GM_MG's Dead Suns (Inactive)

Game Master GM_MG

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Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo is going to move up and take a swing at Blue.

Attack vs KAC: 1d20 + 16 ⇒ (8) + 16 = 24
Damage Slashing: 4d8 + 19 ⇒ (1, 4, 4, 8) + 19 = 36


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags tries to identify the demonic entities.
Mysticism: 1d20 + 1d6 + 20 ⇒ (9) + (6) + 20 = 35
Questions in order, if any:
Special Attacks?
Resistances?
GM Choice after

He calls his shield and takes hold of his Solar Flare. He attunes himself to Photon Mode and fires at Blue.
Solar Flare: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
E&F, Holy: 2d4 + 10 ⇒ (1, 4) + 10 = 15


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"The end is nigh?" you sound like one of those guys in a sandwich board outside of the liquor store. Were people super mean to you growing up?" he shakes his head in sincere pity.

Ya know, it gets better. These nice guys and the whole Starfinder Society took in a smelly spacerat like me! Maybe there's hope for you!

...Well no... I guess not cuz you're about to get murdered by me and my friends... But next time! Next time maybe join a club that doesn't actively seek out their own destruction. Tiktik offers helpfully as he reaches up to charge Elliot's rifle before charging up his own to fire at the demon.

move action to Overcharge Elliot's plasma rifle, then shooting an overcharged shot at blue.

overcharged caustolance+coord shot+imp get em: 1d20 + 14 + 1 + 2 ⇒ (19) + 14 + 1 + 2 = 36
acid dmg: 4d6 + 10 + 2 ⇒ (5, 1, 4, 4) + 10 + 2 = 26

The drone activates it's magical armor upgrade, then in a blur of movement, dashes in and unloads an overcharged line of plasma through the demons and the android, before quickly retreating to safety.

Swift to activate his haste circuit to bump up his fly speed to 70ft, then shot on the run to dash in, fire, and dash back out.
I will then spend 10 min to repair Elliot. Left a copy of Elliot with a green ring in the spot where he fires, red ring is where he ends his movement.

overcharged plasma rifle+Imp get em: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 (Coordinated Shot should apply to both demons, for an extra +1 to hit them if it matters)
elec/fire: 2d10 + 2d6 + 10 + 2 ⇒ (3, 1) + (4, 6) + 10 + 2 = 26

Tiktik 77/80 SP, 64/64 HP, 11/12 RP
(can't be boosted by Jax)
Decimator Caustolance 14/20
Called Weapon Fusion
8/9 spare batteries
Elliot 96/100 HP
Yellow Star Plasma Rifle 28/40, 40ft line, 4 per shot
Selective Fusion allows me to exclude 1 target from the area of effect.
3/4 spare kish hi-capacity batteries
9/10 Haste Circuit rounds

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

Active Effects - Improved Get 'Em
Jax
Null-9 (-43, Shaken, 3 rounds)
Talek
B-Bop
Blue Demon (-)151

Ragabash
Bepo (-22)
L

Tiktik
Red Demon (-43)
Cultist

Bepo strikes a massive blow the creature, a wound that should have nearly decapitated the creature. However, it remains standing, continuing to chant its unearthly susurrus.

Rags is able to identify these creatures as Atrocites, demonic representatives of the Devourer, messengers and spreaders of entropy. His shot misses.

Their Words of Destruction ability can be activated as a Swift Action and causes all allies' weapons to be treated as having the Wound critical effect (or Severe Wound, if it already had Wound.) Additionally, they can fire a bolt of entropy as a ranged attack, dealing 3d4+10 force damage with the Severe Wound critical effect. They have no particular resistances.

Coordinated shot only applies if the person with the feat isn't providing cover to the target, and Bepo doesn't currently have Coordinated Barrage up.

Despite the cramped quarters, Tiktik manages to score a shot off on one of the demons. Elliot's beam of plasma catches both demons and the android, and the beam continues on into the vast void beyond. This shot finally brings down the blue demon, who rapidly begins to disolve into a thick black oil.

L is up!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

L moves up, firing the hailstorm pistol at red.

Ranged vs EAC: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Cold: 2d6 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

Active Effects - None
Jax
Null-9 (-43, Shaken, 3 rounds)
Talek
B-Bop (-26)
Blue Demon

Ragabash
Bepo (-22)
L
Tiktik
Red Demon (-43)
Cultist

It's a tight shot past Bepo, and L narrowly misses.

The red demon begins chanting and steps to the side before clawing at B-Bop.

Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 2d8 + 15 ⇒ (6, 5) + 15 = 26

The cultist shifts behind a compute terminal before firing at Bepo.

