
Ellison "L" Wreg’lich |

L slides forward closer to the doorway and fires a shot at blue with the freeze gun.
Ranged vs EAC, coord barrage, double tap: 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21
Cold: 2d6 + 10 ⇒ (5, 1) + 10 = 16
Tracker
RP 9/11
Boosted Tiktik and Bepo
ammo 36/40

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Jax
Bepo (-94, Coordinated barrage)
B-bop (cloaking field)
Red (-37, staggered)
Blue (-6)
Overclock (-88 SP, -60 hp)
Elliott (-95)
Rags
L
Talek
Talek blasts a hole through red, which drops , sending gravel flying.
A series of attacks for the rest of the party brings down blue (more or less).
Out of combat!
I don't have access to the book at work, but I'll post the contents of the locker once I get home.

Tiktik "Overclock" |

Hearing the last two creatures collapse inside the room, Tiktik collapses himself, sitting against the wall in the hall. He waves Elliot down and begins tinkering away, while he catches his breath.
definitely spending an RP to recover stamina and repairing Elliot over the next 10 min.
As the Vlaka walks past he tugs on the sleeve of his armor, "Mr. Lupo, can you spare any magic to help with my wounds?" he asks staring up with big saucer eyes.
Tiktik 88/88 SP, 10/70 HP, 11/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 40/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
8/9 spare Kish hi-capacity batteries
Elliot 42/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 40/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
9/10 spare Kish hi-capacity batteries
9/10 Haste Circuit rounds

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The cabinet contains a merciful venomous paragon semi-auto pistol with 16 rounds, 3 doses of tier 3 sedatives, and 3 doses of sprayflesh.

Ragabash Lupo |

Rags takes a knee next to Tiktik and gives him a gentle pat on the head. "Of course Tiktik. I hope we learned a valuable lesson about dashing off ahead."
Rags uses his healing touch ability which takes 10 minutes and restores 45 HP to Tiktik.

Tiktik "Overclock" |
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"Yes, sir. I'll be good." he meekly replies, and hugs his leg in gratitude. "Promise!"
"Who the heck keeps giant acid worms on board a spaceship anyway?"
After finishing his repairs on his drone, Tiktik adds the sprayflesh doses to his medkit and sews up his remaining injuries.
medicine to treat deadly wounds: 1d20 + 20 ⇒ (2) + 20 = 22
LOL that actually fails unless I can get a couple aids. I really should have upgraded to the advanced medkit, but this is I think the 2nd time I've used treat deadly wounds during this whole AP.
Tiktik 88/88 SP, 55/70 HP, 11/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 40/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
8/9 spare Kish hi-capacity batteries
Elliot 42/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 40/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
9/10 spare Kish hi-capacity batteries
9/10 Haste Circuit rounds

Talek112 |

let me help you with that Tikmedicine: 1d20 + 13 ⇒ (16) + 13 = 29

Ragabash Lupo |

Rags also has a +15 so would auto-aid to assist with the medicine check.

Tiktik "Overclock" |

Alrighty with a more respectably health pool I am ready to press on. @Bepo, I assume you are spending resolve to regain your SP as well? Let's press on to see what horrors these boney bastards have in store for us next!
"Thanks everybody! Now let's hurry up and get to that bridge. But... umm... Bepo, I'll follow you."
Tiktik 88/88 SP, 66/70 HP, 11/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 40/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
8/9 spare Kish hi-capacity batteries
Elliot 42/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 40/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
9/10 spare Kish hi-capacity batteries
9/10 Haste Circuit rounds

Bepo Baloo |

Bepo will definitely be taking a 10min break to regain some SP. 10/11RP
Bepo moves up to the door and will open the door when everyone is ready and in position

Talek112 |

Talek flips on the laser sight on his artillery laser and moves upnto cover Bebo. On your six Bepo

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1d20 ⇒ 11
The door is locked, but Talek and Tiktik are able to get the door opened easily enough.
This room is brighter than most of the ship, with crisp white light flooding down from the entire ceiling. A series of four barred cells runs the length of the aft wall, each with a barred door with a keypad lock. A metal cabinet hangs on the fore wall, behind a small metal desk with a computer terminal and a metal chair built into it.

