Wolf

Ragabash Lupo's page

367 posts. Alias of CtotheZ.


Full Name

Ragabash Lupo

Race

Vlaka (Blind)

Classes/Levels

Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Gender

Male

Size

Medium

Age

7

Alignment

NG

Deity

Iomedae

Languages

Vlaka, Common, Vesk, Eoxian, Celestial

Occupation

Steward Officer

Strength 10
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 19
Charisma 16

About Ragabash Lupo

Ragabash Lupo

Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +13

Ragabash Lupo
Male Vlaka (Blind) Cult Hunter
Mystic Crusader 8
Solarian (Solar Flare) 3
NG Medium humanoid (Vlaka)
Initiative +4 Blindsight hearing 60' scent 30'
Perception +20 Sense Motive +21

Vitals:

Vitals SP 69 HP 74 RP 10

Defense:

EAC 25 KAC 26 (+1 To both with Shield)
Fort +5 Reflex +7 Will +13
DR 5/Cold 5/Electric 5/Fire

Offense:

(BAB +9)
-Longsword, Sintered +9 (2d8+11 S) Analog
-Shock Pad, Aurora +9 (2d4+11 E) Intigrated, Powered (20/1), Stun, Crit: Staggered or Nanite Weapon Fusion
-Handcannon, Bravado +13 (1d8+11 P) 20' 44 Shells
-Solar Flare +13 (1d4+2d6+11 Force, Holy) Crit: Corrode 1d6
-Solar Flare +13 (1d4+3d6+11 Fire, Ghost Killer) Crit: Corrode 1d6
[Dice= Solar Flare] 1d20+13 [/dice]
[Dice= Fire, Ghost Killer] 1d4+3d6+11 [/dice]

Stats:

STR 10(+0) DEX 18(+4) CON 10(+0) INT 18(+4) WIS 20(+5) CHA 18(+4)

Skills:

Acrobatics (+15/11 ranks) Athletics (+10/ 7 ranks) Bluff (+14/ 7 ranks) Culture (+14/ 7 ranks) *Diplomacy (+16/ 7 ranks) Disguise (+10/ 3 ranks) Intimidate (+13/ 6 ranks) Life Science (+14/ 7 ranks) Medicine (+14/ 7 ranks) *Mysticism (+21/ 11 ranks) **Perception (+20/ 11 ranks) Physical Science (+14/ 7 ranks) Profession: Steward Officer (+13/ 5 ranks) **Sense Motive (+21/ 11 ranks) Stealth (+8/ 4 ranks) Survival (+15/ 7 ranks)
*Connection skills ** +1 Racial Bonus
Sidereal Influence(1d6 insight bonus): Gravaton (Mysticism)
Photon (Diplomacy])

Feats:

Combat Casting
Spell Focus
Focused Spellcaster
Mobility
Shield Proficiency
Agile Casting

Stellar Revelations
DC 15

Black Hole (SU):

When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward you. The range of this revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this revelation, you immediately become unattuned. Black hole functions as a zenith revelation for the purposes of abilities that reference them.

Supernova (SU):

When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the radius to 20 feet. After you use this revelation, you immediately become unattuned. Supernova functions as a zenith revelation for the purposes of abilities that reference them.

Distant Burst:

Your solar manifestation is an extension of yourself, and you have learned to center your power outward. Any stellar revelations (including zenith revelations) that have a radius and are centered on you can be centered anywhere within 20 feet of you. While attuned or fully attuned, they can instead be centered anywhere within 40 feet of you.

Languages:

Vlakan (sign and tactile)
Eoxian
Vesk
Celestial
Abysmal
Infernal
Elven
Kish
Kish-a-lee

Daily Spells:

DC 17+ Spell Level
0- Stabalize, Telekinetic Projectile,Ghost Sounds,Fatigue, Detect Magic, Detect Affliction

5/6 day LVL 1-Mystic Cure, Life Bubble, Mind Thrust, Share Language, Summon Creature
1 Connection -Reflecting Armor

0/5 day LVL 2- Lesser Restoration, Mystic Cure, Remove Condition, Summon Creature
2 Connection - Shield Other

0/4 day LVL 3- Mystic Cure, Mind Thrust, Summon Creature
3 Connection - Haste

Items:

Battery ×2 (20 Charges each)
Celestial Stole (Fire)
Autoclaw
Binders x2
Medkit, basic
Datapad
Ability Crystal MK1 INT +2
Synergistic Symbiote MK2 DEX +4
Freebooter III
Electrostatic Field MK1 (1d6 Electric)
Riot Shield (Called Fusion)
Energizing Crysral, Minor
Ring of Resistance +1
Library Chips (Culture, Life Science, Mysticism, Physical Science +4 Recall Knowledge)
Apocalypse Crystal, Lesser (Holy, )
Photon Crystal, Standard (Ghost Killer)