| Tiktik "Overclock" |
Ok so let's make sure there aren't any gaps in our group dynamic.
I see that Volter has Culture, Life Sci, Mysticism, Perception, Sense Motive and Survival covered.
Bepo has Life Sci, Medicine, Engineering, Athletics, and Acrobatics
Talek has Acro, Athletics, Engineering, Medicine, Perception, Piloting, and Survival.
I have Computers, Culture, Engineering, Life Sci, Perception, Phys Sci, Sleight of Hand, and Stealth.
So it looks like we definitely need a strong Face.
Also there is a lot of engineering overlap. For the record because of my mechanic bonus and ysoki bonus I have a +11. Likewise my computers is +9, but I am assuming I will be taking the engineer role on the ship thanks to my massive engineering skill.
Jivago Wolfwood
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Working on trying to edit my profile so I can have my stuff uploaded. I thought I had it figured out but now I'm struggling again with how unuser friendly this is turning out to be.
GM_MG
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| 1 person marked this as a favorite. |
Since at least some people are participating in their first Play-by-Post campaign, I thought I'd put a quick posting tutorial up.
Generally speaking, we prefer players to make their posts in the third person--i.e.,
Firstname Lastname leaps up from his chair and pulls his blaster out of its holster!
and not
I leap out of my chair and pull my blaster out of its holster!
When your character is speaking, please use bold text, and prefereably quotation marks. All caps is acceptable when yelling, although you can also make your text larger for the same effect.
To make your text bold, use [ b ] without spaces, and use [ / b ] to stop using bold. Similarly, [ bigger ] [ / bigger ] will make your text larger. [ smaller ] [ / smaller ] will make smaller text as well.
For thoughts, italics ( [ i ] [ / i ]) are prefered. Used too frequently it can be a little much, but a well-placed bit of internal monologue can go miles for filling out character motivations, providing an ironic counterpoint to what the character is saying, etc.
Dice rolling is pretty easy; use [ dice= ] [/dice]. You can put anything after the equals sign, for example here I'll specify that this is a perception roll.
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
In between the [ dice= ] and [ / dice] you put the actual dice you want to roll. Format should be XdY+Z, where x is the number of dice, y is the type of die, and z is the modifier applied to the roll. For example, if your 18 strength soldier hit with a tactical doshko you'd roll
Damage: 1d12 + 4 ⇒ (9) + 4 = 13
Extra dice can be rolled, by adding additional XdY. For example, here's a investigator adding inspiration to his attack roll.
Attack: 1d20 + 1d6 + 10 ⇒ (19) + (3) + 10 = 32
Note that you can roll dice that don't normally exist--1d2 for a 50/50 roll, 1d7 if you've cast mirror image and have 6 images up, etc.
You can also make multiple independent rolls with a single dice code by seperating them with a semi-colon. Here I'm going to roll an attack roll and damage roll at the same time.
Laser pistol: 1d20 + 5 ⇒ (19) + 5 = 241d4 ⇒ 4
GM_MG
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Out of character text should be coded with [ ooc ] [ /ooc ]. Totally out of game posts should be restricted to the discussion thread or the facebook group, but bits where you need to communicate with the GM or other players out of character within gameplay should be done in this way.
One thing to use out of character text for is to indicate actions, especially if you're doing a lot of things in one round. For example,
No action to drop my doshko, move action to guarded step away, swift action to draw my artillery laser (from quick draw), and standard action to shoot this fool in the face.
Laying out your actions isn't normally required, but if you're doing some complicated stuff it'll save time for everyone if its clearly laid out how you're doing stuff.
Lastly we have spoiler tags. I'll use them extensively for GM screen rolls, information meant only for a single player, tidying up the page by putting large numbers of rolls together (usually initiative or perception). Spoiler tags will say who can read them--if it says GM Screen, definitely keep out. If it says
To make a spoiler, its [ spoiler=What you want the box to say] what you want to be hidden [ /spoiler ]. When we start doing starship combat players will post most of their rolls within a spoiler box, but we're aways away from needing to worry about that yet.
If anyone has any questions, happy to help.
| Ragabash Lupo |
Ok I think I have this set up right.
Jax "Boots" Wolfwood 2.0
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Just making a test post here to see if my text is correct.
Cruel Gale Baton, Cyclone vs EAC, Cold: 1d20 + 14 ⇒ (11) + 14 = 253d8 + 1 ⇒ (1, 5, 6) + 1 = 13
Cruel Gale Baton, Cyclone vs EAC, Cold + Improved Get'em: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 243d8 + 1 ⇒ (4, 6, 5) + 1 = 16
Cruel Disruption Pistol vs EAC, Sonic: 1d20 + 16 ⇒ (3) + 16 = 193d6 + 5 ⇒ (2, 1, 3) + 5 = 11
Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 243d6 + 5 ⇒ (2, 5, 6) + 5 = 18
Sword and Pistol vs EAC + Improved Get'em, Cold and Sonic: 1d20 + 14 + 2 - 4 ⇒ (8) + 14 + 2 - 4 = 203d8 + 1 ⇒ (5, 6, 7) + 1 = 191d20 + 16 + 2 - 4 ⇒ (19) + 16 + 2 - 4 = 333d6 + 5 ⇒ (5, 1, 2) + 5 = 13
GM_MG
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Book six has been logged, so you should see some Starfinder AcPs in your account. Chronicles can be found here.
| Tiktik "Overclock" |
Awesome, thanks for running this beast of an AP. 5000 posts and 2.5 years! That's a hell of a feat!
| Ellison "L" Wreg’lich |
indeed. was a long trek, but we maybe saved the universe? lol