GM_MG |
The last door opens without any issues.
The eastern and western walls of this long room are lined with empty weapon racks, while the outlines of suits of armor can been seen inside of broken display cases along the northern and southern walls. The drawers of the two workbenches in the center of the chamber have been pulled out and their contents—empty cans of oil, tiny screws, and other bits of rusty metal—are scattered across the floor. A small compartment in the eastern wall hangs open.
Bepo Baloo |
Bepo will walk into the room and look around.
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
B-Bop |
B-Bop follows Bepo into the room, pistol drawn.
Hmmph, ransacked dis place already?
perception: 1d20 + 16 ⇒ (17) + 16 = 33
GM_MG |
While it seems like the cultists found one of the secret compartments in this room, they didn't find them all: in 5 other hidden compartments, B-Bop finds five high-capacity kishalee batteries, three temporal disruption grenades, five disruption grenades, a minor disruption pistol, a major disruption pistol, and materials equivalent to 20,000 UBPs.
GM_MG |
The panel operating the door again flashes red when pressed.
Bepo Baloo |
Would I be able to use Engineering to open the door
Bepo is going to try to open the door again.
Engineering: 1d20 + 16 ⇒ (13) + 16 = 29
GM_MG |
Bepo is able to flip open the operation panel, and quickly figures out how to open the door.
The door slides open, revealing a small chamber with stark white walls that are occasionally broken up by rectangular outlines near the floor and a few feet off the ground. The overhead lighting buzzes incessantly.
The desiccated corpse of an ancient kish stands here. As the door opens it lumbers forward...
Overclock1d20 + 7 ⇒ (11) + 7 = 18
Talek1d20 + 9 ⇒ (15) + 9 = 24
Bepo1d20 + 12 ⇒ (10) + 12 = 22
Jax1d20 + 14 ⇒ (14) + 14 = 28
B-Bop1d20 + 10 ⇒ (5) + 10 = 15
L1d20 + 3 ⇒ (13) + 3 = 16
Ragabash1d20 + 4 ⇒ (4) + 4 = 8
1d20 ⇒ 14
GM_MG |
Jax
Talek
Bepo
???
Tiktik
L
B-Bop
Rags
Mysticism to identify. Jax, Talek, and Bepo are up!
Bepo Baloo |
Bepo is going to activate his lunge and full attack on the creature.
Attack 1 vs KAC: 1d20 + 12 ⇒ (12) + 12 = 24
Damage Slashing: 4d8 + 19 ⇒ (5, 8, 6, 6) + 19 = 44
Attack 2 vs KAC: 1d20 + 12 ⇒ (17) + 12 = 29
Damage Slashing: 4d8 + 19 ⇒ (8, 1, 6, 4) + 19 = 38
GM_MG |
Jax
Talek
Bepo
???
Tiktik
L
B-Bop
Rags
Both of Bepo's slashes miss the undead, which proves quite difficult to hit.
Jax and Talek are up!
Talek112 |
Talek rushes forward and casts haste which looks like i can hit everyone but L and Jax. Bepo, kinda tight quarters there friend
GM_MG |
Active Effects - haste, 9 rounds
Jax
Talek
Bepo
???
Tiktik
L
B-Bop
Rags
Jax is up!
GM_MG |
Active Effects - haste, 9 rounds
Jax
Talek
Bepo
??? (Improved Get 'Em)
Tiktik
L
B-Bop (-26)
Rags
The creature steps forward and slashes at B-Bop with a thin dagger.
Attack: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 4d4 + 20 ⇒ (1, 3, 1, 1) + 20 = 26
Up next, everybody!
B-Bop |
B-Bop grimaces in pain at the knife attack.
Nnnrrrmmmggh! Watch out! Dis goon's packin' a shiv!
He attempts to dive between the rotted creature's legs.
Full round action trick attack with acrobatics, attempt to move through opponent's square at DC 20+ 1.5 × CR, make target flat footed for all if successful
acrobatics: 1d20 + 23 ⇒ (18) + 23 = 41
semi auto pistol vs kac + coordinated shot +improved get em: 1d20 + 14 + 1 + 2 ⇒ (14) + 14 + 1 + 2 = 31
half pierce half electric: 2d6 + 5 ⇒ (1, 5) + 5 = 11
trick damage: 5d8 ⇒ (8, 6, 4, 5, 1) = 24
Tiktik "Overclock" |
"Ugh! Oh gods what is that smell? It smells like that time B-Bop used the microwave to dry his socks right after my three-cheese and fish dip had exploded in there. Then that smell had babies. When the system failed them, that family was left to fend for themselves on the streets and they did some things they were not proud of to survive, but damn did they multiply."
