DM-Camris' IRONFANG INVASION Chapter 1: Trail of the Hunted

Game Master Camris

Part 3: CRADLED IN STONE
The refugees need a place to call home, however temporarily, and it needs to be somewhere secure.
A set of caves in the area offers multiple opportunities, including concealment, food, and water, in addition to some wealth.
Aubrin vaguely remembers a troglodyte tribe called the Children of Stone that often harassed—and feasted upon—Chernasardo Rangers in the area during her time. Aubrin recalls the creatures—and their secure home—and asks the party to investigate the location as a possible long-term home.
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The remaining mites scatter like cockroaches when Ferieth releases the entangling plants. You feel certain that with your show of dominance the mites won't come back here anytime soon.

Knowledge:Arcana DC12:
Though you wonder why they were here in the first place. Their home is in the Fey realm.

Knowledge:Nature or Survival (Track) both DC12:
The traces are thin, hair fibers caught on bark, partial tracks, etc., but you think this hidey hole is a home for a small wolf pack. No wolf bodies about, so they are likely out hunting.

Ignoring Darry's offering, the mom-wolf snarls a warning to any who approach her as she moves to her pup, grabs it by the scruff and drags it back to its hideout.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Autosucceed survival check

"Looks like this is the den to a small wolfpack. They're probably out hunting, the mother stayed back to take care of her cub. We'll want to put some distance between us and here before we stop for the night."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"Sorry ol pal. No new girlfriend for you eh? already has a pack."

He said with a chuckle patting Sebastion on the side. He was joking of course, but he was glad that they had helped the pack even as they were moving on. He collected his gear, poked about the bodies of the mites in case they had anything interesting on them, and once more joined in his spot in the caravan.


Heading out, whoever is leading give me a Knowledge:Geography and Survival check. Others may use 'Aid Another' in these checks.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Survival: 1d20 + 12 ⇒ (8) + 12 = 20
Knowledge Geography: 1d20 + 5 ⇒ (16) + 5 = 21


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

survival, aid: 1d20 + 5 ⇒ (5) + 5 = 10


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

survival aid: 1d20 + 2 ⇒ (8) + 2 = 10


With Fareith orienting herself (with a little help with the others), she pointed the direction and your company started out again.

Again, the thick forest is confusing, with many gullies, thorny brambles, house sized brambles and insect ridden marshes.
But right around noon, you stumble over the clear wagon ruts marking the rough road leading east from Phaendar to Tamran some 150 or so miles away over difficult, bandit and monster haunted forest.

Taking a little break, the trackers among you poke about looking for what they can find.

Survival (Track) DC15:
Since the last rain yesterday, you see the tracks of perhaps less than a half dozen human or halfling tracks leading west to east; in a hurry and either badly or unshod altogether.
Perhaps more mysteriously, there are the tracks of more than a dozen domestic beasts; cattle, pigs, goats, sheep, emus etc. Creatures that would not last very long in the wild forest hereabouts.

From here, Faerith determines the path to the redoubt of the Chernasardo Rangers leads South.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"Looks like there are more refugees, a few people, halflings and humans, along with some livestock. The redoubt of the Chernasardo Rangers leads this way." Fareith says pointing to the South.


M Elf Rogue (Guerilla) 2

The elf says nothing, but starts moving in that direction.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron thinks aloud, "Sounds like more refugees. That would imply the Gobbies have hit other towns."


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

survival: 1d20 + 5 ⇒ (6) + 5 = 11

Arlen is unable to find the tracks Faerieth points out. "Really? Which way are they headed? West to east?" Arlen looks longingly at the woods to the east. "Should we go after them to gather them to us? Or try to find them after we get help from the rangers? How old are the tracks?"


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"Since the last rain yesterday, moving in a hurry and either badly or unshod altogether. So desperate and unlikely to have gotten very far." Faerieth replies. "We'd likely have a pretty good chance of overtaking them, and maybe leading them to the rangers, rather than leaving them to die out here. The livestock will attract predators like flies to carrion."


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"Let's go after them and bring them to the rangers. I don't want to see more of our people suffer and die."


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”Agreed. We need whatever intelligence they have and perhaps they have resources we can combine ours with.”


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"More than that, we're their best chance of making it through more than the next day or two alive." Faerieth says turning to lead them all after the tracks.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron nods, "I agree."


M Elf Rogue (Guerilla) 2

Sor nods quietly.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"Come on then" Arlen says before plunging after the trail with Russet


Survival (Track) DC15:
The tracks are difficult to follow; you think it's been almost 24 hours since they passed here, and they were moving quickly.

Following the traces along the track, you move several miles before sundown forces you to camp. I assume discreetly off the track?