Taking 10 on the trick attack.

Attack, EAC, flat footed: 1d20 + 17 ⇒ (6) + 17 = 23

Jax is up!

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

Active Effects - None
Jax
Null-9 (-43, Shaken, 2 rounds)[b]
Talek
B-Bop (-53)

Ragabash
Bepo (-22)
L
Tiktik
Red Demon (-43)
Cultist

Jax is on delay.

Null-9 opens fire on B-Bop from point-blank range (this will draw.)

Attack, shaken, focus fire: 1d20 + 22 - 2 - 3 ⇒ (2) + 22 - 2 - 3 = 19
Attack, shaken, focus fire: 1d20 + 22 - 2 - 3 ⇒ (9) + 22 - 2 - 3 = 26
Damage: 3d8 + 10 ⇒ (7, 5, 5) + 10 = 27

Everybody is up!


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags fires twice at the red demon.
Solar Flare: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
E&F, Holy: 2d4 + 10 ⇒ (1, 2) + 10 = 13
Solar Flare: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
E&F, Holy: 2d4 + 10 ⇒ (3, 4) + 10 = 17

Photon 2

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

AoO from B-Bop

bayonet combat knife vs kac: 1d20 + 12 ⇒ (2) + 12 = 14

slash damage: 1d4 + 8 ⇒ (4) + 8 = 12


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

L will dash forward into the room, pulling out the queller again.

"Alright everyone... chill."

Reflex DC15

Cold: 5d8 ⇒ (6, 6, 1, 1, 7) = 21

Tracker
Queller 2/3 remaining
RP 9/10 remaining
Boosted since last rest, B-bop
Hailstorm pistol, 32/40 remaining


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

ill delay til after Jax on the assumption of coordinated barrage, then then I'll use my move action to Overcharge Elliot's plasma rifle as he flies by for another shot on the run circuit just like last round, then shooting an overcharged shot at red.

overcharged caustolance+coord shot: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
acid dmg: 4d6 + 10 ⇒ (3, 2, 3, 3) + 10 = 21

overcharged plasma rifle+Imp get em: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
elec/fire: 2d10 + 2d6 + 10 ⇒ (2, 3) + (4, 1) + 10 = 20

Tiktik 77/80 SP, 64/64 HP, 11/12 RP
(can't be boosted by Jax)
Decimator Caustolance 11/20
Called Weapon Fusion
8/9 spare batteries
Elliot 96/100 HP
Yellow Star Plasma Rifle 16/40, 40ft line, 4 per shot
Selective Fusion allows me to exclude 1 target from the area of effect.
3/4 spare kish hi-capacity batteries
9/10 Haste Circuit rounds


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Move action to activate my laser sight.

telepathy to null:
<i dont know what sway the devourer has over you but i hope Triune is merciful to you in the next life>
firing on Null laser: 1d20 + 14 ⇒ (2) + 14 = 163d8 + 10 ⇒ (4, 4, 8) + 10 = 26

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Full round action trick attack on the android, take 10 on stealth for 34, use hampering shot if successful, ammo 10 of 12

After swinging his blade-attached gun at the android when shot at, B-Bop shimmies deftly and aims his pistol towards the devoted Devourer follower.

Sweet kneecaps ya got dere, mind if do dis?

semi auto pistol vs kac: 1d20 + 14 ⇒ (16) + 14 = 30

half pierce half electric: 2d6 + 5 ⇒ (2, 2) + 5 = 9

trick damage: 5d8 ⇒ (3, 8, 8, 2, 4) = 25

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Coordinated Barrage on Bepo and Improved Get'em w/ 1RP for +2 atk and +2 dmg against all enemies. Also taking a shot at red with my Get'em action.

Attack vs Red's KAC, P: 1d20 + 15 + 2 + 1 ⇒ (18) + 15 + 2 + 1 = 362d6 + 5 + 2 ⇒ (4, 1) + 5 + 2 = 12


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo is going to full attack on Red. [Ooc]If Red is down He will lunge and full attack on the main guy.

Attack 1 vs KAC: 1d20 + 12 ⇒ (20) + 12 = 32
Damage Slashing: 4d8 + 19 ⇒ (7, 4, 3, 8) + 19 = 41
Attack 2 vs KAC: 1d20 + 12 ⇒ (12) + 12 = 24
Damage Slashing: 4d8 + 19 ⇒ (7, 3, 8, 7) + 19 = 44

Crit Damage Slashing: 4d8 + 19 ⇒ (3, 6, 4, 2) + 19 = 34

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Improved Get 'Em
Null-9 (-107, Shaken, 1 rounds, Not in the Face (Bepo))
Jax
Talek
B-Bop (-53)
Ragabash
Bepo (-79, Coordinated Barrage)
L
Tiktik

Red Demon (-183)

Cultist

1d20 ⇒ 10

1d20 ⇒ 8

Both enemies seem to avoid some of the damage from the queller.

