Jax "Boots" Wolfwood 2.0
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Jax goes ahead and approaches the guards as well. He pops his collar, unbuttons his coat and makes sure the cuffs on his boots are good. He also takes this time to stuff his pistol in one of the many hidden pockets in his coat. It should be hard to find with all the padding and environmental layers. Also, making sure that his Free Captains insignia is visible.
stealth: 1d20 + 9 ⇒ (13) + 9 = 22
| Tiktik "Overclock" |
Tiktik gets in line and lets Jax do the talking for him.
Assuming we can't bluff my drone inside, it will hang out with Bepo and Talek, and hold on to my rifle.
GM_MG
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In flagrant violation of fire codes, there doesn't seem to be a back entrance to the Fusion Queen.
It's a sleight of hand check to hide an object.
As you approach the bouncers:
"Hey, hey, keep your distance. One at a time. No weapons allowed inside. We got to check ya."
| Tiktik "Overclock" |
Tiktik gave his rifle to his drone to hold, but he kept the rest of his gear in his mouth (25 extra long arm rounds, 1 extra battery, 1 zipstick, 1 tier 1 computer with miniaturization upgrade and 100' wifi upgrade, 1 roll of ion tape (50'), 1 healing serum, and a credstick with 40 credits).
sleight of hand: 1d20 + 7 ⇒ (12) + 7 = 19
GM_MG
|
They get extremely nervous as you present the weapons. They then search you and find nothing.
"You're good. Enjoy." They open the door, and you hear pulsing music and can enter the club.
They then begin searching Tiktik.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
"Alright, you're good, enjoy the club." They allow Tiktik to enter.
| Tiktik "Overclock" |
Tiktik smiles widely and dances through the door.
"Oonce! oonce! oonce!"
Jax "Boots" Wolfwood 2.0
|
Just me left huh? Let's see if I can work my magic. This would've been done better as a Solo act anyhow.
After everyone has gone through, Jax feels more at ease and able to do as he pleases to get himself in. Relinquishing his firearm is a last resort for he does not want to go in without it unless there is no other choice.
Making sure he is looking as Piratie as possible, he makes his move, but first makes sure to hide away his firearm.
Sleight of Hand: 1d20 + 7 ⇒ (2) + 7 = 9
Alright boys, before you do your run down, let me just tell you now there is no need. Your boss has given my contractor full access to the club and knows has been notified of all goings on and full rules of the club. I'm here on behalf of my contractor to finish negotiations with a buyer. Believe me this is not my first rodeo.
Before you ask, no I do not know your bosses name and you wouldn't know my contractor's name either. The buyers name is to not be mentioned either due to the bindings of the contract and personal safety of all parties.
Bluff: 1d20 + 11 ⇒ (1) + 11 = 12
Jax proceedes through. Waiting to see what the guards do. Specifically if one of them grabs him. Then he will have to result to plan B.
GM_MG
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For Volter and Tiktik:
The dimly lit interior of the nightclub is filled with the press of sweaty bodies, a haze of narcotic smoke, and the pounding beat and ululating vocals of bakarang music blaring from the main stage in the northeast corner of the room. A sinuous bar winds around the northwest corner, offering a variety of drinks and drugs for purchase. Booths line the south wall of the club, facing the main stage in the northeast corner and the crowded dance floor beneath it. Gyrating dancers stand atop four smaller stages scattered around the club: one behind the bar, one in the center of the room, and two flanking the main stage. Wide double doors marked “Staff Only” exit the room to the west.
"Alright--"
When Jax tries to walk past them they both draw their clubs.
Overclock1d20 + 3 ⇒ (3) + 3 = 6
Volter1d20 + 1 ⇒ (17) + 1 = 18
Talek1d20 + 8 ⇒ (13) + 8 = 21
Beppo1d20 + 6 ⇒ (7) + 6 = 13
Jax1d20 + 3 ⇒ (6) + 3 = 9
B-Bop1d20 + 5 ⇒ (15) + 5 = 20
11d20 + 4 ⇒ (9) + 4 = 13
21d20 + 4 ⇒ (17) + 4 = 21
Talek
Red
B-Bop
Volter
Beppo
Green
Jax
Overclock
Talek is up first!
| Talek112 |
Hearing the commotion behind him Talek grimaces and unslings his rifle, looks back at the guards, and waits to hear if it escalates. delaying to see if things turn violent, will jump back in if it looks like the guards are going to employ deadly force
GM_MG
|
Red takes a swing at Jax.
vs. KAC: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (2) + 2 = 4
Bold can act
Talek -DELAY-
Red
B-Bop
Volter
Beppo
Green
Jax
Overclock
| Volter |
Volter starts wandering the club, feeling self-conscious because they don't know how to dance to blend in. They are also keeping an eye out for anyone who looks like they are in charge or people who look like the gang members from the docks.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
B-Bop
|
Sprock, dis is goin' south
B-Bop draws a combat knife and approaches the bouncers.
