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CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

exclusive or is fun too xD


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx narrows his eyes and curls his lips at the thing revealing itself, hand twitching, ready for a weapon to form.

But he holds off a short second to see what the rest of the group does, not wanting another scolding from the small one with the pretty wings for killing things too quickly, or whatever she was going on about.

Delay for a bit


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

looks like Nik is technically after everyone who doesn't delay until after him (except the good bad girl doggo...)
But I don't think Nik's thing will change what others do at all...

Nik steps slowly back, trying to cast a spell to help him avoid dying. Until after the good girl doggo Tanar'ri, at least.
Defensive Casting (DC 15+2+2): 1d20 + 10 + 6 ⇒ (8) + 10 + 6 = 24
auto success vs DC 7 concentration check for using M component
21+ means not losing the spell due to deafness: 1d100 ⇒ 9

Nik once again can't get the words right because he can't hear himself in this howling wind. He curses under his breath.

Spells etc:

before this post

Items with limited uses per day
. 3/3 Lesser Rod of Metamagic, Extend

Supernatural Abilities
. (1 at a time) Corpse Companion
. 10/10 rounds Life Sight (10' range blindsight (to detect and differentiate between living and undead creatures only))
. 9/9 Power Over Undead (30' burst; DC 19 will)

Spell-like Abilities
. 9/9 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 5 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 5th (3+1/day) Possession (S), Undead Anatomy II, Shadow Evocation, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 21; +1 CL), Summon Monster 4
. 3rd (4+1/day) Vampiric Touch (S), Fireball (DC 19), Fly, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 18) (S), Blur, Flaming Sphere (DC 19; +1 CL), Glitterdust (DC 18), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 17) (S), Feather Fall, Grease (DC 17), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Scratch that, I’ve decided

Making a decision, Baraxx steps forward with a swagger and growls, in his mind; That better not have been a threat and focuses some of his power, letting his mental blocks fo and his power roar around him in a light and wind show (which is of course lost in the much stronger winds). Reaching to his affinity with the wind m, he pulls it into himself, transforms the raging wind, and pushes it to the group, each member feeling charged and faster.

5' step, accept a burn and grant the group haste for 10 rounds with Celerity. With the third burn I get the bonus to str and con, and a +3 to hit. I’ll move on the map and update my profile in a moment when I get on the conputer


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Jek are you feeling lucky? Or it time to gently nudge Lunk with a standard, they both will wake up from this.


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CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

As the dog-headed monstrosity reveals itself and creates mirror images, Jek's eyes light up. Sense Motive roll... Not wanting Lunk to miss the magic show, he prods him with his lance.

Standard to prod.

It starts to don on Jek that they might be in some kind of danger.

5' step. Swift to activate Tactician and give the party Escape Route - An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.


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Baraxx reaches for the wind to bolster his allies and the sound of it crescendos as he grasps for it. More on this later.

Pincer vs Nik, power attack: 1d20 + 20 - 4 ⇒ (1) + 20 - 4 = 17 And great cleave stops there.

The glabrezu winds up with one of its pincers but misjudges, smashing the wall of the cavern and sending bits of smashed rock sailing and bouncing around the chamber.

PCs go! round 2


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

"Ok then. That settles that." Baraxx growls as he steps forward, obsidian blade forming in his hand.

5' step, full attack normal blast, +3 to hit from overflow, +1 from the bonus STR from overflow.

Attack 1: 1d20 + 12 + 3 + 1 ⇒ (17) + 12 + 3 + 1 = 33
Damage, S: 5d6 + 5 + 5 + 1 ⇒ (1, 3, 6, 6, 4) + 5 + 5 + 1 = 31

Attack, Haste: 1d20 + 12 + 3 + 1 ⇒ (3) + 12 + 3 + 1 = 19
Damage, S: 5d6 + 5 + 5 + 1 ⇒ (6, 5, 4, 5, 6) + 5 + 5 + 1 = 37

Attack 2: 1d20 + 7 + 3 + 1 ⇒ (17) + 7 + 3 + 1 = 28
Damage, S: 5d6 + 5 + 5 + 1 ⇒ (3, 3, 3, 4, 5) + 5 + 5 + 1 = 29

Secondary Bite: 1d20 + 8 + 3 + 1 ⇒ (9) + 8 + 3 + 1 = 21
Damage, B + P: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

So I noticed on Kingmaker Power Attack is allowed on physical melee blasts, I hadn't thought that was allowed. How do you feel about that GM? Since I don't really have a feat scheduled for 11, that might be very nice


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika takes advantage of the Escape Route to move away from the enormous doggie, then she attempts to strip the beast of its defensive spell...