A storm of attacks from the Starfinders leave the cultists looking worse for the wear, with the remaining Atrocite destroyed by Bepo.

The cultist fires at Bepo from cover.

Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d10 + 4d8 + 10 ⇒ (9) + (2, 5, 7, 6) + 10 = 39

Null-9 fires her rifle at Bepo.

Attack: 1d20 + 22 - 2 ⇒ (19) + 22 - 2 = 39 Ooh, so close.
Damage: 3d8 + 10 ⇒ (1, 6, 1) + 10 = 18

As a move action, she'll spend a point of Resolve to activate Not in the Face without granting Bepo a save, giving him a -4 on attack rolls against her until the beginning of her next round.

Everybody is up!


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags become fully attuned to Photon mode and forms a supernova which he sends into the back of the room between Null-9 and the remaining cultist woth the use of his distant burst revelation.
Supernova DC 15 Relex: 3d6 ⇒ (4, 4, 6) = 14
10ft radius burst should hit both enemies while missing my allies.

After the supernova, Rags moves into the room.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop slashes at the android when Bepo is fired upon.

AoO

bayonet combat knife vs kac: 1d20 + 12 ⇒ (13) + 12 = 25

slash damage: 1d4 + 8 ⇒ (2) + 8 = 10

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Lookin' kinda outnumbered here, Doom-Butt, who's gonna never know whut happened ta yer sorry, chump nanner-bots here, huh?

Full round action trick attack on android, take 10 for 34 stealth, use hampering shot if successful, ammo 9 of 12

semi auto pistol vs kac: 1d20 + 14 ⇒ (20) + 14 = 34

half pierce half electric: 2d6 + 5 ⇒ (5, 6) + 5 = 16

trick damage: 5d6 ⇒ (5, 6, 1, 3, 6) = 21

Oh my, someone is going down to crit town, boom-boom

half pierce half electric: 2d6 + 5 ⇒ (1, 3) + 5 = 9

trick damage: 5d6 ⇒ (5, 1, 2, 6, 2) = 16

Oh. Dem kneecaps're liquefied now. Like android flavored spaghetti sauce.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Not sure exactly what square the green cultist is in but I want to be adjacent to green and the boss.

Bepo is move up and strike at the boss. If the boss is down then he will strike at the cultist.

You are gonna have to do much better than that Bepo will laugh as he takes a swing.

Attack vs KAC: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 14
Damage Slashing: 4d8 + 19 ⇒ (4, 6, 7, 2) + 19 = 38


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

ill delay til after Jax on the assumption of coordinated barrage, then then I'll use my move action to Overcharge Elliot's plasma rifle as he flies by for another shot on the run circuit just like last round, then shooting an overcharged shot at red.

overcharged caustolance+coord shot: 1d20 + 14 + 1 + 2 ⇒ (18) + 14 + 1 + 2 = 35
acid dmg: 4d6 + 10 + 2 ⇒ (1, 3, 3, 5) + 10 + 2 = 24

overcharged plasma rifle+Imp get em: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
elec/fire: 2d10 + 2d6 + 10 + 2 ⇒ (7, 7) + (1, 4) + 10 + 2 = 31

Tiktik 77/80 SP, 64/64 HP, 11/12 RP
(can't be boosted by Jax)
Decimator Caustolance 8/20
Called Weapon Fusion
8/9 spare batteries
Elliot 96/100 HP
Yellow Star Plasma Rifle 4/40, 40ft line, 4 per shot
Selective Fusion allows me to exclude 1 target from the area of effect.
3/4 spare kish hi-capacity batteries
8/10 Haste Circuit rounds


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

"Big guy, you're doing great, keep at it!"

Inspiring Boost on Bepo, Healing 24SP

Tracker
Queller 2/3 remaining
RP 9/10 remaining
Boosted since last rest, B-bop, Bepo
Hailstorm pistol, 32/40 remaining


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

not sure whats still standing after that but firing on Null, unless its dead in which case the cultistlaser: 1d20 + 14 ⇒ (6) + 14 = 203d8 + 10 ⇒ (5, 4, 1) + 10 = 20

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Inspiring Boost w/ 1RP on Bepo for 32sp. Improved Get'em on Null-9 for +2 atk.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Yeah, that'll do it.

A very successful round leaves Null-9 and the remaining cultist dead and the investigators victorious.

