DM Delmoth's Planescape

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Adventure stage: 3


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F Oni-Blooded Tiefling Panoply Savant Occultist 9 Init +2 | AC 27 T13 FF25 | HP 75/75| Fort +11, Ref +8, Will +11 (+2 emo) | Perception+14 DV, DW | Spells: 3: 3/4 2: 3/5, 1:5/6 | Foc: Abj 7/7, Conj 3/3, Trans 6/7
DM_Delmoth wrote:
Suzuka did you want to still try to grapple the elf before you?

Yes, she would.


NG Female | Shilvanshee | max HP 28 | AC 19, TCH 14, FF 17 | CMB 4, CMD 10 | Fort +5 Ref +6 Will +8 | Init +6, Perc +16; Darkvision 60' | Speed 30', 90' fly | Bit of Luck; Cat's Luck; Dimension Door; Heroic Strength; Lay on Hands; Share Will; Spectral Mist 4/5 | Conditions: spectral mist

Snowball casts Guidance on Tim.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim drops the rope, draws his bow, steps around 11T7, and takes a shot at the closer of the two new elves.

it's only 3 elves, right? that pair of images stacked is from copy-pasta?
Also, am I firing into cover and/or concealment? T_T

Shorbow! -2nd increment +guidance: 1d20 + 15 - 2 + 1 ⇒ (6) + 15 - 2 + 1 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


LG Female Naiad Zen Archer 9 | 48/48♥️ | 6/6ki | AC:23~17t~16ff | CMD:22 | 8f~13r~10w | 60'walk~30'swim~40'fall | Perc:14 | Init:5 | Animal.Messenger:1/day | 1d6cold:vs.unarmed,touch,natural

Kid Artemis tries to shoot down the elf without killing him.

Arrow: 1d20 + 7 + 5 - 2 + 1 + 2 - 4 ⇒ (20) + 7 + 5 - 2 + 1 + 2 - 4 = 29
Damage: 1d6 + 5 + 4 + 2 + 2 ⇒ (2) + 5 + 4 + 2 + 2 = 15

Arrow: 1d20 + 7 + 5 - 2 + 1 + 2 - 4 ⇒ (2) + 7 + 5 - 2 + 1 + 2 - 4 = 11
Damage: 1d6 + 5 + 4 + 2 + 2 ⇒ (2) + 5 + 4 + 2 + 2 = 15

Arrow: 1d20 + 7 + 5 - 2 + 1 + 2 - 4 - 5 ⇒ (10) + 7 + 5 - 2 + 1 + 2 - 4 - 5 = 14
Damage: 1d6 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 18

Crit’d first arrow!
Conf Crit: 1d20 + 7 + 5 - 2 + 1 + 2 - 4 ⇒ (19) + 7 + 5 - 2 + 1 + 2 - 4 = 28
Add’l Damage: 2d6 + 10 + 8 + 4 + 4 ⇒ (3, 2) + 10 + 8 + 4 + 4 = 31


Ill get a post up tomorrow Am, it’s hard to get out of the Baraxx “kill them all and laugh about it” mindset, especially with the spell list I chose, I need to ponder my options

do the elemental effects of the plane and requirements affect staves as well?


Guess I’ll find out, unless he for sure would have known the following action wouldn’t work

Noticing the commotion behind him, and relatively safe from his perch in the sky, Jorian walks a few steps back away from the closest elf, drawing his staff as he does so. Locating the figure Tim is shooting at, he points the glowing tip of his staff at him and unleashes a bolt of lightning.

move a bit back, still above the group 10’ and use a lightning bolt from my spark staff at the elf Tim is shooting at

Lightning Bolt, tattoo, DC 20 for half: 10d6 ⇒ (5, 3, 4, 2, 1, 4, 4, 5, 6, 4) = 38


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Reflex vs Lightning, evasion: 1d20 + 8 ⇒ (18) + 8 = 26

Suzuka seizes the elf in front of them leaving an opening for Artemis to shoot an arrow straight into the elf's crotch, he immediately passes out from the pain. Artemis whips around and fires at the other two elves sniping them but her arrows hit the dirt harmlessly. Tim's arrow grazes his target and Jorian follows up with a blast of lightning from his staff. The elf ducks just in time and avoids the bolt completely.

Action to the backwards cat.


LN Modron | Arc 9 | HP 74/74 | AC 17 | CMD 14 | Fort +6 Ref +8 Will +8 | Init +11 | Perception +11 | Speed 30'

"Arrow misinstalled. Retraining advised."