High Winds: 1d100 ⇒ 3
CL: 1d20 + 10 ⇒ (17) + 10 = 27

...but again, she just ends up howling into the wind.


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7 is real: 1d7 ⇒ 2
6 is real: 1d6 ⇒ 2

Baraxx's newly formed blade dispels three illusory copies, and fails to penetrate the tanar'ri's hide when he does find its true location. 1 miss, 1 close miss, two hits on mirror images.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

sounds about what I had thought, maybe even hoped.


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Lunk quickly draws, steps and lunges!

Hasted Pwr Atks: 1d20 + 10 ⇒ (15) + 10 = 251d20 + 10 ⇒ (7) + 10 = 171d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d8 + 16 ⇒ (1, 8) + 16 = 25
Damage: 2d8 + 16 ⇒ (2, 7) + 16 = 25
Damage: 2d8 + 16 ⇒ (4, 2) + 16 = 22


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi QuickDraws her ‘Needle’ and spring-attacks!

Arcane Power!: 1d20 + 8 + 3 - 3 + 2 ⇒ (7) + 8 + 3 - 3 + 2 = 17
Damage: 1d6 + 3 + 6 + 3 ⇒ (5) + 3 + 6 + 3 = 17

“Eeeeeeeeeeeeeeeeeeeeeee?!?!?”

She hides behind Rinika’s poofy fro and hopes the giant dog thing didn’t notice the tiny fairy who just woke up and did what she shouldn’t have.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

looks like every square between Nik and the space behind Jek is either in someone's square or next to it. Except Nik's space. I think I can just use Withdraw to get there without an AoO...

Nik watches the rock get smashed just over his head. He doesn't need a second hint. He retreats behind his favorite Bariaur.


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CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek angrily shouts something as the glabrezu attacks Nik, but it's lost in the wind.

Swift to activate Challenge. Full attack.

Horn Attack (secondary, PA): 1d20 + 11 + 1 - 3 ⇒ (20) + 11 + 1 - 3 = 29
Horn Piercing Damage (1/2 str, PA, Challenge): 1d6 + 1d8 + 4 + 3 + 9 ⇒ (4) + (1) + 4 + 3 + 9 = 21

5' Step

Merciful Lance Attack 1 (FFPA): 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Merciful Lance Non-Lethal Damage (1.5 str, +2 ABP, PA, Challenge): 3d6 + 12 + 9 + 9 ⇒ (6, 4, 1) + 12 + 9 + 9 = 41

Merciful Haste Lance Attack (PA): 1d20 + 18 + 1 - 3 ⇒ (19) + 18 + 1 - 3 = 35
Merciful Lance Non-Lethal Damage (1.5 str, +2 ABP, PA, Challenge): 3d6 + 12 + 9 + 9 ⇒ (5, 2, 6) + 12 + 9 + 9 = 43

Merciful Lance Attack 2 (PA): 1d20 + 13 + 1 - 3 ⇒ (7) + 13 + 1 - 3 = 18
Merciful Lance Non-Lethal Damage (1.5 str, +2 ABP, PA, Challenge): 3d6 + 12 + 9 + 9 ⇒ (4, 1, 5) + 12 + 9 + 9 = 40

If anything hits, it gets -3 to saves.

Crit threat for Horn Attack:

Horn Attack (secondary, PA): 1d20 + 11 + 1 - 3 ⇒ (12) + 11 + 1 - 3 = 21
Horn Piercing Damage (1/2 str, PA, Challenge): 1d6 + 1d8 + 4 + 3 + 9 ⇒ (3) + (6) + 4 + 3 + 9 = 25


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CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

finally some good rolls :D
Possibly related: Yay angry quadruped noises xD


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4 is real: 1d4 ⇒ 3
3 is real: 1d3 ⇒ 2
2 is real: 1d2 ⇒ 2

Lunk destroys another mirror image, as Jek nearly destroys the rest. Jek's lance gives the tannar'ri his mercy as he finds the right spot once. One lance hit.