Shortly after, four spherical robots float into the room from the abyss. One of them lays a circuit board on Null-9's corpse.

"CONTROL BOARD RETREIVED."

The four robots scan the area, and seeing nothing of interest, fly through the force field back into the abyss.

Out of combat.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik clocks his head curiously at the robots and the control board. He approaches and examines the control board.

computers: 1d20 + 23 ⇒ (6) + 23 = 29 +2 if engineering is more appropriate

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop reloads his gun and begns taking a RP-10 minute break so long as nothing interrupts that.RP 10/12

Whew. Anyone gots some wetnaps? Some android juice splattered all over muh good jeans.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will definitely take a 10min rest to regain SP. 8/11RP left

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The complex appears to be empty, at this point, and you are able to rest with no further complications.

The control board is the same one damaged at the first facility. If returned to Osteth, it will allow you to open the Gate of the Twelve Suns and retrieve the Stellar Degenerator for destruction.


1 person marked this as a favorite.
male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"Here ya go!" Tiktik says as he spits out some very wet napkins.

"It looks like this is what Osteth needed! Let's ransack these corpses and then get back there!"

I will spend a RP to fully heal myself and Elliot. Then I will search the bodies and the room for goodies.

perceptions: 1d20 + 15 ⇒ (15) + 15 = 301d20 + 15 ⇒ (10) + 15 = 25


Tiktik 80/80 SP, 64/64 HP, 10/12 RP
(can't be boosted by Jax)
Decimator Caustolance 20/20
Called Weapon Fusion
7/9 spare batteries
Elliot 100/100 HP
Yellow Star Plasma Rifle 40/40, 40ft line, 4 per shot
Selective Fusion allows me to exclude 1 target from the area of effect.
2/4 spare kish hi-capacity batteries
8/10 Haste Circuit rounds

Liberty's Edge

1 person marked this as a favorite.
Extinction Curse Slides | Secret of Bone Hill

Null-9 wore specialist defiane series heavy armor, with weapon spikes (tactical knife) and a white force field generator. She carried a minor disruption rifle with three hi-capacity kishalee batteries, a temporal disruption grenade, and a credstick with 20,000 credits.

The cultist here wore advanced lashunta tempweave with a black force field generator, and carried a disruption grenade, liquid disintegrator pistol, and a tactical knife.

The atrocites don't appear to have carried any gear at all.

There's a bit left, but that's essentially the end of book five. Level up, everyone!


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo is leveled up.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

all set here :)


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik quickly jury-rigs a shopping cart out of reclaimed parts in the area and loads it up with the party's big haul of loot.

"These disassembled robots oughtta come in handy! I love a good puzzle! You guys better call dibs quick, there's some good stuff in here!"

All leveled up. I am presuming that someone else will grab the D-Suit III armor, and I will take one of the many Advanced Lashunta Tempweave armors. But if no one wants the D-Suit, I'll happily take it. Likewise there are a lot of great armor upgrades up for grabs (now that most armors have 3+ upgrade slots it should be easier to slot all of these):
Filetered Rebreather (acid resist 5 and +2 to saves vs poison)
Jetpack
Sonic Dampener (sonic resist 5 and reduced armor stealth penalties)
Mk 1 Thermal Capacitor (fire and cold resist 5)
Weapon spikes (can mount a melee weapon so it is always drawn, but still needs a hand free to attack with)
plus 2 force fields

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

What would you guys like to do next?


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

We need to turn the board in to Osteth so we can get access.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

my vote is to zip back to absalom to buy/sell stuff


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

My first priority is for an 8 hour rest. Selling all this junk at Absolom sounds like a good plan which would allow me the time I need to get my spell slots back. Im of the opinion that the urgency to keep moving forward with the "plot" can be put on hold for a bit.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop presses the group to inspect the other two landing bays before leaving. And retorts to Tiktik that the smell on the hardlight armor pieces found on the undead kish CAN be cleaned up with some spritzing from "dat febreeze stuff".


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"Good idea! We should definitely check out those landing bays first, wherever we decide to head next."

With no one speaking up for them, Tiktik is going to pack his cheeks full of the cool Kish disruption grenades. I considered selling them since they sell for full value, but you also can't buy them anywhere. And AoE stun and AoE stagger with 2d10 sonic damage are pretty awesome grenade effects to have! I am happy to share the wealth if anyone else wants to hold on to some. Likewise I guess I am taking the D-Suit III armor along with the Electrostatic, Thermal, and Rebreather armor upgrades to go in it. Yay energy resistances!

