GM_MG
|
Intimidate: 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20
You hear a cautious, feminine voice from within.
"...what kind of answers you looking for?"
| Tiktik "Overclock" |
While his new friends had a chat with a closed door, Tiktik decided now was a good time to see what fun things he could scavenge off of the dead gang members.
tiktik and Elliot begin searching the dead guys
GM_MG
|
The guards have:
- 4 azimuth laser pistols
- 4 clubs
- A total of 600 credits in hard currency and credsticks
Additionally, the room contains a large quantity of bar supplies, worth around 1,500 credits, although it would take multiple trips to cart the supplies out, and this may not be practical.
The entertainment equipment could be fenced for 500 credits.
| Tiktik "Overclock" |
The ysoki gobbles up everything he can pack in his cheeks, while flipping up the plastic flap to cover the leg holes on his drone's shopping basket seat, and filling it with booze.
"Psst! Voltercomegimmeahand. Freebooze!" he waved them over to give him a hand, then reassured them, "Wegotthemtalking. Itsoundsliketheymightbewillingtoansweryourquestions."
Impractical? Tiktik has been training his whole life for a shopping spree like this.
Jax "Boots" Wolfwood 2.0
|
Ill make a knowledge check to recall any black markets, smugglers or pirates on the station, at a -5 to the DC of the check, to see if we can find a buyer willing to do a pick up.
"I'm not at all about this heavy labor thing, Tiktik. I'll put out a word and hopefully someone will be willing to buy and haul this off of our hands.
Culture: 1d20 + 4 ⇒ (8) + 4 = 12
Jax also starts to rummage through the alcohol storage in search of any vintage liquors.
Perception: 1d20 + 0 ⇒ (16) + 0 = 16
GM_MG
|
It's unlikely that you'd be able to arrange a pick up of this stuff, as it would involve people going into hostile territory to steal from a gang. Those that would be willing to do so would just take it without paying you.
The alcohol here is brightly labeled, popular, and mass produced. It's not a very high class establishment. If you were to take only the higher end stuff it would have a bulk of 10 and be worth 500 credits.
Jax "Boots" Wolfwood 2.0
|
During his time searching for some valuable goods, Jax thinks to himself the perfect lie should things go south. In addition, he trys to think of a way to get the information through a more diplomatic approach.
While thinking of a master plan, and searching for the booze, Jax also remembers seeing some musical instruments back here and hopes that he may find some sort of a stringed piece.
Perception: 1d20 + 0 ⇒ (5) + 0 = 5
GM_MG
|
After dialing up some contacts, Jax finds an interested buyer. After sending him pictures of the various loot, he offers to send him 500 credits for the booze and bar supplies, with another 400 for the entertainment equipment.
Jax "Boots" Wolfwood 2.0
|
<Pleasure doing business with you. Id be sure to bring a few boys with you too, just in case if you know what I mean.>
In a whisper tone, Jax says to the group "Hey guys! I found us a buyer for the booze and entertainment equipment! 900 Credits in total. Oh and Tiktik, I made sure to not include any of the stuff you already took."
B-Bop
|
Bebop kicks the wall to make more noise.
Just what do ya know 'bout Hardscrabble, Astral Extractions, and da Drift Rock?
GM_MG
|
Intimidate for B-Bop: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27
Well now.
"Damn it, I never should have taken that job!" There's a pause.
"Astral Extractions hired us to put a hurting on the Hardscrabble Collective. They wanted that rock, but legally it was owned by the dwarf boys.
"That damn Kreel got involved, and he had Starfinder backing, so we took him out, hoping that'd scare them off."
| Tiktik "Overclock" |
<Uhoh. TheyjustadmittedtheymurderedKreel! Nowcanwebeheroesandmurderthemback, Volter?>
| Bepo Baloo |
We should take her back to the Starfinder Society and she can be taken into custody by them for killing Kreel.
| Tiktik "Overclock" |
Tiktik wrinkled his nose at Bepo's suggestion which to him sounds distinctly less heroic, but he was learning to trust the judgement of his new friends.
<Okay. BootsandB-Bop, youguystellthemtosurrender--oohandgiveustheirstuff--andwe'llbringthemtoChis kisk.>
B-Bop
|
B-Bop shakes his head as he doubts these criminals will just willingly surrender to be handed over to the proper authorities, especially when his own team are technically stealing property from the Fusion Queen. But he is amiable to make a go at being a proper member of the Starfinder Society.