Pincer 1, PA: 1d20 + 20 - 4 ⇒ (2) + 20 - 4 = 18 miss
Pincer 2, PA: 1d20 + 20 - 4 ⇒ (2) + 20 - 4 = 18 miss

Claw 1, PA: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36 hit
Claw 1, confirm?: 1d20 + 20 - 4 ⇒ (7) + 20 - 4 = 23 confirm, Jek is not using his shield currently
Claw 2, PA: 1d20 + 20 - 4 ⇒ (11) + 20 - 4 = 27 hit

Bite, PA: 1d20 + 20 - 4 ⇒ (19) + 20 - 4 = 35 hit

Claw 1: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
Claw 1 crit: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
Claw 2: 1d6 + 10 + 8 ⇒ (1) + 10 + 8 = 19
Bite: 1d8 + 10 + 8 ⇒ (6) + 10 + 8 = 24

Ignoring the rest of the party, the glabrezu strikes back at Jek with a vicious rend from its claws, tearing through his breastplate like it was thin vellum. It follows up by ripping a chunk of flesh from his front quarter.

PCs go round 3!


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Fairy Spring Arcane Power!: 1d20 + 10 ⇒ (4) + 10 = 14
Savi attacks with another miss-and-run!


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Lunk lunges!

Three Strikes: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (11) + 10 = 211d20 + 5 ⇒ (3) + 5 = 8
If anything hit: 2d8 + 16 ⇒ (6, 8) + 16 = 30

Mr. Sandman’s sleepy-dust is still in Lunk’s eyes, so he can’t hit the broad side of a barn.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx again forms his blade of obsidian and gets to slashing at the demon, growling furiously as he lets his bloodlust start to take hold.

Attack 1, Haste, overflow: 1d20 + 12 + 3 + 1 + 1 ⇒ (10) + 12 + 3 + 1 + 1 = 27
Damage, S: 5d6 + 5 + 5 + 1 ⇒ (6, 3, 1, 3, 4) + 5 + 5 + 1 = 28

Attack 2, Haste, overflow: 1d20 + 12 + 3 + 1 + 1 ⇒ (2) + 12 + 3 + 1 + 1 = 19
Damage, S: 5d6 + 5 + 5 + 1 ⇒ (6, 2, 2, 1, 1) + 5 + 5 + 1 = 23

Attack 3, Haste, overflow: 1d20 + 12 + 3 + 1 + 1 ⇒ (14) + 12 + 3 + 1 + 1 = 31
Damage, S: 5d6 + 5 + 5 + 1 ⇒ (4, 2, 1, 6, 4) + 5 + 5 + 1 = 28

Attack Bite, Haste, overflow: 1d20 + 12 + 3 + 1 + 1 ⇒ (16) + 12 + 3 + 1 + 1 = 33
Damage, B+P: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Nik pulls out his Lesser Rod of Extend and tries to cast Infernal Healing.
auto success on DC 6 CL check...
21 or more?: 1d100 ⇒ 28 ugh, finally... maybe I should've gone for possession after all @_@
Jek's grievous wounds slowly start healing.

I might need to 5' step after Jek's turn, since Nik is lower in initiative...

Spells etc:

before this post

Items with limited uses per day
. 2/3 Lesser Rod of Metamagic, Extend

Supernatural Abilities
. (1 at a time) Corpse Companion
. 10/10 rounds Life Sight (10' range blindsight (to detect and differentiate between living and undead creatures only))
. 9/9 Power Over Undead (30' burst; DC 19 will)

Spell-like Abilities
. 9/9 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 5 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 5th (3+1/day) Possession (S), Undead Anatomy II, Shadow Evocation, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 21; +1 CL), Summon Monster 4
. 3rd (4+1/day) Vampiric Touch (S), Fireball (DC 19), Fly, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 18) (S), Blur, Flaming Sphere (DC 19; +1 CL), Glitterdust (DC 18), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 17) (S), Feather Fall, Grease (DC 17), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Trying for a third spell, Rinika...

Wind 20+: 1d100 ⇒ 15

loses a third spell.


