Notch Carno |
Awareness with auspex 35: 1d100 ⇒ 49
"If we can't see 'em, we can still frag 'em!", says Notch as he aims and launches his frag grenade, aiming just behind the crates Jak is referring to.
Aiming for a spot, not an enemy. Hopefully the blast radius will still mess with them, especially if they want to dodge out of the way. Draw, aim, throw.
56 = 36 BS + 10 Single Shot + 10 aim
Throw of 56: 1d100 ⇒ 89
Rolls for drift direction and distance: 1d10 ⇒ 81d10 ⇒ 8
Damage: 2d10 ⇒ (7, 7) = 14
Krevlor |
Krevlor couldn't make out the enemies details but he often found shooting things in the head had the desired result!
Awareness: 1d100 ⇒ 54
BS27+12/Aim+10/Accurate+10/Single Shot+10 Short Range=69
Longlas 69: 1d100 ⇒ 20
Energy Damage Pen 1 to the head: 1d10 + 4 + 2d10 ⇒ (4) + 4 + (5, 6) = 19
GM Skyfall |
Dodge: 1d100 ⇒ 32
Stealth: 1d100 ⇒ 65
Attack long range: 1d100 ⇒ 80
Attack swift attack: 1d100 ⇒ 1
Stab at duncan: 1d10 + 4 ⇒ (1) + 4 = 5
Toxic: 1d10 ⇒ 6
Stab at duncan: 1d10 + 4 ⇒ (10) + 4 = 14
Toxic: 1d10 ⇒ 9
Stab at duncan: 1d10 + 4 ⇒ (2) + 4 = 6
Toxic: 1d10 ⇒ 4
Crit: 1d5 ⇒ 1
Fire: 1d100 ⇒ 34
The attack causes energy to course through the target’s arm leaving him Stunned for 1 Round, and the arm is
useless until the target receives medical treatment.
Struck by the full force of the attack, the target is sent reeling to the ground; smoke spiralling out from
the wound. The target is knocked Prone, Stunned for 1d10 ⇒ 6 Rounds, and suffers 1d5 ⇒ 1 levels of Fatigue. In
addition, he must make a Challenging (+0) Agility Test1d100 ⇒ 62 or catch fire (see Special Damage on page 266).
Notch's grenade knocks off Ducan's head as he charges forward and goes off down an empty hallway, exploding harmlessly.
Krevlors shot is dodged by the dark robed figure but he he struck with the full force of Davien barrage and is knocked off his feet and is on fire.
A third pops up from behind some crates and take a pot shot a Jak but misses. He's at 23 meters
With perfect form second runs at Duncan and swings 3 times with a third clawed hand.
Dodges or parries remove them in the order top to bottum
Stab at Duncan pen 2: 1d10 + 4 ⇒ (1) + 4 = 5
Toxic (0): 1d10 ⇒ 6
Stab at Duncan pen 2: 1d10 + 4 ⇒ (10) + 4 = 14
Toxic (0): 1d10 ⇒ 9
Stab at Duncan, pen 2: 1d10 + 4 ⇒ (2) + 4 = 6
Toxic (0): 1d10 ⇒ 4
Crit: 1d5 ⇒ 1 right arm
The slashing attack tears free anything that was held in this arm.
Enemy 1: crit 6, fatigue 1, on fire, stunned for 10 rounds
Enemy 2: in melee combat with Duncan 18 meters
Enemy 3: in cover (chest and legs) 23 meters
Duncan "Dunc the Lunk" |
Parry21: 1d100 ⇒ 60
1d100 ⇒ 55
Duncan does not have to save vs. toxic on the two hits that do not do damage so only the one actually does anything... unfortunately that anything is half his max wounds. Also, your crit would be head not right arm, do you want me to save against the ringing or just continue with the action? Also also, if you do chose the dropping of the arm, how would that effect a two handed weapon such as my ripper?
Jak Sunnajak |
Jak jumps out of cover and rushes forward at a dead run, reaching the opposite side of the cover behind which the mutant freaks had been hiding. Throwing himself into cover, Jak readies himself for the next rush forward to the last shooter.
Full run is 18m. Should get me to the cover the closer enemies were using.