Tiktik "Overclock" |

Tiktik and Elliot carefully scan for hazards.
Tiktik perception: 1d20 + 16 ⇒ (8) + 16 = 24
Elliot perception: 1d20 + 16 ⇒ (9) + 16 = 25

Bepo Baloo |

Bepo will move in and take a look around for possible traps.
Perception: 1d20 + 13 ⇒ (20) + 13 = 33
Then if everything looks OK, he will try to open a door.
Engineering: 1d20 + 17 ⇒ (10) + 17 = 27

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As Bepo picks his way through the room, four panels on the floor burst into the air, and dwarven undead begin lumbering forward.
Overclock1d20 + 11 ⇒ (19) + 11 = 30
Talek1d20 + 9 ⇒ (14) + 9 = 23
Bepo1d20 + 12 ⇒ (18) + 12 = 30
Jax1d20 + 14 ⇒ (8) + 14 = 22
B-Bop1d20 + 11 ⇒ (6) + 11 = 17
L1d20 + 3 ⇒ (8) + 3 = 11
Ragabash1d20 + 4 ⇒ (20) + 4 = 24
1d20 ⇒ 15
1d20 ⇒ 18
1d20 ⇒ 10
1d20 ⇒ 10

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Bepo
Tiktik
Rags
Talek
Jax
Green
Red
B-Bop
Blue
Yellow
L
Bepo, Tiktik, Rags, and Jax are up!

Tiktik "Overclock" |

mysticism: 1d20 + 3 ⇒ (19) + 3 = 22
lol. I can't believe I passed that. I defer my question to whatever you believe Tiktik's single mysticism rank may have gleaned. And I will immediately communicate the insight to the party. Presuming my insight wouldn't dissuade my usual, I will use my move action to Overcharge Elliot's Rifle and then fire an overcharged shot at blue. Then Elliot will activate his haste circuit for another shot on the run. Start position in green, firing position in yellow, and ending position in red. He will fire his plasma beam thru blue, green and yellow.
overcharged MDR+coordinated assault: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
sonic: 3d8 + 2d6 + 11 ⇒ (7, 1, 5) + (2, 5) + 11 = 31
overcharged plasma rifle: 1d20 + 15 ⇒ (12) + 15 = 27 coordinated assault gives him +1 to hit my target (blue)
elec/fire: 2d10 + 2d6 + 11 ⇒ (8, 6) + (2, 4) + 11 = 31
Tiktik 88/88 SP, 66/70 HP, 11/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 25/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
8/9 spare Kish hi-capacity batteries
Elliot 42/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 28/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
9/10 spare Kish hi-capacity batteries
8/10 Haste Circuit rounds

Bepo Baloo |

Bepo is going to full attack Yellow. Using Lunge and going to Red if Yellow goes down.
Attack 1 vs KAC: 1d20 + 11 ⇒ (17) + 11 = 28
Damage Slashing: 4d8 + 20 ⇒ (2, 3, 6, 3) + 20 = 34
Attack 2 vs KAC: 1d20 + 11 ⇒ (12) + 11 = 23
Damage Slashing: 4d8 + 20 ⇒ (8, 2, 6, 3) + 20 = 39
Attack 3 vs KAC: 1d20 + 11 ⇒ (6) + 11 = 17
Damage Slashing: 4d8 + 20 ⇒ (4, 1, 7, 2) + 20 = 34

Ragabash Lupo |

Mysticism: 1d20 + 1d6 + 21 ⇒ (8) + (1) + 21 = 30
GM choice on info.
Rags selects his Sloar Flare and attunes to photon. He fires twice at blue.
Solar Flare: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19
Force, Holy, Ghost Killer: 1d4 + 2d6 + 10 ⇒ (3) + (1, 1) + 10 = 15
Solar Flare: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
Force, Holy, Ghost Killer: 1d4 + 2d6 + 10 ⇒ (2) + (4, 4) + 10 = 20
Photon 1

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Bepo
Tiktik
Rags
Talek
Jax
Green (-31)
Red
B-Bop
Blue (-62)
Yellow (-65)
L
Marooned ones have blindsight 60' (Life), gain a +5 bonus to engineering checks to disable life support, and have the Strangle ability. When a marooned one succeeds at a grapple combat maneuver, the target must attempt a DC 18 Fortitude save. If the target fails, it takes 1d12+10 bludgeoning damage and 1d4 Constitution damage; if it succeeds, it takes half the bludgeoning damage and negates the Constitution damage.
Tiktik and Elliott both hit their targets, while Bepo lands one strike. Rags misses twice, and Jax moves up.
Talek is up!

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Bepo
Tiktik
Elliott (-68)
Rags
Jax
Green (-31)
Red
B-Bop (-17)
Talek
Blue (-62)
Yellow (-65)
L
Green draws and fires a semi-automatic pistol at Bepo.
Attack, KAC: 1d20 + 15 ⇒ (15) + 15 = 30
Piercing damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17
Red steps forward and slashes at Bepo.
Attack, KAC: 1d20 + 17 ⇒ (6) + 17 = 23
B-Bop and Talek are up!