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Vampiric touch, to hit: 1d20 + 17 ⇒ (18) + 17 = 35 Spell storing armor that everyone but Jek forgot about, as immediate hit
vs SR: 1d20 + 12 ⇒ (14) + 12 = 26 hit
Vampiric touch: 10d6 ⇒ (1, 4, 4, 2, 2, 2, 3, 4, 1, 4) = 27

Jek does his thing

Horn Attack (secondary, PA): 1d20 + 11 + 1 - 3 ⇒ (16) + 11 + 1 - 3 = 25 miss
Horn Piercing Damage (1/2 str, PA, Challenge): 1d6 + 1d8 + 4 + 3 + 9 ⇒ (6) + (8) + 4 + 3 + 9 = 30

Merciful Lance Attack 1 (FFPA): 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37 hit
Merciful Lance Non-Lethal Damage (1.5 str, +2 ABP, PA, Challenge): 3d6 + 12 + 9 + 9 ⇒ (6, 3, 5) + 12 + 9 + 9 = 44

Merciful Haste Lance Attack (PA): 1d20 + 18 + 1 - 3 ⇒ (5) + 18 + 1 - 3 = 21 hit
Merciful Lance Non-Lethal Damage (1.5 str, +2 ABP, PA, Challenge): 3d6 + 12 + 9 + 9 ⇒ (3, 5, 6) + 12 + 9 + 9 = 44

Merciful Lance Attack 2 (PA): 1d20 + 13 + 1 - 3 ⇒ (5) + 13 + 1 - 3 = 16 miss
Merciful Lance Non-Lethal Damage (1.5 str, +2 ABP, PA, Challenge): 3d6 + 12 + 9 + 9 ⇒ (5, 1, 1) + 12 + 9 + 9 = 37

A dark bolt of energy bolts out of Jek's breastplate as the glabrezu tears into it, sapping it's will and bolstering Jek. Jek gains 27 temp hp. Lunk and Savi distract the monstrous creature long enough for Baraxx to remove the final image and does his job, for once of his own free will. His bite cannot penetrate the magical hide and he's only left with the taste of tanar'ric ichor in his mouth. Jek presses the advantage recklessly striking with his lance. But the creature refuses to fall.

The fiend shows its fear.

Cast defensively vs DC 25: 1d20 + 19 ⇒ (16) + 19 = 35

And disappears.

Combat over


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Oh yeah, spell storing! xD

Nik frowns when he realizes that it won't be so easy to get a glabrazu shambler.
Then he remembers that he'd need to buy more gems anyway and shrugs as he walks over to Jek.
stupid noisy wind: 1d100 ⇒ 84
He recharges Jek's spell storing armor with another dose of Vampiric Touch.
1d100 ⇒ 64
1d100 ⇒ 38
Over the next few minutes, Nik treats most of Jek's injuries with Infernal Healing and is rod of extend.
should get Jek up to -9 hp if I counted temp hpz and everything right xD

Spells etc:

before this post

Items with limited uses per day
. 0/3 Lesser Rod of Metamagic, Extend

Supernatural Abilities
. (1 at a time) Corpse Companion
. 10/10 rounds Life Sight (10' range blindsight (to detect and differentiate between living and undead creatures only))
. 9/9 Power Over Undead (30' burst; DC 19 will)

Spell-like Abilities
. 9/9 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 5 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 5th (3+1/day) Possession (S), Undead Anatomy II, Shadow Evocation, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 21; +1 CL), Summon Monster 4
. 3rd (4+1/day) Vampiric Touch (S), Fireball (DC 19), Fly, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 18) (S), Blur, Flaming Sphere (DC 19; +1 CL), Glitterdust (DC 18), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 17) (S), Feather Fall, Grease (DC 17), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


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As the adrenaline of the fight wears off and you gather your wits, the wind becomes high pitched but low enough for you to speak, but its still harder to ignore.

Will saves all around DC 16

Even in your dreams you can't escape the nightmarish winds, Lunk and Savi dream about there terrifying time in the Lost world before somehow managing to escape. In Nik's nightmare he's being tossed into the Eye of Abendego by a cadre of Sarenrites. Baraxx's nightmares are fraught with the sound of the wind whipping its way through suspended chains, harkening back to a tour he spent with the kyton's of Jangling Hilter.


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Will: 1d20 + 8 ⇒ (17) + 8 = 25


CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Won’t: 1d20 + 8 ⇒ (13) + 8 = 21


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

will: 1d20 + 9 ⇒ (17) + 9 = 26

speak?

"This place is driving me nuts." Nik shouts over the wind the next morning, trying not to think about his nightmare too much.
"Anyone else want to guess where the nearest buildings are?"

