
![]() |

Figg, I'm having trouble finding that Intimidating Glare ability to tell what the DC is (I only find a barbarian ability of that name). Can you link it to me?
Let's see if it matters:
Will, stare, jinxed: 1d20 + 5 - 1 - 2 ⇒ (7) + 5 - 1 - 2 = 9 It does not.

![]() |

Disarmed and befuddled, the minotaur leaves its axe lying on the ground and walks calmly toward Figg. Well that was a nice bit of synergy. The movement provokes AoOs from Mukbud, GAB!, and Oliver.
------
Initiative!
(End of round 3, beginning of round 4)
Whole party may act.

![]() |

Oliver, seeing his opportunity, strikes the minotaur with a mighty "BLRRPT!"
Morphic Dagger: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 1d6 + 1 ⇒ (4) + 1 = 5
Only to swing right where the minotaur was, missing.

![]() |

Stuu rushes towards the minotaur and bashes it with one of its tentacles.
charge attack and provoking an AoO.
tentacle: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage (B): 1d6 + 7 ⇒ (5) + 7 = 12

![]() |

AoO Gore, entangled: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
damage: 1d6 + 2 ⇒ (1) + 2 = 3
The minotaur takes wild swipe with its horns as Stuu approaches, but in its beffudled, entangled state it doesn't come particularly close to hitting. Oliver misses, but the glue that still covers the creature's body slows it down enough that it can't evade Stuu's glorpy attack! The creature nearly falls as blood oozes from its wounds, but still it stands, defiant!
GAB!, Figg, Mukbud, and Borbert may act.

![]() |

GAB! swings with that attack of opportunity at the Minotaur.
Blorp Attack!: 1d20 + 4 ⇒ (12) + 4 = 16
Tentacle Damage! (P): 1d6 + 3 ⇒ (6) + 3 = 9
Then GAB! strides on up to the Minotuar and attacks again!
DeDorp Attack!: 1d20 + 4 ⇒ (17) + 4 = 21
Tentacle Damage! (P): 1d6 + 3 ⇒ (1) + 3 = 4

![]() |

GAB! takes advantage of the minotaur's stupor to land a vicious blow! The beast lets out a sorrowful wail as it falls to one knee, leaving it wide open to GAB!'s goopy followup, striking the monster down! Out of combat.

![]() |

"PBBBBBBBBBBBBBT!" GAB! tosses the wand at Jinera, then waves it's tentacle high in an attempt to show it needs healing.

![]() |

"Oh!" Janira deftly catches the wand, then holds it out with two fingers, trying to shake some of the residual goo off of it. "Uh...wonderful, thanks. Here, let me heal you up."
She uses the wand to heal GAB! and Mukbud (and anyone else that's injured). Once she's satisfied you're all healed then she turns the wand on herself, leaving a damp patch of goo on her arm where the gooey wand touched it.
"Well, out with it! How was the cave? Did you complete your mission?"

![]() |

"If you have more exploring to do, go ahead and do it, otherwise, let's start hiking back to Absalom. We can take it a little slower on the way back, though, and enjoy the natural beauty of the island."
Let me know if you want to go back in and explore the other passage way, or if there's anything else you want to do. Otherwise we can head back to Absalom and wrap this up.

![]() |

"PBBBBT PBBBT PBT!" GAB! excitedly holds up a note of paper that looks like a crayon drawing of the cave and the Gillman. It also shows the little city. The paper is only slightly goopy.

![]() |

"Oh, how fascinating! To think that such a remote cave could have such history, and for two faiths! Better not wait too long to start writing your report; you'll want to record everything while it's fresh in your mind." Janira picks up GAB!'s drawing and chuckles. "Here's a good start!" she says with a grin. "Anyway, ready to head out?"

![]() |

"PBT!" GAB! starts rolling in the direction it believes is home... Only to realize that was the wrong way, then comes back and goes the proper direction to return to the Lodge.

![]() |

Oliver begins moving back to the cave, but noticeing GAB! follows after. He also give Janira a full report of the adventure on the way back.
I'll put the simple message notes I wrote down... when I remember to have them at a computer.

![]() |

Two is enough votes for me.
After an uneventful journey back, you're greeted by an enthusiastic Kreighton Shaine."Oh my, that's wonderful! I'm glad to see you all back in one piece, though from what Janira has told me, that was a near thing. Wonderful job guiding and protecting them, Janira! I knew I could count on you."
Shaine spends some time reading over your notes, pausing to ask questions and to theorize on the meaning and history of the things you've found.
"Make sure to write up your report thoroughly..." he glances at the collection of oozes before him, "...somehow. After all, at this moment you are the world's foremost authority on those caves. It's only fitting, then, that you should name them! So, what shall we call the place?"

![]() |

Three days later, the three deans of the Society, Master Shaine, Master Zey Westyr, and Master Farabellus confirm you as full Pathfinder field agents. As part of the ceremony, they give each of you a personalized wayfinder, to remind you that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
If this is your first time playing the Confirmation, you get a free wayfinder. If you have already received a free wayfinder on another character, you may spend one prestige point to get one for this character, too (or you can buy one for 250gp).

![]() |
1 person marked this as a favorite. |

Oliver's' account of the adventure is as follows:
big hole by entrance
had to cross hole
Figg fell down hole
board on far side
board used to cross
Stuu climbed down hole
Figg and Stuu found cloak
Stuu got Figg out
found large cavern
cavern lit by everburning torches
found carvings in cavern
only four carvings intact
the soldier
the craftsman
the tailor
and the shepard
carvings are 12 guises of Aroden
found gillman in pool
gillman had similar cloak
we gave cloak to gillman
Figg spoke to gillman
diorama in pool
diorama is of Absolom
water in pool is sacred to gillmen
can perform rituals for diorama
only found one
Mukbud scared frogs
ritual made diorama glow
then we moved on
down stinky tunnel
attacked by zombies
zombies hurt Stuu
but we beat them
found stuff
also found dead corpse
headed back to main area
found hidden tunnel
went down new tunnel
there we found oozes
made friends with oozes
ooze dance party
friend oozes leave
we go back to gillman
gillman heal injured
then we continue
ooze friends clear way
they eat unknown creatures
we start to hear you
we found exit near you