Darry. He gets entangled again.

Mite 10 cannot free himself from the entangling vegetation.

Mite 11 disappeared and reappeared like magic next to Darry, shrieking as it plunged a dagger at him.
Dagger attack vs Darry: 1d20 + 0 + 2 ⇒ (12) + 0 + 2 = 14 for a possible 3 - 1 = 2 damage.
He gets entangled again.

Mite 12 disappeared and reappeared like magic next to Darry, shrieking as it plunged a dagger at him.
Dagger attack vs Darry: 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4 for a possible 1d3 - 1 ⇒ (1) - 1 = 0 damage.

Mite 13 cannot free himself from the grasping vines.

Mite 15 cannot free himself from the entangling vegetation.

Mite 16 cannot free himself from the grasping vines.

Mite 17 disappeared and reappeared like magic next to Darry, shrieking as it plunged a dagger at him.
Dagger flank attack vs Darry: 1d20 + 0 + 2 ⇒ (11) + 0 + 2 = 13 for a possible 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3 damage.
He gets entangled again.

Mite 18 frees himself from the entangling vines, then disappears and reappears next to Faerith.

Mite Lieutenant slips free, then moves up to threaten Darry.


Round 2__________________________

Players take their turn in order of posting, enemies will go last.

Roll20 combat map

Google Play combat map.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.
Quote:

Mite chieftain howled into the air, his weird ululation giving you shivers.

Cast Doom on you all, giving you a sense of creeping dread. Will save DC10 or you are Shakened for 10 rounds.
He throws a javelin at Faerith.
Javelin attack vs Faerith: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 for a possible 6 - 1 = 5 damage.

He cast a spell and attacked in the same round? Also was that supposed to be automatic max damage for a medium weapon thrown by a small creature?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

will save: 1d20 + 1 ⇒ (15) + 1 = 16

Arlen takes a step back. With so many targets in the way of the lieutenant, he decides to focus his attention on the chief.

+2 str composite longbow, attack: 1d20 + 5 ⇒ (9) + 5 = 14
cold iron, piercing: 1d8 + 2 ⇒ (6) + 2 = 8


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron notes the newcoming chief and spins, raising the bow and snapping off a shot -- but doing so too quickly, before he'd aimed sufficiently.

Longbow: 1d20 + 3 ⇒ (4) + 3 = 7 for 1d8 ⇒ 3


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

John looks with contempt as the Mite tried to shank him with the tiny blade through his magnificent armor.

”Are you freaking kidding me right now bro!”

He quick draws his broad bladed long sword and lashes out at the annoying fey pest.

1d20 + 5 ⇒ (9) + 5 = 14
1d8 + 3 ⇒ (8) + 3 = 11

”Now you mite get dead! Heh!”


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

As one of the mites vanishes, only to appear right in from of her, Faerieth lashes out with her sickle, decapitating the fay as if no more than a sheaf of wheat.

Cold Iron sickle: 1d20 + 3 ⇒ (20) + 3 = 23
Cold Iron: 1d6 + 1 ⇒ (5) + 1 = 6

Will: 1d20 + 6 ⇒ (14) + 6 = 20

Confirm
Cold Iron sickle: 1d20 + 3 ⇒ (20) + 3 = 23
Cold Iron: 1d6 + 1 ⇒ (2) + 1 = 3


M Elf Rogue (Guerilla) 2

Sor steps back and fires at the mite in front of him. longbow: 1d20 + 4 ⇒ (8) + 4 = 12damage: 1d8 ⇒ 5


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

He was getting in a bit over his head, he was used to have Sebastion there to bail him out, but he was trying to save that poor pup. He backed away a bit and lashed out at the mite on his left.

"I dont think they are making jokes John...then again, their attacks are comical!"

He added snarling at the mites trying to surround him.
attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Sebastion STR check: 1d20 + 1 ⇒ (8) + 1 = 9
darry reflex: 1d20 + 4 ⇒ (6) + 4 = 10

"Ah bugger"

He growled as the vines twirled about his boots.


*tweet* Flag on the play!

Faerith:
The Mite officers get a template, which includes the ability to use their abilities as a Swift action.
The die damage. Upon review, the die damage was too large; should have been 1d4.
The dice roller rolled 0 damage against you. I didn't want damage to be ignored, so I rolled on my table got max and inserted that. Upon review I found that the minimum damage rule makes any 0 damage result 1 nonlethal.

Upon further review, the damage dealt by the Chief to Faerith should be changed to 1 nonlethal.


Round 2 complete __________________________

Arlen takes a step back. With so many targets in the way of the lieutenant, he decides to focus his attention on the chief.
The shot is good, and seems to be doubly effective against the Chief’s rolls of fat. The edges of the wound blacken and char. The Chief screams in pain.

Yaron notes the newcoming chief and spins, raising the bow and snapping off a shot -- but doing so too quickly, before he'd aimed sufficiently.
Miss.

John looks with contempt as the Mite tried to shank him with the tiny blade through his magnificent armor.
He quick draws his broad bladed long sword and lashes out at the annoying fey pest.
Mite 1 is obliterated.

As one of the mites vanishes, only to appear right in from of her, Faerieth lashes out with her sickle, decapitating the fay as if no more than a sheaf of wheat.
A perfect strike separates head from body, and he falls to pieces.

Sor steps back and fires at the mite in front of him. The mite dies with a big hole through him.

Darry Swiftfoot He backed away a bit and lashed out at the mite on his left.
[ooc]Darry’s hit hacked right through Mite 17.
Sebastion is unable to free himself, and Darry swears as he is enwrapped in tangling vegetation./ooc]

(npc) Russet stepped forward and trampled Mite 3.