11T7 turns to see its attackers

"Undermining elf."

and casts Create Pit. DC 20 on far elf


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Reflex vs extradimensional space: 1d20 + 8 ⇒ (13) + 8 = 21

The spry elf manages to grab the edge of the unexpected pit with one hand, he swings fluidly doing a single loop in the air before landing on his feet.

Hopping back he and his companion take another shot…

Longbow vs Artemis: 1d20 + 8 ⇒ (20) + 8 = 28
Longbow vs Artemis, crit?: 1d20 + 8 ⇒ (16) + 8 = 24
Piercing: 1d8 ⇒ 5
Critical: 2d8 ⇒ (1, 1) = 2

Longbow vs Artemis, range: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9

A single arrow thunks into the Kid’s shoulder and the other bounces off the tower behind them way too high to be a threat.

PCs go, round 2!


LN Modron | Arc 9 | HP 74/74 | AC 17 | CMD 14 | Fort +6 Ref +8 Will +8 | Init +11 | Perception +11 | Speed 30'

11T7 makes a metallic clinking sound as it claps its gnomish hands with joy.

"Escalating difficulty!"

1 Arcane point for +2 DC

It casts Persistent Create Pit DC 22 x2

Fall Damage:
Fall 40': 4d6 ⇒ (6, 2, 6, 2) = 16


F Oni-Blooded Tiefling Panoply Savant Occultist 9 Init +2 | AC 27 T13 FF25 | HP 75/75| Fort +11, Ref +8, Will +11 (+2 emo) | Perception+14 DV, DW | Spells: 3: 3/4 2: 3/5, 1:5/6 | Foc: Abj 7/7, Conj 3/3, Trans 6/7

With the nearby elf dealt with, Suzuka turns her attention to the northernmost elf who is not beleaguered by pits. She diverts the telekinetic force to her new target and attempts to yank its bow from its hands.

Disarm CL+INT: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15

She begins to advance on the elf.


LG Female Naiad Zen Archer 9 | 48/48♥️ | 6/6ki | AC:23~17t~16ff | CMD:22 | 8f~13r~10w | 60'walk~30'swim~40'fall | Perc:14 | Init:5 | Animal.Messenger:1/day | 1d6cold:vs.unarmed,touch,natural

Kid Arty rushes the foe by the tree!

Arrow: 1d20 + 7 + 5 - 2 + 1 + 2 - 4 ⇒ (2) + 7 + 5 - 2 + 1 + 2 - 4 = 11
Damage: 1d6 + 5 + 4 + 2 + 2 ⇒ (4) + 5 + 4 + 2 + 2 = 17

But her attempt to show mercy results in a wide shot!


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Give Oni-chan a bit of luck?" Tim asks his cat before firing another two arrows.

Shortbow! -range: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Shortbow! -range: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


NG Female | Shilvanshee | max HP 28 | AC 19, TCH 14, FF 17 | CMB 4, CMD 10 | Fort +5 Ref +6 Will +8 | Init +6, Perc +16; Darkvision 60' | Speed 30', 90' fly | Bit of Luck; Cat's Luck; Dimension Door; Heroic Strength; Lay on Hands; Share Will; Spectral Mist 4/5 | Conditions: spectral mist

Snowball lands next to Suzuka and places a paw on her calf.

For the next round, any time the target rolls a d20, he she may roll twice and take the more favorable result.
So, next grapple attempt should work out nicely :D
Also saves, if that happens...


Jorian frowns behind his mask as the elf dodges his lightning bolt, then starts walking toward that elf, still 10’ above the ground.

Double move, probably be till tomorrow till I move my icon


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Reflex vs extradimensional space: 1d20 + 8 ⇒ (12) + 8 = 20

I think you have a maximum of 30ft deep for the pit. Let me know if you have a way around that restriction.

Just as the elf steps clear of the first hole another hole opens beneath it, he nearly jumps clear of that one too but the hold moves along with him guaranteeing a broken coccyx.

Suzuka attempts to pull away the other elf’s bow but his grip holds. 

Both of Tim’s arrows hit the remaining elf but only one draws blood, the other merely tears leather armor.

Climb vs DC 25: 1d20 + 5 ⇒ (15) + 5 = 20

Arrowed vs Artemis: 1d20 + 8 ⇒ (7) + 8 = 15

Another arrow fails to hit its mark.

PCs go, round 3!


LG Female Naiad Zen Archer 9 | 48/48♥️ | 6/6ki | AC:23~17t~16ff | CMD:22 | 8f~13r~10w | 60'walk~30'swim~40'fall | Perc:14 | Init:5 | Animal.Messenger:1/day | 1d6cold:vs.unarmed,touch,natural

The Kid remains in position. She shoots.