Talek112 |

talek flips on his laser sight and fires on green. laser, holy, ghost killer: 1d20 + 15 ⇒ (13) + 15 = 283d8 + 11 ⇒ (4, 5, 3) + 11 = 23

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B-Bop shakes his head and mutters under his breath at the unfolding scene.
Geez, dey used da ol' secret-trapdoor-dead-dwarves trap? Talk 'bout lame an' unoriginal, every place is settin' up dead dwarves inna hole fer security nowadays. Sheesh.
He activates his jetpack and launches himself upward into the room.
Da way ta get 'round dese mooks is ta not let dem get dere mitts on ya.
Standard action activate jetpack, move action fly into the room, 15 feet up.

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Bepo
Tiktik
Elliott (-68)
Rags (-15)
Jax
Green (-54)
Red
B-Bop (-17)
Talek
Blue (-62)
Yellow (-65)
L
Talek blasts one of the dwarves, and B-Bop activates his jetpack.
Green bounds toward Rags, slashing out with a dagger.
Attack: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15
Yellow attacks Bepo.
Attack: 1d20 + 17 ⇒ (7) + 17 = 24
L, Bepo, Tiktik, Rags, and Jax are up!

Bepo Baloo |

Bepo is going to full attack at Yellow. Changing to Red if Yellow is down.
Attack 1 vs KAC: 1d20 + 11 ⇒ (8) + 11 = 19
Damage Slashing: 4d8 + 20 ⇒ (3, 7, 5, 3) + 20 = 38
Attack 2 vs KAC: 1d20 + 11 ⇒ (19) + 11 = 30
Damage Slashing: 4d8 + 20 ⇒ (4, 5, 6, 5) + 20 = 40
Attack 3 vs KAC: 1d20 + 11 ⇒ (10) + 11 = 21
Damage Slashing: 4d8 + 20 ⇒ (1, 1, 2, 5) + 20 = 29

Tiktik "Overclock" |
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"B-Bop is right. There was a Boney episode that featured some Marooned Ones. They came across 'em in an abandoned mine shaft. They had one of the Posse in a strangle hold before Boney realized they were probably just hungry and offered them a nice bowl of Star-Oids. Damn! I left my box on the ship. Ah well, blasting 'em seems to be working."
After imparting his wisdom, Tiktik blasts the undead in the doorway, hoping to clear a path for Elliot. The drone flies in a wide arc to buzz past the ysoki who reaches up to crank up the dial on his rifle as he passes.
overcharged MDR vs Blue: 1d20 + 15 ⇒ (4) + 15 = 19 +1 if Elliot ends up targetting Blue too
sonic: 3d8 + 2d6 + 11 ⇒ (8, 8, 8) + (3, 3) + 11 = 41
If Blue drops, Elliot will use the haste circuit to fly to Tiktik (green border), then to in and fire at Green+Yellow (yellow border), then returning to his starting position (red border). Otherwise he'll fire at Blue and Green (blue border), then return to his starting position.
overcharged plasma rifle: 1d20 + 15 ⇒ (3) + 15 = 18 +1 to hit if targeting blue
elec/fire: 2d10 + 2d6 + 11 ⇒ (1, 1) + (4, 3) + 11 = 20
Tiktik 88/88 SP, 66/70 HP, 11/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 10/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
8/9 spare Kish hi-capacity batteries
Elliot 42/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 16/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
9/10 spare Kish hi-capacity batteries
7 or 8/10 Haste Circuit rounds

Ragabash Lupo |

Rags reaches out to touch blue with his integrated shock pad.
Shock Pad: 1d20 + 9 ⇒ (20) + 9 = 29
Acid: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Crit Damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Battery 19/20
DC 13 Fort Save or be nauseated 1 round.

Ellison "L" Wreg’lich |

Moving a bit closer to the action, L fires at blue.
Ranged vs EAC, double tap: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Cold: 2d6 + 10 ⇒ (1, 5) + 10 = 16
Recall Knowledge/Mysticism: 1d20 + 14 ⇒ (5) + 14 = 19 sigh
Tracker
RP 9/11
Boosted none
ammo 32/40

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Bepo
Tiktik
Elliott (-68)
Rags (-15)
Jax
Green (-54)
Red
B-Bop (-17)
Talek
Blue (-126)
Yellow (-105)
L
Bepo lands a single hit, but Elliott and Tiktik miss entirely. Rags and L manage to bring down Blue.
I'll give Jax until after my dentist's appointment to post later this morning, then we'll move on.

