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The man stares for a moment, a little confused, while he deciphers Oliver's message. "What do...oh, I understand. Huh, that pantomime is ingenious. You're perhaps in luck that it was me you found; being deaf, I'm used to deciphering non-verbal communication.
"Anyway, you're asking what I'm doing. I'm meditating in the pure waters of this spring. My people travel for many miles just to pray in these waters."

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"It's a model of a city. Why don't you go examine it?"

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"OK!" GAB! says, then thrusts itself forward towards the model of the city, trying to look at it up close.

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Uori chuckles as GAB! blobs toward the city. "Quite the unusual companions you travel with" he says to Figg.
-------
Examining the miniature city:
Two passages lead out of this end of the cavern.
A reminder because it was a few weeks ago:
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

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I've added some more things to the map deck that might be useful reminders.

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Just kind of showing that GAB! is going to be losing form and is less controlled with the movement at the moment.
Knowledge Hope for a 10: 1d20 - 1 ⇒ (11) - 1 = 10
Perception: 1d20 ⇒ 10
"WOW! It looks like Absalom! And look! Its the Starstone Cathedral right there!"
"Also is it me or is the passage to the right smell bad and the one to the left- BBBBBPPPPPPT!"
GAB! transforms back into a full ooze.
Feels more fun this way.

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We seem to have lost momentum again. Any other questions for Uori? Anything you want to do here at the miniature Absalom? Want to move on to somewhere else?

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GAB!, bored of this area now, decides to move down the cave with the foul odor.

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[oo]Hopefully before GAB! leads by example, Mukbud will have a chance to have a bit of fun.[/ooc]
"Gaaaahhhh! Mukbud see tiny Absalom. Mukbud huge like giant monster!"
The titanic Mukbud looms over Absalom city, raising his goblin arms and making quite a fright! Well, at the very least, he attempts to spook the current residents. "Aaaahahaha! You run now! Run, or you get stepped on! Squish squish, then Mukbud eat your remains! Rawr! Gwar!"
Intimidate against the cave amphibians: 1d20 - 1 + 4 ⇒ (15) - 1 + 4 = 18

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Mukbud's monstrous display causes many of the frogs to flee for their tiny, squishy lives! As they leap from the miniature city to the safety of the pool, the whole display seems to glow for a moment, the light washing over each of you. Completing this ritual grants each of the PCs a +2 insight bonus on a single check made to perform the aid another action in the next 24 hours. Reminder added to the map deck.
Uori laughs at Mukbud's antics, though he stops suddenly when the glow appears. "Interesting! I guess the old Arodenite magic still has some power. I wonder if there are any other effects?"

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GAB! keeps bouncing along and just wanders until something happens to the oblivious ooze.
Perception: 1d20 ⇒ 4

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”Be safe, travelers” Uori bids you farewell as you depart to explore deeper into the cavern. The cave’s damp air becomes increasingly stale as you continue down through this tunnel, the stench of decay growing increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. You turn the corner to find a dead end, the body of a humanoid creature lying face down toward the back of the cavern. Three more humanoids in various states of decay slowly shuffle around the room. As you enter their heads turn toward you in unison and they begin to shuffle in your direction!
Initiative:
GAB! Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Oliver Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Mukbud Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Borbert Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Stuu Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Figg Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Blue: 1d20 + 0 ⇒ (14) + 0 = 14
Red: 1d20 + 0 ⇒ (13) + 0 = 13
Green: 1d20 + 0 ⇒ (3) + 0 = 3
---------
Initiative!
Figg and Stuu may act!

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The zombie in front of Stuu clumsily swings a rotting fist at the ooze, while another shambles forward toward GAB!
slam vs. Stuu: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 4 ⇒ (5) + 4 = 9
------
Initiative!
Mukbud, Borbert, GAB!, and Oliver may act.

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GAB! Blorps de borp haba dorp!
Translation: GAB! attacks the nearest target, after shifting over 5ft. Which would be the blue enemy.
Attack Roll: 1d20 + 4 ⇒ (18) + 4 = 22
Sharp Tentacle(Slash): 1d6 + 3 ⇒ (6) + 3 = 9

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GAB! blorps that borp well, severely damaging the blue zombie but not quite destroying it. Borbert, meanwhile, manifests some weapons and (just barely) slips safely past the blue creature.
Mukbud may act.

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The brave little goblin dashes forward, seemingly heedless of the dangerous corpses. "Muk's gonna give it to ya!"
As he careens down the cavern, he catches sight of the room at large, audibly screeching to articulate the otherwise unheard friction of his heel against the stone floor as he hangs a sharp right, budging into a melee that's less occupied.
When he arrives, he lets out a triumphant holler, spreading his arms as blobs of black goo seep from his pores and pool around his hands, covering them like big oily socker boppers.
Moving around the corner, provoking from blue, then spending a move action to grow bludgeoning natural weapons.

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AoO vs. Mukbud: 1d20 + 4 ⇒ (5) + 4 = 9
Bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9
The zombie in blue rags swipes clumsily at Mukbud as he skids around the corner, while the one in green shambles forward toward Borbert.
-----
Initiative!
Figg and Stuu may act.