Arrow: 1d20 + 7 + 5 - 2 + 1 + 2 - 4 ⇒ (9) + 7 + 5 - 2 + 1 + 2 - 4 = 18
Damage: 1d6 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 18

“I only miss because I hope to spare you,” she says to the deaf elf, “despite your failure to reciprocate the courtesy.”

Her words seem to focus her next shot.

Arrow: 1d20 + 7 + 5 - 2 + 1 + 2 - 4 ⇒ (19) + 7 + 5 - 2 + 1 + 2 - 4 = 28
Damage: 3d6 + 15 + 12 + 6 + 6 ⇒ (2, 5, 6) + 15 + 12 + 6 + 6 = 52

That’s how you do it. Don’t become the very thing you hate.

Arrow: 1d20 + 7 + 5 - 2 + 1 + 2 - 9 ⇒ (18) + 7 + 5 - 2 + 1 + 2 - 9 = 22
Damage: 1d6 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 18

Conf 2nd shot: 1d20 + 9 ⇒ (16) + 9 = 25


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Despite Artemis's eagle eye'd aim or perhaps because of it the remaining elf falls over from a mortal wound.

You have until the pit spell ends to act.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Shall we head into the tower, then? Before more of them show up. The one in the hole can probably help his two friends."
or maybe one friend...

who knows about the panel again? Did we all find that? XD


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Create pit is rounds, you have about a minute to figure out how to get in, Tim just used 15 seconds of that time.


NG Female | Shilvanshee | max HP 28 | AC 19, TCH 14, FF 17 | CMB 4, CMD 10 | Fort +5 Ref +6 Will +8 | Init +6, Perc +16; Darkvision 60' | Speed 30', 90' fly | Bit of Luck; Cat's Luck; Dimension Door; Heroic Strength; Lay on Hands; Share Will; Spectral Mist 4/5 | Conditions: spectral mist

Snowball flies to the one that just fell and casts Stabilize before returning and doing the same for the first elf that collapsed.
"That arrow looked like it hit something important." he comments.

at least the elf doesn't need to roll a stabilize check? XD


Seeing the elves incapacitated for the moment, the Druid turns back to tower and asks, somehow being both loud and whispering at the same time.

”Shall I proceed?”


LG Female Naiad Zen Archer 9 | 48/48♥️ | 6/6ki | AC:23~17t~16ff | CMD:22 | 8f~13r~10w | 60'walk~30'swim~40'fall | Perc:14 | Init:5 | Animal.Messenger:1/day | 1d6cold:vs.unarmed,touch,natural

Artemis feels bad about the groin shot; worse about the death. I’m still not HER, she tells herself. My sisters were unarmed.

The excuses make her no less a hypocrite. Admitting to hypocrisy brings her aunt no closer to forgiveness.

“If you can’t get in, I’ll be forced to shoot the other one.”

She waits by the tower hoping she won’t have to.


F Oni-Blooded Tiefling Panoply Savant Occultist 9 Init +2 | AC 27 T13 FF25 | HP 75/75| Fort +11, Ref +8, Will +11 (+2 emo) | Perception+14 DV, DW | Spells: 3: 3/4 2: 3/5, 1:5/6 | Foc: Abj 7/7, Conj 3/3, Trans 6/7

Suzuka will head back to the tower and look to Jorian with a small nod.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Please." Timothy replies.


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Jorian pries open the panels, and the secret door. A vile greenish gas billows out of the opening but the fallen Eladrin is completely unaffected by the poison. He discovers not a door but two more inscriptions.

Behind the smaller panel, "Nor are they for those below."

The larger one reads, "Look upon that which is first to be false."


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Huh, not for those above or those below... maybe the entrance is in the middle somewhere?" Tim muses aloud, looking up at the tower.
"Palla di Neve, maybe take a closer look at some of that exposed brickwork up there?"


NG Female | Shilvanshee | max HP 28 | AC 19, TCH 14, FF 17 | CMB 4, CMD 10 | Fort +5 Ref +6 Will +8 | Init +6, Perc +16; Darkvision 60' | Speed 30', 90' fly | Bit of Luck; Cat's Luck; Dimension Door; Heroic Strength; Lay on Hands; Share Will; Spectral Mist 4/5 | Conditions: spectral mist

After looking at the pit, Snowball nods and flies up.
Perception?: 1d20 + 17 ⇒ (6) + 17 = 23


LN Modron | Arc 9 | HP 74/74 | AC 17 | CMD 14 | Fort +6 Ref +8 Will +8 | Init +11 | Perception +11 | Speed 30'

The gnome removes its had and resumes being a modron.

