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Stuu takes Janira's bag into his oozey form as he joins the party in the cave.
After weighing the odds of jumping versus climbing down and then noticing the cloth down below Stuu forms two pointy pick-like tendrils and starts to scale his way down.
climb: 1d20 + 9 ⇒ (18) + 9 = 27

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Stuu glances at the wall and then sizes up Figg. Gurgling and bubbling noises emit from his blobby form as he twists and stretches, assuming the form of a tall, muscular human male on one knee before standing up.
All right, let's get you out of this hole.

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GAB! transforms into a strange looking humanoid like creature, with wild hair that stems of many varieties of colors that do not match or compliment each other. The form it shapes into is also ambiguous as far as gender is concerned, but it appears to clothing designed to look like a dress combined with a muscle shirt. Nothing about its appearance looks correct.
"Stuu, Figg! I will look for a way to get you out! Just hang tight!"
It moves further into the cave and looks around for something to help its companions.
Perception: 1d20 ⇒ 3
GM 4 Star Reroll: 1d20 + 4 ⇒ (17) + 4 = 21

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GAB! Grabs the board and rushes back to the pit. "Grab on and we will pull you two out!"

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GAB! lowers the board into the pit and holds it steady for Stuu and Figg to climb out on.
Using the Board to Aid Another on Stuu's Climb if you permit, Mr. GM :)
Climb Aid Another: 1d20 + 3 ⇒ (9) + 3 = 12

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Victory! You all cross the hole, without any further issues. Stuu easily carries Figg out of the hole. You do recover the purple clothe bundle, which, when opened up, turns out to be a cloak.
The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.
Four of the reliefs are not completely washed away by water damage.
Deciphering the images and writing is difficult because of their eroded state; a successful DC 15 Knowledge (history or religion) or Linguistics check is needed to understand one carved section. Alternatively, a PC can use Appraise or Perception with a –2 penalty. The writing combines Aquan and Azlanti, and you receive a +2 bonus on your skill check for each of these languages you can understand.

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Perception: 1d20 - 2 ⇒ (10) - 2 = 8
GAB! has a short attention-span, and thoroughly ignores the wall markings to look elsewhere in the cave for things of interest.

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Mukbud waits patiently, silently rooting for his allies as they climb out of the pit. While he is happy for them, the slowing of their pace has its effects.
[=====|=====|=*---|-----|-----]
Excite-o-meter
Meanwhile, at the four carved images...
Perception: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Perception: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Perception: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Perception: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Of course, even if he knows what the images are, there's still the complication of him being unable to communicate them to the party....

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GAB! butts in on that question, "Of course we can speak! What do you think we are? Mindless?! We are just MOSTLY oozes. We can retain form for only a short while though."

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Oliver looks over each of the carvings.
Perception: 1d20 - 2 - 2 ⇒ (15) - 2 - 2 = 11 carving 1
Perception: 1d20 - 2 - 2 ⇒ (5) - 2 - 2 = 1 carving 2
Perception: 1d20 - 2 - 2 ⇒ (1) - 2 - 2 = -3 carving 3
Perception: 1d20 - 2 - 2 ⇒ (17) - 2 - 2 = 13 carving 4
But only winds up giggling empathizing his confusion and frustration to his fellow oozes.

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perception: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
perception: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
perception: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
perception: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
Bouncing around the room to get a closer look at each carving
acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

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Stuu begins looking at the carvings
perception: 1d20 ⇒ 5
Second one
perception: 1d20 ⇒ 8
Third one
perception: 1d20 ⇒ 15
Last one
perception: 1d20 ⇒ 19

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Oh, right. Yeah I can only talk when I'm like this and I can hold it for about an hour
Stuu says this we'll after looking at the carvings as if he wasn't paying attention.
I sometimes forget I can talk back when I'm in this form, you know what I mean? he says this turning to GAB!

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After gently brushing away luminescent fungi and careful study of the carvings, you are able to make sense of four sections that seem less thoroughly eroded than the rest. They depict parables about Aroden, in four of the twelve guises he takes on in History and Future of Humanity, the principal holy text of Arodenites. Those of you that have knowledge of that text find these parables to be slightly different than the ones you are used to, and you suspect this may be an earlier version of that work.
The four guises of Aroden you can decipher are:
The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west. Kneeling in the water facing away from you is lone man (picture in the slide deck). He makes no indication that he noticed your arrival.
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their
search for prey

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Mukbud creeps forward first, looking at the person in the water. Considering his own roundboy status and the depth of the water, he does his best to coast on the surface as he approaches.
Swim, taking ten: 10 + 2 = 12
He floats to the best of his ability, wiggling at the man from behind in an attempt to get his attention.

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GAB! goes into the water and splashes. "Hey! You!" GAB! tries to get his attention by disturbing the water as much as possible and shouting.

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Shrugging, he turns back to the water and resumes his meditation.

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Sense Motive: 1d20 - 2 ⇒ (11) - 2 = 9
Perception: 1d20 - 2 ⇒ (19) - 2 = 17
Noticing the similarity between the cloaks Oliver gestures towards Stuu.
Take 10 Secret Message: 10 + 6 = 16
Same Cloak

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"It belongs to one of my people, yes."
He seems fairly indifferent toward you right now. You can make a Diplomacy check to improve his attitude if you'd like. There may be things you can do to make that check easier, as well.

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The black slime lurches upward, shaping itself into something slightly more humanoid. Limbs form, as well as a face, a bulbous head, and a set of clothing with armor included.
The slime, now a goblin, sticks out his chest as he spreads his arms. "MMMMMMMUCKBUUUUUUD!"
He cackles to himself, flexing his fingers and toes. He grins and winks to the man in the water. "Hey hey! It's Mukbud time! You, water man!" He points. "You get to talk to Mukbud now! Tell things to Mukbud! Important things!"

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The man looks taken aback for a moment, then just shakes his head, a wry smile on his face. I'm going to need a Diplomacy check to get him to open up to you.

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"Crap.. How do you polite people these days?" GAB! says, not sure what to do.

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Figg chuckles as he crosses his arms, "I finally found something the oozes are not good at." He then looks to the man, "It is a pleasure to make your acquaintance. I am Figg and these are my oozes. I believe Muckbud is asking how you got here."
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

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The man chuckles at Figg's introduction. "Hello, Figg, oozes. My name is Irori. I suspect that I came here the same way that you did, through the cave entrance. The pure waters of this place are holy to my people, and many of us make pilgrimages here. It was once a place holy to humanity as well, particularly the god Aroden, though his influence has clearly faded, as evidenced by the carvings in the last room. Soon, I suspect, it will be gone entirely.”

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From here on when I bold my text I'm sending a secret message and if I don't show the dice I'm taking 10 for 16. Also breaking the simple message with new paragraph before starting a second.
Oliver communicates towards the man.
What are you doing?
Is what he means.
I think.