Tiktik shimmies past B-Bop and Bepo, then fires the caustolance at the creature. Meanwhile Elliot uses shot on the run & mobility to fly in over it, shooting the line down through it and resting behind as high as the ceiling allows.
overcharged caustolance+imp get em: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
dmg: 4d6 + 10 ⇒ (2, 1, 1, 2) + 10 = 16
plasma rifle+imp get em: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
dmg: 2d10 + 10 ⇒ (6, 3) + 10 = 19
Tiktik 80/80 SP, 64/64 HP, 12/12 RP
(able to be boosted by either Envoy)
Decimator Caustolance 17/20
Called Weapon Fusion
8/9 spare batteries
Elliot 100/100 HP
Yellow Star Plasma Rifle 12/40, 40ft line, 4 per shot
Selective Fusion allows me to exclude 1 target from the area of effect.
4/4 spare kish hi-capacity batteries
Ellison "L" Wreg’lich |
Moving closer to the action, L calls out the B-bop.
"What're you letting it stab you for? Stop bleeding and do that thing you do."
a mildly inspiring boost. regain 24sp
Attempt to Identify, Mysticism: 1d20 + 14 ⇒ (6) + 14 = 20
RP 9/10, Boosted B-bop
Ragabash Lupo |
Assuming I can sense it.
Rags calls his shield and gathers his Solar Flare. He takes a moment attempting to recall any information he knows about undead such as this.
Mysticism: 1d20 + 1d6 + 20 ⇒ (3) + (2) + 20 = 25
Maybe he can't sense it...
He tries to get a shot off on it if he has line of effect.
Solar Flare: 1d20 + 12 ⇒ (12) + 12 = 24
E&F, Holy: 2d4 + 10 ⇒ (1, 2) + 10 = 13
"Perhaps we should move this fight into a more open area?" He suggests.
Bepo Baloo |
Bepo will full attack at the creature then use his hasted action to move back into the open area.
Attack 1 vs KAC: 1d20 + 12 ⇒ (5) + 12 = 17
Damage Slashing: 4d8 + 19 ⇒ (4, 4, 7, 6) + 19 = 40
Attack 2 vs KAC: 1d20 + 12 ⇒ (17) + 12 = 29
Damage Slashing: 4d8 + 19 ⇒ (4, 8, 5, 1) + 19 = 37
GM_MG |
Active Effects - haste, 8 rounds
Jax
Talek
Bepo
??? (-107, Improved Get 'Em, flat-footed)
Tiktik
Elliot (-29)
L
B-Bop (-2)
Rags
B-Bop does (narrowly) managed to tumble past the creature, and tags him with a shot from his pistol.
Attack, KAC: 1d20 + 23 ⇒ (6) + 23 = 29
Damage: 4d4 + 20 ⇒ (3, 1, 2, 3) + 20 = 29
The creature lashes out as Elliott passes him. Elliott's and Tiktik both hit.
Rags shot misses.
Bepo's second swing strikes home.
Jax and Talek are up!
Talek112 |
Talek steps up and fires on the enemy ghosttouch laser: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 343d8 + 10 ⇒ (2, 4, 1) + 10 = 17
GM_MG |
Active Effects - haste, 7 rounds
Jax
Talek
Bepo
??? (-124)
Tiktik (-26, 1 Con Damage)
Elliott (-29)
L
B-Bop (-2)
Rags
Despite the wounds, the creature shows no sign of slowing.
The creature steps out of the room and reaches out to grab Tiktik.
Grapple: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 2d12 + 20 ⇒ (4, 2) + 20 = 26
Con Damage: 1d4 ⇒ 1
Tiktik finds his life being drained for him as the undead kish throttles him.
The door beside the creature shuts suddenly, closing B-Bop and Elliott off from everyone else.
B-Bop |
What da...