"Conclusion: The secrets found within ARE for those above but not for those below. Ascend Tower."


Jorian frowns at the inscription behind his mask and grumbles, ”I hate puzzles.”


LG Female Naiad Zen Archer 9 | 48/48♥️ | 6/6ki | AC:23~17t~16ff | CMD:22 | 8f~13r~10w | 60'walk~30'swim~40'fall | Perc:14 | Init:5 | Animal.Messenger:1/day | 1d6cold:vs.unarmed,touch,natural

The Kid attaches a grappling arrow to a rope, and looses it.

Grappling Arrow: 1d20 + 7 + 5 + 1 + 2 ⇒ (10) + 7 + 5 + 1 + 2 = 25
Climb: 1d20 + 13 ⇒ (18) + 13 = 31

“Going up?” she asks, as she climbs her own rope. She will leave it for others who may need it.

Is my grappling arrow reusable?


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As Artemis climbs the tower she is harassed by the elf they let live.

Arrow vs Artemis: 1d20 + 8 ⇒ (1) + 8 = 9 Vs flat footed since she's climbing, not that it matters lol. Only 85 feet to go.

Round ??? PC go


LG Female Naiad Zen Archer 9 | 48/48♥️ | 6/6ki | AC:23~17t~16ff | CMD:22 | 8f~13r~10w | 60'walk~30'swim~40'fall | Perc:14 | Init:5 | Animal.Messenger:1/day | 1d6cold:vs.unarmed,touch,natural

The Kid climbs fast, hoping not to kill again.

Climb: 1d20 + 13 ⇒ (6) + 13 = 19
Climb: 1d20 + 13 ⇒ (19) + 13 = 32


F Oni-Blooded Tiefling Panoply Savant Occultist 9 Init +2 | AC 27 T13 FF25 | HP 75/75| Fort +11, Ref +8, Will +11 (+2 emo) | Perception+14 DV, DW | Spells: 3: 3/4 2: 3/5, 1:5/6 | Foc: Abj 7/7, Conj 3/3, Trans 6/7

Suzuka walks 60 ft up the side of the tower.


LG Female Naiad Zen Archer 9 | 48/48♥️ | 6/6ki | AC:23~17t~16ff | CMD:22 | 8f~13r~10w | 60'walk~30'swim~40'fall | Perc:14 | Init:5 | Animal.Messenger:1/day | 1d6cold:vs.unarmed,touch,natural

“Hey,” Artemis says with a friendly wave as Suzuka effortlessly catches up—though unlike the oni, the Kid needs to grab onto her rope before making another vertical stride!


Seeing everyone heading up, Jorian also starts walking straight up the tower.

double move up, 40’ I believe


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Shortbow -range -nonlethal: 1d20 + 15 - 2 - 4 ⇒ (14) + 15 - 2 - 4 = 23
damage (nonlethal) +Lucky Number +Fortune's Favored: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

Tim takes one last shot at the elf before heading to the base of the tower where Kid Artemis's rope is.


NG Female | Shilvanshee | max HP 28 | AC 19, TCH 14, FF 17 | CMB 4, CMD 10 | Fort +5 Ref +6 Will +8 | Init +6, Perc +16; Darkvision 60' | Speed 30', 90' fly | Bit of Luck; Cat's Luck; Dimension Door; Heroic Strength; Lay on Hands; Share Will; Spectral Mist 4/5 | Conditions: spectral mist

"Top of the tower, huh?" Snowball asks rhetorically. He flies up to the apex of the tower for a closer look.
DC 20 Fly check to fly more than 45 degrees up: 1d20 + 10 ⇒ (11) + 10 = 21
Perception: 1d20 + 17 ⇒ (11) + 17 = 28
He can fly up 90'. If the tower is much above 60', he might need a second action. If he needs two moves, the perception check will happen next round xD


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11T7 you're up!


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LN Modron | Arc 9 | HP 74/74 | AC 17 | CMD 14 | Fort +6 Ref +8 Will +8 | Init +11 | Perception +11 | Speed 30'

I may have forgotten we're still in initiative

Magic Missile at remaining elf: 5d4 + 5 ⇒ (2, 2, 2, 4, 3) + 5 = 18

11T7 walks up to the tower and begins walking up it without pausing.