Tiktik "Overclock" |

I was afraid of that. At least my conserving fusion saves my ammo. Also I cleaned up the duplicate minis for Elliot off of the map.
Tiktik 88/88 SP, 66/70 HP, 11/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 25/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
8/9 spare Kish hi-capacity batteries
Elliot 42/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 28/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
9/10 spare Kish hi-capacity batteries
8/10 Haste Circuit rounds

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5 ft step and Improved Get'em with Attack on Yellow.
Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 213d6 + 5 ⇒ (5, 6, 3) + 5 = 19

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Bepo
Tiktik
Elliott (-68)
Rags (-15)
Jax
Green (-54)
Red
B-Bop (-17)
Talek
Yellow (-105, Improved Get 'Em)
L
Jax misses the marooned one.
Green fires twice at Bepo.
Attack, KAC, full: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14
Attack, KAC, full: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Red takes a step forward and slashes.
Attack, vs. Flat-Footed KAC: 1d20 + 18 ⇒ (5) + 18 = 23
Neither marooned one lands a hit.
B-Bop and Talek are up!

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B-Bop deftly glides to the right and fires at the yellow clad dwarf.
Full round action trick attack on yellow, take 10 on stealth for 36, make target flat footed for all is successful
Cruel ominous conserving semi-auto pistol vs yellow kac + improved get em + coordinated shot: 1d20 + 17 + 2 + 1 ⇒ (20) + 17 + 2 + 1 = 40
piercing damage: 3d6 + 5 ⇒ (6, 3, 4) + 5 = 18
trick damage: 6d8 ⇒ (7, 7, 7, 4, 3, 4) = 32
Crit damage from gun and trick: 3d6 + 5 + 6d8 ⇒ (5, 1, 3) + 5 + (8, 8, 5, 6, 6, 3) = 50

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Bepo
Tiktik
Elliott (-68)
Rags (-15)
Jax
Green (-54)
Red
B-Bop (-17)
Talek
Yellow (David_Lynch_He's_Dead.gif)
L
B-Bop reduces Yellow to its constituent atoms.
Up next, everyone else!

Bepo Baloo |

Bepo focuses all his attention on Red.
Attack 1 vs KAC: 1d20 + 11 ⇒ (1) + 11 = 12
Damage Slashing: 4d8 + 20 ⇒ (8, 6, 6, 7) + 20 = 47
Attack 2 vs KAC: 1d20 + 11 ⇒ (7) + 11 = 18
Damage Slashing: 4d8 + 20 ⇒ (1, 8, 1, 8) + 20 = 38
Attack 3 vs KAC: 1d20 + 11 ⇒ (7) + 11 = 18
Damage Slashing: 4d8 + 20 ⇒ (4, 1, 1, 4) + 20 = 30

Tiktik "Overclock" |

"Let's try that again."
Tiktik fires another teeth-rattling blast from his rifle, then waits to give Elliot the alley-oop as he flies by.
Standard to fire an overcharged shot, move action to boost Elliot's rifle. Elliot using Shot on the Run as usual to fly from red border, to yellow, to green (where he fires a line through red and green), then back to red. Using haste circuit for the increased speed.
overcharged MDR vs Green: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
sonic: 3d8 + 2d6 + 11 ⇒ (2, 1, 2) + (5, 1) + 11 = 22
overcharged plasma rifle: 1d20 + 15 ⇒ (2) + 15 = 17 +1 vs green, but it is moot, I know that misses since it is worse than last round's roll. At least the ammo is conserved again.
Tiktik 88/88 SP, 66/70 HP, 11/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 10/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
8/9 spare Kish hi-capacity batteries
Elliot 42/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 28/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
9/10 spare Kish hi-capacity batteries
7/10 Haste Circuit rounds

Talek112 |

Talek sights in on green and fires a pair of shots off
laser, holy, ghost killer: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 123d8 + 11 ⇒ (7, 5, 4) + 11 = 27
laser, holy, ghost killer: 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 203d8 + 11 ⇒ (2, 8, 1) + 11 = 22

Ragabash Lupo |

Rags reaches photon attunement 3 and steps into the room for line of effect. He projects his Super Nova to an intersection between yellow and green which will envelope them, but avoid gis alliesnin the 10 ft radius burst.
Super Nova, Fire: 3d8 ⇒ (6, 6, 4) = 16
DC 15 Reflex for half.