'Ey Ferani! You an' yer chums put'cher weapons down and yer hands up an' come out nice an' slow!
GM_MG
|
A moment of silence, then the door suddenly bursts open!
Inside, you see a hulking vesk carrying an artilery laser. Behind a desk you see a human woman with stringy hair, carrying a semi-auto pistol. Finally, you see an ysoki, apparently unarmed.
Overclock1d20 + 3 ⇒ (16) + 3 = 19
Volter1d20 + 1 ⇒ (11) + 1 = 12
Talek1d20 + 8 ⇒ (17) + 8 = 25
Beppo1d20 + 6 ⇒ (9) + 6 = 15
Jax1d20 + 3 ⇒ (12) + 3 = 15
B-Bop1d20 + 5 ⇒ (13) + 5 = 18
Ferani1d20 + 6 ⇒ (5) + 6 = 11
Vrokilayo1d20 + 5 ⇒ (3) + 5 = 8
Noran1d20 ⇒ 20
Bold can act!
Talek
Noran
Overclock
B-Bop
Bepo
Jax
Volter
Ferani
Vrokilayo
| Talek112 |
Talek sighs All you had to do was drop your weapons, most unfortunate.
Firing at the vesk with the artillery laser laser rifle fire dmg: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 4
GM_MG
|
Talek's shot hits the vesk.
The ysoki in the room scurries over and casts a spell on Talek, as Talek feels waves of psychic energy assaulting him.
DC 14 Will Save for half damage
Damage: 2d10 ⇒ (8, 4) = 12
Bold can act!
Talek (DC 14 Will Save)
Noran
Overclock
B-Bop
Bepo
Jax
Volter
Ferani
Vrokilayo (-4)
| Talek112 |
will save vs mind affecting: 1d20 + 4 ⇒ (15) + 4 = 19
| Talek112 |
Talek grimaces as the energy of the spell washes over him, and starts looking back and forth between the Ysoki and the Vesk. perhaps I chose my initial target poorly...
| Tiktik "Overclock" |
Taking cover in the doorway, Tiktik peeked around the corner to take a shot. He was a little startled to see the massive Vesk filling the doorframe, sheltering the lighter armored gang members behind him.
Well I guess I'm shooting the big guy.
rifle v KAC: 1d20 + 3 ⇒ (14) + 3 = 171d8 ⇒ 2
Elliot received his master's commands and moved up into cover on the other side of the doorway and fired in support of the ysoki.
laser pistol v EAC: 1d20 + 4 ⇒ (12) + 4 = 161d4 ⇒ 1
standards are for both of us to shoot, move given to Elliot.
Jax "Boots" Wolfwood 2.0
|
Jax yells at the vesk to shake his moral for his poor life choices. "You had the chance to surrender and drop your weapons. Seems now we have to drop you!"
Dispiriting Taunt: 1d20 + 10 + 1d6 + 0 ⇒ (2) + 10 + (1) + 0 = 13
Jax also take this time to turn on his personal stereo to give his comrades some inspiring battle hymns.
| Bepo Baloo |
Bepo moves up and squeezes in between Overclock and some things along the wall. Bepo takes a big swing as the guy in the door.
Doshko Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d12 + 3 ⇒ (2) + 3 = 5
| Volter |
Volter double moves from the bar with the drink still in their hand to go into the room and up against the wall in hopes of avoiding being hit while trying to concentrate on a spell to incapacitate someone.
GM_MG
|
Elliot and Overclock's shots hit, slightly damaging the Vesk.
He seems unconcerned with Jax's taunts, and Bepo misses with his Doshko.
Bold can act!
Talek (-6 SP)
Noran
Overclock
B-Bop
Bepo
Jax
Volter
Ferani
Vrokilayo (-7)
B-Bop
|
B-Bop leaps across the room and attempts to line up a shot at the heavily armed vesk.
Should'a done dis da easy way 'cuz I'm gonna slice yer brain pan open and eat Fuzion Kween moonberry ice cream outta it, I'm gonna FK yer skull!
Acrobatics check for trick shot: 1d20 + 11 ⇒ (7) + 11 = 18
Laser pistol with cover penalty: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Laser damage: 1d4 ⇒ 3
Trick shot damage: 1d4 ⇒ 1
Full round action to move and attempt trick shot attack with cover penalty
GM_MG
|
B-Bops shot flies over the big Vesk's shoulder.
In the office, the woman behind the desk fires her pistol at Bepo.
