GM Debug's Siege of Enlightenment (Inactive)

Game Master DebugAMP

Maps and Handouts

GM Copypasta:

[dice=Sword's Science (Target, DC11)]1d20+8[/dice]
[dice=Sword's Captain (Encourage, DC15)]1d20+10[/dice]
[dice=Sword's Gunnery]1d20+8+1+2[/dice]

[dice=Sword's Init]1d20+8[/dice]
[dice=Gunnz's Init]1d20+14+3[/dice]

[dice=Sword's Engineering (Divert, DC16)]1d20+8[/dice]
[dice=Sword's Pilot (Flyby, DC 21)]1d20+8[/dice]


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Long story short, trying to land on a besieged planet with a starship firing on you is a no-go (or at least thus saith the encounter), and with a ~2 hex speed lead you're not really gonna lose them, so I see no real reason to question it. If on the other hand you were flying back to Absalom station I'd probably just do some batch rolls to see if they can stop you from getting out of range but call it a success from there.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Student teacher. Spent 30 years doing tech and thought it might be good to go back to school and get the next generation doing it right. Oh and maths, because nobody seems able to do it these days.

Wayfinders

Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Awesome! I spent 8 years doing..... stuff as a civilian for the DoD, then went back to teach. (I teach at a STEM focused school.) I LOVE teaching. It's REALLY hard and a lot of work, and deeply rewarding.

    Good luck!

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Hey everyone. I'll be on international travel April 20-27. I'm guessing that my activity will be one post every 48 hours for that week. It's not outside the realm of possibility that I'm totally offline.

    By all means feel free to bot my character until I return.

    Wayfinders

    Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

    You may have missed it but your turn, and Istorvir's, is up. The GM didn't list out the initiative tracker but passed the turn back to the party.

    I hope you have a pleasant trip!

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Just a reminder that I'm essentially AFK for the next week. I'll be posting today, but that's my last regular post.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Doing a spot of character juggling and lining things up for next scenarios.

    Is this likely the last encounter in this scenario?


    Yup.


    As we come to a close, can I get Day Job and Boon rolls from each of you?

    GM Boon Roll: 1d20 ⇒ 10

    Wayfinders

    Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

    No Day Job here

    Boon Roll: 1d20 ⇒ 19

    Dataphiles

    Elf Scholar Technomancer (Arcanamarium Sage) 5 | SP: 20/20 | HP: 25/25 | RP: 7/7 | EAC 13 KAC 14 | Fort +0, Ref +3, Will +4 | Perc +6 | 1st: 6/6 | 2nd: 3/3

    Profession Professor: 1d20 + 12 ⇒ (15) + 12 = 27
    Boon: 1d20 ⇒ 20

    Acquisitives

    Android Operative 4 SP 24/24; HP 28/28 | RP 6/6 EAC 15; KAC 16 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9 (+2 vs traps and free check within 10 ft)

    Boon?: 1d20 ⇒ 11


    Teka Boon number: 1d2 ⇒ 1
    Istorvir Boon number: 1d2 ⇒ 1

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Thought I'd done a boon roll, but can't see it here
    boon: 1d20 ⇒ 9
    profession(dancer): 1d20 + 10 ⇒ (14) + 10 = 24 48cr

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Dang it. Im so sorry everyone. Will catch up. Service here was unexpectedly horrible :-(


    I'll need email addresses for boon winners. Istorvir, if you can PM me with an email address to have it sent to I'll get that going.


    Chronicles are available, and I'll get the game reported this evening.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Many thanks for the run... and the expedited chronicle.

    Acquisitives

    Android Operative 4 SP 24/24; HP 28/28 | RP 6/6 EAC 15; KAC 16 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9 (+2 vs traps and free check within 10 ft)

    Thanks for running this (and everyone for playing), other then the first part of the starship combat which looked like it would go on and on for ever until we started to gamble with our actions I realy enjoyed myself.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Thank you. Sorry I missed the climax. Great fun and well done to both the GM and the party.

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