DM Delmoth's Planescape

Game Master Delmoth

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CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Lunk screams—and he flees, paying little heed to which way! Opposite direction of the scary guy works!


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika steps in front of where she's pretty sure Baraxx is, leans in to him and outs a hand on his shoulder, saying "Carry me through the portal, please!"

Then she casts a spell...

I need a DC 19 Will save from Lunk, please. Roll low. I've pre-cleared this with LS.


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Will: 1d20 + 8 ⇒ (4) + 8 = 12

Lunk feels his fear being replaced by something, but he has no idea what...


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika's body goes limp against Baraxx as her consciousness shoves Lunk's out of the way and hops into the driver's seat. Lunk stumbles a bit and skids to a halt.

How in the hells does this thing run without a tail? Sorry Lunk, it's Rinika, let's get you through the portal and I'll give you back.

If they have the movement for it, they'll hop through the portal.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Possession? Nik should try that sometime...
Also, you forgot the -2 from being panicked :P
(not that it mattered here)

"I heard the scream!" Nik explains as he comes running into the alleyway.

Will needed?: 1d20 + 9 ⇒ (3) + 9 = 12 perfect xD

Right before Nik gets through the portal, he notices the glowing eyes.

He adds a second, probably unnecessary, scream and hops through to safety.


CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Not recognizing the sound of Lunk's scream, Jek assumes the plan has worked! He dashes into the portal.

Will just in case: 1d20 + 6 ⇒ (15) + 6 = 21


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Gaze attack saves happen at the beginning of your turn, since Nik and Jek can't see it at the beginning of their turn they don't need to make a save this turn.

Pandemonium in common parlance means uproar and commotion. The first thing you notice are the strong howling winds, threatening to tip you over. The second is the intensity of the sound from the wind, deafening, howling like a banshee. But it's more than just sound, the sound reaches into your mind and starts to erode it away.

First everyone needs to make a will saving throw DC 15.

Failure:
Stage one: You are consumed with vexation. You're snappish, continually irritated by the smallest things, and impatient to just get on with business (so as to get away from this plane and its noise). Bashers in this phase don't want to plan and talk things out; they just want to get a move on. You suffer 2 wisdom and intelligence drain while in this stage, this cannot be normally be healed. A little bit of this goes a long way.

Second you are effectively deaf.

Deafened:
A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

Third the wind interferes with fine control. If you cast a spell with material components you need to make a concentration check of 5+spell level.

Fourth the winds are strong; range weapons suffer -2 to attack rolls, tiny sized creatures cannot move forward without a DC 10 strength check or DC 20 fly check. All fly checks are at -2 penalty.

The second thing you notice is the complete darkness of the plane, but the ground feels like uneven stone.

Darkvision or similar:
You appear to be in a natural cave tunnel.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Will: 1d20 + 9 ⇒ (15) + 9 = 24

Nik tries to shout over the wind and the utters a curse no one can hear.
He begins to cast Tiny Hut...

A DC 8 concentration check is an auto-success...
Deafened 1-20 means failure: 1d100 ⇒ 1 oof

and fails. He slumps in defeat before deciding to just try and follow Jek around.

Spells etc:

before this post
If only we had done more research, Nik could've prepped additional tiny huts... or fickle winds... or something...

Items with limited uses per day
. 3/3 Lesser Rod of Metamagic, Extend

Supernatural Abilities
. (1 at a time) Corpse Companion
. 10/10 rounds Life Sight (10' range blindsight (to detect and differentiate between living and undead creatures only))
. 9/9 Power Over Undead (30' burst; DC 19 will)

Spell-like Abilities
. 9/9 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 5 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 5th (3+1/day) Possession (S), Undead Anatomy II, Shadow Evocation, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 21; +1 CL), Summon Monster 4
. 3rd (4+1/day) Vampiric Touch (S), Fireball (DC 19), Fly, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 18) (S), Blur, Flaming Sphere (DC 19; +1 CL), Glitterdust (DC 18), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 17) (S), Feather Fall, Grease (DC 17), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx grunts in surprise before catching the slumping invisible cat falling into his arms (Poor Conor, he’d have liked catching the fainting damsel) and, not having any better ideas, trundles through the portal with a ”Well, bye then.” over his shoulders at the glowing eye thing that was talking to him.

Wait to see if the DM says my life bubble helps with the madness before I roll and RP the other side


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Using a Resolve to re roll, madness sounds bad
Will, DC 15: 1d20 + 8 ⇒ (17) + 8 = 25
Will, DC 15: 1d20 + 8 ⇒ (13) + 8 = 21
Well then

Baraxx stands against the winds and looks around, ignoring some of the buffeting but still uncomfortable with the noise.

"Nice tunnel." he yells against the howling winds.


CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi notices feelings in Lunk that are as disturbing as they are sudden. First, there is fear. It’s intense. She flies to him (still invisible) to calm him, but suddenly there is another oddity. Confusion. A thrill??? And… a dawning remorse.