Attack with Combat Tracking and Cover, vs KAC: 1d20 + 6 + 2 - 4 ⇒ (14) + 6 + 2 - 4 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
She makes the tricky shot, squeezing the bullet through the narrow window between the Vesk and the doorframe.
"Hold your position!" she screams.
"Heh." The vesk drops his artillery laser and draws out an assault hammer, and swings it at Bepo.
Attack vs. KAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 5 ⇒ (4) + 5 = 9 Bludgeoning
The attack hits, badly injuring Bepo.
Bold can act!
Talek (-6 SP)
Noran
Overclock
B-Bop
Bepo (-8 SP, -6 HP)
Jax
Volter
Ferani
Vrokilayo (-7)
| Talek112 |
Firing at the vesk again with -4 laser rifle fire dmg: 1d20 + 1 ⇒ (15) + 1 = 161d8 ⇒ 6
GM_MG
|
Talek's shot hits, burning a hole in the Vesk's shoulder.
The ysoki concentrates and casts a spell on Overclock.
DC 14 Will Save from Overclock.
Bold can act!
Talek (-6 SP)
Noran
Overclock (DC 14 Will Save)
B-Bop
Bepo (-8 SP, -6 HP)
Jax
Volter
Ferani
Vrokilayo (-13)
| Tiktik "Overclock" |
will save: 1d20 + 0 ⇒ (5) + 0 = 5
Tiktik’s eyes gleam as he sees the massive artillery laser clunk down on the floor.
”HolyCheese! That’sanAzimuthMarkZero! Thatthingisanengineeringmarvel! Dibs!”
He said as he reached around the corner and dragged the weapon as big as he was, back around the corner and then waddled away with it.
move action to take the manipulate object action to pick up the weapon and then a second move to fall back.
Meanwhile Elliot continues to fire at the Vesk.
pistol vs EAC with cover penalty: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 111d4 ⇒ 2
GM_MG
|
Overclock is filled with fear, and flees from the ysoki for 1d4 ⇒ 2 rounds.
Bold can act!
Talek (-6 SP)
Noran
Overclock (Frightened, 2 rounds)
B-Bop
Bepo (-8 SP, -6 HP)
Jax
Volter
Ferani
Vrokilayo (-13)
| Bepo Baloo |
Bepo badly hurt wants to try to swing one more time at the Vesk.
Doshko Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d12 + 3 ⇒ (1) + 3 = 4
Then Bepo will take a Guarded Step back diagonally.
Jax "Boots" Wolfwood 2.0
|
Jax yells over at the Ysoki Mystic,"Hey! Do that again you mangy rodent and you'll end up a smoldering pile of fur!"
Dispiriting Taunt: 1d20 + 10 + 1d6 + 0 ⇒ (12) + 10 + (3) + 0 = 25
GM_MG
|
The Doshko hits! The Vesk looks badly wounded, but glares defiantly at you as you step away, still standing.
Bold can act!
Talek (-6 SP)
Noran
Overclock (Frightened, 2 rounds)
B-Bop
Bepo (-8 SP, -6 HP)
Jax
Volter
Ferani
Vrokilayo (-17)
B-Bop
|
B-Bop tumbles past Talek in a weaving pattern until he's in position for a clear shot at the vesk, a snarl growing on his tusked face and a bloodshot gleam taking over his eyes.
'EY LIZARD LIPS! I GOT YER MOONBERRY DESSERT RIGHT HERE! COME AN' GET IT, YOU EGG-SUCKIN' DREK HEAD!
Acrobatics for Trick shot: 1d20 + 11 ⇒ (12) + 11 = 23
Laser pistol on vesk: 1d20 + 4 ⇒ (15) + 4 = 19
Laser damage: 1d4 ⇒ 1
Trick shot damage: 1d4 ⇒ 1
Full round action for trick shot attempt
GM_MG
|
Jax taunts the Ysoki, shaking him.
B-Bop hits the Vesk, who somehow is still standing, although he looks to be on his last legs.
Botting in Volter to keep things moving.
Volter steps forward and casts a spell, healing Bepo
Cure: 1d8 + 4 ⇒ (5) + 4 = 9 hit points.
Ferani changes her combat tracking to B-Bop and fires.
vs. KAC: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
The vesk draws a grenade from his belt and tosses it. Elliot, B-Bop, Volter, Talek, and Bepo are caught in the explosion!
DC 11 Reflex save for half damage
Frag Grenade: 1d6 ⇒ 6
Bold can act!
Talek (-6 SP, Reflex save)
Noran (Shaken 1 rd.)