Hey chuckles, save'a slice'a dat riot cake fer me!
Move action to draw his weapon, second move action to move 30 feet up
GM_MG
|
"Stupid! Don't you know who you're messing with?"
He rushes past Jax and swings at B-Bop.
Club, vs. KAC: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 2 ⇒ (6) + 2 = 8
Bold can act.
Talek -DELAY-
Red
B-Bop
Volter
Beppo - DELAY-
Green
Jax
Overclock
B-Bop
|
Yeah, I know who I'm messin' wit', some entry-level drek-head who brought a little stick to a BEAR fight
| Bepo Baloo |
As Bepo hears B-Bop, he grabs his Doshko as he gets closer and closer to Red. He says to Red as he walks up, Why don't you leave him alone.
Doshko non-lethal: 1d20 ⇒ 13
Damage: 1d12 + 3 ⇒ (11) + 3 = 14
Jax "Boots" Wolfwood 2.0
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oh well that makes matters slightly worse, let's see if I can fix this
Jax throws up his arms and yells,Whoah whoah whoah! Now there is no need to escalate things! Look this is just a misunderstanding and my friends are just looking out for my best interests!
Here.... this is my firearm and I believe you dropped this (100 credits) Now let's all pretend this didnt happen and proceed with the day as normally, right guys!?
Jax looks back at his group, specifically B-bop, with an angered stern look.
Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
GM_MG
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Bepo knocks the ganger unconscious.
The other looks at Jax.
"Um, okay." He takes the gun, then draws his own.
"Now all of you, get out of here!"
| Bepo Baloo |
Telepathically Bepo says to Jax. Next time try not being the biggest jerk in the world and just talk to people.
Bepo takes a swing at the guard that has Jax at gunpoint.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d12 + 3 ⇒ (4) + 3 = 7
GM_MG
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The guard crumples under the blow.
The few people in the corridor have run off, and all you can here is the muffled sound of music through the doors.
Jax "Boots" Wolfwood 2.0
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I'll just be taking the credits I gave him and his laser pistol along with my hail gun. I've been needed something with more range after all. As for the other credits, since the rest of you did the fighting and I sorta started this mess, the rest is yours Jax says with an embarrassed smirk.
Off we go then? Should be smooth sailing from here!
| Bepo Baloo |
If you plan on going inside I would advise not taking the weapons since everyone knows they are not allowed inside. As for me, I will dump these guys around the back and stay outside so I am not seen by the gang.
GM_MG
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Anyone outside is free to enter the club. Everything is still calm here, as no one heard the sounds of combat over the loud music.
GM_MG
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The bartender, a kasatha, eventually makes their way over to you.
"What can I get you" they say desultorily.
Jax "Boots" Wolfwood 2.0
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I'll take a MILLION credits and bottle of your strongest stuff, preferably rum!, Jax says humorously. Give me the layout of the joint. What's there to do here?
Jax takes a moment to think to himself,Also, what's the word around here? Have any juicy gossip?
Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
GM_MG
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A second bartender sidles over to Jax, this one an eager looking Vesk.
"Ah, hello, yes, you are pickink your poison?" he says in heavily accented common.
"I am told all Pact Worlders are familiar with this notion of tip, yes?" he says before you get a chance to respond.
He gestures towards the stages. "Music. Some people like it."
Towards the dancers: "Dancers. Meh."
He gestures to the wall behind him.
"Booze." he makes a noncommital gesture. "Booze is okay. No water down."
"Gossip? Maybe I know a few things. My head, it rattle with fact. Perhaps one fall out, you give me the right tap." He gestures at you with a credstick.
B-Bop
|
B-Bop's face spreads into a wide grin.
"Way ta go, Big!" he says to Bepo, "Now dat's how ya skip payin' da cover charge. An' keep yer weapons."
B-Bop makes sure to grab Volter's weapons, not that I think we would have left them behind.
He walks into the bar and snorts derisively at the decor. "I've seen better."