Perception DC10:
You hear the bleating of cowbells south across the track. Venturing forward, you discover a cow and several goats grazing in a small meadow of wildflowers. They all have collars with village farmer I.D.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

survival: 10 + 5 = 15
perception: 10 + 7 = 17

yes, a discrete campsite off the track sounds fine to me

Arlen considers the animals for a moment before saying "We have to leave them. I think. They will slow is down too much, and we cannot open them in the forest without dooming them to death by predators. Hopefully we will be able to pick them up later."


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Survival: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

”The goats are hardy and reproduce like rabbits. If the cow is giving milk it will need to relived and we could sure use renewable food sources.”

”With all these townfolk we aren’t moving that fast anyway.”

”We are going to have to silence those bells though.”


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron shrugs, "I know goats can forage anywhere, which makes them useful - but I've no idea about caring for them. I do think it would be worth having them at camp... wherever that ends up being. I wonder if we could hide them in a cave and seal it off against predators - keeping them safe until we can come back for them."


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"They would definitely help with the supply issue, and goats can survive off of almost anything." Faerieth adds. "Assuming the farmer they belong to isn't present, if they are they'd be safer with us in the long-run, we can gather and herd them on the way back to the townsfolk."


When you find a source of food, you can tell your camp organizer and they can send a team out to pick them up. They have guys for that.


A mile past the farm animals, your trackers see that the trail veers off the roadway onto a game path leading north into the deep forest again.

Another mile, and you come to a clearing.
A wooden cabin, small and square, stands in a clearing dotted with tree stumps.
Someone has deforested this area to make room for the structure, leaving only tall grass to carpet the clearing.
A jumble of poles near the cabin serves as a rack for drying animal hides or fish.
No smoke issues from the chimney.

Track (Survival) DC12:
The trail of the person you were following leads up towards the cabin. It's only a couple hours old here, and he was moving slowly due to fatigue.


HUNTER'S STEAD

You can rearrange your formation at the bottom of the map before easing forward to the tree line.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"dont want to spook the fellow who lives 'ere eh? Sebastion and I can ride up, we can be pretty nonthreatening."

The pint sized cavalier offered reaching forward to pat Sebastion between his ears.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

survival: 10 + 5 = 15

Arlen shakes his head. "I'm going to knock on the door." He says to them.

If no one stops him, he calmly approaches the door and knocks on it.

GM, I thought we were following a trail of a *group* of people?


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Big John looks at Faerieth and shrugs.

”Darry, maybe work around back in case someone bolts?”

He moves to follow Arlen intending to back him up if needed. You


Arlen: The trackers among you think you were following 3-4 people on the roadway. They were able to follow the trail here, and now are certain that only one came this way. They lost the trail of the others somewhere along the road.
If needed, you can go back and try to pick up the trail of the others; but that will take a lot of time.


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Big John was thinking to himself why a small group of people would abandon their animals then split up in the face of danger. Was this lone person a survivor? Or a lone scout for the enemy.

His suspicious nature nagging at him to use caution, he scanned the area looking for clues or traps.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Big John placed a ham sized palm on Arlen’s shoulder. The big man holds up a finger pleading for a moments pause then points two fingers at his eyes and cups an ear, hoping to indicate to look and listen first.

His eyes look around trying to find the elf whom he believed was the best of all of them at reading the situation.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"this doesn't make sense. One person left the group and headed into this place. Which means he either abandoned them to their fate, or slipped them. That's clearly been lived in and the person heading here the track show that they were tired." Faereith says quietly studying their surroundings.

[Ooc] Autosucceed on the Survival check [/b]


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"There are more charitable possibilities" Arlen counters, but he waits instead, allowing the others to do their scouting.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"Alright then, come on boy, lets see whats behind the place."

He began using the woodline to skirt around behind the building keeping his eyes and ears opened but more torwards the house.

stealth: 1d20 + 5 ⇒ (12) + 5 = 17
perception Darry: 1d20 + 3 ⇒ (13) + 3 = 16
perception Sebastion: 1d20 + 8 ⇒ (3) + 8 = 11and scent


Derry and Faerieth:
The woods immediately surrounding the cabin are marred by countless scratches and the bones of dead animals.

Derry and Faerieth Knowledge:Nature DC15:

You identify the scratches as belonging to a lynx or bobcat, but that marking trees or howling are atypical behaviors for either species.


Derry:
Sebastien stopped and sniffed snuffled a bit; you feel him stiffen and emit a low growl, staring off to the east somewhere.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Knowledge Nature: 1d20 + 8 ⇒ (13) + 8 = 21

"All the signs of a lynx, or a bobcat...except they don't usually mark trees or randomly howl." Faerieth whispers, shifting her staff in her hands.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

out of character all my money is on a lycan of some kind


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron asks, "Could it be some sort of diseased animal?"