Slippers of Spider Climbing activated for 1 min. 9/10 min. remaining


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With the last elf defeated with arrow and magic you can ascend unmolested. One by one you reach the apex of the tower and as you reach it they disappear. Snowball is first in I believe

Assuming you follow:
Darkness. Just seconds after reaching the top of the spire, you're thrust into an inky place that you're sure is not at the top of the structure. Oddly, in a way you can't quite explain, your eyes begin to adjust to the utter blackness around you, and you begin to see shapes. Before long, you can see the chamber you're standing in as though it were bathed in midnight blue light - although you know it's still completely dark. Everyone temporarily gains the See in Darkness special rule.

At your feet is a large brass blug 4 feet across, with a runic inscription engraved upon its smooth, shiny surface. There is no apparent exit from this chamber.

Snowball, comp. lang. or similar can read

Spoiler:
Here in the Bright World shall trod the feet of ineffable Darkness. A great lord of the infinite pit, once brought low, shall find his way here, having pulled himself from death's cold embrace. Beyond, he will find the means for his goal, but the price of vengeance is death again - unless he can find that which was his, now lost.


NG Female | Shilvanshee | max HP 28 | AC 19, TCH 14, FF 17 | CMB 4, CMD 10 | Fort +5 Ref +6 Will +8 | Init +6, Perc +16; Darkvision 60' | Speed 30', 90' fly | Bit of Luck; Cat's Luck; Dimension Door; Heroic Strength; Lay on Hands; Share Will; Spectral Mist 4/5 | Conditions: spectral mist

As the others gain their eyesight one by one, Snowball is already studying an inscription.
written in Celestial? XD

After reading it through a couple of times he realizes that everyone else is already present, and he reads it aloud.
"Here in the Bright World shall trod the feet of ineffable Darkness. A great lord of the infinite pit, once brought low, shall find his way here, having pulled himself from death's cold embrace. Beyond, he will find the means for his goal, but the price of vengeance is death again - unless he can find that which was his, now lost."


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Not celestial but also not a language that anyone understands or knows about.


F Oni-Blooded Tiefling Panoply Savant Occultist 9 Init +2 | AC 27 T13 FF25 | HP 75/75| Fort +11, Ref +8, Will +11 (+2 emo) | Perception+14 DV, DW | Spells: 3: 3/4 2: 3/5, 1:5/6 | Foc: Abj 7/7, Conj 3/3, Trans 6/7

Suzuka tries to pull out the plug.

Strength Check: 1d20 + 6 ⇒ (10) + 6 = 16


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Suzuka strains as she gets her fingertips under the plug and lifts with all her might. Her fingers slip and she nearly tips over.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim, seeing his unreasonably strong teammate struggle to pull up the blug plug, pulls out his Adamantine dagger.
"Maybe cut around the edges with this first, Suzuka." he suggests, offering the dagger.

He also pulls out an arrow and casts Daylight on it, curious if a stronger light spell might accomplish anything.

Spells etc:

before this post

Daily Use Items
. 2/3 Rod of Extend, Lesser
. 3/3 Four-leaf Clover (+2 luck bonus on a single ability check, saving throw, or skill check)

Extraordinary Abilities
. 3/4 Martial FlexMartial Flex (plus arcane Arcane Strike & Combat Casting)

Supernatural Abilities
. 3/3 Smite Evil (swift; +5 attack & +7 damage; bypass all DR; double damage on first attack against undead/evil outsiders/evil dragons; net +4 bonus to AC)
. 8/8 Lay On Hands (3d6 hp + mercies)
. (2 uses of Lay on Hands) Channel Positive Energy (4d6 hp)

Spell-like Abilities
. 0/1 Daylight (or 1d8+5 CLW that deals half the amount healed in nonlethal to the caster)
. at will Detect Evil (or as a move action for the strength of a single person/item's aura within 60')

Paladin Spells Prepared:
. 2nd (1/day) Paladin's Sacrifice
. 1st (3/day) Hero's Defiance, Unbreakable Heart, Restoration, Lesser

Sorcerer Spells:
. 1st 3/5 Lucky Number, Mount
. cantrips (at will) Acid Splash, Light, Prestidigitation, Read Magic


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You are slowly able to cut away chunks of the plug but carving through it is slow work. The light spell does not function.

I'll move on tomorrow unless you have a better idea.


Having no ideas or better tools available, Jorian simply stands and watches the work.


LN Modron | Arc 9 | HP 74/74 | AC 17 | CMD 14 | Fort +6 Ref +8 Will +8 | Init +11 | Perception +11 | Speed 30'

11T7 carefully examines the room. Casting Detect Magic

It focuses on the brass plug. "Lever desired." It then gestures to the bottom "Notch here. Fulcrum there. Insert lever. Apply team."


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11T7 determines that the brass plug is enchanted to be heavier than normal.

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