Notch Carno |
Seeing a target, Notch forgets all about his bodged grenade throw and opens fire!
66 = 36 BS +10 single shot +10 aim +10 range
Las Shot 66: 1d100 ⇒ 81
GM Skyfall |
Botting Davien: 1d100 ⇒ 62
I think thats 1 hit
1d10 + 6 ⇒ (1) + 6 = 7
fire: 1d10 ⇒ 2
shoot Krevlor: 1d100 ⇒ 41
Damage: 1d10 + 1d10 ⇒ (3) + (6) = 9toxic 5: 1d10 ⇒ 2
dodge fire: 1d100 ⇒ 1
dodge las: 1d100 ⇒ 20
2 passes
stab Duncan: 1d100 ⇒ 12
pen 2 toxic 0: 1d10 + 4 ⇒ (1) + 4 = 5
Toxic: 1d10 ⇒ 4
pen 2 toxic 0: 1d10 + 4 ⇒ (1) + 4 = 5
toxic: 1d10 ⇒ 6
pen 2 toxic 0: 1d10 + 4 ⇒ (8) + 4 = 12
toxic: 1d10 ⇒ 3
The enemies dodge the teams attacks and return blows against Duncan and Krevlor
Krevlor |
Krevlor fails to avoid the shot and takes it in the shoulder. He quickly tries to remove the poison he can feel causing agonizing pain and then starts patching up the wound site.
Dodge: 1d100 ⇒ 96
Medicae: 1d100 ⇒ 764 Wounds taken. Then fixed with Medicae
Notch Carno |
Notch keeps firing, eager to bring down a foe!
66 = 36 BS +10 single shot +10 aim +10 range
Shot, 66: 1d100 ⇒ 26
Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Crit to chest: 1d5 ⇒ 2
GM Skyfall |
Botting Jak and Davien
Jak Charge: 1d100 ⇒ 6
Servo Arm to head: 2d10 + 10 ⇒ (6, 8) + 10 = 24
Davien warp stuff: 1d100 ⇒ 87
throw: 1d100 ⇒ 76
scatter: 1d10 ⇒ 2
distance: 1d10 ⇒ 5
Fire: 1d10 ⇒ 10
2d10 ⇒ (9, 2) = 11
Jak charges the figure attacking Ducan and smashes it's head to pieces, killing it.
Notches shot punches through the cover and knocks the sniper off it's feet. It gets up again and throws a grenade at Duncan and Jak.... but misses.
As this happens Davien witch fire reaches the grenades of the downe assasin, detonating them.
Jak and Duncan make dodge rolls or take 11 explosive damage to the chest
Enemy 1: Splatted by Jak
Enemy 2: It's burning corpse is exploding
Enemy 3: It's out of cover and has taken 5 wounds
Notch Carno |
Notch laughs at the burning spectacle and he shoots again at the sniper.
66 = 36 BS +10 single shot +10 aim +10 range
Shoot! 66: 1d100 ⇒ 91
Jak Sunnajak |
Sorry bout that, I somehow missed that I was up...
Dodge vs 35: 1d100 ⇒ 92.
6 armor, TB3, cybernetic bonus 2 TB, 0 wounds.
With his attention firmly fixed on the remaining foe, Jak is caught entirely by surprise when the grenades at his feet cook off.
Grunting with the discomfort of close explosions, Jak spares a glare back toward the psyker before fixing his attention on the remaining sniper.
EDIT: I forgot the +2TB for cybernetic limbs, which if I am reading correctly includes mechadendrites. No damage suffered.
GM Skyfall |
{ooc]I'm not counting mechadendrites for that unless they are specifically being targeted due to the fact that they stick out from you rather than being a part of you[/ooc]
1d100 ⇒ 98
The last Mutant throws it's weapons down and fall to his knees.
The explosion engulfs Duncan and Jak, as well as their comrades Val and Mord (They are now heavily injured)
Krevlor |
Krevlor leaves the restraining and securing of the area to the others while he sets about tending to the wounds of his allies.
Medicae for Dunc 81: 1d100 ⇒ 96 No benefit
Medicae for Jak 81: 1d100 ⇒ 56 7 Wounds Back
Medicae for Val 71: 1d100 ⇒ 26 A mere two days...