Mite 9, still entangled, attacked Darry.
Dagger attack: 1d20 + 0 - 2 ⇒ (20) + 0 - 2 = 18 for a possible 1d3 - 1 ⇒ (2) - 1 = 1 damage.
...Crit confirm?: 1d20 + 0 - 2 ⇒ (7) + 0 - 2 = 5 for a possible extra 1d3 - 1 ⇒ (3) - 1 = 2 damage.

Mite 10, still entangled, struggled to move forward towards Faerith.

Mite 11, still entangled, struggled to take a step and attacked Darry.
Dagger attack: 1d20 + 0 - 2 ⇒ (14) + 0 - 2 = 12 for a possible 1d3 - 1 ⇒ (2) - 1 = 1 damage.

Mite 12, still entangled, struggled to take a step and attacked Darry.
Dagger attack: 1d20 + 0 - 2 ⇒ (10) + 0 - 2 = 8 for a possible 1d3 - 1 ⇒ (1) - 1 = 0 damage.

Mite 13 slipped free and scuttled forward attacking towards Russet. At the end of his move he is entangled again.

Mite 15 slipped free and scuttled forward attacking towards Faerith. At the end of his move he is entangled again.

Mite 16 slipped free and scuttled forward attacking towards Yaron. At the end of his move he is entangled again.

Mite Lieutenant morale breaks. He struggles through the entanglement slowly, double moving until he is at the brushline.

Mite Chief morale breaks. He dives into the brush out of sight to the Northeast.

Wolf struggles towards wolf pup.


Round 3__________________________

Players take their turn in order of posting, enemies will go last.

Roll20 combat map

Google Play combat map.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron raises his bow and fires a shot at the Mite that headed in his direction, but misses wide.

Longbow: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 for 1d8 + 1 ⇒ (4) + 1 = 5


M Elf Rogue (Guerilla) 2

arrow: 1d20 + 4 ⇒ (7) + 4 = 11damage: 1d8 ⇒ 4

Sor tries shooting at mite 15.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

He snarled at the mites as they struck but the snarl turned to a chuckle.

"That... that was it?"

He hacked at the one that struck him back.

attack: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4

The plants made the attack almost pointless and he sighed. he glanced back torwards Sebastion who sort of just lay there tilting his head at his master as he was throughroughly enwrapped in vines.

STR check for Sebastion: 1d20 + 1 ⇒ (3) + 1 = 4

"Some help you are buddy."

He grunted at the dog.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen picks off a mite. "Stay close, Russet" he says to the elk, not wanting to get it caught in the entanglement.

+2 str composite longbow, attack: 1d20 + 5 ⇒ (20) + 5 = 25
cold iron, piercing: 1d8 + 2 ⇒ (2) + 2 = 4
confirm crit: 1d20 + 5 ⇒ (4) + 5 = 9
cold iron, piercing: 2d8 + 4 ⇒ (4, 4) + 4 = 12

ugh. and I came so close to targeting the Lieutenant

GM:
Do you think we are past the Dramatic Question of this encounter? is it worth playing the rest of this fight out at our current pace?


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Faerieth hurls a dart at one of the mites, but misses the small fey amid the tangle of undergrowth.

Dart: 1d20 + 3 ⇒ (7) + 3 = 10
1d4 ⇒ 1


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Can John move around the outside and pull Sebastian out of the plants?


Yaron, Sor, Darry and Faerieth missed wide, while Arlen obliterated his target.
Big John double moved around the entangled area towards Sebastian.

But at this point, with the Mite Lieutenant disappearing into the forest, the mites slowed to a stop. They looked around. And you could just feel it as their morale shattered.
Squealing in terror, they dropped whatever they were holding and bolted away as fast as they could.
Even with the Entangling effect, mites 9, 10, 11 and 12 were able to struggle to the edge and disappear into the forest. Barring any AoO's Darry would care to make.
Mites 13, 15 and 16 aren't so lucky. Being so deep in the Entangle effect, they are still inside its area at the end.
The Mom-wolf rips the legs off of mite-16 as she made her way to her pup.

This battle is over.
Tell me if you want to grab a prisoner or mess with the wolf; otherwise I'll advance onto the next scene.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

handle animal: 1d20 + 7 ⇒ (9) + 7 = 16

Holding a hand out to the she wolf he fished into his pocket for some dried meat strips to toss to her and the pup. Sebastion was half wolf after all, he didnt want to see the next generation in any peril. Trying to appear non threatening he glanced to the pup to see if he could see anything the wrong with it they might be able to help with

heal check: 1d20 + 1 ⇒ (11) + 1 = 12

"Easy there momma, just friendly folk wanting to help."

He kept going doing his best to make sure the she wolf didnt get too territorial while the others made their way past.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Faerieth utters a druidic phrase, making a simple gesture with one hand as the entangling vines, roots and grasses release their grip, retracting to their normal length.

Standard action: Dismiss spell. Move action approach Darry and wolf


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron watches the others approach the wolf, turning his attention outward, to see if the mites are seeking reinforcements - or if something more dangerous heard the noise.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen has a look around for anything in the area that might be of interest or value, as well as any other threats


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Big John inspects himself.

”Hope we didn’t just start a war with the fey. It’s not as though we don’t have enough enemies.”

”Faerieth, are you going to talk with the wolves or something? Do we need to set up camp? Or are we still going to put more miles behind us?”

”Let me know so I can get workin on it while you do your Druid stuff.”

The big man said without any sarcasm.

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