Spells etc:

before this post

Items with limited uses per day
. 3/3 Lesser Rod of Metamagic, Extend

Supernatural Abilities
. (1 at a time) Corpse Companion
. 10/10 rounds Life Sight (10' range blindsight (to detect and differentiate between living and undead creatures only))
. 9/9 Power Over Undead (30' burst; DC 19 will)

Spell-like Abilities
. 9/9 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 5 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 5th (3+1/day) Possession (S), Undead Anatomy II, Shadow Evocation, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 21; +1 CL), Summon Monster 4
. 3rd (4+1/day) Vampiric Touch (S), Fireball (DC 19), Haste, Tiny Hut, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 18) (S), Blur, Flaming Sphere (DC 19; +1 CL), Glitterdust (DC 18), Glitterdust (DC 18), Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 17) (S), Feather Fall, Grease (DC 17), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Will: 1d20 + 11 ⇒ (14) + 11 = 25

Do Jek and Rinika have nightmares too?


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Yes you both do, I couldn't think of anything for you both so feel free to fill in something if you like.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

resolve for a reroll
Will: 1d20 + 8 ⇒ (10) + 8 = 18
Will: 1d20 + 8 ⇒ (10) + 8 = 18
odd

Baraxx snaps awake and looks wildly around for short moment, immediately relived to be stuck in the maddening winds of Pandemonium and not, again, swaying gently in his barracks even if the stopover in Jangling Hilter was a reasonably peaceful posting, the dream came with the foreknowledge of what was coming next.

The half fiend shutters a bit in the wind, remembering that next campaign, a sequence of battles notably gruesome and horrifying, even for the Blood Wars.

Compared to that, this is children’s games he thinks grimly as he looks around at the group.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika eventually wakes up, entirely on the wrong side of the plane. She glowers around at the group. "I hate this place and I hate this wind. We need to leave."


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

"Maybe the people in town know a way home?" Nik suggests.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

”Why are we even here again?” Baraxx yells into the wind.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8
Nikrir Leldro wrote:
"Maybe the people in town know a way home?" Nik suggests.

"THERE BETTER BE A TOWN"

Let's try to move on.


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Ahead a cascade of effulgent pink and green casts long shadows on the rugged walls. You don’t hear it but you can feel the rumblings of wagons, too many except for a mondron to count, bouncing against the rough stone walls. As you round a corner you see it, a floating citadel winds its way through the cavern. Arrayed along the circumference of the tunnel are wagons, carts, or chariots, garishly painted and pulled by all manner of beasts of burden. Art in the maps. The people driving the haphazard wagon train wave and give you maddened smiles. They motion you onwards towards the fortress, a sign names what you’ve found:

”Cynosure! Circus of the Inconceivable!”
Grand Circle 10 gold
Crown Seats 5 gold
Barmy’s Balcony 1 gold
Bleeder Seats 2 silver

A bored urchin in a dusty top hat waits to take your money. How she keeps her top hat dusty in this wind you can only speculate.


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi says excitedly, “A circus! A circus! A circus! No to cheap seats! We got bucks! Let’s SPLURGE!”


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

Nik shrugs and pulls out a platinum piece.
"Ya take merts?" he asks.


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Lunk takes out a platinum piece. He probably could have snuck in the fairy for free, had she stayed in her bottle, but…

He thinks to the urchin, Am I paying for seats or people? If a seat, my fairy friend will gladly share a chair. If I’m paying per person, of course I’ll pay for my excitable little friend. But as she needs no chair, might she be permitted to hover above the crowd for a better view—staying in within the confines of the Grand Circle?


CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Since Lunk signs as he thinks, Savi sees what he told the bored lady.

Diplo: 1d20 + 15 ⇒ (15) + 15 = 30
It’s a deal, right? Think of it—I pay a platinum AND don’t take up a 10g seat. And the benefit to me is I can hover!

Oh please say yes to that! I love the circus and the theater, but I’m so short. Y’know how tall people block the view, or some jerk who won’t take of their hat, or worst of all, a tall jerk in a tall hat. Y’know, right? Well for me, EVERYBODY’s too tall to see past.

But if I can fly up above or perch somewhere, this’ll be the best circus EVER!

She takes a platinum from Lunk’s hand.

Here I… uhh… can give you the… unggg, so heavy for my little fairy arms…

She lands on the table and walks with the coin to place it in the woman’s hand.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx takes in the circus with some amazement, eyes wide, mouth agape, and tongue hanging out.

"What in the Nine Hells is this now?" he mumbles with no small measure of awe, having never encountered anything of this like in his sheltered and violent life.