Medicae for Mord 71: 1d100 ⇒ 14 A mere single day!
Notch Carno |
Notch advances so that the cultist can see his vicious warblade.
"Simmer down, robes, or you'll get a taste of this!"
Intimidate Untrained 8 + modifiers for situation and large weapon?: 1d100 ⇒ 43
Jak Sunnajak |
Jak's voice is more mechanical than usual, and the words come out very quickly as though a recording had been sped up 50%, "Control that creature. I will try to deploy the cannon."
Jak crosses the room to the "control" for the cannon and attempts to verify if it is still ready to fire.
Int 48 +10(skill) +10(combi-tool)
Tech-Use vs 68: 1d100 ⇒ 63, 2 DoS (+1 from unnatural int).
GM Skyfall |
Grapple attack Duncan: 1d100 ⇒ 89
Grapple attack enemy: 1d100 ⇒ 62
Grapple Duncan: 1d100 ⇒ 3
Grapple enemy: 1d100 ⇒ 20No damage but still grappled
Grapple attack Duncan: 1d100 ⇒ 8
Grapple attack enemy: 1d100 ⇒ 96
Damage: 1d5 + 3 ⇒ (2) + 3 = 52 fatigue
Grapple Duncan: 1d100 ⇒ 60
Grapple enemy: 1d100 ⇒ 73
Grapple attack Duncan: 1d100 ⇒ 14
Grapple attack enemy: 1d100 ⇒ 74
Damage: 1d5 + 3 ⇒ (5) + 3 = 83 fatigue 2 past soak
Grapple Duncan: 1d100 ⇒ 94
Grapple enemy: 1d100 ⇒ 84
Grapple attack Duncan: 1d100 ⇒ 26
Grapple attack enemy: 1d100 ⇒ 12
Damage: 1d5 + 3 ⇒ (1) + 3 = 4 4 fatigue
Grapple Duncan: 1d100 ⇒ 11
Grapple enemy: 1d100 ⇒ 66
Grapple attack Duncan: 1d100 ⇒ 2
Grapple attack enemy: 1d100 ⇒ 46
Damage: 1d5 + 3 ⇒ (2) + 3 = 5 5 fatigue and it passes out
Ducan patient squeezes the figure and after a few moments in stops struggling
Notch Carno |
As soon as he sees Duncan start squeezing the frakker, Notch says:
"I'll go help Jak!"
And jogs off to do precisely that.
Aid with Operate (surface)
GM Skyfall |
Your cannon + DOS: 1d100 + 30 ⇒ (11) + 30 = 41
Scavanger forces= 75%
Loyalist forces=49%
Hull turrets: 1d20 + 3 ⇒ (5) + 3 = 8
Scavanger forces= 75%
Loyalist forces=41%
Armies attacking each other
Scavanger: 1d20 ⇒ 20
Loyalist: 1d20 ⇒ 17
Scavanger forces= 58%
Loyalist forces=21%
Your cannon fires causing the deck beneath your feet to shake. The resulting shell rips through the Loyalist lines.
Sporadic turret fire from the ship peppers their lines as the remaining Scavanger forces charge into them driving them back.
The Loyalist forces retreat.
Notch Carno |
Notch, against his better judgement, looks out the window.
He then backs away and shouts:
"Tears of fire are falling from the sky - and one is flying towards us!"
Davien Sol |
Davien will look to the prisoner.
Tell me, how did you know to be here. Actually, we don't have time. Just tell me everything you know.
Davien attempts to forcefully enter the mans mind and drag the information out of him.
dominate, command is to speak what he knows.
dominatepr2,1-70: 1d100 ⇒ 14 6 DoS.
GM Skyfall |
1d100 ⇒ 14 3 DOS to resist so you win by 3. You can get hin to answer 3 questions
The man breaks and starts babbling
"The engineseers told us, 2 plus 2 is 4, Giant Ants like neck scratches, the Emperor will kill you all....
Trader Barbadós' grox burgers are actually made of Ant, Lord Dominastrum has been married 3 times, the Lightning Lances are filled with his children, "