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"Possibly, whatever it is, it's definitely a predator, so stay alert." the druidess whispers as they move closer.


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Big John raises his heavy crossbow leveling it towards the structure.

He listens intently. Perception: 1d20 + 7 ⇒ (5) + 7 = 12

”Whomever or whatever it is must know we are here by now.”


With a yowl, not one, but threeLynx explode out of the underbrush!
Because of the yowling, there is no Flat Footed situation.

The first one pounces on Darry,
Bite attack: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible 1d6 + 3 ⇒ (3) + 3 = 6 plus Grab.
Claw attack 1: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d3 + 3 ⇒ (2) + 3 = 5.
Claw attack 2: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d3 + 3 ⇒ (3) + 3 = 6.
Claw attack 3: 1d20 + 6 ⇒ (11) + 6 = 17 for a possible 1d3 + 3 ⇒ (2) + 3 = 5.
Claw attack 4: 1d20 + 6 ⇒ (11) + 6 = 17 for a possible 1d3 + 3 ⇒ (3) + 3 = 6.

The second one pounced on Big John,
Bite attack: 1d20 + 6 ⇒ (4) + 6 = 10 for a possible 1d6 + 3 ⇒ (6) + 3 = 9 plus Grab.
Claw attack 1: 1d20 + 6 ⇒ (6) + 6 = 12 for a possible 1d3 + 3 ⇒ (3) + 3 = 6.
Claw attack 2: 1d20 + 6 ⇒ (13) + 6 = 19 for a possible 1d3 + 3 ⇒ (2) + 3 = 5.
Claw attack 3: 1d20 + 6 ⇒ (1) + 6 = 7 for a possible 1d3 + 3 ⇒ (2) + 3 = 5.
Claw attack 4: 1d20 + 6 ⇒ (11) + 6 = 17 for a possible 1d3 + 3 ⇒ (1) + 3 = 4.

The third one pounced on Sor.
Bite attack: 1d20 + 6 ⇒ (6) + 6 = 12 for a possible 1d6 + 3 ⇒ (1) + 3 = 4 plus Grab.
Claw attack 1: 1d20 + 6 ⇒ (7) + 6 = 13 for a possible 1d3 + 3 ⇒ (1) + 3 = 4.
Claw attack 2: 1d20 + 6 ⇒ (1) + 6 = 7 for a possible 1d3 + 3 ⇒ (3) + 3 = 6.
Claw attack 3: 1d20 + 6 ⇒ (2) + 6 = 8 for a possible 1d3 + 3 ⇒ (2) + 3 = 5.
Claw attack 4: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d3 + 3 ⇒ (1) + 3 = 4.


Round 1_________________________

Players take their turn in order of posting, enemies will go last.

Roll20 combat map

Google Play combat map.


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”Gwarrr! Son of ah!”, Big John bellers out as the lynx gets a claw into him.

His anger flares into a rage. QuickDrawing his hatchet he seeks to sweep the cat off his body and fling its carcass back towards where it lept from.

1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
1d6 + 5 ⇒ (6) + 5 = 11

Spirts of malicious cherubs manifest and stream about the big man’s form before slamming into the cat.

Spirit Slam, touch: 1d20 + 3 ⇒ (14) + 3 = 17
Negative Energy: 1d4 + 1 ⇒ (4) + 1 = 5


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"Silly cat coming into a dog fight."

The cavalier chuckled to hide the initial nervousness that the sudden attack had brought. His armor and reactions had held enough to let him get his shield in place to avoid any harm from the creature. He thought about trying to just fend it off in case Miss Faerieth had a way to like talk to them or the like, but then he remembered he was a good distance from the others and that plan would be silly if the cat took a chunk out of him.

"Get em Sebastion."

He ordered instead pulling out his axe and taking a measured swipe at the lynx.

attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Sebastion Bite: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (1) + 1 = 2
trip attack if bite hit: 1d20 + 3 ⇒ (10) + 3 = 13


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron raises his bow and steps back, snapping off a shot at the lynx that's pounced on Sor.

Precise Shot is your friend..

Longbow: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for 1d8 + 1 ⇒ (8) + 1 = 9


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

it may not matter much but this is Arlen's favored terrain


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen directs Russet to flank with Big John as he steps SW towards the other lynx and opens fire with an arrow.

+2 str composite longbow, attack, point blank shot: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
cold iron, piercing: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Male N Megafauna (Megaloceros) Cavalier Mount 2 for Arlen Ducote | HP 28 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +5, R: +6, W: +3 | Perc: +6, SM: +2, low-light vision, scent | Speed 50ft | Active conditions: None.

Russet comes barreling in to flanking position with his antlers lowered.

gore, attack, flanking, charge: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
piercing: 1d8 + 1 ⇒ (3) + 1 = 4

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