She sits on his shoulder. “I’m with you Lunk! Why are you—EEEEK!”

Will: 1d20 + 9 ⇒ (8) + 9 = 17


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Will, panic: 1d20 + 8 ⇒ (17) + 8 = 25

Lunk is no longer freaked out, and finally, he has a bit of control over his mind. But not my body. Why?


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

As Baraxx is stepping through the portal, a creepy voice that isn't quite Rinika's croaks, "No funny business with the girl.

Once through the portal, Lunk-Rinika is assaulted by the wind.

Will save: 1d20 + 11 ⇒ (9) + 11 = 20

Fortunately, it doesn't get to her yet. As she awkwardly fumbles around, she sees Baraxx cradling..well, nothing, but obviously her own invisible body. Weird. And then she notices that Lunk isn't screaming in her head anymore.

But not my body, why?

The signs form in her head, Lunk's head, and the realization hits her like a tarrasque. She's keeping Lunk helpless and stuck! That's even worse than what happened to her! The thought sickens her. As quickly as possible, she thinks at Lunk, "This is Rinika, Lunk, and I AM SO SORRY. I just had to make sure you didn't get left behind, and I won't do this again unless unless it's dire."

She reverts back to her own body with a gasp, stirring in Baraxx's arms and hopping down to her feet. She looks around the cave to try to discern any notable features, entrances, and exits.


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Lunk sees Baraxx cradling nothing when forced to look that way. He figures out what’s happening as Rinika enters words into his mind.

Lunk signs to Rinika—or where he thinks she is—

Sign:
<You did nothing wrong. I was magically compelled to flee like a coward. You only controlled me so I would not run like an idiot through the streets, and you released yourself when you noticed my mind was under control again.

Thank you.>

Lunk casts Message on all who he can see, and he signs to Savi.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

I think Baraxx is probably still invisible too?

Baraxx shrugs as the invisible cat girl in his arms animated and jumps away, grumbling invisibly as confusing things still happen around him with this group, even more so with these thrice cursed loud winds.

ah, my storm Druid in another game would be smiling right now.


CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Will Save: 1d20 + 6 ⇒ (11) + 6 = 17

Jek looks around the cave and sees Nik casting. After seeing him get flustered he tries to ask a question, but it gets lost in the noise.


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Invisibility is duration in minutes. It should have expired while you were still in Sigil.

The message whispered to the others is drown out by the incessant maddening winds.

Rinika takes in her surroundings, what at first appears to be a straightforward tunnel turns out to be a honeycombed labyrinth of side passages both big and small.


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi sings! “HONEYCOMB’S BIG! YEAH YEAH YEAH! IT’S NOT SMALL! NO NO NO!” A ghost sound chorus joins in, if anyone happens to hear melodic moaning over the howling hurricane.

She leads the way if no one else is sure where to go. She isn’t either! She lights the way with dancing lights and dances through the air to singing nobody can hear over the damn wind!


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Nik mutters things no one else can hear about the wind getting to Savi way too fast.
Lacking better options, he follows the glowing lights regardless.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika shrugs, grimaces, and follows along.


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Savi leads the way and the rest follow, the plane giving them little choice but to trust her instincts. The wind shifts seemingly randomly, sometimes at your back, sometimes at you front, and often suddenly shifting nearly knocking you over. While your journey through the endless branching tunnels is starkly lonely, you can't help but feel as though you're being watched.

The cacophony of the plane drowns you out most of the time, but infrequently the noise quiets to a level that you can converse for a few minutes. You walk for what seems like hours and fatigue creeps in your bones and brain-box.

I assume that Nik is taking most of the watches?


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Well, he doesn't need to sleep for 6 of those 8 hours, so I think he'll take the first 3 of those watches xD
I think baraxx can take the last watch and hang out with Nik for the middle two? XD


CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi yawns. “Playing follow-the-leader is easier when I’m the follower ‘cause someone can carry me.” She gives Lunk sad puppy eyes. “Carry me.”


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Lunk gently helps Savi into her bottle. He casts Mage Armor on her for safety’s sake, and will cast in on her again on his watch.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies
Nikrir Leldro wrote:

Well, he doesn't need to sleep for 6 of those 8 hours, so I think he'll take the first 3 of those watches xD

I think baraxx can take the last watch and hang out with Nik for the middle two? XD

From my reading with my ring I only need the two hours to recover from my burn and be refreshed. So Baraxx can sit up with Nik most of the night, yeah


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika will sleep as much as she can.


CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek keeps watch for a bit with Nik before falling asleep.

Jek will be an extra set of eyes while Baraxx is recovering.


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Who?: 1d4 ⇒ 1
What?: 2d10 ⇒ (2, 8) = 10
Golf?: 1d20 + 6 ⇒ (5) + 6 = 11

In the early hours of the "night" a lone woman in a pristine and vibrant green dress approaches from a off shoot of a nearby tunnel, above you. She waves at the group while standing on ceiling of the cavern before walking down the walls to align yourselves properly. In Nik and Jek's minds they hear an earthy voice say, "Hey cutters. It's fortuitous I found you."


CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek smiles and waves while nudging Rinika with a hind leg.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

"-" Nik replies, before cursing under his breath, trying to sigh loudly (but not being sure if he did), and waving.


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The invading voice in your head instructs, "Just think with intent for me to hear. What are some top-shelf bashers like yourselves doing in a plane like this? You're not Bleakers. I truly hope you haven't been hipped."


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

"Lookin' for a sparkle stick." Nik shrugs.

"And a place out of this Dawnflower-damned wind, if there is one." He adds thoughtfully.

"I'm Nik, by the way."


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika kicks Jek back and glares at him, only then noticing the visitor. She sits up and says something completely unintelligible into the wind.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx just watches the newcomer with slitted eyes, gathering his shield surreptiously.


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The woman in green thinks to the group while also conveying Nik's words, "I'm sorry Nik but I can't help you find a sparkle stick or escape from the winds. She looks Rinika right in the eye, Is that what you want?


CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Hi, I'm Jek. Can you hear this? Is this working? This is neat. Do you know of any towns here? Even just a tavern would do...


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8
DM_Delmoth wrote:
She looks Rinika right in the eye, Is that what you want?

Rinika is a little taken aback. Does she recognize this woman at all?

She thinks back. "We're on the third layer now, right? How do we get to other layers?"


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You don't recognize her.

But Rinika can now make a DC 21 will save:
The woman is veiling her true form. She is really a 12ft tall monstrosity, a canine inspired head, two sets of arms, the first which end in powerful pincers, and the second smaller set ending in clawed hands.

Planes DC 23

Spoiler:
This a true tannar'ri called a glabrezu, their role is the temptation of mortals. Drawing them into moral and ethical corruption so that their souls will reform as on the abyss and become tannar'ri themselves.

She helpfully informs Jek and Rinika, There are a few burgs here, on Pandemos, the 1st layer. The Madhouse is the best known, the Bleakers like it here. If you have need of a guide, there's probably someone closer, if that's your wish.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Will save, +2 if mind affecting: 1d20 + 11 ⇒ (17) + 11 = 28

Success:
Planes: 1d20 + 14 ⇒ (12) + 14 = 26


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika looks at the lady, gulps, and then smiles her most disarming smile. She thinks really hard, "My, what big claws you have madam! Thank you so much for the offer to help but I think we're good, we're getting along okay."


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The lady's face twists in anger at being discovered, All the better to scratch you with! The form of the lady disappears and in her place is a huge monstrosity with a canine inspired head, two sets of arms, the first which end in powerful pincers, and the second smaller set ending in clawed hands.

If your name isn't Lunk or Savi you may attempt a DC 20 sense motive check to act in the surprise round. Normally Lunk or Savi could make a perception check to awake from the sound of combat but they are both deaf and must be awoken with a standard action, if they take damage, or possibly some other method.

Initiative
Savi and Lunk: 1d20 + 7 ⇒ (3) + 7 = 10
Barax: 1d20 + 1 ⇒ (18) + 1 = 19
Jek: 1d20 + 2 ⇒ (12) + 2 = 14
Nik and friends: 1d20 + 7 ⇒ (1) + 7 = 8
Rinika: 1d20 + 4 ⇒ (5) + 4 = 9
The lady in green: 1d20 ⇒ 1


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika can't make that check so she's out for the surprise round.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Any special bonuses for being a(n) (un)natural born enemy of the tannar’ri?

Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13


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If you have something that give you a bonus, like a ranger's favored enemy then yes.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Nik likewise has -1 Wis and won't be helping during the surprise round xD

I should have known... Nik thinks, slapping himself on the forehead.


CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8

Heh. It was worth a shot.


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Duplicate illusory copies of the hulking tanar’ri spring into existence. Mirror image: 1d4 + 4 ⇒ (2) + 4 = 6

Rinika and DC 23 planes:
This is a glabrezu, a true tanar’ri that specializes in tempting mortals. To that end they are able to grant wishes to mortal humanoids but often grant it in the most destructive way possible, or twist it to evil and chaotic ends. Like all tanar’ri they are immune to electricity and poisons, resistant to acid, cold, and fire. 10 They are allergic to cold iron weapons and good weapons.

PCs go in round 1


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika attempts to cast a spell, trying to keep her actions guarded from the massive monster...
DC 23 Concentration: 1d20 + 10 + 4 - 4 ⇒ (5) + 10 + 4 - 4 = 15
Deafened Failure chance 01-20: 1d100 ⇒ 10
..but the combination of the howling winds, the constant distraction of her possessed spot, and the precise rituals used bring forth the shadows throws her spell off.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Rinika and DC 23 planes means Rinika knows and anyone who rolls 23 can know?
Just need to confirm 'cause my pedant self keeps thinking "that's a logical or"

Planes -2 for living thing?: 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37


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Somebody wants me to start using exor. You are correct, Rinika already made this check.

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