B-Bop approaches Volter and nonchalantly and covertly hands over their weapons. "Here ya go, Volts, just in case. Dis ain't the kind'a place to go in unarmed."
| Talek112 |
Talek moves up to the entrance to be in a position to provide backup inside if needed and looks around the area to see there are any securitc cameras or other surveillance devices nearby.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Jax "Boots" Wolfwood 2.0
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Jax slides a cred stick to the Vesk at the counter,Fifty credits now, Fifty if I like what I hear. Also, two shots of your strongest Veskarium liquor.
Jax leans close to the vesk, making sure his earpiece catches everything the vesk says so everyone can hear.
| Bepo Baloo |
Bepo is going to drag the two guy around back and dump them in the alley. Then will give a look outside to see if anyone saw me.
Perception: 1d20 - 1 ⇒ (9) - 1 = 8
Bepo then will enter the Fusion Queen making sure I wait a long enough time to make it clear that I am not with anyone and am alone.
GM_MG
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"Ah, that will do." the Vesk says.
"You want something particular, or I should say any such thing tickle my fancy?"
Bepo enters the club. While an uplifted bear attracts attention everywhere he goes, no one seems immediately hostile.
GM_MG
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A human couple, looking like they have more money then sense, approach Talek outside.
"Hey is this the wossname, the Fuzzy Queen?" one of the women ask.
"Yeah," the other says, looking marginally less drunk than the other one. [b]"Thass why the crown is up there, stupid."
They both begin to laugh at a particular pitch. You know the one.
"So let us in." the first woman says abruptly. "Pleeeease."
| Talek112 |
The fusion Queen, actually. If you would like admittance you must surrender any weapons and submit to being searched. On leaving the club your property will be returned to you.
GM_MG
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They both laugh.
"Oh, better surrender our weapons."
A quick search reveals no obvious weapons on them.
| Volter |
Volter observes the kasatha and says, "I'm new around here, can I have what the people favor around here and what can you tell me about this place?" and they hold their cred stick in their hand waiting for any trade exchange.
When B-Bop slips them their weapons, Volter panics a little and just shoves them in their bag. They turn around and say to the server, "I have no idea what that was about, drunks am I right?"
Rolling a sense motive to see if it's possible that this person is willing to talk to me about any kind of gossip
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9
Jax "Boots" Wolfwood 2.0
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Jax continues with the Bar Keep. Well, first off why dont you tell me a little about yourself. Then, I want all the dirt and what you know on Farani Nadaz, the good, the bad, and the ugly. If you have anything else you'd like to share with me after that, feel free.
| Bepo Baloo |
Bepo looks around to see the if a big booth is available and will go towards the big booth and take a seat and keep an eye out for the gangers.
Also I still have all my weapons on me
Perception: 1d20 - 1 ⇒ (9) - 1 = 8
GM_MG
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The bored looking lashunta shrugs.
"Its just like a club, you know. Nothing cool ever really happens here."
The vesk looks startled, and starts looking around the club. He sees Bepo and B-Bop, then nods.
"Ah, is like that. Well, was not such good job. There are other clubs." He shrugs.
"Four in back." he gestures to the room marked Staff Only. "Office behind that, with Nadaz, Vesk bodyguard, Ysoki mystic."
He ruminates for a minute. "Jumpy lately. Maybe bit off more than could chew?"
He looks around. "I go now. Find new job, higher up Spike maybe."
The booths are all in use, but Bepo's presence has a remarkable way of convincing everyone that it is time to dance on the other side of the club, and he soon finds an empty one. It's a bit of a squeeze, but he makes it in.
Jax "Boots" Wolfwood 2.0
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Hey now friend, not so fast. I promised you another 50 if I liked what I heard and besides you'll need it to pay your fair. A shot for your travels. To Vesk 6, second only to Vesk Prime, I wish you safe travels.
Should you ever find yourself in the Desporia looking for work, give this guy a call. Jax slides a piece of paper with Captain Jivago Sunderland's contact info.
Oh and one last thing, am I good to help myself to what's behind the bar?
GM_MG
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"Eh, is free station. Other bartenders might not like. Then again, if violence starts, other bartenders might not be here." He pockets his credstick, walks around the bar, and leaves the club.
"Oh, very professional" he says to Talek as he walks past him.
Jax "Boots" Wolfwood 2.0
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Jax jumps behind the bar to replace the bar keep. Should the other tenders ask he will just tell them he is his replacement for he had urgent matters to attend to.
Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27
Jax throws a towel over his shoulder and starts wiping down glasses.
FOR THE NEXT TEN MINUTES, DRINKS ARE HALF OFF! COME AND ORDER BEFORE THE OPPORTUNITY PASSES BY!