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Moved and Standard Improved Get'em Attack on Green.
Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 383d6 + 5 ⇒ (4, 4, 3) + 5 = 16
Crit dmg: 3d6 ⇒ (5, 5, 6) = 16
Green is Staggered for 1 round. Also using Seize the Advantage on myself as my reaction.
Seize the Advantage vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 - 4 ⇒ (2) + 16 + 2 - 4 = 163d6 + 5 ⇒ (3, 2, 6) + 5 = 16
This will leave me Staggered for 1 round as well.

Ellison "L" Wreg’lich |

Double move forward into the room.

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Bepo
Tiktik
Elliott (-68)
Rags (-15)
Jax
Red (-8)
B-Bop (-17)
Talek
L
Bepo misses on three swings, and Elliott can't seem to draw a bead on the marooned ones, but Tiktik gets a good shot off on green. Talek misses his two shots.
1d20 ⇒ 10
1d20 ⇒ 11
Rags explosion deals some damage to both remaining marooned ones, and Jax follows closely behind, dropping green, while L moves into the room.
Despite the odds, Red continues the attack.
Attack, full: 1d20 + 18 - 4 ⇒ (13) + 18 - 4 = 27
Attack, full: 1d20 + 18 - 4 ⇒ (10) + 18 - 4 = 24
His knife scraps against Bepo's heavy armor, but does no lasting damage.
Up next, everybody! Let's see how much ammo you burn bringing this guy down!

Bepo Baloo |

Bepo full attacks at Red trying to bring him down.
Attack 1 vs KAC: 1d20 + 11 ⇒ (20) + 11 = 31
Damage Slashing: 4d8 + 20 ⇒ (1, 2, 1, 2) + 20 = 26
Attack 2 vs KAC: 1d20 + 11 ⇒ (18) + 11 = 29
Damage Slashing: 4d8 + 20 ⇒ (6, 3, 6, 7) + 20 = 42
Attack 3 vs KAC: 1d20 + 11 ⇒ (3) + 11 = 14
Damage Slashing: 4d8 + 20 ⇒ (8, 3, 4, 7) + 20 = 42
Crit Damage Slashing: 4d8 + 20 ⇒ (8, 6, 2, 8) + 20 = 44

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Bepo
Tiktik
Elliott (-68)
Rags (-15)
Jax
Red (D-E-D)
B-Bop (-17)
Talek
L
The answer is no ammo.
With a couple of well-timed strikes, Bepo bisects the remaining marooned one, samurai style.
Out of combat!

Talek112 |

i donnt think we have checked the terminal in this room yet, but i could be wrong im on night 5 of 6 at work. Talek slides over to the terminal and starts poking around computers: 1d20 + 20 ⇒ (19) + 20 = 39

Tiktik "Overclock" |

I highly doubt it is necessary with that roll, but I can auto aid for +2 on that computers check. Otherwise, Elltio will search the metal cabinet, while Tiktik starts disabling the locks on the cells to see who or what lies within.
perception to search: 1d20 + 16 ⇒ (5) + 16 = 21
engineering to disable cell keypad locks: 1d20 + 26 ⇒ (5) + 26 = 31

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The computers reveal that this room acts as a brig for this section of the ship. The dwarves were picked up on an asteroid. Abandoned by their captain after he had stolen a load of adamantine the miners had dug up, they died, rising as marooned ones. The Corpse Fleet hoped to incorporate the dwarves among their number, but they proved intractable.
The cabinet contains a serum of enhancement (commando), a grappler, 100 feet of adamantine cable, an advanced medkit, and a pouch of 18 plasma sapphires (worth 1,500 credits each). Another jewel in the pouch is almost passed over as another plasma sapphires, but proves to be a standard photon crystal.
Additionally, you find a metalic device about the same size and shape as a human fingerbone. This appears to be an emergency security key of some sort.

Bepo Baloo |

Should we check out those 2 doors that were in the hanger area that we passed by or continue to go deeper in this place?

Tiktik "Overclock" |

"I vote the doors off the hangar. We may find more useful stuff like this skeleton key, which oughtta come in super handy in opening up doors on the ship! That and eventually we gotta find a computer terminal that is actually networked to the rest of the ship, so we can figure out which way to go to get to the bridge."
"This compartmentalization is so annoying. It's as if they don't want people in the lower decks to have access to other parts of the ship. Who would be that paranoid?" the intruder says with a shake of his head.

Bepo Baloo |

Bepo moved over to one of the doors off the hanger. He will open the door when everyone is ready.