He looks around for a wall speaker and sneers.
Chump, ya better pray I get whacked here 'cuz when I get outta here, I'm gonna backtrack dat speaker signal ta yer hidey hole an' bleed ya out real frakkin' slow wit' plenty'a tricks from da sick an' violent parts'a da infosphere!
He drops his semi auto pistol and turns to Elliott before moving up to the door and taking out his engineering tools kit.
Hey, c'mon, Lil' Beep, we gots ta get out dere an' tear some drek up, huh?
Free action drop gun, move action move forward while taking out engineering kit, standard action engineering check to open door.
engineering check: 1d20 + 14 ⇒ (17) + 14 = 31
Talek112 |
On it buddy. talek hops back and fires another shot off with his artillery laser ghost touch laser: 1d20 + 14 ⇒ (14) + 14 = 283d8 + 10 ⇒ (4, 1, 7) + 10 = 22
Ellison "L" Wreg’lich |
L pulls out the queller and sprays it down the hallway at the creature (angled towards the right hand wall to avoid accidentally spraying B-bop.)
Reflex DC15
Cold: 5d8 ⇒ (7, 7, 2, 1, 2) = 19
Bepo Baloo |
Bepo is going to use his hasted action to move up and then full attack.
Attack 1 vs KAC: 1d20 + 12 ⇒ (4) + 12 = 16
Damage Slashing: 4d8 + 19 ⇒ (6, 2, 5, 2) + 19 = 34
Attack 2 vs KAC: 1d20 + 12 ⇒ (8) + 12 = 20
Damage Slashing: 4d8 + 19 ⇒ (3, 8, 6, 8) + 19 = 44
Jax "Boots" Wolfwood 2.0 |
2 people marked this as a favorite. |
Inspiring Boost on Tiktik for 23 sp and Coordinated Barrage on Bepo
"Hang in there lil buddy! Just start yelling out safe words and maybe it'll let go of you!"
"Bepo! Heads up! Shots coming down range!"
Tiktik "Overclock" |
"Rutabaga! Puce! Codswallop! Bees? The safe words aren't working! Oh gods, it's even worse up close!" the ysoki says as he wiggles his body trying to squirm free.
Acrobatics 1 to escape: 1d20 + 15 ⇒ (7) + 15 = 22
"Huh? What? Not now, Elliot! I am being hugged by hot, wet garbage!"
"Huh? Weird. Guys, Elliot says that somebody is taunting us over a loudspeaker in there. Sayin' no one will ever know what happened to us. I think this is personal somehow."
After most likely failing my escape attempt, I will take direct control of Elliot so he can use my engineering ranks to auto aid B-Bop as a Standard Action for both of us.
GM_MG |
Active Effects - haste, 7 rounds
Jax
Talek
Bepo
??? (-146)
Tiktik (-3, 1 Con Damage)
Elliott (-29)
L
B-Bop (-2)
Rags
Reflex: 1d20 ⇒ 12
Talek and a well-aimed queller blast from L bring the undead creature down.
B-Bop sees that the door has been triggered remotely. However, he's easily able to override this at the panel and opens the door.
Out of combat!
B-Bop |
B-Bop leaps forward from the open doorway with a shout, weilding a panel screwdriver from his toolkit.
Ggrrraaahhggg-haaa!
He notes the blasted form of the undead creature before him in the hall and takes note of the more calmed demeanor of his now victorious teammates.
Oh. Huh.
He pockets the tool kit and retrieves his gun, reloading the ammo clip.
Da door here, some scuzzin' punk had control'a da close an' lock functions. Had ta override it.
He turns to Elliott and extends a closed fist to the robot.
Thanks fer da assist, Lil' Beep.
Da creepazoid's patched through some hidden speaker in dere, sayin' dey got plans ta null us. If we didn't have an idea already, it's fer sure now dat we've been made down here.
The half-orc then peers intently in the area of the creature's room, looking for the hidden speaker and other spying apparatuses.
perception: 1d20 + 16 ⇒ (10) + 16 = 26
Tiktik "Overclock" |
Elliot returns the fist bump proudly.