As the group approaches and apparently pays the barker, the half fiend absentmindedly pays a platinum along with the group, transfixed by the wagons and the greater spectacle all around him, momentarily forgetting to have a plan to kill everyone in sight... momentarily.


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You enter the fortress directed towards the best seats in the house.

One of the central figures is a hill giant, who's introduced as the Magnificent Lorimmos. At different times he: juggles huge boulders; holds up a platform on which a cadre of funambulist halfings execute acrobatic feats of daring do; suspends a singer hanging from a rope held in the giants teeth. Meanwhile, tumblers with flaming torches wing about on trapezes while musicians play and clowns cavort. Trained dogs, birds, bears, and owlbears, as well as leucrotta, perytons, and other beasts do tricks. A seemingly endless cascade of dancers, singer, actors, comedians, acrobats, and a myriad of other entertainers display their talents for the audience's pleasure.

The spectacle is a welcome change and blessed respite from the screaming winds of Pandemonium. You feel soothed and refreshed. You barely notice a number of bugbear and gnoll guards placed to deter knights of the post trying to peel the audience.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

Rinika eyes the circus with some incredulity, but she follows along with the group. As they're directed to their seats, she starts looking around for ways to recoup her losses. Bugbears, gnolls...they might be tough, but they shouldn't pose too much of a..."Is she swinging from his teeth?! That's amazing! Jek, hand me that popcorn."


CG M Bariaur│Cav 10 Brwl 1│HP 90/103│AC 22 (+2 w/shield), FF 20 (+2 w/shield), Touch 13│CMD 33│F12 R10 W7│Init 2│Per 16 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Wha? Oh. Wow... I guess I got a bit distracted. Here you go! Jek hands a clearly-sized-for-Jek heaping tub of popcorn to Rinika. "This is even better than that magic show!"


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

After the lady in green that crushed stone right near his head, Nik can't help looking around occasionally at things that aren't the Magnificent Lorimmos.

"Magic show? You been gettin' peeled again, Jek?" Nik inquires, oddly not interested in popcorn.


CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi has taken the barkers ‘uh-huh’ to mean, ‘it’s a deal you adorable little bundle of awesomeness; fly as you please.’ She flies about looking for the best possible view but without being a spectacle herself.

To be sure, she wills ooh/yay ghost sounds to accompany her outbursts—

singer hanging from a rope held in the giants teeth
”Prettyyyyyy!”

tumblers with flaming torches wing about on trapezes
”Wooowwwww!”

musicians play and clowns cavort
”La, La, La—OH DEAR GODS! STRAIGHT OUTTA MY NIGHTMARES!”

trained dogs, birds, bears, and owlbears, as well as leucrotta, perytons, and other beasts do tricks
”D’awwwwwww!”

dancers
”Wooooooo!”

singer
(She respectfully listens and applauds afterwards.)

actors
”Yayyyyyyy!”

comedians
”Hahaha… huh? I don’t get—OOOOOOhhhhh!!!! Hahahaha!”

acrobats
”EEP! I’m twelve inches tall and that space looks tight to ME! And she doesn’t even have wings! And that’s… that… BRAVA! BRAVO!”

myriad of other entertainers
At this point, Savi dives into the popcorn. She picks one up, and nibbles at the solitary popcorn.

“If Bedu were here, I’d pretend this is a date, and I’d be like, yawwwwn. Not yawn-I’m-bored but yawn-I’m-looking-for-an-excuse-to-put-my-arm-around-you. Only I’d ask permission first. Not cool to surprise a fairy by reaching between her neck and wings.

“I’m having fun anyway! I will bury myself in popcorn if the clowns come back, so don’t eat too fast.”


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The endless parade of performances continues for hours unabated. Your enjoyment of it was only interrupted when a tiefling attempted to sell you a program. She was quickly scragged by a bugbear wearing an ill fitted and dirty suit who apologized and refilled your popcorn for the interruption.

You're out of popcorn again.

What's the plan?


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15; SR 16 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1); haste for 1/2 more combats

"So, this circus is great, but we still don't know about that sparkle stick, a way to get to it, or a way to get home. Could one of you who has a way with words ask about those things?" Nik suggests.


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 6/7 2: 6/7, 1:8/8

"I.." Rinika looks mildly annoyed at the interruption, but shrugs after scraping at the bottom of the popcorn barrel. "Yeah I can go ask around."

She casts Enhance Diplomacy and starts asking around about how to get to other layers of pandemonium, or at least how to get to cjvilation, starting with the security.

Gather Info: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

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