Overclock (Frightened, 2 rounds) (Reflex save for Elliot)
B-Bop (Reflex save)
Bepo (-8 SP, -0 HP, Reflex Save)
Jax
Volter (Reflex save)
Ferani
Vrokilayo (-19)
| Talek112 |
Talek winces as shrapnel from the grenade strikes him as he fires back at the vesk. Azimuth laser rifle laser rifle fire dmg: 1d20 + 5 ⇒ (14) + 5 = 191d8 ⇒ 2
GM_MG
|
Talek's shot barely connects, but its enough to finally bring down the Vesk.
The ysoki, looking desperate, casts another spell, this time targeting B-Bop.
Mind Thrust I: 2d10 ⇒ (9, 10) = 19
Will save DC 14 for half.
Bold can act!
Talek (-7 SP, -2 HP)
Noran (Shaken 1 rd.)
Overclock (Frightened, 2 rounds) (Reflex save for Elliot)
B-Bop (Reflex save DC 11, Will Save DC 14)
Bepo (-8 SP, -0 HP, Reflex Save)
Jax
Volter (Reflex save)
Ferani
Vrokilayo (-19)
| Tiktik "Overclock" |
reflex: 1d20 + 4 ⇒ (11) + 4 = 15
elliot 7/10 HP
Elliot initiates self preservation protocol 1.2a and flinches away from the barrage of shrapnel. After recovering it continues carrying out its programming and resumes fire at the nearest enemy.
pistol vs EAC of the Ysoki: 1d20 + 4 ⇒ (19) + 4 = 231d4 ⇒ 2
Meanwhile the other Ysoki was panicking after the images of being adrift in the void of space with not another person or object to be seen. He clambered over the bar and took shelter behind it.
Jax "Boots" Wolfwood 2.0
|
Please move Jax to the forward wall, just right of the entrance
Jax decides to get in on the action and move up into position to wait and fire off a few shot at the Ysoki, drawing his Hail Postol.
B-Bop
|
Reflex save vs grenade: 1d20 + 6 ⇒ (13) + 6 = 19
Will save vs Mind Thrust: 1d20 + 2 ⇒ (2) + 2 = 4
B-Bop flinches and jumps from the frag grenade, avoiding the worst damage but left him vulnerable from enemy fire from who is presumed the current Downsider leader. Stained with blood, his heritage clicks a primal part in his brain to keep fighting, fueled entirely on rage and bloodlust. However this is to no avail as the ysoki's magical mental manipulation flicks his brain into submission with a thousand needles of pain. The half orc reels back and drops to the floor with a grunt.
Grruuunnggh... you been... naughty... no ice cream... fer you...
GM_MG
|
B-Bop nimbly avoids the worst of the grenade, but drops unconscious from the mind blast.
Bold can act!
Talek (-7 SP, -2 HP)
Noran
Overclock (Frightened, 1 rounds)
B-Bop (Dying)
Bepo (-8 SP, -3 HP)
Jax
Volter (Reflex save)
Ferani
| Volter |
Reflex Save: 1d20 + 1 ⇒ (13) + 1 = 14
Volter, still holding their drink, waits for a clear shot to B-Bop who appears to be gravely injured.
delay until Bepo moves out of my way then I'm healing B-Bop
GM_MG
|
Mystic Cure: 1d8 + 4 ⇒ (8) + 4 = 12
Volter's touch restores B-Bop to consciousness.
Bold can act!
Talek (-7 SP, -2 HP)
Noran
Overclock (Frightened, 1 rounds)
B-Bop (-6 SP, -0 HP)
Bepo (-8 SP, -3 HP)
Jax
Volter (-3 SP)
Ferani
| Bepo Baloo |
Bepo moves up to the right of the Ysoki and takes a swing.
Doshko Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d12 + 3 ⇒ (3) + 3 = 6
GM_MG
|
Bepo hits the little Ysoki.
The woman behind the bar switches her combat tracking to Bepo.
vs. KAC: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Bold can act!
Talek (-7 SP, -2 HP)
Noran (-6)
Overclock (Frightened, 1 rounds)
B-Bop (-6 SP, -0 HP)
Bepo (-8 SP, -5 HP)
Jax
Volter (-3 SP)
Ferani
| Talek112 |
Talek takes the opportunity to advance into the room and fore at the woman behind the bar. Azimuth laser rifle laser rifle fire dmg: 1d20 + 5 ⇒ (9) + 5 = 141d8 ⇒ 8