"Ugh, I'm still feelin' a little green around the gills--umm, no offense, L. But let me see if I can hack into the system and see if we can't get eyes on where our mystery host is hiding. Or at least block him from his shenanigans against us."
computers: 1d20 + 23 ⇒ (16) + 23 = 39
Ragabash Lupo |
Rags consults his library chip and attempts to identify the creature again.
Mysticism: 1d20 + 1d6 + 20 + 4 ⇒ (14) + (5) + 20 + 4 = 43
"Hmm hopefully we don't come across any more of these, and there are no lasting effects from their touch."
He then turns his attention to Tiktik. "I may be able to alleviate the effects of the creature and get you feeling like yourself again, Tiktik."
Rags will cast Lesser Restoration of Tiktik if he wishes.
Tiktik "Overclock" |
The ysoki's ears perk up.
"You can!? That would be awesome! I've eaten some gross stuff in my day, but nothing has ever wreaked havoc on my system like the stench of that old dude."
Very much appreciated!
I will then spend 10 min to repair Elliot.
Tiktik 77/80 SP, 64/64 HP, 12/12 RP
(can't be boosted by Jax)
Decimator Caustolance 17/20
Called Weapon Fusion
8/9 spare batteries
Elliot 96/100 HP
Yellow Star Plasma Rifle 12/40, 40ft line, 4 per shot
Selective Fusion allows me to exclude 1 target from the area of effect.
4/4 spare kish hi-capacity batteries
GM_MG |
The small room appears to be a bathroom, with appliances hidden in the walls behind panels. Otherwise, there's not much of interest there.
The corpse carries an ultrathin dagger. The armor it carries is kishalee holoarmor II (functions as squad hardlight series armor).
Ragabash Lupo |
Rags compares his knowledge of the creature against what his observations of Tiktik after his restoratuon.
Did the Lesser Restoration clear up Tiktiks issues or are there any lasting effects from the creatures touch? What was the touch ability that it used on him? I just want to be prepared if he needs more treatment later.
B-Bop |
B-Bop picks up the dagger.
Damn, fer an antique, dis is a damn good blade.
His gaze turns to the hardlight armor pieces.
Wow, dat hardlight tech lasts an' lasts. Gonna enjoy getting dat back ta da ship later on an' switchin' some mods over. It don't smell so bad, dat's not so bad.
He turns to the other Starfinders.
Hey, any'a ya need a quick breather? Huh? I'm good, I'm pumped, I wanna find dat ass-clown who messed wit' da door here, I'll recognize dat voice immediately, gonna cut dere skin off an' make new socks outta it.
He will spend 1 resolve point to recover SP too and then move over and open the door after the 10 minutes are up.
RP 10/12
Bepo Baloo |
Bepo doesn't need to rest for a change so will be ready to open the door when everyone else is ready.
GM_MG |
It's the strangle universal monster ability, nothing paranormal or lasting about it.
This room buzzes with activity. Three control panels stand at the far end of the room opposite a double door to the north. The panels flash with multicolored lights and occasionally beep. The southern wall contains a large window, with some kind of shimmering containment field in place of glass.
The vast bore that pierces the heart of the planetoid can be seen through the window. The walls of that massive cylinder are veined with strange conduits and studded with peculiar technology; countless maintenance robots, many so far away as to seem like mere insects, crawl over the various sections of the machinery, occasionally lit by a random spark of electricity. Monitors line the walls inside the room, showing close-ups of the robots working within the bore. One video stream tracks the progress of four such constructs, one of which is carrying a grayish rectangular object; these robots seem to be flying at all possible speed
toward some point.
A grey-skinned android stands near the panel, armed with a disruption rifle. In front of her stand a pair of demonic looking humans, but instead of eyes they simply have black, empty voids. A second cultist lurks nearby, a disintegrator pistol clutched in his hands.
“You are too late, meddlers. The end is nigh. I will prevail. I am the chosen of the Devourer, and you are just insects— insignificantly scrambling about ignorant of utter certainty.”
Overclock1d20 + 7 ⇒ (4) + 7 = 11
Talek1d20 + 9 ⇒ (17) + 9 = 26
Bepo1d20 + 12 ⇒ (1) + 12 = 13
Jax1d20 + 14 ⇒ (15) + 14 = 29
B-Bop1d20 + 10 ⇒ (14) + 10 = 24
L1d20 + 3 ⇒ (10) + 3 = 13
Ragabash1d20 + 4 ⇒ (14) + 4 = 18
1d20 ⇒ 14
1d20 ⇒ 20
1d20 ⇒ 9
1d20 ⇒ 1
GM_MG |
Jax
Null-9
Talek
B-Bop
Blue Demon?