I am adding my old Ysoki Refractor suit and the Backup Generator armor upgrade to the pile of gear to be sold. Here is the list of stuff on the for sale pile. If anyone wants any of these items, speak up now before they get sold!
tactical knives (lots)
Mk 3 decoupler grenade
Kasatha Microcord light armor
liquidator disintegrator pistol
liquidator disintegrator rifle
tactical spear
hoverbikes
minor disruption pistols (lots)
major disruption pistol
minor disruption rifle
golemforged plate mk 3
incendiary grenades mk 2
sintered longswords (lots)
advanced lashunta tempweave light armor (lots)
jump jets armor upgrade
advanced shirren-eye sniper rifle
red star plasma pistol
Estex suit Mk3 light armor
sonic dampener armor upgrade
battle harness power armor
advanced X-gen full auto heavy weapon
black force field generator armor upgrades (2)
white force field generator armor upgrade
jet pack armor upgrade
weapon spikes armor upgrade
(plus lots of 20 charge and 40 charge batteries, mostly for Kish equipment)

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

There is little of interest in the other two hangar bays. One contains the Cultists ship, a junked Ringworks Wanderer, and the other is empty. Nothing much can be found on board the ship.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Well let's head back to Absalom to get rid of this gear so we can get back to get this stuff taken care of.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Wanted to ask if a minor disruption pistol, white force field generator and jump jets are still available. Wouldn't mind those. Wouldn't mind the major disruption pistol either but understand it is a decent chunk of change that could be distributed amongst the party rather than I take it. If all that is ok, then my advanced semi auto pistol would be up for selling. Im also working on updating my character before I head to bed tonight.


The white force field generator is on the armor that I was taking and was going to keep it to help out with the damage a bit.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

alrighty, then would I be able to have one of the black force fields then?

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

So I am currently building my character up for level 12 for once I am able to utilize the Sword and Pistol feature from Space Pirate theme, things are going to get interesting. Ill be taking Slippery Shooter this level so Ill be able to take Deflect Projectiles next level. This will help when I use Sword and Pistol at level 12. If Im allowed one of the Disruption pistols, that paired with a Cyclone Gale Baton would increase my chances of landing a stagger crit effect. The Gale Baton also allows me to deflect both energy and kinetic ranged attacks making the feat all the better. Ill also be applying the Cruel fusion to both weapons to increase chance of giving my target the Sickened condition if said target is also Shaken.

So, plan of action, other than the typical helping the party out actions, if a target is singled out and unattended the following will happen accordingly. One, Move to target and Demoralize it. Two, If target was only Demoralized for 1 round then Demoralize again, otherwise use Improved Get'em as a move action then use Sword and Pistol.

If all connects and the possible crit happens, the end result will be sweet!

Shaken: -2 attack rolls, saving throws, skill checks, ability checks
Sickened: -2 attack rolls, weapon damage rolls, saving throws, skill checks, ability checks
Staggered: single move or standard action, no full actions


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Back on the ship Tiktik tinkers around with the minor disruption rifle found on the cultists, transferring over his Called and Shock weapon fusions from his Caustolance. He happily offers his engineering services for anyone who needs fusions and upgrades ported over. On the journey through the drift back to Absalom Station, he offers to craft any gear his friends might need as well.

I can craft anything of level 11 or less and crafted gear does have a small perk of being more durable if our gear ever gets attacked. It takes 4 hours per item, and we have at least 20k UPBs on hand, so speak up if anyone wants me to craft stuff.


Tiktik 88/88 SP, 70/70 HP, 12/12 RP
(can be boosted by Jax or L)
Minor Disruption Rifle
Weapon Fusions: Called + Shock (usually off)
9/9 spare Kish hi-capacity batteries
Elliot 110/110 HP
Yellow Star Plasma Rifle 40/40, 40ft line, 4 per shot
Selective Fusion allows me to exclude 1 target from the area of effect.
10/10 Haste Circuit rounds

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

1d6 ⇒ 1

Thanks to a quirk in the tides of the Drift, the return flight to Absalom Station takes only a single day.

Chiskisk's return message is terse.

<You left the superweapon to make...a shopping trip? Take care of business as fast as possible, and get back to, you know, preventing a weapon capable of destroying entire solar systems from falling into the wrong—or anyone's—hands. Over and out.>

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Once your purchases are made.

5d6 ⇒ (4, 1, 2, 1, 3) = 11

The return journey to the Gate of Twelve Suns takes 11 days. The system is as you left it.

On arrival, a message arrives from Osteth.

"Welcome back. Please return to me with the Control Board, so we can destroy the Stellar Degenerator for good."


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Let's get to Osteth as soon as possible everyone.

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