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Whoops, sorry Oliver. Didn't mean to skip you there.

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Stuu takes two mighty swings at the zombie in front of him.
ooze fist: 1d20 + 5 ⇒ (8) + 5 = 13
fist damage: 1d6 + 7 ⇒ (4) + 7 = 11
ooze fist 2: 1d20 + 5 ⇒ (10) + 5 = 15
fist 2 damage: 1d6 + 7 ⇒ (3) + 7 = 10

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Stuu batters the zombie, though neither fist seems to do as much damage as he might hope. Still, the zombie seems to be in terrible shape when Stuu is done. Each strike seemed to do about half damage.
The blue zombie lashes out at GAB!, while Red strikes at Stuu.
slam vs. GAB!: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 4 ⇒ (5) + 4 = 9
slam vs. Stuu: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Confirm crit on Stuu?: 1d20 + 4 ⇒ (1) + 4 = 5
Crit damage: 1d6 + 4 ⇒ (5) + 4 = 9
---------
Initiative!
Mukbud, Borbert, GAB!, and Oliver may act.

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I think Stuu is in some serious danger of dying.
GAB! swings back against the Blue Zombie twice with a bladed tentacle.
Attack Roll 1: 1d20 + 4 ⇒ (15) + 4 = 19
Attack Roll 2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1 (Slashing): 1d6 + 3 ⇒ (5) + 3 = 8
Damage 2 (Slashing): 1d6 + 3 ⇒ (4) + 3 = 7

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Mukbud cackles as he lunges forward with a one-two punch towrds the nearest zombie!
Morphic Weapon: 1d20 + 7 ⇒ (16) + 7 = 23
damage, bludgeoning: 1d4 + 1 ⇒ (4) + 1 = 5
Morphic Weapon: 1d20 + 7 ⇒ (7) + 7 = 14
damage, bludgeoning: 1d4 + 1 ⇒ (3) + 1 = 4

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Borbert attacks the green zombie fiercely (piranha strike)
Orange weapon 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (5) + 3 = 8 slashing
Purple weapon 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (5) + 3 = 8 piercing

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Mukbud hits the nearest zombie twice, though neither blow seems to have any real effect! Borbert, meanwhile, makes two attacks of his own. His first slash catches the zombie squarely, leaving a ragged gash. The followup stab, however, goes right between the zombie's legs, missing entirely!
Oliver may act.

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Oliver Slides over (5 foot shift if possible, otherwise just moves) and attacks the unidentified green humanoid looking creature with rotten flesh.
Morphic Dagger: 1d20 + 2 ⇒ (18) + 2 = 20
Dagger Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
and if not walking
Morphic Sword: 1d20 + 2 ⇒ (5) + 2 = 7
Sword Damage (S): 1d6 + 1 ⇒ (4) + 1 = 5

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Oliver slides over, skewering the zombie with one sharpened limb. Unfortunately, it passes right through the shambling corpse, not doing any real damage. Thrown off balance by the lack of resistance, his second swipe goes wide. The 5 piercing damage seemed to have no effect.
Having finally reached its destination, the green zombie tries to slam its rotting fist into Borbert.
slam: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (3) + 4 = 7
------
Initiative!
Figg and Stuu may act.

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Stuu sees hus lackluster punches and the effectiveness of his allies attacks and his large fists change to forming blades from his pinkies down to his elbows.
move action change both attacks to slashing
ooze chop: 1d20 + 5 ⇒ (17) + 5 = 22
chop damage: 1d6 + 7 ⇒ (2) + 7 = 9

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Stuu changes his form, neatly slicing and dicing the red zombie into several small, smelly segments!
Figg may act.

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With blue and red both destroyed, Mukbud, Borbert, GAB!, and Oliver may also act.

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"Pbbbbt!"
GAB! slices at the last zombie!
1st Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21
Slash Damage: 1d6 + 3 ⇒ (2) + 3 = 5
2nd Attack Roll: 1d20 + 4 ⇒ (3) + 4 = 7
Slash Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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SHLORP! GAB!'s first blow neatly bisects the rotting monster, leaving it motionless on the floor.Out of combat!
The corpse that did not arise to attack you remains still. As you approach, weapons drawn you can tell that it is the still-dead corpse of a dhampir, fairly obviously killed by these zombies. Though significantly decayed, it wears a ring that seems untarnished, and at its belt is a stoppered vial of a lustery blue elixir. You also find a scrap of a journal written by the dhampir.
---
---
Elixir:
---
Ring:
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Figg slow claps after the last zombie is downed. "You all are pretty useful to have around. Truly. Whelp lets gather this stuff up and move on in the other direction. We ain;t gettin' younger....well I'm not at least."

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"PBBBBT!" GAB! agrees, and begins bouncing around.
I can't use any of this or learn about it :D

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Perception
Oliver Perception: 1d20 - 2 ⇒ (7) - 2 = 5
Mukbud Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Stuu Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Figg Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Mukbud and Figg both spot a concealed passage on the north wall that seems to have some fresher air coming from it. You suspect it might be a path to the surface. You’re not sure, but you think you may be able to hear some sounds, possibly even a woman’s voice, coming from it.