Ragabash
Bepo
L
Tiktik
Red Demon
Cultist
Jax is up first! Mysticism to identify the void-eye-guys.
Jax "Boots" Wolfwood 2.0 |
"Insects?! You're the ones who are bugging us here! And it's time to put you lot back where you belong... under our boots!"
Demoralize w/ Rattling Presence: 1d20 + 18 ⇒ (19) + 18 = 37
Targeting the big bad boss in the room. Rattling Presence gives shaken condition for every 5 points over the DC +1 to the result, at the cost of forgoing Expertise dice for the check
After a brief pause, "Starfinders!... Let'em have it!"
Improved Get'em w/ RP for +2 atk and +2 dmg to all enemy targets
Jax "Boots" Wolfwood 2.0 |
checked up on the ruling for rattling presence, it's an additional +2 instead of a +1 with a character of level 9 or higher. So 2 + 1 for every 5 points exceeding the check. Yikes!
Jax "Boots" Wolfwood 2.0 |
okay, final edit on the totaling of the ruling, lol. A successful Demoralize check results in 1 round of shaken condition. Every 5 pts over the DC is another 1 round. Finally, Rattling Presence adds +2 to the successful check. Sorry about all that.
GM_MG |
Active Effects - Improved Get 'Em
Jax
Null-9 (Shaken, 3 rounds)
Talek
B-Bop
Blue Demon?
Ragabash
Bepo (-22)
L
Tiktik
Red Demon
Cultist
The android chuckles, and fires her disruption rifle.
vs. EAC, full attack at Bepo: 1d20 + 22 - 3 - 2 ⇒ (7) + 22 - 3 - 2 = 24
vs. EAC, full attack at Bepo: 1d20 + 22 - 3 - 2 ⇒ (13) + 22 - 3 - 2 = 30
Damage: 3d8 + 10 ⇒ (7, 3, 2) + 10 = 22
Talek and B-Bop are up!
B-Bop |
B-Bop nudges Bepo and nods at the blue dressed creature before swiftly darting around the south side of the room behind it.
Flank an' spank dis one, Big?
He fires upon the blue enemy.
Full round action trick attack on blue, take 10 on stealth for 34, make target off-target for all for 1 round if successful, ammo 1 of 12
semi auto pistol+improved get em vs blue kac: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
half pierce half electric+improved get em: 2d6 + 5 + 2 ⇒ (5, 3) + 5 + 2 = 15
trick damage: 5d8 ⇒ (5, 6, 5, 4, 1) = 21
B-Bop glances over his shoulder at the android.
Hey dere, drek-head. Remember me? 'Cuz I sure remember dat voice'a yers. Yer gonna wish I didn't.
Talek112 |
I think i prefer by fire be purgedcasting explosive blast spending an rp to exclude any squares not containing an enemy explosive blast: 9d6 ⇒ (3, 4, 5, 4, 2, 4, 4, 3, 5) = 34 dc18 reflex save
Talek112 |
mysticism: 1d20 + 17 ⇒ (2) + 17 = 19 looking for info on blue
GM_MG |
Active Effects - Improved Get 'Em
Jax
Null-9 (-17, Shaken, 3 rounds)
Talek
B-Bop
Blue Demon (-53)
Ragabash
Bepo (-22)
L
Tiktik
Red Demon (-17)
Cultist
Reflex Null-9: 1d20 ⇒ 13
Reflex Blue: 1d20 ⇒ 13Reflex Red: 1d20 ⇒ 16
Reflex Cultist: 1d20 ⇒ 9
All pass, the cultist takes no damage.
B-Bop hits blue, and Talek is unable to identify the demons.
One of the demonic figures begins whispering, filling the air with a cacophonic hiss of unpleasant, dissonant speech. It takes a step to the side and slams B-Bop.
Attack, KAC: 1d20 + 17 ⇒ (3) + 17 = 20
B-Bop easily dodges the clumsy attack!
Rags, Bepo, L, and Tiktik are up!